gstreamer/subprojects/gst-plugins-bad/sys/d3d12/meson.build
Seungha Yang c013e88295 d3d12decoder: Use sub-allocated bitstream buffer
Since a buffer resource will occupy at least 64KB,
allocating upload resource per decoding command might not be
an optimal approach. Instead, use sub-region of a upload resource
for multiple decoding command if sub-regions are not overlapped
each other.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7108>
2024-06-29 20:47:39 +09:00

173 lines
4.9 KiB
Meson

d3d12_sources = [
'gstd3d12av1dec.cpp',
'gstd3d12basefilter.cpp',
'gstd3d12compositor.cpp',
'gstd3d12convert.cpp',
'gstd3d12decoder.cpp',
'gstd3d12decodercpbpool.cpp',
'gstd3d12download.cpp',
'gstd3d12dpbstorage.cpp',
'gstd3d12dxgicapture.cpp',
'gstd3d12encoder.cpp',
'gstd3d12encoderbufferpool.cpp',
'gstd3d12h264dec.cpp',
'gstd3d12h264enc.cpp',
'gstd3d12h265dec.cpp',
'gstd3d12ipc.cpp',
'gstd3d12ipcclient.cpp',
'gstd3d12ipcserver.cpp',
'gstd3d12ipcsink.cpp',
'gstd3d12ipcsrc.cpp',
'gstd3d12mpeg2dec.cpp',
'gstd3d12overlaycompositor.cpp',
'gstd3d12pluginutils.cpp',
'gstd3d12screencapture.cpp',
'gstd3d12screencapturedevice.cpp',
'gstd3d12screencapturesrc.cpp',
'gstd3d12testsrc.cpp',
'gstd3d12upload.cpp',
'gstd3d12videosink.cpp',
'gstd3d12vp8dec.cpp',
'gstd3d12vp9dec.cpp',
'gstd3d12window-swapchain.cpp',
'gstd3d12window-win32.cpp',
'gstd3d12window.cpp',
'plugin.cpp',
]
extra_args = [
'-DGST_USE_UNSTABLE_API',
'-DGST_D3D12_USE_DIRECTX_HEADERS',
]
# Disable this warning error. Otherwise d3dx12.h will break build
if cc.get_argument_syntax() == 'msvc'
extra_args += cc.get_supported_arguments([
'/wd4062', # 'identifier' : unreferenced local variable
])
else
extra_args += cc.get_supported_arguments([
'-Wno-misleading-indentation',
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
'-Wno-redundant-decls',
])
endif
extra_deps = []
d3d12_option = get_option('d3d12')
d3d12_wgc_option = get_option('d3d12-wgc')
if host_system != 'windows' or d3d12_option.disabled()
subdir_done()
endif
d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
d2d_lib = cc.find_library('d2d1', required: d3d12_option)
dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
dx_headers_dep = dependency('DirectX-Headers',
version: '>= 1.611',
allow_fallback: true,
required: d3d12_option)
if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
if d3d12_option.enabled()
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
have_wgc = false
if not d3d12_wgc_option.disabled()
have_wgc = cxx.compiles('''
#include<windows.h>
#include<winstring.h>
#include<roapi.h>
#include<windows.graphics.capture.h>,
#include<windows.graphics.capture.interop.h>
#include<windows.graphics.directx.direct3d11.h>
#include<windows.graphics.directx.direct3d11.interop.h>
#include<wrl.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::Graphics::Capture;
ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
ComPtr<IDirect3D11CaptureFramePool> pool;
ComPtr<IGraphicsCaptureSession> session;
ComPtr<IGraphicsCaptureSession2> session2;
ComPtr<IGraphicsCaptureSession3> session3;
''',
name: 'Windows Graphics Capture support in Windows SDK')
if d3d12_wgc_option.enabled() and not have_wgc
error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
endif
endif
have_dx_math = cxx.compiles('''
#include <windows.h>
#include <DirectXMath.h>
using namespace DirectX;
int main(int argc, char ** argv) {
XMMATRIX matrix;
XMFLOAT4X4 dump;
matrix = XMMatrixIdentity ();
XMStoreFloat4x4 (&dump, matrix);
return 0;
}
''',
name: 'DirectXMath support in Windows SDK')
if not have_dx_math
directxmath_dep = dependency('directxmath',
allow_fallback: true,
required: d3d12_option)
if not directxmath_dep.found()
subdir_done()
endif
extra_deps += [directxmath_dep]
endif
d3d12_headers = [
'd3d11.h',
'd2d1_3.h',
]
have_d3d12_headers = true
foreach h: d3d12_headers
if not cc.has_header(h)
have_d3d12_headers = false
endif
endforeach
if not have_d3d12_headers
if d3d12_option.enabled()
error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
# x86 with Windows 7 or older may not support SSE2
if host_machine.cpu_family() != 'x86'
extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
endif
if have_wgc and dwmapi_lib.found()
d3d12_sources += ['gstd3d12graphicscapture.cpp']
extra_args += ['-DHAVE_WGC']
extra_deps += [dwmapi_lib]
endif
gstd3d12 = library('gstd3d12',
d3d12_sources,
c_args : gst_plugins_bad_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
d2d_lib, dx_headers_dep] + extra_deps,
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstd3d12]