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3c7f9c0fab
Support was added to qml6glsink in MR !7319 Backport similar support to the Qt5 element so it can also support direct DMABuf import from hardware decoders. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7393>
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_QSG_MATERIAL_H__
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#define __GST_QSG_MATERIAL_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/gl/gl.h>
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#include "gstqtgl.h"
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#include <QtQuick/QSGMaterial>
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#include <QtQuick/QSGMaterialShader>
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#include <QtGui/QOpenGLFunctions>
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#include <QtGui/QOpenGLShaderProgram>
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class GstQSGMaterialShader;
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class GstQSGMaterial : public QSGMaterial
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{
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protected:
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GstQSGMaterial();
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~GstQSGMaterial();
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public:
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static GstQSGMaterial *new_for_format_and_target(GstVideoFormat format, GstGLTextureTarget target);
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void setCaps (GstCaps * caps);
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gboolean setBuffer (GstBuffer * buffer);
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GstBuffer * getBuffer (gboolean * was_bound);
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bool compatibleWith(GstVideoInfo *v_info, GstGLTextureTarget tex_target);
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void bind(GstQSGMaterialShader *, GstVideoFormat);
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/* QSGMaterial */
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QSGMaterialShader *createShader() const override;
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private:
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void initYuvShaders(GstQSGMaterialShader *shader,
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const GstVideoColorimetry *cinfo);
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GstBuffer * buffer_;
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gboolean buffer_was_bound;
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GstBuffer * sync_buffer_;
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GWeakRef qt_context_ref_;
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GstMemory * mem_;
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GstVideoInfo v_info;
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GstGLTextureTarget tex_target;
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GstVideoFrame v_frame;
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float *cms_offset;
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float *cms_ycoeff;
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float *cms_ucoeff;
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float *cms_vcoeff;
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guint dummy_textures[GST_VIDEO_MAX_PLANES];
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};
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#endif /* __GST_QSG_MATERIAL_H__ */
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