9.2 KiB
Playback tutorial 3: Short-cutting the pipeline
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Goal
showed
how an application can manually extract or inject data into a pipeline
by using two special elements called appsrc
and appsink
.
playbin
allows using these elements too, but the method to connect
them is different. To connect an appsink
to playbin
see .
This tutorial shows:
- How to connect
appsrc
withplaybin
- How to configure the
appsrc
A playbin waveform generator
Copy this code into a text file named playback-tutorial-3.c
.
playback-tutorial-3.c
#include <gst/gst.h>
#include <gst/audio/audio.h>
#include <string.h>
#define CHUNK_SIZE 1024 /* Amount of bytes we are sending in each buffer */
#define SAMPLE_RATE 44100 /* Samples per second we are sending */
/* Structure to contain all our information, so we can pass it to callbacks */
typedef struct _CustomData {
GstElement *pipeline;
GstElement *app_source;
guint64 num_samples; /* Number of samples generated so far (for timestamp generation) */
gfloat a, b, c, d; /* For waveform generation */
guint sourceid; /* To control the GSource */
GMainLoop *main_loop; /* GLib's Main Loop */
} CustomData;
/* This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc.
* The ide handler is added to the mainloop when appsrc requests us to start sending data (need-data signal)
* and is removed when appsrc has enough data (enough-data signal).
*/
static gboolean push_data (CustomData *data) {
GstBuffer *buffer;
GstFlowReturn ret;
int i;
GstMapInfo map;
gint16 *raw;
gint num_samples = CHUNK_SIZE / 2; /* Because each sample is 16 bits */
gfloat freq;
/* Create a new empty buffer */
buffer = gst_buffer_new_and_alloc (CHUNK_SIZE);
/* Set its timestamp and duration */
GST_BUFFER_TIMESTAMP (buffer) = gst_util_uint64_scale (data->num_samples, GST_SECOND, SAMPLE_RATE);
GST_BUFFER_DURATION (buffer) = gst_util_uint64_scale (num_samples, GST_SECOND, SAMPLE_RATE);
/* Generate some psychodelic waveforms */
gst_buffer_map (buffer, &map, GST_MAP_WRITE);
raw = (gint16 *)map.data;
data->c += data->d;
data->d -= data->c / 1000;
freq = 1100 + 1000 * data->d;
for (i = 0; i < num_samples; i++) {
data->a += data->b;
data->b -= data->a / freq;
raw[i] = (gint16)(500 * data->a);
}
gst_buffer_unmap (buffer, &map);
data->num_samples += num_samples;
/* Push the buffer into the appsrc */
g_signal_emit_by_name (data->app_source, "push-buffer", buffer, &ret);
/* Free the buffer now that we are done with it */
gst_buffer_unref (buffer);
if (ret != GST_FLOW_OK) {
/* We got some error, stop sending data */
return FALSE;
}
return TRUE;
}
/* This signal callback triggers when appsrc needs data. Here, we add an idle handler
* to the mainloop to start pushing data into the appsrc */
static void start_feed (GstElement *source, guint size, CustomData *data) {
if (data->sourceid == 0) {
g_print ("Start feeding\n");
data->sourceid = g_idle_add ((GSourceFunc) push_data, data);
}
}
/* This callback triggers when appsrc has enough data and we can stop sending.
* We remove the idle handler from the mainloop */
static void stop_feed (GstElement *source, CustomData *data) {
if (data->sourceid != 0) {
g_print ("Stop feeding\n");
g_source_remove (data->sourceid);
data->sourceid = 0;
}
}
/* This function is called when an error message is posted on the bus */
static void error_cb (GstBus *bus, GstMessage *msg, CustomData *data) {
GError *err;
gchar *debug_info;
/* Print error details on the screen */
gst_message_parse_error (msg, &err, &debug_info);
g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
g_clear_error (&err);
g_free (debug_info);
g_main_loop_quit (data->main_loop);
}
/* This function is called when playbin has created the appsrc element, so we have
* a chance to configure it. */
static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) {
GstAudioInfo info;
GstCaps *audio_caps;
g_print ("Source has been created. Configuring.\n");
data->app_source = source;
/* Configure appsrc */
gst_audio_info_set_format (&info, GST_AUDIO_FORMAT_S16, SAMPLE_RATE, 1, NULL);
audio_caps = gst_audio_info_to_caps (&info);
g_object_set (source, "caps", audio_caps, "format", GST_FORMAT_TIME, NULL);
g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data);
g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data);
gst_caps_unref (audio_caps);
}
int main(int argc, char *argv[]) {
CustomData data;
GstBus *bus;
/* Initialize custom data structure */
memset (&data, 0, sizeof (data));
data.b = 1; /* For waveform generation */
data.d = 1;
/* Initialize GStreamer */
gst_init (&argc, &argv);
/* Create the playbin element */
data.pipeline = gst_parse_launch ("playbin uri=appsrc://", NULL);
g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data);
/* Instruct the bus to emit signals for each received message, and connect to the interesting signals */
bus = gst_element_get_bus (data.pipeline);
gst_bus_add_signal_watch (bus);
g_signal_connect (G_OBJECT (bus), "message::error", (GCallback)error_cb, &data);
gst_object_unref (bus);
/* Start playing the pipeline */
gst_element_set_state (data.pipeline, GST_STATE_PLAYING);
/* Create a GLib Main Loop and set it to run */
data.main_loop = g_main_loop_new (NULL, FALSE);
g_main_loop_run (data.main_loop);
/* Free resources */
gst_element_set_state (data.pipeline, GST_STATE_NULL);
gst_object_unref (data.pipeline);
return 0;
}
![information] If you need help to compile this code, refer to the Building the tutorials section for your platform: [Mac] or [Windows] or use this specific command on Linux:
gcc playback-tutorial-3.c -o playback-tutorial-3 `pkg-config --cflags --libs gstreamer-1.0 gstreamer-audio-1.0`
If you need help to run this code, refer to the Running the tutorials section for your platform: [Mac OS X], [Windows][1], for [iOS] or for [android].
This tutorial opens a window and displays a movie, with accompanying audio. The media is fetched from the Internet, so the window might take a few seconds to appear, depending on your connection speed. In the console window, you should see a message indicating where the media is being stored, and a text graph representing the downloaded portions and the current position. A buffering message appears whenever buffering is required, which might never happen is your network connection is fast enough
Required libraries:
gstreamer-1.0
gstreamer-audio-1.0
To use an appsrc
as the source for the pipeline, simply instantiate a
playbin
and set its URI to appsrc://
/* Create the playbin element */
data.pipeline = gst_parse_launch ("playbin uri=appsrc://", NULL);
playbin
will create an internal appsrc
element and fire the
source-setup
signal to allow the application to configure
it:
g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data);
In particular, it is important to set the caps property of appsrc
,
since, once the signal handler returns, playbin
will instantiate the
next element in the pipeline according to these
caps:
/* This function is called when playbin has created the appsrc element, so we have
* a chance to configure it. */
static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) {
GstAudioInfo info;
GstCaps *audio_caps;
g_print ("Source has been created. Configuring.\n");
data->app_source = source;
/* Configure appsrc */
gst_audio_info_set_format (&info, GST_AUDIO_FORMAT_S16, SAMPLE_RATE, 1, NULL);
audio_caps = gst_audio_info_to_caps (&info);
g_object_set (source, "caps", audio_caps, "format", GST_FORMAT_TIME, NULL);
g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data);
g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data);
gst_caps_unref (audio_caps);
}
The configuration of the appsrc
is exactly the same as in
:
the caps are set to audio/x-raw
, and two callbacks are registered,
so the element can tell the application when it needs to start and stop
pushing data. See
for more details.
From this point onwards, playbin
takes care of the rest of the
pipeline, and the application only needs to worry about generating more
data when told so.
To learn how data can be extracted from playbin
using the
appsink
element, see .
Conclusion
This tutorial applies the concepts shown in
to
playbin
. In particular, it has shown:
- How to connect
appsrc
withplaybin
using the special URIappsrc://
- How to configure the
appsrc
using thesource-setup
signal
It has been a pleasure having you here, and see you soon!