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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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707ac69f5f
Since QSV API does not support D3D12, try to import d3d12 resource into d3d11 texture. Note that resource sharing requires D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 for NV12 texure sharing. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6501>
338 lines
9.5 KiB
C++
338 lines
9.5 KiB
C++
/* GStreamer
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* Copyright (C) 2021 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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/**
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* SECTION:plugin-qsv
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*
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* Intel Quick Sync plugin.
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*
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* This plugin consists of various video encoder and decoder elements.
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* Depending on the hardware it runs on, some elements might not be registered
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* in case that underlying hardware doesn't support the for feature.
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*
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* To get a list of all available elements, user can run
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* ```sh
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* gst-inspect-1.0 qsv
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* ```
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*
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* Since: 1.22
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*/
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#include <gst/gst.h>
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#include <mfx.h>
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#include "gstqsvav1enc.h"
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#include "gstqsvh264dec.h"
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#include "gstqsvh264enc.h"
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#include "gstqsvh265dec.h"
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#include "gstqsvh265enc.h"
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#include "gstqsvjpegdec.h"
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#include "gstqsvjpegenc.h"
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#include "gstqsvvp9dec.h"
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#include "gstqsvvp9enc.h"
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#include "gstqsvutils.h"
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#include <string.h>
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#ifdef G_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <versionhelpers.h>
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#include <gst/d3d11/gstd3d11.h>
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#else
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#include <gst/va/gstva.h>
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#endif
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#ifdef HAVE_GST_D3D12
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#include <gst/d3d12/gstd3d12.h>
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#endif
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#include <glib/gi18n-lib.h>
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GST_DEBUG_CATEGORY (gst_qsv_debug);
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GST_DEBUG_CATEGORY (gst_qsv_allocator_debug);
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#define GST_CAT_DEFAULT gst_qsv_debug
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#ifdef G_OS_WIN32
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#define MFX_ACCEL_MODE MFX_ACCEL_MODE_VIA_D3D11
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#else
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#define MFX_ACCEL_MODE MFX_ACCEL_MODE_VIA_VAAPI
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#endif
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#ifdef G_OS_WIN32
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static mfxSession
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create_session_with_platform_device (mfxLoader loader,
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mfxImplDescription * desc, guint impl_index, GstObject ** d3d11_device,
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GList ** devices)
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{
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mfxSession session = nullptr;
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mfxStatus status;
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GstD3D11Device *selected = nullptr;
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GList *list = *devices;
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GList *iter;
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mfxU16 device_id = 0;
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*d3d11_device = nullptr;
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status = MFXCreateSession (loader, impl_index, &session);
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if (status != MFX_ERR_NONE) {
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GST_WARNING ("Failed to create session with index %d, %d (%s)",
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impl_index, QSV_STATUS_ARGS (status));
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return nullptr;
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}
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if (desc->ApiVersion.Major >= 2 ||
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(desc->ApiVersion.Major == 1 && desc->ApiVersion.Minor >= 19)) {
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mfxPlatform platform;
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memset (&platform, 0, sizeof (mfxPlatform));
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if (MFXVideoCORE_QueryPlatform (session, &platform) == MFX_ERR_NONE) {
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device_id = platform.DeviceId;
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/* XXX: re-create session, MFXVideoCORE_QueryPlatform() may cause
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* later MFXVideoCORE_SetHandle() call failed with
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* MFX_ERR_UNDEFINED_BEHAVIOR error */
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g_clear_pointer (&session, MFXClose);
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status = MFXCreateSession (loader, impl_index, &session);
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if (status != MFX_ERR_NONE) {
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GST_WARNING ("Failed to re-create session with index %d, %d (%s)",
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impl_index, QSV_STATUS_ARGS (status));
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return nullptr;
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}
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}
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}
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if (device_id) {
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for (iter = list; iter; iter = g_list_next (iter)) {
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GstD3D11Device *dev = GST_D3D11_DEVICE (iter->data);
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guint dev_id;
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g_object_get (dev, "device-id", &dev_id, nullptr);
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if (dev_id == (guint) device_id) {
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selected = dev;
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list = g_list_delete_link (list, iter);
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break;
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}
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}
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}
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if (!selected) {
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/* Unknown device id, pick the first device */
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selected = GST_D3D11_DEVICE (list->data);
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list = g_list_delete_link (list, list);
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}
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*devices = list;
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status = MFXVideoCORE_SetHandle (session, MFX_HANDLE_D3D11_DEVICE,
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gst_d3d11_device_get_device_handle (selected));
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if (status != MFX_ERR_NONE) {
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GST_WARNING ("Failed to set d3d11 device handle, %d (%s)",
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QSV_STATUS_ARGS (status));
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gst_object_unref (selected);
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MFXClose (session);
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return nullptr;
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}
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*d3d11_device = GST_OBJECT (selected);
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return session;
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}
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#else
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static mfxSession
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create_session_with_platform_device (mfxLoader loader,
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mfxImplDescription * desc, guint impl_index, GstObject ** va_display,
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GList ** devices)
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{
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mfxSession session = nullptr;
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mfxStatus status;
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GstVaDisplay *selected;
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GList *list = *devices;
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*va_display = nullptr;
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status = MFXCreateSession (loader, impl_index, &session);
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if (status != MFX_ERR_NONE) {
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GST_WARNING ("Failed to create session with index %d, %d (%s)",
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impl_index, QSV_STATUS_ARGS (status));
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return nullptr;
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}
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/* XXX: what's the relation between implementation index and VA display ?
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* Pick the first available device for now */
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selected = GST_VA_DISPLAY (list->data);
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list = g_list_delete_link (list, list);
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*devices = list;
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status = MFXVideoCORE_SetHandle (session, MFX_HANDLE_VA_DISPLAY,
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gst_va_display_get_va_dpy (selected));
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if (status != MFX_ERR_NONE) {
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GST_WARNING ("Failed to set display handle, %d (%s)",
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QSV_STATUS_ARGS (status));
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gst_object_unref (selected);
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MFXClose (session);
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return nullptr;
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}
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*va_display = GST_OBJECT (selected);
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return session;
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}
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#endif
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static void
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plugin_deinit (gpointer data)
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{
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gst_qsv_deinit ();
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}
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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mfxLoader loader;
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guint i = 0;
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GList *platform_devices = nullptr;
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GstRank enc_rank = GST_RANK_NONE;
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#ifdef G_OS_WIN32
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/* D3D11 Video API is supported since Windows 8.
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* Do we want to support old OS (Windows 7 for example) with D3D9 ?? */
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if (!IsWindows8OrGreater ()) {
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gst_plugin_add_status_warning (plugin,
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N_("This plugin requires at least Windows 8 or newer."));
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return TRUE;
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}
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enc_rank = GST_RANK_PRIMARY;
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#endif
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GST_DEBUG_CATEGORY_INIT (gst_qsv_debug, "qsv", 0, "Intel Quick Sync Video");
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GST_DEBUG_CATEGORY_INIT (gst_qsv_allocator_debug,
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"qsvallocator", 0, "qsvallocator");
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loader = gst_qsv_get_loader ();
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if (!loader) {
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// FIXME: any status/error/warning message we should show here?
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return TRUE;
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}
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platform_devices = gst_qsv_get_platform_devices ();
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if (!platform_devices) {
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gst_plugin_add_status_warning (plugin,
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N_("No Intel graphics cards detected!"));
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gst_qsv_deinit ();
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return TRUE;
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}
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GST_INFO ("Found %d platform devices", g_list_length (platform_devices));
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do {
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mfxStatus status = MFX_ERR_NONE;
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mfxSession session = nullptr;
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mfxImplDescription *desc = nullptr;
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GstObject *device = nullptr;
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gboolean d3d12_interop = FALSE;
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status = MFXEnumImplementations (loader,
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i, MFX_IMPLCAPS_IMPLDESCSTRUCTURE, (mfxHDL *) & desc);
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if (status != MFX_ERR_NONE)
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break;
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if ((desc->Impl & MFX_IMPL_TYPE_HARDWARE) == 0)
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goto next;
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if ((desc->AccelerationMode & MFX_ACCEL_MODE) == 0)
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goto next;
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session = create_session_with_platform_device (loader, desc, i, &device,
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&platform_devices);
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if (!session)
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goto next;
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#ifdef HAVE_GST_D3D12
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{
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gint64 luid;
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g_object_get (device, "adapter-luid", &luid, nullptr);
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auto device12 = gst_d3d12_device_new_for_adapter_luid (luid);
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if (device12) {
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auto handle12 = gst_d3d12_device_get_device_handle (device12);
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 feature_data = { };
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auto hr = handle12->CheckFeatureSupport (D3D12_FEATURE_D3D12_OPTIONS4,
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&feature_data, sizeof (feature_data));
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if (SUCCEEDED (hr) && feature_data.SharedResourceCompatibilityTier >=
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D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2) {
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GST_INFO_OBJECT (device, "Device supports D3D12 resource share");
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d3d12_interop = TRUE;
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} else {
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GST_INFO_OBJECT (device,
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"Device does not support D3D12 resource share");
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}
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gst_object_unref (device12);
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}
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}
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#endif
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gst_qsv_h264_dec_register (plugin, GST_RANK_MARGINAL, i, device, session);
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gst_qsv_h265_dec_register (plugin, GST_RANK_MARGINAL, i, device, session);
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gst_qsv_jpeg_dec_register (plugin, GST_RANK_SECONDARY, i, device, session);
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gst_qsv_vp9_dec_register (plugin, GST_RANK_MARGINAL, i, device, session);
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gst_qsv_h264_enc_register (plugin,
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enc_rank, i, device, session, d3d12_interop);
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gst_qsv_h265_enc_register (plugin,
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enc_rank, i, device, session, d3d12_interop);
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gst_qsv_jpeg_enc_register (plugin,
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enc_rank, i, device, session, d3d12_interop);
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gst_qsv_vp9_enc_register (plugin,
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enc_rank, i, device, session, d3d12_interop);
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gst_qsv_av1_enc_register (plugin,
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enc_rank, i, device, session, d3d12_interop);
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next:
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MFXDispReleaseImplDescription (loader, desc);
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g_clear_pointer (&session, MFXClose);
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gst_clear_object (&device);
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i++;
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/* What's the possible maximum number of impl/device ? */
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} while (i < 16 && platform_devices != nullptr);
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if (platform_devices)
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g_list_free_full (platform_devices, (GDestroyNotify) gst_object_unref);
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g_object_set_data_full (G_OBJECT (plugin), "plugin-qsv-shutdown",
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(gpointer) "shutdown-data", (GDestroyNotify) plugin_deinit);
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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qsv,
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"Intel Quick Sync Video plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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