mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 13:41:48 +00:00
337 lines
13 KiB
Text
337 lines
13 KiB
Text
INTERFACES & ELEMENTS
|
|
---------------------
|
|
|
|
1) Introduction
|
|
===============
|
|
Interfaces are descriptions on how to handle an object, without actually
|
|
implementing the object. This allows for multiple objects to be instantiated
|
|
based on this interface. Each of them can then be handled equally by an
|
|
application.
|
|
Glib, apparently (unchecked), has a way of creating interfaces, probably
|
|
by means of a class struct without actually defining the object. The object,
|
|
then, does not define a class and these two add up. Benjamin knows more
|
|
about interfaces, I didn't study interfaces & glib too deeply, yet. I know
|
|
them just from Java.
|
|
Interfaces are cool! It allows for some sort of random element creation
|
|
without needing to link to the implementation. This is similar to how
|
|
GStreamer currently handles media plugins. GStreamer itself could be seen
|
|
as an interface too, in that respect.
|
|
|
|
2) So why do we need interfaces?
|
|
================================
|
|
Because GStreamer doesn't handle it all. GStreamer in itself is a media
|
|
framework for streams of data from one element to the next. There's lots
|
|
of things that's media-related, but not handled in this description.
|
|
Several examples will probably clarify this: think of the Xvideo output
|
|
plugin. We can create an overlay here (Xv-based), and we currently control
|
|
this X-connection using glib properties. However, what property name is
|
|
associated with what control? And does it work the same as v4lsrc's
|
|
overlay image control?
|
|
The same goes for a mixer, for image control, audio control, and probably
|
|
a lot more. The general idea is simple: *this needs to be documented*.
|
|
But properties aren't all - they simply cannot do this all. Some things
|
|
cannot be described in a simple one-argument property thing. Of course,
|
|
we could give a pointer to a struct as argument, but that's merely a hack
|
|
and requires both plugin and app to know the ABI of the struct. This
|
|
kills the whole idea of making the plugin independent of the app.
|
|
In short: we want interfaces for this.
|
|
|
|
3) How to integrate an interface in GStreamer
|
|
=============================================
|
|
Let us start with some starting point: an interface is associated
|
|
with an element. It is a feature exported by that specific element,
|
|
not by a pipeline or anything more complex. Pipelines are already
|
|
handled just fine by GStreamer (or you wouldn't be reading all
|
|
this).
|
|
Obviously, a pipeline can be a fallback for an interface. Imagine
|
|
that we're looking for an audio sink that exposes a mixer, but our
|
|
fakesink audio output doesn't ("I wonder why"). We could then create
|
|
a pipeline with the volume element in it to "fake" a mixer. Ideally,
|
|
the volume element would implement a mixer interface itself.
|
|
|
|
How are we going to do that in programmatic way? We currently use
|
|
properties. Their huge advantage is that we do not need to care
|
|
about adding new functions or whatever. Their disadvantage is that
|
|
they're limited to one argument. Anything more complex requires
|
|
app/plugin knowledge about the shared data, and that defeats the
|
|
point of them: to have no dependency on each other. This could be
|
|
solved partially by using action signals, but that makes the whole
|
|
picture quite complex (since you use multiple methods for doing one
|
|
simple thing). Also, they are quite slow compared to functions
|
|
because of the table lookups. In short: it'd work, but I'm not in
|
|
facour of it...
|
|
OK, so an element exposes interfaces. This allows us to think of
|
|
the idea of embedding interfaces (dynamically, of course) in the
|
|
GstElement object. Think of an object being able to register an
|
|
indefinate number of interfaces per object instance, and a client
|
|
application could then enumerate interfaces and instantiate one.
|
|
Glib gives us GInterface for this purpose. The disadvantage of
|
|
this is that it's on a per-class basis, not a per-instance basis.
|
|
This is a problem in case of elements where it depends on several
|
|
properties whether it supports an interface or not. This can be
|
|
solved by simply making one generic virtual function "supported ()"
|
|
in a generic derived object of GInterface (GstInterface?).
|
|
|
|
GstInterface is then a generic thing that is inherited by specific
|
|
interfaces (see examples). Obviously, the client will need to know
|
|
about the ABI/API of this struct, but that'll happen either way.
|
|
Surely, there needs to binary linkage, but I don't consider that a
|
|
bad thing. It does improve performance compared to action signals!
|
|
|
|
So an element contains interfaces. But where are these interfaces
|
|
described? And who creates them? I suggest that we do that just as
|
|
we handle gstvideo and gstaudio right now (these libs do *nothing*
|
|
useful currently, so this'd make them a lot more interesting).
|
|
These interfaces inherit from GstInterface. The functions that
|
|
are needed, can be provided through a class object. The element is
|
|
then responsible for storing variables and so on. gstvideo/audio
|
|
provides wrapper functions for the class functions. That's also how
|
|
glib suggest us to use GInterfaces.
|
|
|
|
Plugin and application then handle and retrieve interfaces as
|
|
documented in the glib documentation, which is available at:
|
|
http://www.gnome.org/~mathieu/gobject/main.html
|
|
|
|
So the most important part left is to document the interfaces
|
|
and make sure all elements exporting them work equally. For this,
|
|
I'll give two examples.
|
|
|
|
4) Examples
|
|
===========
|
|
|
|
/* This small extra virtual function is here to provide an
|
|
* interface functionality on a per-instance basis rather
|
|
* than a per-class basis, which is the case for glib.
|
|
*/
|
|
typedef struct _GstInterfaceClass {
|
|
GTypeInterface parent;
|
|
|
|
/* virtual functions */
|
|
gboolean (* supported) (GstInterface *iface);
|
|
} GstInterfaceClass;
|
|
|
|
There would probably be a convenience function that checks
|
|
a specific interface's implementation (glib allows for this)
|
|
and checks for ->supported () to be set and to return TRUE:
|
|
|
|
gboolean
|
|
gst_element_implements_interface (GstElement *element,
|
|
GType iface_type)
|
|
{
|
|
if (G_TYPE_CHECK_INSTANCE_TYPE (G_OBJECT (element),
|
|
type)) {
|
|
GstInterface *iface;
|
|
GstInterfaceClass *ifclass;
|
|
|
|
iface = G_TYPE_CHECK_INSTANCE_CAST (G_OBJECT (element),
|
|
type, GstInterface)
|
|
ifclass = GST_INTERFACE_GET_CLASS (iface);
|
|
|
|
if (ifclass->supported != NULL &&
|
|
ifclass->supported (iface) == TRUE) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
Let's now add some functions so we can abuse this in case/check
|
|
functions.
|
|
|
|
GstInterface *
|
|
gst_interface_cast (gpointer from,
|
|
GType type)
|
|
{
|
|
GstInterface *iface;
|
|
|
|
/* check cast, give warning+fail if it's invalid */
|
|
if (!(iface = G_TYPE_CHECK_INSTANCE_CAST (G_OBJECT (element),
|
|
type, GstInterface))) {
|
|
return NULL;
|
|
}
|
|
|
|
/* if we're an element, take care that this interface
|
|
* is actually implemented */
|
|
if (GST_IS_ELEMENT (from)) {
|
|
gboolean interface_is_implemented =
|
|
gst_element_implements_interface (GST_ELEMENT (from),
|
|
type);
|
|
g_return_val_if_fail (interface_is_implemented == TRUE, NULL);
|
|
}
|
|
|
|
return iface;
|
|
}
|
|
|
|
gboolean
|
|
gst_interface_check (gpointer from,
|
|
GType type)
|
|
{
|
|
GstInterface *iface;
|
|
|
|
/* check cast, return FALSE if it fails, don't give a warning... */
|
|
if (!G_TYPE_CHECK_INSTANCE_CAST (from, type,
|
|
GstInterface)) {
|
|
return FALSE;
|
|
}
|
|
|
|
iface = G_TYPE_CHECK_INSTANCE_CAST (G_OBJECT (element),
|
|
type, GstInterface);
|
|
|
|
/* now, if we're an element (or derivative), is this thing
|
|
* actually implemented for real? */
|
|
if (GST_IS_ELEMENT (from)) {
|
|
if (!gst_element_implements_interface (GST_ELEMENT (from),
|
|
type)) {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
#define GST_INTERFACE_CHECK_INSTANCE_CAST(obj, type, cast_t) \
|
|
((cast_t *) gst_interface_cast ((obj), (type))
|
|
#define GST_INTERFACE_CHECK_INSTANCE_TYPE(obj, type) \
|
|
(gst_interface_check ((obj), (type))
|
|
|
|
We could use this in the GST_IS_... () macros. For example, the
|
|
macros GST_IS_MIXER () and GST_MIXER () would then look like this:
|
|
|
|
/* Note that this is a non-standard macro, and with a reason! */
|
|
#define GST_MIXER(obj) \
|
|
(GST_INTERFACE_CHECK_INSTANCE_CAST ((obj), \
|
|
GST_TYPE_MIXER,
|
|
GstMixer))
|
|
#define GST_IS_MIXER(obj) \
|
|
(GST_INTERFACE_CHECK_INSTANCE_TYPE ((obj), \
|
|
GST_TYPE_MIXER))
|
|
|
|
So the application would just tread it with the known macro, and
|
|
everything would look extremely simple to the end user.
|
|
|
|
4a) mixer
|
|
---------
|
|
A mixer is a way of controlling volume and input/output channels.
|
|
This doesn't mean that you control which channel is the subwoofer,
|
|
all that is supposed to be done automatically. It is really meant
|
|
as a way of representing system-level volumes and such. It could
|
|
also be used to turn on/off certain outputs or inputs.
|
|
As you've noticed, I'm not only talking about output, but also
|
|
input. Indeed, I want both osssrc *and* osssink to export the
|
|
same mixer interface! Or at least a very similar one. Volume
|
|
control works the same for both. You could say that osssrc should
|
|
enumerate the input channels (such as microphone, line-in). Of
|
|
course, osssink should not. Or maybe it should, not sure... Maybe,
|
|
we'd need a parent osselement which implements all mixer channels.
|
|
And alsa* would surely implement the same interface.
|
|
|
|
/* This is confusing naming... (i.e. FIXME)
|
|
* A channel is referred to both as the number of simultaneous
|
|
* sound streams the input can handle as well as the in-/output
|
|
* itself
|
|
*/
|
|
|
|
#define GST_MIXER_CHANNEL_INPUT (1<<0)
|
|
#define GST_MIXER_CHANNEL_OUTPUT (1<<1)
|
|
#define GST_MIXER_CHANNEL_MUTE (1<<2)
|
|
#define GST_MIXER_CHANNEL_RECORD (1<<3)
|
|
|
|
typedef struct _GstMixerChannel {
|
|
gchar *label;
|
|
gint current_num_channels,
|
|
max_num_channels,
|
|
flags;
|
|
} GstMixerChannel;
|
|
|
|
typedef struct _GstMixerClass {
|
|
GTypeInterface klass;
|
|
|
|
/* virtual functions */
|
|
GList * (* list_channels) (GstMixer *mixer);
|
|
|
|
void (* set_volume) (GstMixer *mixer,
|
|
GstMixerChannel *channel,
|
|
gint *volumes);
|
|
void (* get_volume) (GstMixer *mixer,
|
|
GstMixerChannel *channel,
|
|
gint *volumes);
|
|
|
|
void (* set_mute) (GstMixer *mixer,
|
|
GstMixerChannel *channel,
|
|
gboolean mute);
|
|
void (* set_record) (GstMixer *mixer,
|
|
GstMixerChannel *channel,
|
|
gboolean record);
|
|
} GstMixerClass;
|
|
|
|
libgstmixer.la/so provides wrapper functions for each of the
|
|
class' virtual functions. Possibly also some macros for
|
|
GST_MIXER_CHANNEL_HAS_FLAG () or _get_channel ().
|
|
|
|
The rest is done automatically, as described in the already-
|
|
mentioned glib documentation for GInterface. This includes
|
|
things like the base_init () function of the GstMixerClass,
|
|
which fills all the virtual functions for the mixer, and the
|
|
actual function implementations. The mixer, basically, operates
|
|
as an element on its own. It gets the file descriptor from
|
|
the interface->element (every oss... is a osscommon, etc.).
|
|
|
|
4b) overlay
|
|
-----------
|
|
Overlay is used in both in- and output, too. Think of v4lsrc,
|
|
v4l2src, v4lmjpegsrc, xvideosink - all overlays. But where do
|
|
we position the overlay window? Control of this can be done at
|
|
various levels: locational control (over the server, asynchronous)
|
|
or XID control (but that makes you depend on X and limits the
|
|
ability to broaden it over to non-X elements such as fbsink).
|
|
|
|
However, simplicity *is* an issue here. Do we really care about
|
|
overlay? In the end, users will have to link against either FB
|
|
or X anyway, so we might want to create separate interfaces for
|
|
both. On the other hand, we want to be general too... This is a
|
|
decision that we need to make as early as possible in this process.
|
|
For now, I propose making X- and FB-based interfaces.
|
|
|
|
Let's assume that we take X as a basis. Then, overlay becomes as
|
|
simple as one function. Possible extendible by providing inputs
|
|
(like in the mixer) and norms, although that only applies to
|
|
input-to-analog, not to-digital... Others simply return NULL.
|
|
|
|
typedef struct _GstOverlayClass {
|
|
GTypeInterface klass;
|
|
|
|
/* virtual functions */
|
|
void (* set_xwindowid) (GstOverlay *overlay,
|
|
XID xid);
|
|
} GstOverlayClass;
|
|
|
|
That's all! It would look similar for FB & co.
|
|
|
|
4c) user input
|
|
--------------
|
|
And yes, user input could be an interface too. Even better, it
|
|
should definitely be. And wasn't this one of our key issues for
|
|
0.8.0?
|
|
|
|
No code here. Go implement it, lazy ass!
|
|
|
|
General ways of thinking: input can come from a plugin, or from
|
|
the application (we don't have modules for joystick input et all).
|
|
However, plugins handling input (such as dvdsrc) need to be able
|
|
to handle each. So we get both input-to-application as well as
|
|
input-from-application APIs.
|
|
|
|
5) Status of this document
|
|
==========================
|
|
The interfaces are implemented, more (for metadata, framebuffer-
|
|
overlay, video balancing (brightness), user input etc. are all
|
|
pending.
|
|
|
|
6) Copyright and blabla
|
|
=======================
|
|
(c) Ronald Bultje, 2003 <rbultje@ronald.bitfreak.net> under the
|
|
terms of the GNU Free Documentation License. See http://www.gnu.org/
|
|
for details.
|
|
|
|
And no, I'm not for hire. ;).
|