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7c701058ed
Adding testsrc element with d2d interop support via d3d11on12 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
45 lines
1.2 KiB
HLSL
45 lines
1.2 KiB
HLSL
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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cbuffer SnowConstBuffer : register(b0)
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{
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float time;
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float alpha;
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};
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struct PS_INPUT
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{
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float4 Position : SV_POSITION;
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float2 Texture : TEXCOORD;
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};
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float get_rand (float2 uv)
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{
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return frac (sin (dot (uv, float2 (12.9898,78.233))) * 43758.5453);
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}
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float4 PSMain_snow (PS_INPUT input) : SV_Target
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{
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float4 output;
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float val = get_rand (time * input.Texture);
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output.rgb = float3(val, val, val);
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output.a = alpha;
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return output;
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}
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