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5.7 KiB
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151 lines
5.7 KiB
Text
This is a visualization based on on synaesthesia. (see the synaesthesia
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README below)
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This implementation is taken from alsaplayer: http://www.alsaplayer.org/ It
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is based on synaesthesia version 1.3 (or maybe 1.4, I'm not entirely
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certain), with some modifications by Richard Boulton to try and ensure that
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something interesting is displayed for both very quiet and very loud music.
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Note: only one instance of this plugin may be created at a time: it has a
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lot of static data. This should be fixed (and it shouldn't be hard to do
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so, either).
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----------------------------------------------------------------------------
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SYNAESTHESIA v2.0
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Introduction
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============
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This is a program for representing sounds visually from a CD or line
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input or piped from another program. It goes beyond the usual oscilliscope
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style program by combining an FFT and stereo positioning information to
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give a two dimensional display. Some of the shapes I have observed are:
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* Drums: clouds of color, fairly high
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* Clean guitar: several horizontal lines, low down
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* Rough guitar: a cloud, low down
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* Trumpet: Lots of horizontal lines everywhere
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* Flute: A single horizontal line, low down
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* Voice: A vertical line with some internal structure
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* Synthesizer: All kinds of weird shapes!
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Synaesthesia can run in a window in X or full screen using SVGAlib.
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The display represents frequency as vertical position on screen,
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left-right position as left-right position on screen. It can also
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understand surround sound encoded music, and shows ambient noise
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in orange.
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X-Windows support was added in version 1.3, as well as a major redesign
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of the interface. You can use Synaesthesia as a fully functional
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CD player, suitable for use while working.
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There is command line support for play lists and piping from another
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program (such as an mp3 player).
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Usage
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=====
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Synaesthesia should work on Linux and BSD systems. (Note: I don't
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have access to a BSD system myself, I have to rely on patches -- if it
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doesn't work, please tell me!) LinuxPPC users may have to use the pipe
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mode rather than taking sound input from the CD player, as I believe
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sound recording is not yet implemented.
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Compile Synaesthesia by typing
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make
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then install it by typing
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make install
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This will create three versions of Synaesthesia:
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synaesthesia - full screen SVGAlib version (Linux only)
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xsynaesthesia - Version that runs as a window in X
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sdlsynaesthesia - Version that uses the SDL graphics library
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If you want to use the SDL version, you need to get SDL from
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http://www.devolution.com/~slouken/SDL.
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You will need to run Synaesthesia as root to run it full screen
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with SVGAlib. Other varieties can be run by any user providing you
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provide permissions on /dev/dsp, /dev/cdrom, and /dev/mixer.
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Synaesthesia creates a configuration file, named ~/.synaesthesia,
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to store settings such as brightness, color, and window size, as
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well as which devices to use to control sound input.
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BSD users will have to edit this file to set the CD-ROM device name
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before using Synaesthesia in order to control the CD.
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Run Synaesthesia with no parameters for further information on how to
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use it.
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Notes for code rippers
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======================
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This program contains code that you may wish to use in your own projects.
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If you want to, please do. (For example, you might want to add some
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snazzy visual effects to your favourite MP3 or CD player)
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The actual code to do the mapping from sound to visual display is
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all in core.cpp, it should be fairly easy to disentangle from other
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parts of the program. It does make reference to some globals defined
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in syna.h, namely the #defines m (log2 of the sample size for each
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frame) and brightness, data (which stores the sound input), outputBmp,
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lastOutputBmp and lastLastOutputBmp (which hold the output), outWidth
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and outHeight (size of the bitmaps), and fadeMode, brightnessTwiddler,
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starSize and pointsAreDiamonds (various parameters affecting the display).
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The normal way to use it would be:
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Call coreInit() to set up some look-up tables
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Call setStarSize(starSize) to set up some more look-up tables
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Loop
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Put data into the data array
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Call fade() to apply the fade/wave/heat effect to the output
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Call coreGo() to add the next fragment of sound input to the output
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Display contents of outputBmp to screen
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There is a simple anti-aliased polygon drawing engine in the file
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polygon.h. sound.cpp contains code for driving the CD. xlib.c and
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xlibwrap.cpp contain code for setting up a window under X (originally
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ripped from the Xaos fractal viewer program :-) ).
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Authors
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=======
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This program is free. If you like it, or have any suggestions, please
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send me (Paul Harrison) an email (pfh@yoyo.cc.monash.edu.au).
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Thanks to Asger Alstrup Nielsen for many great suggestions, and for
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writing optimized 32 bit loops for fading and drawing to screen.
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Thanks to Roger Knobbe for porting Synaesthesia to FreeBSD.
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Thanks to Ben Gertzfield and Martin Mitchell for some small fixes to the
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CD controlling code.
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Thanks to Simon Budig for an improvement to the X code.
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Changes
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=======
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1.1 - Added surround sound decoding.
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1.2 - Fixed a bug in the ioctl calls to /dev/dsp.
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1.3 - Asger Alstrup Nielsen's optimizations added.
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Added X-Windows support.
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More options, redesigned interface.
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1.4 - Bug fixes, including a great reduction in
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"Sound: Recording overrun" warnings.
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New command line options: play lists and piping.
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Support for SDL.
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2.0 - Bug fixes: Fixed problem in xlib.c that caused occasional segfaults,
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several endianness problems fixed.
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New effects: Wave, heat, diamond shaped points.
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Piping sound now longer requires the twiddle factor.
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Yet another interface redesign.
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Partial support for LinuxPPC (pipe mode only)
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