mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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13c90b606a
Adding a new library for HLSL compile and compiled bytecode caching. This library will be used by d3d11 and d3d12 library/plugin, in order to reuse single HLSL code and compiled HLSL bytecode. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
65 lines
1.9 KiB
Meson
65 lines
1.9 KiB
Meson
hlsl_sources = [
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['PSMain_checker_luma', 'ps'],
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['PSMain_checker_rgb', 'ps'],
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['PSMain_checker_vuya', 'ps'],
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['PSMain_checker', 'ps'],
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['PSMain_color', 'ps'],
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['PSMain_sample_premul', 'ps'],
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['PSMain_sample', 'ps'],
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['PSMain_snow', 'ps'],
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['VSMain_color', 'vs'],
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['VSMain_coord', 'vs'],
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['VSMain_pos', 'vs'],
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]
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shader_model = '5_0'
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plugin_hlsl_precompiled = []
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foreach shader : hlsl_sources
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entry_point_prefix = shader.get(0)
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target_prefix = shader.get(1)
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source = files('@0@.hlsl'.format(entry_point_prefix))
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entry_point = '@0@_@1@'.format(entry_point_prefix, shader_model)
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header = '@0@.h'.format(entry_point)
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sm_target = '@0@_@1@'.format(target_prefix, shader_model)
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compiled_shader = custom_target(header,
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input : source,
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output : header,
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command : [fxc, '/Fh', '@OUTPUT@',
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'/E', entry_point,
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'/T', sm_target,
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'/D', 'BUILDING_HLSL=1',
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'/D', 'ENTRY_POINT=@0@'.format(entry_point),
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'/nologo',
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'@INPUT@'])
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plugin_hlsl_precompiled += [compiled_shader]
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endforeach
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header_collector = find_program('collect_hlsl_headers.py')
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plugin_ps_collection = custom_target('plugin_hlsl_ps',
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input : plugin_hlsl_precompiled,
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output : 'plugin_hlsl_ps.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'PSMain_',
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'--name', 'g_plugin_ps_table',
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'--output', '@OUTPUT@'
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])
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plugin_vs_collection = custom_target('plugin_hlsl_vs',
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input : plugin_hlsl_precompiled,
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output : 'plugin_hlsl_vs.h',
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command : [header_collector,
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'--input', meson.current_build_dir(),
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'--prefix', 'VSMain_',
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'--name', 'g_plugin_vs_table',
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'--output', '@OUTPUT@'
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])
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hlsl_precompiled += [
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plugin_hlsl_precompiled,
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plugin_ps_collection,
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plugin_vs_collection,
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]
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