mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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2fd84a6c86
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
867 lines
26 KiB
C
867 lines
26 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "gstglmemorypbo.h"
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#include "gstglbuffer.h"
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#include "gstglcontext.h"
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#include "gstglfuncs.h"
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#include "gstglutils.h"
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/**
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* SECTION:gstglmemorypbo
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* @title: GstGLMemoryPBO
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* @short_description: memory subclass for GL textures
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* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
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*
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* #GstGLMemoryPBO is created or wrapped through gst_gl_base_memory_alloc()
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* with #GstGLVideoAllocationParams.
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*
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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/* Implementation notes
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*
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* PBO transfer's are implemented using GstGLBuffer. We just need to
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* ensure that the texture data is written/read to/from before/after calling
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* map (mem->pbo, READ) which performs the pbo buffer transfer.
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*/
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->mem.info, gl_mem->mem.plane)
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#define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->mem.info, gl_mem->mem.plane)
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#define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \
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(gst_gl_context_check_gl_version (context, \
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \
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|| gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \
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(gst_gl_context_check_gl_version (context, \
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0))
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
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static GstAllocator *_gl_allocator;
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/* compatability definitions... */
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_STREAM_READ
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#define GL_STREAM_READ 0x88E1
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#endif
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#ifndef GL_STREAM_DRAW
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#define GL_STREAM_DRAW 0x88E0
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#endif
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#ifndef GL_STREAM_COPY
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#define GL_STREAM_COPY 0x88E2
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#endif
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#ifndef GL_TEXTURE_RECTANGLE
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#endif
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#ifndef GL_TEXTURE_EXTERNAL_OES
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#endif
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#define parent_class gst_gl_memory_pbo_allocator_parent_class
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G_DEFINE_TYPE (GstGLMemoryPBOAllocator, gst_gl_memory_pbo_allocator,
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GST_TYPE_GL_MEMORY_ALLOCATOR);
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typedef struct
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{
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/* in */
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GstGLMemoryPBO *src;
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GstGLFormat out_format;
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guint out_width, out_height;
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guint out_stride;
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gboolean respecify;
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GstGLTextureTarget tex_target;
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/* inout */
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guint tex_id;
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/* out */
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gboolean result;
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} GstGLMemoryPBOCopyParams;
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static inline guint
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_get_plane_height (GstVideoInfo * info, guint plane)
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{
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if (GST_VIDEO_INFO_IS_YUV (info))
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/* For now component width and plane width are the same and the
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* plane-component mapping matches
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*/
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return GST_VIDEO_INFO_COMP_HEIGHT (info, plane);
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else /* RGB, GRAY */
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return GST_VIDEO_INFO_HEIGHT (info);
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}
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static void
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_upload_pbo_memory (GstGLMemoryPBO * gl_mem, GstMapInfo * info,
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GstGLBuffer * pbo, GstMapInfo * pbo_info)
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{
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GstGLContext *context = gl_mem->mem.mem.context;
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const GstGLFuncs *gl;
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guint pbo_id;
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if (!GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD))
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return;
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g_return_if_fail (CONTEXT_SUPPORTS_PBO_UPLOAD (context));
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gl = context->gl_vtable;
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pbo_id = *(guint *) pbo_info->data;
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "upload for texture id:%u, with pbo %u %ux%u",
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gl_mem->mem.tex_id, pbo_id, gl_mem->mem.tex_width,
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GL_MEM_HEIGHT (gl_mem));
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gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo_id);
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gst_gl_memory_texsubimage (GST_GL_MEMORY_CAST (gl_mem), NULL);
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gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
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}
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static guint
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_new_texture (GstGLContext * context, guint target, guint internal_format,
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guint format, guint type, guint width, guint height)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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guint tex_id;
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gl->GenTextures (1, &tex_id);
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gl->BindTexture (target, tex_id);
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if (target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE)
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gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type,
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NULL);
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gl->TexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture (target, 0);
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return tex_id;
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}
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static gboolean
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_gl_mem_create (GstGLMemoryPBO * gl_mem, GError ** error)
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{
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GstGLContext *context = gl_mem->mem.mem.context;
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GstGLBaseMemoryAllocatorClass *alloc_class;
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alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
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if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
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return FALSE;
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if (CONTEXT_SUPPORTS_PBO_DOWNLOAD (context)
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|| CONTEXT_SUPPORTS_PBO_UPLOAD (context)) {
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GstAllocationParams alloc_params =
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{ 0, GST_MEMORY_CAST (gl_mem)->align, 0, 0 };
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GstGLBaseMemoryAllocator *buf_allocator;
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GstGLBufferAllocationParams *params;
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buf_allocator =
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GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find
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(GST_GL_BUFFER_ALLOCATOR_NAME));
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params =
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gst_gl_buffer_allocation_params_new (context,
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GST_MEMORY_CAST (gl_mem)->size, &alloc_params, GL_PIXEL_UNPACK_BUFFER,
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GL_STREAM_DRAW);
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/* FIXME: lazy init this for resource constrained platforms
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* Will need to fix pbo detection based on the existence of the mem.id then */
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gl_mem->pbo = (GstGLBuffer *) gst_gl_base_memory_alloc (buf_allocator,
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(GstGLAllocationParams *) params);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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gst_object_unref (buf_allocator);
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "generated pbo %u", gl_mem->pbo->id);
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}
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return TRUE;
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}
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static gboolean
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_read_pixels_to_pbo (GstGLMemoryPBO * gl_mem)
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{
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if (!gl_mem->pbo || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context)
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|| gl_mem->mem.tex_format == GST_GL_LUMINANCE
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|| gl_mem->mem.tex_format == GST_GL_LUMINANCE_ALPHA)
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/* unsupported */
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return FALSE;
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if (GST_MEMORY_FLAG_IS_SET (gl_mem,
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GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
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/* copy texture data into into the pbo and map that */
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gsize plane_start;
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GstMapInfo pbo_info;
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plane_start =
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gst_gl_get_plane_start (&gl_mem->mem.info, &gl_mem->mem.valign,
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gl_mem->mem.plane) + GST_MEMORY_CAST (gl_mem)->offset;
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gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
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if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info,
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GST_MAP_WRITE | GST_MAP_GL)) {
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GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo for writing");
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return FALSE;
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}
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if (!gst_gl_memory_read_pixels ((GstGLMemory *) gl_mem,
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(gpointer) plane_start)) {
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gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
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return FALSE;
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}
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gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
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}
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return TRUE;
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}
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static gpointer
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_pbo_download_transfer (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
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{
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GstMapInfo *pbo_info;
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gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
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/* texture -> pbo */
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if (info->flags & GST_MAP_READ
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&& GST_MEMORY_FLAG_IS_SET (gl_mem,
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GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
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GstMapInfo info;
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GST_CAT_TRACE (GST_CAT_GL_MEMORY,
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"attempting download of texture %u " "using pbo %u", gl_mem->mem.tex_id,
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gl_mem->pbo->id);
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if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &info,
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GST_MAP_WRITE | GST_MAP_GL)) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Failed to write to PBO");
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return NULL;
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}
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if (!_read_pixels_to_pbo (gl_mem)) {
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gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &info);
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return NULL;
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}
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gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &info);
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}
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pbo_info = g_new0 (GstMapInfo, 1);
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/* pbo -> data */
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/* get a cpu accessible mapping from the pbo */
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if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), pbo_info, info->flags)) {
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GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo");
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g_free (pbo_info);
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return NULL;
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}
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info->user_data[0] = pbo_info;
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return pbo_info->data;
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}
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static gpointer
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_gl_mem_map_cpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
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{
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gpointer data = NULL;
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gst_gl_base_memory_alloc_data ((GstGLBaseMemory *) gl_mem);
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if (!data && gl_mem->pbo
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&& CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context))
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data = _pbo_download_transfer (gl_mem, info, size);
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if (!data) {
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GstGLMemoryAllocatorClass *alloc_class;
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alloc_class = GST_GL_MEMORY_ALLOCATOR_CLASS (parent_class);
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data = alloc_class->map ((GstGLBaseMemory *) gl_mem, info, size);
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}
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return data;
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}
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static gpointer
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_gl_mem_map_gpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
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{
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gpointer data = &gl_mem->mem.tex_id;
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if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
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if (gl_mem->pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.mem.context)) {
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GstMapInfo pbo_info;
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/* data -> pbo */
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if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info,
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GST_MAP_READ | GST_MAP_GL)) {
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GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo");
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return NULL;
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}
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/* pbo -> texture */
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_upload_pbo_memory (gl_mem, info, gl_mem->pbo, &pbo_info);
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gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
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} else {
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GstGLMemoryAllocatorClass *alloc_class;
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alloc_class = GST_GL_MEMORY_ALLOCATOR_CLASS (parent_class);
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data = alloc_class->map ((GstGLBaseMemory *) gl_mem, info, size);
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}
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}
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return data;
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}
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static gpointer
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_gl_mem_map (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize maxsize)
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{
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gpointer data;
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if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
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if (gl_mem->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
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return &gl_mem->mem.tex_id;
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data = _gl_mem_map_gpu_access (gl_mem, info, maxsize);
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} else { /* not GL */
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if (gl_mem->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
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GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot map External OES textures");
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return NULL;
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}
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data = _gl_mem_map_cpu_access (gl_mem, info, maxsize);
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}
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return data;
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}
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static void
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_gl_mem_unmap_cpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info)
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{
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if (!gl_mem->pbo || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context))
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/* PBO's not supported */
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return;
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gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
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gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo),
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(GstMapInfo *) info->user_data[0]);
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g_free (info->user_data[0]);
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}
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static void
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_gl_mem_unmap (GstGLMemoryPBO * gl_mem, GstMapInfo * info)
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{
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if ((info->flags & GST_MAP_GL) == 0) {
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_gl_mem_unmap_cpu_access (gl_mem, info);
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}
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}
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static void
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_gl_mem_copy_thread (GstGLContext * context, gpointer data)
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{
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const GstGLFuncs *gl;
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GstGLMemoryPBOCopyParams *copy_params;
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GstGLMemoryPBO *src;
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guint tex_id;
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guint out_tex_target;
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GLuint fboId;
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gsize out_width, out_height, out_stride;
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GLuint out_gl_format, out_gl_type;
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GLuint in_gl_format, in_gl_type;
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gsize in_size, out_size;
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copy_params = (GstGLMemoryPBOCopyParams *) data;
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src = copy_params->src;
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tex_id = copy_params->tex_id;
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out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target);
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out_width = copy_params->out_width;
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out_height = copy_params->out_height;
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out_stride = copy_params->out_stride;
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gl = context->gl_vtable;
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out_gl_format = copy_params->out_format;
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out_gl_type = GL_UNSIGNED_BYTE;
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if (copy_params->out_format == GST_GL_RGB565) {
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out_gl_format = GST_GL_RGB;
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out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
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}
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in_gl_format = src->mem.tex_format;
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in_gl_type = GL_UNSIGNED_BYTE;
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if (src->mem.tex_format == GST_GL_RGB565)
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in_gl_type = GL_UNSIGNED_SHORT_5_6_5;
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|
|
if (!gl->GenFramebuffers) {
|
|
GST_CAT_ERROR (GST_CAT_GL_MEMORY,
|
|
"Context, EXT_framebuffer_object not supported");
|
|
goto error;
|
|
}
|
|
|
|
in_size = GL_MEM_HEIGHT (src) * GL_MEM_STRIDE (src);
|
|
out_size = out_height * out_stride;
|
|
|
|
if (copy_params->respecify) {
|
|
if (in_size != out_size) {
|
|
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy between textures with "
|
|
"backing data of different sizes. input %" G_GSIZE_FORMAT " output %"
|
|
G_GSIZE_FORMAT, in_size, out_size);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (!tex_id) {
|
|
guint internal_format;
|
|
guint out_gl_type;
|
|
|
|
out_gl_type = GL_UNSIGNED_BYTE;
|
|
if (copy_params->out_format == GST_GL_RGB565)
|
|
out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
internal_format =
|
|
gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format,
|
|
out_gl_type);
|
|
|
|
tex_id =
|
|
_new_texture (context, out_tex_target,
|
|
internal_format, out_gl_format, out_gl_type, copy_params->out_width,
|
|
copy_params->out_height);
|
|
}
|
|
|
|
if (!tex_id) {
|
|
GST_WARNING ("Could not create GL texture with context:%p", context);
|
|
}
|
|
|
|
GST_LOG ("copying memory %p, tex %u into texture %i",
|
|
src, src->mem.tex_id, tex_id);
|
|
|
|
/* FIXME: try and avoid creating and destroying fbo's every copy... */
|
|
/* create a framebuffer object */
|
|
gl->GenFramebuffers (1, &fboId);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
|
|
|
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
gst_gl_texture_target_to_gl (src->mem.tex_target), src->mem.tex_id, 0);
|
|
|
|
// if (!gst_gl_context_check_framebuffer_status (src->mem.mem.context))
|
|
// goto fbo_error;
|
|
|
|
gl->BindTexture (out_tex_target, tex_id);
|
|
if (copy_params->respecify) {
|
|
GstMapInfo pbo_info;
|
|
|
|
if (!gl->GenBuffers || !src->pbo) {
|
|
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot reinterpret texture contents "
|
|
"without pixel buffer objects");
|
|
gl->BindTexture (out_tex_target, 0);
|
|
goto fbo_error;
|
|
}
|
|
|
|
if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2
|
|
&& (in_gl_format != GL_RGBA || in_gl_type != GL_UNSIGNED_BYTE)) {
|
|
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy non RGBA/UNSIGNED_BYTE "
|
|
"textures on GLES2");
|
|
gl->BindTexture (out_tex_target, 0);
|
|
goto fbo_error;
|
|
}
|
|
|
|
GST_TRACE ("copying texture data with size of %u*%u*%u",
|
|
gst_gl_format_type_n_bytes (in_gl_format, in_gl_type),
|
|
src->mem.tex_width, GL_MEM_HEIGHT (src));
|
|
|
|
/* copy tex */
|
|
_read_pixels_to_pbo (src);
|
|
|
|
src->pbo->target = GL_PIXEL_UNPACK_BUFFER;
|
|
if (!gst_memory_map (GST_MEMORY_CAST (src->pbo), &pbo_info,
|
|
GST_MAP_READ | GST_MAP_GL)) {
|
|
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo for reading");
|
|
goto fbo_error;
|
|
}
|
|
gl->TexSubImage2D (out_tex_target, 0, 0, 0, out_width, out_height,
|
|
out_gl_format, out_gl_type, 0);
|
|
gst_memory_unmap (GST_MEMORY_CAST (src->pbo), &pbo_info);
|
|
} else { /* different sizes */
|
|
gst_gl_memory_copy_teximage (GST_GL_MEMORY_CAST (src),
|
|
tex_id, copy_params->tex_target, copy_params->out_format, out_width,
|
|
out_height);
|
|
}
|
|
|
|
gl->BindTexture (out_tex_target, 0);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
|
|
copy_params->tex_id = tex_id;
|
|
copy_params->result = TRUE;
|
|
|
|
return;
|
|
|
|
/* ERRORS */
|
|
fbo_error:
|
|
{
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
|
|
copy_params->tex_id = 0;
|
|
copy_params->result = FALSE;
|
|
return;
|
|
}
|
|
|
|
error:
|
|
{
|
|
copy_params->result = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_copy (GstGLMemoryPBO * src, gssize offset, gssize size)
|
|
{
|
|
GstAllocationParams params = { 0, GST_MEMORY_CAST (src)->align, 0, 0 };
|
|
GstGLBaseMemoryAllocator *base_mem_allocator;
|
|
GstAllocator *allocator;
|
|
GstMemory *dest = NULL;
|
|
|
|
allocator = GST_MEMORY_CAST (src)->allocator;
|
|
base_mem_allocator = (GstGLBaseMemoryAllocator *) allocator;
|
|
|
|
if (src->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
|
|
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures");
|
|
return NULL;
|
|
}
|
|
|
|
/* If not doing a full copy, then copy to sysmem, the 2D represention of the
|
|
* texture would become wrong */
|
|
if (offset > 0 || size < GST_MEMORY_CAST (src)->size) {
|
|
return base_mem_allocator->fallback_mem_copy (GST_MEMORY_CAST (src), offset,
|
|
size);
|
|
}
|
|
|
|
dest = (GstMemory *) g_new0 (GstGLMemoryPBO, 1);
|
|
gst_gl_memory_init (GST_GL_MEMORY_CAST (dest), allocator, NULL,
|
|
src->mem.mem.context, src->mem.tex_target, src->mem.tex_format, ¶ms,
|
|
&src->mem.info, src->mem.plane, &src->mem.valign, NULL, NULL);
|
|
|
|
if (!GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) {
|
|
GstMapInfo dinfo;
|
|
|
|
if (!gst_memory_map (GST_MEMORY_CAST (dest), &dinfo,
|
|
GST_MAP_WRITE | GST_MAP_GL)) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
|
|
"Failed not map destination " "for writing");
|
|
gst_memory_unref (GST_MEMORY_CAST (dest));
|
|
return NULL;
|
|
}
|
|
|
|
if (!gst_gl_memory_copy_into ((GstGLMemory *) src,
|
|
((GstGLMemory *) dest)->tex_id, src->mem.tex_target,
|
|
src->mem.tex_format, src->mem.tex_width, GL_MEM_HEIGHT (src))) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
|
|
gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo);
|
|
goto memcpy;
|
|
}
|
|
|
|
gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo);
|
|
} else {
|
|
memcpy:
|
|
if (!gst_gl_base_memory_memcpy ((GstGLBaseMemory *) src,
|
|
(GstGLBaseMemory *) dest, offset, size)) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
|
|
gst_memory_unref (GST_MEMORY_CAST (dest));
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
return dest;
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_alloc (GstAllocator * allocator, gsize size,
|
|
GstAllocationParams * params)
|
|
{
|
|
g_warning ("Use gst_gl_base_memory_alloc () to allocate from this "
|
|
"GstGLMemoryPBO allocator");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_destroy (GstGLMemoryPBO * gl_mem)
|
|
{
|
|
if (gl_mem->pbo)
|
|
gst_memory_unref (GST_MEMORY_CAST (gl_mem->pbo));
|
|
gl_mem->pbo = NULL;
|
|
|
|
GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory
|
|
*) gl_mem);
|
|
}
|
|
|
|
static GstGLMemoryPBO *
|
|
_gl_mem_pbo_alloc (GstGLBaseMemoryAllocator * allocator,
|
|
GstGLVideoAllocationParams * params)
|
|
{
|
|
GstGLMemoryPBO *mem;
|
|
guint alloc_flags;
|
|
|
|
alloc_flags = params->parent.alloc_flags;
|
|
|
|
g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
|
|
NULL);
|
|
|
|
mem = g_new0 (GstGLMemoryPBO, 1);
|
|
|
|
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
|
|
mem->mem.tex_id = GPOINTER_TO_UINT (params->parent.gl_handle);
|
|
mem->mem.texture_wrapped = TRUE;
|
|
}
|
|
|
|
gst_gl_memory_init (GST_GL_MEMORY_CAST (mem), GST_ALLOCATOR_CAST (allocator),
|
|
NULL, params->parent.context, params->target, params->tex_format,
|
|
params->parent.alloc_params, params->v_info, params->plane,
|
|
params->valign, params->parent.user_data, params->parent.notify);
|
|
|
|
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
}
|
|
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
|
|
if (mem->pbo) {
|
|
GST_MINI_OBJECT_FLAG_SET (mem->pbo,
|
|
GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
|
|
mem->pbo->mem.data = params->parent.wrapped_data;
|
|
}
|
|
mem->mem.mem.data = params->parent.wrapped_data;
|
|
}
|
|
|
|
return mem;
|
|
}
|
|
|
|
static void
|
|
gst_gl_memory_pbo_allocator_class_init (GstGLMemoryPBOAllocatorClass * klass)
|
|
{
|
|
GstGLBaseMemoryAllocatorClass *gl_base;
|
|
GstGLMemoryAllocatorClass *gl_tex;
|
|
GstAllocatorClass *allocator_class;
|
|
|
|
gl_tex = (GstGLMemoryAllocatorClass *) klass;
|
|
gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
|
|
allocator_class = (GstAllocatorClass *) klass;
|
|
|
|
gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_pbo_alloc;
|
|
gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
|
|
gl_tex->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_mem_map;
|
|
gl_tex->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_mem_unmap;
|
|
gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy;
|
|
gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy;
|
|
|
|
allocator_class->alloc = _gl_mem_alloc;
|
|
}
|
|
|
|
static void
|
|
gst_gl_memory_pbo_allocator_init (GstGLMemoryPBOAllocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
alloc->mem_type = GST_GL_MEMORY_PBO_ALLOCATOR_NAME;
|
|
|
|
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_pbo_copy_into_texture:
|
|
* @gl_mem:a #GstGLMemoryPBO
|
|
* @tex_id: the destination texture id
|
|
* @target: the destination #GstGLTextureTarget
|
|
* @tex_format: the destination #GstGLFormat
|
|
* @width: width of @tex_id
|
|
* @height: height of @tex_id
|
|
* @stride: stride of the backing texture data
|
|
* @respecify: whether to copy the data or copy per texel
|
|
*
|
|
* Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id
|
|
* is specified by @tex_format, @width and @height.
|
|
*
|
|
* If @respecify is %TRUE, then the copy is performed in terms of the texture
|
|
* data. This is useful for splitting RGBA textures into RG or R textures or
|
|
* vice versa. The requirement for this to succeed is that the backing texture
|
|
* data must be the same size, i.e. say a RGBA8 texture is converted into a RG8
|
|
* texture, then the RG texture must have twice as many pixels available for
|
|
* output as the RGBA texture.
|
|
*
|
|
* Otherwise, if @respecify is %FALSE, then the copy is performed per texel
|
|
* using glCopyTexImage. See the OpenGL specification for details on the
|
|
* mappings between texture formats.
|
|
*
|
|
* Returns: Whether the copy suceeded
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_pbo_copy_into_texture (GstGLMemoryPBO * gl_mem, guint tex_id,
|
|
GstGLTextureTarget target, GstGLFormat tex_format, gint width,
|
|
gint height, gint stride, gboolean respecify)
|
|
{
|
|
GstGLMemoryPBOCopyParams copy_params;
|
|
|
|
copy_params.src = gl_mem;
|
|
copy_params.tex_target = target;
|
|
copy_params.tex_id = tex_id;
|
|
copy_params.out_format = tex_format;
|
|
copy_params.out_width = width;
|
|
copy_params.out_height = height;
|
|
copy_params.out_stride = stride;
|
|
copy_params.respecify = respecify;
|
|
|
|
gst_gl_context_thread_add (gl_mem->mem.mem.context, _gl_mem_copy_thread,
|
|
©_params);
|
|
|
|
return copy_params.result;
|
|
}
|
|
|
|
static void
|
|
_download_transfer (GstGLContext * context, GstGLMemoryPBO * gl_mem)
|
|
{
|
|
GstGLBaseMemory *mem = (GstGLBaseMemory *) gl_mem;
|
|
|
|
g_mutex_lock (&mem->lock);
|
|
if (_read_pixels_to_pbo (gl_mem)) {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "optimistic download of texture %u "
|
|
"using pbo %u", gl_mem->mem.tex_id, gl_mem->pbo->id);
|
|
GST_MEMORY_FLAG_UNSET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
}
|
|
g_mutex_unlock (&mem->lock);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_pbo_download_transfer:
|
|
* @gl_mem: a #GstGLMemoryPBO
|
|
*
|
|
* Transfer the texture data from the texture into the PBO if necessary.
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
void
|
|
gst_gl_memory_pbo_download_transfer (GstGLMemoryPBO * gl_mem)
|
|
{
|
|
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
|
|
|
|
gst_gl_context_thread_add (gl_mem->mem.mem.context,
|
|
(GstGLContextThreadFunc) _download_transfer, gl_mem);
|
|
}
|
|
|
|
static void
|
|
_upload_transfer (GstGLContext * context, GstGLMemoryPBO * gl_mem)
|
|
{
|
|
GstGLBaseMemory *mem = (GstGLBaseMemory *) gl_mem;
|
|
GstMapInfo info;
|
|
|
|
g_mutex_lock (&mem->lock);
|
|
gl_mem->pbo->target = GL_PIXEL_UNPACK_BUFFER;
|
|
if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &info,
|
|
GST_MAP_READ | GST_MAP_GL)) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Failed to map pbo for reading");
|
|
} else {
|
|
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &info);
|
|
}
|
|
g_mutex_unlock (&mem->lock);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_pbo_upload_transfer:
|
|
* @gl_mem: a #GstGLMemoryPBO
|
|
*
|
|
* Transfer the texture data from the PBO into the texture if necessary.
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
void
|
|
gst_gl_memory_pbo_upload_transfer (GstGLMemoryPBO * gl_mem)
|
|
{
|
|
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
|
|
|
|
if (gl_mem->pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.mem.context))
|
|
gst_gl_context_thread_add (gl_mem->mem.mem.context,
|
|
(GstGLContextThreadFunc) _upload_transfer, gl_mem);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_pbo_init:
|
|
*
|
|
* Initializes the GL Memory allocator. It is safe to call this function
|
|
* multiple times. This must be called before any other GstGLMemoryPBO operation.
|
|
*/
|
|
void
|
|
gst_gl_memory_pbo_init_once (void)
|
|
{
|
|
static volatile gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
gst_gl_memory_init_once ();
|
|
|
|
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
|
|
|
|
_gl_allocator = g_object_new (GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, NULL);
|
|
gst_object_ref_sink (_gl_allocator);
|
|
/* The allocator is never unreffed */
|
|
GST_OBJECT_FLAG_SET (_gl_allocator, GST_OBJECT_FLAG_MAY_BE_LEAKED);
|
|
|
|
gst_allocator_register (GST_GL_MEMORY_PBO_ALLOCATOR_NAME,
|
|
gst_object_ref (_gl_allocator));
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_is_gl_memory_pbo:
|
|
* @mem:a #GstMemory
|
|
*
|
|
* Returns: whether the memory at @mem is a #GstGLMemoryPBO
|
|
*
|
|
* Since: 1.8
|
|
*/
|
|
gboolean
|
|
gst_is_gl_memory_pbo (GstMemory * mem)
|
|
{
|
|
return mem != NULL && mem->allocator != NULL
|
|
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
|
|
GST_TYPE_GL_MEMORY_PBO_ALLOCATOR);
|
|
}
|