mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 10:11:08 +00:00
672 lines
20 KiB
C++
672 lines
20 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "gstd3d11-private.h"
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#include "gstd3d11converter-helper.h"
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#include "gstd3d11device.h"
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#include "gstd3d11device-private.h"
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#include "gstd3d11utils.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11shadercache.h"
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#include <gst/d3dshader/gstd3dshader.h>
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#include <wrl.h>
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#include <math.h>
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#include <vector>
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#include <mutex>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d11_converter_debug
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struct _GstD3D11ConverterHelper
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{
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~_GstD3D11ConverterHelper ()
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{
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if (sw_conv)
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gst_video_converter_free (sw_conv);
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gst_clear_buffer (&srv_buf);
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gst_clear_buffer (&uav_buf);
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gst_clear_object (&device);
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}
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GstD3D11Device *device = nullptr;
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ComPtr < ID3D11ComputeShader > cs;
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DXGI_FORMAT srv_format = DXGI_FORMAT_UNKNOWN;
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DXGI_FORMAT uav_format = DXGI_FORMAT_UNKNOWN;
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GstBuffer *srv_buf = nullptr;
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GstBuffer *uav_buf = nullptr;
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GstVideoConverter *sw_conv = nullptr;
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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GstVideoInfo in_alloc_info;
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GstVideoInfo out_alloc_info;
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guint tg_x;
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guint tg_y;
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guint x_unit;
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guint y_unit;
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};
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/* *INDENT-OFF* */
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GstD3D11ConverterHelper *
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gst_d3d11_converter_helper_new (GstD3D11Device * device,
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GstVideoFormat in_format, GstVideoFormat out_format, guint width,
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guint height)
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{
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GstD3D11ConverterHelper *self;
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ComPtr < ID3D11ComputeShader > cs;
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DXGI_FORMAT srv_format = DXGI_FORMAT_UNKNOWN;
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DXGI_FORMAT uav_format = DXGI_FORMAT_UNKNOWN;
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guint x_unit = 8;
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guint y_unit = 8;
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HRESULT hr;
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GstD3DConverterCSByteCode bytecode = { };
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gboolean try_cs = FALSE;
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gboolean need_convert = FALSE;
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auto handle = gst_d3d11_device_get_device_handle (device);
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if (in_format != out_format) {
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need_convert = TRUE;
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if (handle->GetFeatureLevel () >= D3D_FEATURE_LEVEL_11_0) {
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try_cs = gst_d3d_converter_shader_get_cs_blob (in_format, out_format,
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GST_D3D_SM_5_0, &bytecode);
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if (try_cs) {
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srv_format = bytecode.srv_format;
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uav_format = bytecode.uav_format;
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x_unit = bytecode.x_unit;
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y_unit = bytecode.y_unit;
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}
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}
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}
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self = new GstD3D11ConverterHelper ();
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self->device = (GstD3D11Device *) gst_object_ref (device);
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gst_video_info_set_format (&self->in_info, in_format, width, height);
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gst_video_info_set_format (&self->out_info, out_format, width, height);
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self->in_alloc_info = self->in_info;
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self->out_alloc_info = self->out_info;
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self->srv_format = srv_format;
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self->uav_format = uav_format;
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if (need_convert) {
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if (try_cs && uav_format != DXGI_FORMAT_R32_UINT) {
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D3D11_FEATURE_DATA_FORMAT_SUPPORT2 support2;
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support2.InFormat = uav_format;
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support2.OutFormatSupport2 = 0;
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hr = handle->CheckFeatureSupport (D3D11_FEATURE_FORMAT_SUPPORT2,
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&support2, sizeof (D3D11_FEATURE_DATA_FORMAT_SUPPORT2));
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/* XXX: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE (0x80)
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* undefined in old MinGW toolchain */
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if (FAILED (hr) || (support2.OutFormatSupport2 & 0x80) == 0) {
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try_cs = FALSE;
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GST_DEBUG ("Device does not support typed UAV store");
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}
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}
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if (try_cs) {
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hr = handle->CreateComputeShader (bytecode.byte_code.byte_code,
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bytecode.byte_code.byte_code_len, nullptr, &cs);
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if (!gst_d3d11_result (hr, device))
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GST_WARNING ("Couldn't create compute shader from precompiled blob");
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}
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if (cs) {
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GST_DEBUG ("Compute shader available");
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self->cs = cs;
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self->x_unit = x_unit;
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self->y_unit = y_unit;
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if ((width % x_unit) == 0 && (height % y_unit) == 0) {
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self->tg_x = width / x_unit;
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self->tg_y = height / y_unit;
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} else {
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self->tg_x = (UINT) ceil (width / (float) x_unit);
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self->tg_y = (UINT) ceil (height / (float) y_unit);
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}
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} else {
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GST_DEBUG ("Creating software converter");
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self->sw_conv =
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gst_video_converter_new (&self->in_info, &self->out_info, nullptr);
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}
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}
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return self;
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}
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/* *INDENT-ON* */
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void
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gst_d3d11_converter_helper_free (GstD3D11ConverterHelper * converter)
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{
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delete converter;
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}
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void
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gst_d3d11_converter_helper_update_size (GstD3D11ConverterHelper * helper,
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guint width, guint height)
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{
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if (width != (guint) helper->in_alloc_info.width ||
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height != (guint) helper->in_alloc_info.height) {
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gst_clear_buffer (&helper->srv_buf);
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gst_clear_buffer (&helper->uav_buf);
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gst_video_info_set_format (&helper->in_alloc_info,
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GST_VIDEO_INFO_FORMAT (&helper->in_info), width, height);
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gst_video_info_set_format (&helper->out_alloc_info,
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GST_VIDEO_INFO_FORMAT (&helper->out_info), width, height);
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if (helper->cs) {
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if ((width % helper->x_unit) == 0 && (height % helper->y_unit) == 0) {
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helper->tg_x = width / helper->x_unit;
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helper->tg_y = height / helper->y_unit;
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} else {
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helper->tg_x = (gint) ceil (width / (float) helper->x_unit);
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helper->tg_y = (gint) ceil (height / (float) helper->y_unit);
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}
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}
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if (helper->sw_conv) {
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gst_video_converter_free (helper->sw_conv);
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helper->sw_conv = gst_video_converter_new (&helper->in_alloc_info,
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&helper->out_alloc_info, nullptr);
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}
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}
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}
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static GstBuffer *
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gst_d3d11_converter_helper_allocate_buffer (GstD3D11ConverterHelper * self,
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const GstVideoInfo * info, UINT bind_flags)
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{
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GstD3D11AllocationParams *params;
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GstBufferPool *pool;
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GstCaps *caps;
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GstStructure *config;
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GstBuffer *buf = nullptr;
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params = gst_d3d11_allocation_params_new (self->device, info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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caps = gst_video_info_to_caps (info);
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pool = gst_d3d11_buffer_pool_new (self->device);
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_caps_unref (caps);
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gst_d3d11_allocation_params_free (params);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR ("Failed to set pool config");
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gst_object_unref (pool);
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return nullptr;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR ("Failed to set active");
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gst_object_unref (pool);
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return nullptr;
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}
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gst_buffer_pool_acquire_buffer (pool, &buf, nullptr);
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gst_buffer_pool_set_active (pool, FALSE);
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gst_object_unref (pool);
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return buf;
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}
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static GstBuffer *
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gst_d3d11_converter_helper_upload (GstD3D11ConverterHelper * self,
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GstBuffer * buffer)
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{
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GstMemory *mem = gst_buffer_peek_memory (buffer, 0);
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GstVideoFrame in_frame, out_frame;
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if (gst_is_d3d11_memory (mem)) {
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GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
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D3D11_TEXTURE2D_DESC desc;
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gst_d3d11_memory_get_texture_desc (dmem, &desc);
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gst_d3d11_converter_helper_update_size (self, desc.Width, desc.Height);
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if (dmem->device == self->device) {
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if ((desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) != 0)
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return buffer;
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if (!self->srv_buf) {
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self->srv_buf = gst_d3d11_converter_helper_allocate_buffer (self,
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&self->in_alloc_info, D3D11_BIND_SHADER_RESOURCE);
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}
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if (!self->srv_buf)
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return nullptr;
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auto ctx = gst_d3d11_device_get_device_context_handle (self->device);
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for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) {
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GstMapInfo in_map, out_map;
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GstMemory *in_mem, *out_mem;
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guint subresource;
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D3D11_TEXTURE2D_DESC in_desc;
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D3D11_TEXTURE2D_DESC out_desc;
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D3D11_BOX src_box = { 0, };
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in_mem = gst_buffer_peek_memory (buffer, i);
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out_mem = gst_buffer_peek_memory (self->srv_buf, i);
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if (!gst_memory_map (in_mem, &in_map, (GstMapFlags)
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(GST_MAP_READ | GST_MAP_D3D11))) {
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GST_ERROR ("Couldn't map in memory");
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return nullptr;
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}
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if (!gst_memory_map (out_mem, &out_map, (GstMapFlags)
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(GST_MAP_WRITE | GST_MAP_D3D11))) {
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GST_ERROR ("Couldn't map out memory");
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gst_memory_unmap (in_mem, &in_map);
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return nullptr;
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}
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dmem = GST_D3D11_MEMORY_CAST (in_mem);
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gst_d3d11_memory_get_texture_desc (dmem, &in_desc);
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subresource = gst_d3d11_memory_get_subresource_index (dmem);
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dmem = GST_D3D11_MEMORY_CAST (out_mem);
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gst_d3d11_memory_get_texture_desc (dmem, &out_desc);
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src_box.left = 0;
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src_box.top = 0;
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src_box.front = 0;
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src_box.back = 1;
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src_box.right = MIN (in_desc.Width, out_desc.Width);
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src_box.bottom = MIN (in_desc.Height, out_desc.Height);
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ctx->CopySubresourceRegion ((ID3D11Resource *) out_map.data, 0, 0, 0, 0,
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(ID3D11Resource *) in_map.data, subresource, &src_box);
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gst_memory_unmap (in_mem, &in_map);
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gst_memory_unmap (out_mem, &out_map);
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}
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return self->srv_buf;
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}
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}
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if (!gst_video_frame_map (&in_frame, &self->in_info, buffer, GST_MAP_READ)) {
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GST_ERROR ("Couldn't map in buffer");
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return nullptr;
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}
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gst_d3d11_converter_helper_update_size (self,
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in_frame.info.width, in_frame.info.height);
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if (!self->srv_buf) {
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self->srv_buf = gst_d3d11_converter_helper_allocate_buffer (self,
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&self->in_info, D3D11_BIND_SHADER_RESOURCE);
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}
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if (!self->srv_buf) {
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gst_video_frame_unmap (&in_frame);
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return nullptr;
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}
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if (!gst_video_frame_map (&out_frame, &self->in_alloc_info, self->srv_buf,
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GST_MAP_WRITE)) {
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GST_ERROR ("Couldn't map out buffer");
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gst_video_frame_unmap (&in_frame);
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return nullptr;
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}
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gst_video_frame_copy (&out_frame, &in_frame);
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gst_video_frame_unmap (&out_frame);
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gst_video_frame_unmap (&in_frame);
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return self->srv_buf;
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}
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static gboolean
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gst_d3d11_converter_helper_copy_buffer (GstD3D11ConverterHelper * self,
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GstBuffer * dst, GstBuffer * src)
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{
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if (dst == src)
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return TRUE;
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auto ctx = gst_d3d11_device_get_device_context_handle (self->device);
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for (guint i = 0; i < gst_buffer_n_memory (dst); i++) {
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GstMapInfo in_map, out_map;
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GstMemory *in_mem, *out_mem;
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GstD3D11Memory *dmem;
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guint in_subresource;
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guint out_subresource;
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D3D11_TEXTURE2D_DESC in_desc;
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D3D11_TEXTURE2D_DESC out_desc;
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D3D11_BOX src_box = { 0, };
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in_mem = gst_buffer_peek_memory (src, i);
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out_mem = gst_buffer_peek_memory (dst, i);
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if (!gst_memory_map (in_mem, &in_map, (GstMapFlags)
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(GST_MAP_READ | GST_MAP_D3D11))) {
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GST_ERROR ("Couldn't map in memory");
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return FALSE;
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}
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if (!gst_memory_map (out_mem, &out_map, (GstMapFlags)
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(GST_MAP_WRITE | GST_MAP_D3D11))) {
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GST_ERROR ("Couldn't map out memory");
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gst_memory_unmap (in_mem, &in_map);
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return FALSE;
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}
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dmem = GST_D3D11_MEMORY_CAST (in_mem);
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gst_d3d11_memory_get_texture_desc (dmem, &in_desc);
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in_subresource = gst_d3d11_memory_get_subresource_index (dmem);
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dmem = GST_D3D11_MEMORY_CAST (out_mem);
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out_subresource = gst_d3d11_memory_get_subresource_index (dmem);
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gst_d3d11_memory_get_texture_desc (dmem, &out_desc);
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src_box.left = 0;
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src_box.top = 0;
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src_box.front = 0;
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src_box.back = 1;
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src_box.right = MIN (in_desc.Width, out_desc.Width);
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src_box.bottom = MIN (in_desc.Height, out_desc.Height);
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ctx->CopySubresourceRegion ((ID3D11Resource *) out_map.data,
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out_subresource, 0, 0, 0,
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(ID3D11Resource *) in_map.data, in_subresource, &src_box);
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gst_memory_unmap (in_mem, &in_map);
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gst_memory_unmap (out_mem, &out_map);
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}
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return TRUE;
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}
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static GstBuffer *
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gst_d3d11_converter_helper_get_uav_outbuf (GstD3D11ConverterHelper * self)
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{
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if (self->uav_buf)
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return self->uav_buf;
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self->uav_buf = gst_d3d11_converter_helper_allocate_buffer (self,
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&self->out_alloc_info,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS);
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return self->uav_buf;
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}
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GstBuffer *
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gst_d3d11_converter_helper_preproc (GstD3D11ConverterHelper * helper,
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GstBuffer * buffer)
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{
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GstBuffer *outbuf = nullptr;
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if (helper->cs) {
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GstBuffer *inbuf;
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ID3D11ShaderResourceView *srv[1];
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ID3D11ShaderResourceView *srv_unbind[1] = { nullptr };
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ID3D11UnorderedAccessView *uav[1];
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ID3D11UnorderedAccessView *uav_unbind[1] = { nullptr };
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GstMemory *in_mem;
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GstMemory *out_mem;
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GstMapInfo in_map;
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GstMapInfo out_map;
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ComPtr < ID3D11ShaderResourceView > in_srv;
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ComPtr < ID3D11UnorderedAccessView > out_uav;
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auto ctx = gst_d3d11_device_get_device_context_handle (helper->device);
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auto device = gst_d3d11_device_get_device_handle (helper->device);
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HRESULT hr;
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D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
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D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
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inbuf = gst_d3d11_converter_helper_upload (helper, buffer);
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if (!inbuf)
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return nullptr;
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outbuf = gst_d3d11_converter_helper_get_uav_outbuf (helper);
|
|
if (!outbuf)
|
|
return nullptr;
|
|
|
|
in_mem = gst_buffer_peek_memory (inbuf, 0);
|
|
out_mem = gst_buffer_peek_memory (outbuf, 0);
|
|
|
|
if (!gst_memory_map (in_mem, &in_map,
|
|
(GstMapFlags) (GST_MAP_D3D11 | GST_MAP_READ))) {
|
|
GST_ERROR ("Couldn't map in memory");
|
|
return nullptr;
|
|
}
|
|
|
|
if (!gst_memory_map (out_mem, &out_map,
|
|
(GstMapFlags) (GST_MAP_D3D11 | GST_MAP_WRITE))) {
|
|
GST_ERROR ("Couldn't map out memory");
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
return nullptr;
|
|
}
|
|
|
|
srv_desc.Format = helper->srv_format;
|
|
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
srv_desc.Texture2D.MipLevels = 1;
|
|
srv_desc.Texture2D.MostDetailedMip = 0;
|
|
|
|
hr = device->CreateShaderResourceView ((ID3D11Resource *) in_map.data,
|
|
&srv_desc, &in_srv);
|
|
if (!gst_d3d11_result (hr, helper->device)) {
|
|
gst_memory_unmap (out_mem, &out_map);
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
return nullptr;
|
|
}
|
|
|
|
uav_desc.Format = helper->uav_format;
|
|
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
|
|
uav_desc.Texture2D.MipSlice = 0;
|
|
|
|
hr = device->CreateUnorderedAccessView ((ID3D11Resource *) out_map.data,
|
|
&uav_desc, &out_uav);
|
|
if (!gst_d3d11_result (hr, helper->device)) {
|
|
gst_memory_unmap (out_mem, &out_map);
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
return nullptr;
|
|
}
|
|
|
|
srv[0] = in_srv.Get ();
|
|
uav[0] = out_uav.Get ();
|
|
|
|
ctx->CSSetShader (helper->cs.Get (), nullptr, 0);
|
|
|
|
ctx->CSSetShaderResources (0, 1, srv);
|
|
ctx->CSSetUnorderedAccessViews (0, 1, uav, nullptr);
|
|
ctx->Dispatch (helper->tg_x, helper->tg_y, 1);
|
|
|
|
ctx->CSSetUnorderedAccessViews (0, 1, uav_unbind, nullptr);
|
|
ctx->CSSetShaderResources (0, 1, srv_unbind);
|
|
ctx->CSSetShader (nullptr, nullptr, 0);
|
|
|
|
gst_memory_unmap (out_mem, &out_map);
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
} else if (helper->sw_conv) {
|
|
GstVideoFrame in_frame, out_frame;
|
|
if (!gst_video_frame_map (&in_frame,
|
|
&helper->in_info, buffer, GST_MAP_READ)) {
|
|
GST_ERROR ("Couldn't map input buffer");
|
|
return nullptr;
|
|
}
|
|
|
|
gst_d3d11_converter_helper_update_size (helper, in_frame.info.width,
|
|
in_frame.info.height);
|
|
|
|
if (!helper->srv_buf) {
|
|
helper->srv_buf = gst_d3d11_converter_helper_allocate_buffer (helper,
|
|
&helper->out_alloc_info, D3D11_BIND_SHADER_RESOURCE);
|
|
}
|
|
|
|
if (!helper->srv_buf) {
|
|
gst_video_frame_unmap (&in_frame);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!gst_video_frame_map (&out_frame,
|
|
&helper->out_alloc_info, helper->srv_buf, GST_MAP_WRITE)) {
|
|
GST_ERROR ("Couldn't map input buffer");
|
|
gst_video_frame_unmap (&in_frame);
|
|
return nullptr;
|
|
}
|
|
|
|
gst_video_converter_frame (helper->sw_conv, &in_frame, &out_frame);
|
|
gst_video_frame_unmap (&out_frame);
|
|
gst_video_frame_unmap (&in_frame);
|
|
outbuf = helper->srv_buf;
|
|
} else {
|
|
outbuf = gst_d3d11_converter_helper_upload (helper, buffer);
|
|
}
|
|
|
|
return outbuf;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_converter_helper_postproc (GstD3D11ConverterHelper * helper,
|
|
GstBuffer * in_buf, GstBuffer * out_buf)
|
|
{
|
|
gboolean ret = TRUE;
|
|
|
|
if (helper->cs) {
|
|
ID3D11ShaderResourceView *srv[1];
|
|
ID3D11ShaderResourceView *srv_unbind[1] = { nullptr };
|
|
ID3D11UnorderedAccessView *uav[1];
|
|
ID3D11UnorderedAccessView *uav_unbind[1] = { nullptr };
|
|
GstMemory *in_mem;
|
|
GstMemory *out_mem;
|
|
GstMapInfo in_map;
|
|
GstMapInfo out_map;
|
|
ComPtr < ID3D11ShaderResourceView > in_srv;
|
|
ComPtr < ID3D11UnorderedAccessView > out_uav;
|
|
auto ctx = gst_d3d11_device_get_device_context_handle (helper->device);
|
|
auto device = gst_d3d11_device_get_device_handle (helper->device);
|
|
HRESULT hr;
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
|
D3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
GstBuffer *uav_outbuf = out_buf;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
|
|
in_mem = gst_buffer_peek_memory (in_buf, 0);
|
|
out_mem = gst_buffer_peek_memory (out_buf, 0);
|
|
|
|
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (out_mem), &desc);
|
|
if ((desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) == 0) {
|
|
uav_outbuf = gst_d3d11_converter_helper_get_uav_outbuf (helper);
|
|
if (!uav_outbuf)
|
|
return FALSE;
|
|
|
|
out_mem = gst_buffer_peek_memory (uav_outbuf, 0);
|
|
}
|
|
|
|
if (!gst_memory_map (in_mem, &in_map,
|
|
(GstMapFlags) (GST_MAP_D3D11 | GST_MAP_READ))) {
|
|
GST_ERROR ("Couldn't map in memory");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_memory_map (out_mem, &out_map,
|
|
(GstMapFlags) (GST_MAP_D3D11 | GST_MAP_WRITE))) {
|
|
GST_ERROR ("Couldn't map out memory");
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
return FALSE;
|
|
}
|
|
|
|
srv_desc.Format = helper->srv_format;
|
|
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
srv_desc.Texture2D.MipLevels = 1;
|
|
srv_desc.Texture2D.MostDetailedMip = 0;
|
|
|
|
hr = device->CreateShaderResourceView ((ID3D11Resource *) in_map.data,
|
|
&srv_desc, &in_srv);
|
|
if (!gst_d3d11_result (hr, helper->device)) {
|
|
gst_memory_unmap (out_mem, &out_map);
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
return FALSE;
|
|
}
|
|
|
|
uav_desc.Format = helper->uav_format;
|
|
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
|
|
uav_desc.Texture2D.MipSlice = 0;
|
|
|
|
hr = device->CreateUnorderedAccessView ((ID3D11Resource *) out_map.data,
|
|
&uav_desc, &out_uav);
|
|
if (!gst_d3d11_result (hr, helper->device)) {
|
|
gst_memory_unmap (out_mem, &out_map);
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
return FALSE;
|
|
}
|
|
|
|
srv[0] = in_srv.Get ();
|
|
uav[0] = out_uav.Get ();
|
|
|
|
ctx->CSSetShader (helper->cs.Get (), nullptr, 0);
|
|
|
|
ctx->CSSetShaderResources (0, 1, srv);
|
|
ctx->CSSetUnorderedAccessViews (0, 1, uav, nullptr);
|
|
ctx->Dispatch (helper->tg_x, helper->tg_y, 1);
|
|
|
|
ctx->CSSetUnorderedAccessViews (0, 1, uav_unbind, nullptr);
|
|
ctx->CSSetShaderResources (0, 1, srv_unbind);
|
|
ctx->CSSetShader (nullptr, nullptr, 0);
|
|
|
|
gst_memory_unmap (out_mem, &out_map);
|
|
gst_memory_unmap (in_mem, &in_map);
|
|
|
|
ret = gst_d3d11_converter_helper_copy_buffer (helper, out_buf, uav_outbuf);
|
|
} else if (helper->sw_conv) {
|
|
GstVideoFrame in_frame, out_frame;
|
|
if (!gst_video_frame_map (&in_frame,
|
|
&helper->in_info, in_buf, GST_MAP_READ)) {
|
|
GST_ERROR ("Couldn't map input buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_video_frame_map (&out_frame,
|
|
&helper->out_info, out_buf, GST_MAP_WRITE)) {
|
|
GST_ERROR ("Couldn't map input buffer");
|
|
gst_video_frame_unmap (&in_frame);
|
|
return FALSE;
|
|
}
|
|
|
|
gst_video_converter_frame (helper->sw_conv, &in_frame, &out_frame);
|
|
gst_video_frame_unmap (&out_frame);
|
|
gst_video_frame_unmap (&in_frame);
|
|
} else {
|
|
ret = gst_d3d11_converter_helper_copy_buffer (helper, out_buf, in_buf);
|
|
}
|
|
|
|
return ret;
|
|
}
|