mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 18:21:04 +00:00
f52ecb9607
Precompile pixel shaders for simple conversion path (without gamma/primaries conversion) in case of MSVC build. Even if runtime compile is required (cross-compiled or complex conversion path), do it only once and reuse the compiled bytecode. This precompile/caching can save about 95% of time taken by gst_d3d11_converter_new() call. Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
239 lines
7.1 KiB
Meson
239 lines
7.1 KiB
Meson
d3d11_sources = [
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'gstd3d11bufferpool.cpp',
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'gstd3d11compile.cpp',
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'gstd3d11converter.cpp',
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'gstd3d11converterbuilder.cpp',
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'gstd3d11device.cpp',
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'gstd3d11format.cpp',
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'gstd3d11memory.cpp',
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'gstd3d11shadercache.cpp',
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'gstd3d11utils.cpp',
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]
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d3d11_headers = [
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'd3d11-prelude.h',
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'gstd3d11_fwd.h',
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'gstd3d11.h',
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'gstd3d11bufferpool.h',
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'gstd3d11compile.h',
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'gstd3d11converter.h',
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'gstd3d11device.h',
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'gstd3d11format.h',
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'gstd3d11memory.h',
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'gstd3d11utils.h',
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]
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gstd3d11_dep = dependency('', required : false)
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if host_system != 'windows'
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subdir_done()
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endif
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extra_c_args = [
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'-DCOBJMACROS',
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]
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extra_comm_args = [
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'-DGST_USE_UNSTABLE_API',
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'-DBUILDING_GST_D3D11',
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'-DG_LOG_DOMAIN="GStreamer-D3D11"',
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]
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have_d3d11sdk_h = false
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have_dxgidebug_h = false
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d3d11_winapi_app = false
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d3d11_conf = configuration_data()
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d3d11_lib = cc.find_library('d3d11', required : false)
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dxgi_lib = cc.find_library('dxgi', required : false)
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d3dcompiler_lib = cc.find_library('d3dcompiler', required: false)
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runtimeobject_lib = cc.find_library('runtimeobject', required : false)
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if not d3d11_lib.found() or not dxgi_lib.found()
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subdir_done()
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endif
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sdk_headers = [
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'd3d11_4.h',
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'dxgi1_6.h',
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'd3dcompiler.h'
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]
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foreach h : sdk_headers
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if not cc.has_header (h)
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subdir_done ()
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endif
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endforeach
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d3d11_winapi_desktop = cxx.compiles('''#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#error "not win32"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib],
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name: 'building for Win32')
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if runtimeobject_lib.found() and d3dcompiler_lib.found()
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d3d11_winapi_app = cxx.compiles('''#include <winapifamily.h>
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#include <windows.applicationmodel.core.h>
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#include <wrl.h>
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#include <wrl/wrappers/corewrappers.h>
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#error "not winrt"
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#endif
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#if (WINVER < 0x0A00)
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#error "Windows 10 API is not guaranteed"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
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name: 'building for WinRT')
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endif
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if not d3d11_winapi_desktop and not d3d11_winapi_app
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subdir_done()
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endif
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extra_deps = []
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d3d11_winapi_only_app = d3d11_winapi_app and not d3d11_winapi_desktop
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d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', d3d11_winapi_only_app)
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d3d11_conf.set10('GST_D3D11_WINAPI_APP', d3d11_winapi_app)
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# for enabling debug layer
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# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
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# WACK (Windows App Certification Kit) doesn't seem to be happy with
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# the DXGIGetDebugInterface1 symbol.
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# FIXME: Probably DXGIGetDebugInterface1 might be used on UWP app for development
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# purpose. So, I suspect one possible reason why WACK is complaining about
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# DXGIGetDebugInterface1 is that debugging APIs couldn't be used for
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# Windows store app, but couldn't find any reference about that.
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#
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# [IDXGIDebug1]
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# https://docs.microsoft.com/en-us/windows/win32/api/dxgidebug/nn-dxgidebug-idxgidebug1
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# is saying that the IDXGIDebug1 interface is available for both desktop app and
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# UWP. And then the *DXGIGetDebugInterface1* method need to be called to obtain
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# the IDXGIDebug1 interface.
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#
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# [DXGIGetDebugInterface1]
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# https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-dxgigetdebuginterface1
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# is mentioning that DXGIGetDebugInterface1 is desktop app only.
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#
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# PLEASE LET US KNOW A CORRECT WAY TO OBTAIN IDXGIDebug1 ON UWP, MICROSOFT
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if get_option('debug') and not (d3d11_winapi_only_app and get_option('b_vscrt') == 'md')
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d3d11_debug_libs = [
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['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'],
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['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'],
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]
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foreach f : d3d11_debug_libs
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header = f.get(0)
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debug_obj = f.get(1)
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info_obj = f.get(2)
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compile_code = '''
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#include <d3d11.h>
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#include <dxgi.h>
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#include <@0@>
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int main(int arc, char ** argv) {
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@1@ *debug = NULL;
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@2@ *info_queue = NULL;
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return 0;
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}'''.format(header, debug_obj, info_obj)
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if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj)
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set_variable(f.get(3), true)
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endif
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endforeach
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else
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message('Disable D3D11Debug and DXGIDebug layers')
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endif
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# don't need to be defined in gstd3d11config.h since it's gstd3d11device internal
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if have_d3d11sdk_h
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extra_comm_args += ['-DHAVE_D3D11SDKLAYERS_H']
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endif
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if have_dxgidebug_h
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extra_comm_args += ['-DHAVE_DXGIDEBUG_H']
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endif
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if d3d11_winapi_only_app
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extra_deps += [d3dcompiler_lib, runtimeobject_lib]
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endif
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# MinGW 32bits compiler seems to be complaining about redundant-decls
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# when ComPtr is in use. Let's just disable the warning
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if cc.get_id() != 'msvc'
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extra_args = cc.get_supported_arguments([
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'-Wno-redundant-decls',
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])
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extra_comm_args += extra_args
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endif
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hlsl_precompiled = []
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fxc = find_program ('fxc', required : get_option ('d3d11-hlsl-precompile'))
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if cc.get_id() == 'msvc' and fxc.found()
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subdir('hlsl')
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extra_comm_args += ['-DHLSL_PRECOMPILED']
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endif
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configure_file(
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input : 'gstd3d11config.h.meson',
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output : 'gstd3d11config.h',
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install_dir : get_option('libdir') + '/gstreamer-1.0/include/gst/d3d11',
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install_tag : 'devel',
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configuration: d3d11_conf,
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)
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pkg_name = 'gstreamer-d3d11-' + api_version
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gstd3d11 = library('gstd3d11-' + api_version,
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d3d11_sources + hlsl_precompiled,
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c_args : gst_plugins_bad_args + extra_c_args + extra_comm_args,
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cpp_args : gst_plugins_bad_args + extra_comm_args,
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include_directories : [configinc, libsinc],
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version : libversion,
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soversion : soversion,
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install : true,
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dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, d3d11_lib, dxgi_lib] + extra_deps
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)
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pkgconfig.generate(gstd3d11,
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libraries : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
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variables : pkgconfig_variables,
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subdirs : pkgconfig_subdirs,
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extra_cflags : ['-I${libdir}/gstreamer-1.0/include'],
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name : pkg_name,
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description : 'GStreamer Direct3D11 library',
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)
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library_def = {'lib': gstd3d11}
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if build_gir
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gir_includes = ['Gst-1.0', 'GstBase-1.0', 'GstVideo-1.0']
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gir = {
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'sources' : d3d11_sources + d3d11_headers,
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'namespace' : 'GstD3D11',
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'nsversion' : api_version,
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'identifier_prefix' : 'Gst',
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'symbol_prefix' : 'gst',
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'export_packages' : pkg_name,
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'includes' : gir_includes,
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'install' : true,
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'extra_args' : gir_init_section + ['-DGST_USE_UNSTABLE_API'],
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'dependencies' : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
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}
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if not static_build
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d3d11_gir = gnome.generate_gir(gstd3d11, kwargs: gir)
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library_def += {'gir_targets': library_def.get('gir_targets', []) + [d3d11_gir]}
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gen_sources += d3d11_gir
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endif
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library_def += {'gir': [gir]}
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endif
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gst_libraries += [[pkg_name, library_def]]
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install_headers(d3d11_headers, subdir : 'gstreamer-1.0/gst/d3d11')
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gstd3d11_dep = declare_dependency(link_with : gstd3d11,
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include_directories : [libsinc],
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dependencies : [gstbase_dep, gstvideo_dep, d3d11_lib, dxgi_lib],
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sources : gen_sources)
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meson.override_dependency(pkg_name, gstd3d11_dep)
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