gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11-private.h
Seungha Yang f52ecb9607 d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.

This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00

260 lines
9.9 KiB
C++

/* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <d3d11_4.h>
#include <dxgi1_6.h>
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d11/gstd3d11format.h>
#include <gst/d3d11/gstd3d11device.h>
G_BEGIN_DECLS
#define GST_D3D11_COMMON_FORMATS \
"RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, " \
"P010_10LE, P012_LE, P016_LE, I420, YV12, I420_10LE, I420_12LE, " \
"Y42B, I422_10LE, I422_12LE, Y444, Y444_10LE, Y444_12LE, Y444_16LE, " \
"GRAY8, GRAY16_LE, AYUV, AYUV64, RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, " \
"GBR_16LE, GBRA, GBRA_10LE, GBRA_12LE"
#define GST_D3D11_EXTRA_IN_FORMATS \
"Y410, YUY2"
#define GST_D3D11_SINK_FORMATS \
"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
#define GST_D3D11_SRC_FORMATS \
"{ " GST_D3D11_COMMON_FORMATS " }"
#define GST_D3D11_ALL_FORMATS \
"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
#define GST_TYPE_D3D11_FORMAT_SUPPORT (gst_d3d11_format_support_get_type())
GType gst_d3d11_format_support_get_type (void);
void gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
void gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
void gst_d3d11_device_log_live_objects (GstD3D11Device * device,
const gchar * file,
const gchar * function,
gint line);
#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
if (obj) { \
(obj)->Release (); \
(obj) = NULL; \
} \
} G_STMT_END
#define MAKE_FORMAT_MAP_YUV(g,d,r0,r1,r2,r3) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
#define MAKE_FORMAT_MAP_YUV_FULL(g,d,r0,r1,r2,r3,f) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
{ DXGI_FORMAT_ ##r0, DXGI_FORMAT_ ##r1, DXGI_FORMAT_ ##r2, DXGI_FORMAT_ ##r3 }, \
(D3D11_FORMAT_SUPPORT) (f) }
#define MAKE_FORMAT_MAP_RGB(g,d) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_ ##d, \
{ DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \
{ DXGI_FORMAT_ ##d, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, \
(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
#define MAKE_FORMAT_MAP_RGBP(g,d,a) \
{ GST_VIDEO_FORMAT_ ##g, DXGI_FORMAT_UNKNOWN, \
{ DXGI_FORMAT_ ##d, DXGI_FORMAT_ ##d, DXGI_FORMAT_ ##d, DXGI_FORMAT_ ##a }, \
{ DXGI_FORMAT_ ##d, DXGI_FORMAT_ ##d, DXGI_FORMAT_ ##d, DXGI_FORMAT_ ##a }, \
(D3D11_FORMAT_SUPPORT) (D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) }
static const GstD3D11Format _gst_d3d11_default_format_map[] = {
MAKE_FORMAT_MAP_RGB (BGRA, B8G8R8A8_UNORM),
MAKE_FORMAT_MAP_RGB (RGBA, R8G8B8A8_UNORM),
MAKE_FORMAT_MAP_RGB (BGRx, B8G8R8A8_UNORM),
MAKE_FORMAT_MAP_RGB (RGBx, R8G8B8A8_UNORM),
MAKE_FORMAT_MAP_RGB (RGB10A2_LE, R10G10B10A2_UNORM),
MAKE_FORMAT_MAP_RGB (RGBA64_LE, R16G16B16A16_UNORM),
MAKE_FORMAT_MAP_YUV (AYUV, UNKNOWN, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (AYUV64, UNKNOWN, R16G16B16A16_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (VUYA, AYUV, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (NV12, NV12, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (NV21, UNKNOWN, R8_UNORM, R8G8_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (P010_10LE, P010, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (P012_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (P016_LE, P016, R16_UNORM, R16G16_UNORM, UNKNOWN, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I420, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (YV12, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I420_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I420_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y42B, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I422_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (I422_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444, UNKNOWN, R8_UNORM, R8_UNORM, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444_10LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444_12LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_YUV (Y444_16LE, UNKNOWN, R16_UNORM, R16_UNORM, R16_UNORM, UNKNOWN),
/* GRAY */
/* NOTE: To support conversion by using video processor,
* mark DXGI_FORMAT_{R8,R16}_UNORM formats as known dxgi_format.
* Otherwise, d3d11 elements will not try to use video processor for
* those formats */
MAKE_FORMAT_MAP_RGB (GRAY8, R8_UNORM),
MAKE_FORMAT_MAP_RGB (GRAY16_LE, R16_UNORM),
MAKE_FORMAT_MAP_YUV_FULL (Y410, Y410, R10G10B10A2_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
MAKE_FORMAT_MAP_YUV_FULL (YUY2, YUY2, R8G8B8A8_UNORM, UNKNOWN, UNKNOWN, UNKNOWN,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
MAKE_FORMAT_MAP_RGBP (RGBP, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_RGBP (BGRP, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_RGBP (GBR, R8_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_RGBP (GBR_10LE, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_RGBP (GBR_12LE, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_RGBP (GBR_16LE, R16_UNORM, UNKNOWN),
MAKE_FORMAT_MAP_RGBP (GBRA, R8_UNORM, R8_UNORM),
MAKE_FORMAT_MAP_RGBP (GBRA_10LE, R16_UNORM, R16_UNORM),
MAKE_FORMAT_MAP_RGBP (GBRA_12LE, R16_UNORM, R16_UNORM),
};
#undef MAKE_FORMAT_MAP_YUV
#undef MAKE_FORMAT_MAP_YUV_FULL
#undef MAKE_FORMAT_MAP_RGB
#define GST_D3D11_N_FORMATS G_N_ELEMENTS(_gst_d3d11_default_format_map)
typedef struct _GstD3D11ColorMatrix
{
gdouble matrix[3][3];
gdouble offset[3];
gdouble min[3];
gdouble max[3];
} GstD3D11ColorMatrix;
GST_D3D11_API
void gst_d3d11_color_matrix_init (GstD3D11ColorMatrix * matrix);
GST_D3D11_API
gchar * gst_d3d11_dump_color_matrix (GstD3D11ColorMatrix * matrix);
GST_D3D11_API
gboolean gst_d3d11_color_range_adjust_matrix_unorm (const GstVideoInfo * in_info,
const GstVideoInfo * out_info,
GstD3D11ColorMatrix * matrix);
GST_D3D11_API
gboolean gst_d3d11_yuv_to_rgb_matrix_unorm (const GstVideoInfo * in_yuv_info,
const GstVideoInfo * out_rgb_info,
GstD3D11ColorMatrix * matrix);
GST_D3D11_API
gboolean gst_d3d11_rgb_to_yuv_matrix_unorm (const GstVideoInfo * in_rgb_info,
const GstVideoInfo * out_yuv_info,
GstD3D11ColorMatrix * matrix);
GST_D3D11_API
gboolean gst_d3d11_color_primaries_matrix_unorm (const GstVideoColorPrimariesInfo * in_info,
const GstVideoColorPrimariesInfo * out_info,
GstD3D11ColorMatrix * matrix);
G_END_DECLS
#ifdef __cplusplus
#include <mutex>
class GstD3D11DeviceLockGuard
{
public:
explicit GstD3D11DeviceLockGuard(GstD3D11Device * device) : device_ (device)
{
gst_d3d11_device_lock (device_);
}
~GstD3D11DeviceLockGuard()
{
gst_d3d11_device_unlock (device_);
}
GstD3D11DeviceLockGuard(const GstD3D11DeviceLockGuard&) = delete;
GstD3D11DeviceLockGuard& operator=(const GstD3D11DeviceLockGuard&) = delete;
private:
GstD3D11Device *device_;
};
class GstD3D11CSLockGuard
{
public:
explicit GstD3D11CSLockGuard(CRITICAL_SECTION * cs) : cs_ (cs)
{
EnterCriticalSection (cs_);
}
~GstD3D11CSLockGuard()
{
LeaveCriticalSection (cs_);
}
GstD3D11CSLockGuard(const GstD3D11CSLockGuard&) = delete;
GstD3D11CSLockGuard& operator=(const GstD3D11CSLockGuard&) = delete;
private:
CRITICAL_SECTION *cs_;
};
class GstD3D11SRWLockGuard
{
public:
explicit GstD3D11SRWLockGuard(SRWLOCK * lock) : lock_ (lock)
{
AcquireSRWLockExclusive (lock_);
}
~GstD3D11SRWLockGuard()
{
ReleaseSRWLockExclusive (lock_);
}
GstD3D11SRWLockGuard(const GstD3D11SRWLockGuard&) = delete;
GstD3D11SRWLockGuard& operator=(const GstD3D11SRWLockGuard&) = delete;
private:
SRWLOCK *lock_;
};
#define GST_D3D11_CALL_ONCE_BEGIN \
static std::once_flag __once_flag; \
std::call_once (__once_flag, [&]()
#define GST_D3D11_CALL_ONCE_END )
#endif /* __cplusplus */