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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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fbe6dd9c5f
Before: GST_GL_PLATFORM=cocoa GST_GL_WINDOW=cocoa gst-launch-1.0 videotestsrc ! glimagesink After: GST_GL_PLATFORM=cgl GST_GL_WINDOW=cocoa gst-launch-1.0 videotestsrc ! glimagesink but still pass --enable-cocoa to configure script because currently it can only be used with cocoa API. We could later have cgl/gstglcontext_cgl.h that manages a CGLContextObj directly and cocoa/gstglcontext_cocoa.h would just wrap it. So that it could be used with other Apple's window APIs. https://bugzilla.gnome.org/show_bug.cgi?id=729245
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2009 Andrey Nechypurenko <andreynech@gmail.com>
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* Copyright (C) 2010 Nuno Santos <nunosantos@imaginando.net>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GLCONTEXTID_H
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#define __GLCONTEXTID_H
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#include <gst/gl/gstglconfig.h>
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#if defined(GST_GL_HAVE_PLATFORM_WGL)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <Wingdi.h>
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#include <GL/gl.h>
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#elif defined (GST_GL_HAVE_PLATFORM_CGL)
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#include <OpenGL/OpenGL.h>
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class NSOpenGLContext;
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#else
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#include <X11/Xlib.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glx.h>
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#endif
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#if defined(GST_GL_HAVE_PLATFORM_WGL)
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typedef struct _tagGLContextID
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{
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HGLRC contextId;
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HDC dc;
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} GLContextID;
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#elif defined(GST_GL_HAVE_PLATFORM_CGL)
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typedef struct _tagGLContextID
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{
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NSOpenGLContext* contextId;
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} GLContextID;
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#elif defined(GST_GL_HAVE_PLATFORM_GLX)
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typedef struct _tagGLContextID
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{
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GLXContext contextId;
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Display *display;
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Window wnd;
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} GLContextID;
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#endif
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#endif // __GLCONTEXTID_H
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