mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 13:41:48 +00:00
42ec223f94
This fix makes sure that streaming thread stops waiting when the qmlglsrc element transitions from playing to paused. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2115>
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*
|
|
* GStreamer
|
|
* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef __QT_WINDOW_H__
|
|
#define __QT_WINDOW_H__
|
|
|
|
#include <gst/gst.h>
|
|
#include <gst/gl/gl.h>
|
|
|
|
#include "gstqtgl.h"
|
|
#include <QtQuick/QQuickWindow>
|
|
#include <QtGui/QOpenGLContext>
|
|
#include <QtGui/QOpenGLFunctions>
|
|
|
|
typedef struct _QtGLWindowPrivate QtGLWindowPrivate;
|
|
|
|
class QtGLWindow : public QQuickWindow, protected QOpenGLFunctions
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
QtGLWindow (QWindow * parent = NULL, QQuickWindow *source = NULL);
|
|
~QtGLWindow ();
|
|
bool getGeometry (int * width, int * height);
|
|
|
|
/* private for C interface ... */
|
|
QtGLWindowPrivate *priv;
|
|
|
|
private Q_SLOTS:
|
|
void beforeRendering ();
|
|
void afterRendering ();
|
|
void onSceneGraphInitialized ();
|
|
void onSceneGraphInvalidated ();
|
|
void aboutToQuit();
|
|
|
|
private:
|
|
QQuickWindow * source;
|
|
QScopedPointer<QOpenGLFramebufferObject> fbo;
|
|
};
|
|
|
|
extern "C"
|
|
{
|
|
gboolean qt_window_set_buffer (QtGLWindow * qt_window, GstBuffer * buffer);
|
|
gboolean qt_window_set_caps (QtGLWindow * qt_window, GstCaps * caps);
|
|
GstGLContext * qt_window_get_qt_context (QtGLWindow * qt_window);
|
|
GstGLContext * qt_window_get_context (QtGLWindow * qt_window);
|
|
gboolean qt_window_set_context (QtGLWindow * qt_window, GstGLContext * context);
|
|
GstGLDisplay * qt_window_get_display (QtGLWindow * qt_window);
|
|
gboolean qt_window_is_scenegraph_initialized (QtGLWindow * qt_window);
|
|
void qt_window_use_default_fbo (QtGLWindow * qt_window, gboolean useDefaultFbo);
|
|
void qt_window_stop(QtGLWindow* qt_window);
|
|
}
|
|
|
|
#endif /* __QT_WINDOW_H__ */
|