mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 10:11:08 +00:00
d61a248ac8
Currently MSDK context does not support d3d11va. Now introduce d3d11va device to MSDK context, making it able to create msdk session with d3d11 device and to easily share with upstream and donwstream. Add environment variable to enable user to choose GPU device in multi-GPU environment. This variable is only valid when there's no context returned by upstream or downstream. Otherwise it will use the device that created by upstream or downstream. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3231>
454 lines
14 KiB
C
454 lines
14 KiB
C
/* GStreamer Intel MSDK plugin
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* Copyright (c) 2018, Intel Corporation
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* Copyright (c) 2018, Igalia S.L.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gstmsdkcontextutil.h"
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#ifndef _WIN32
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#include <gst/va/gstvadisplay.h>
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#include <gst/va/gstvautils.h>
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#else
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#include <gst/d3d11/gstd3d11device.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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static void
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_init_context_debug (void)
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{
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#ifndef GST_DISABLE_GST_DEBUG
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static gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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g_once_init_leave (&_init, 1);
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}
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#endif
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}
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#ifdef _WIN32
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static gboolean
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_pad_query (const GValue * item, GValue * value, gpointer user_data)
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{
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GstPad *pad = g_value_get_object (item);
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GstQuery *query = user_data;
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gboolean res;
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res = gst_pad_peer_query (pad, query);
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if (res) {
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g_value_set_boolean (value, TRUE);
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return FALSE;
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}
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
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return TRUE;
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}
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static gboolean
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_run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
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{
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GstIterator *it;
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GstIteratorFoldFunction func = _pad_query;
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GValue res = G_VALUE_INIT;
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g_value_init (&res, G_TYPE_BOOLEAN);
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g_value_set_boolean (&res, FALSE);
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if (direction == GST_PAD_SRC)
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it = gst_element_iterate_src_pads (element);
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else
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it = gst_element_iterate_sink_pads (element);
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while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
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gst_iterator_resync (it);
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gst_iterator_free (it);
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return g_value_get_boolean (&res);
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}
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static void
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_context_query (GstElement * element, const gchar * context_type)
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{
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GstQuery *query;
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GstContext *ctxt = NULL;
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/* 2a) Query downstream with GST_QUERY_CONTEXT for the context and
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* check if downstream already has a context of the specific type
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* 2b) Query upstream as above.
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*/
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query = gst_query_new_context (context_type);
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if (_run_query (element, query, GST_PAD_SRC)) {
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gst_query_parse_context (query, &ctxt);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%p) in downstream query", ctxt);
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gst_element_set_context (element, ctxt);
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} else if (_run_query (element, query, GST_PAD_SINK)) {
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gst_query_parse_context (query, &ctxt);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%p) in upstream query", ctxt);
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gst_element_set_context (element, ctxt);
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} else {
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/* 3) Post a GST_MESSAGE_NEED_CONTEXT message on the bus with
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* the required context type and afterwards check if a
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* usable context was set now as in 1). The message could
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* be handled by the parent bins of the element and the
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* application.
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*/
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GstMessage *msg;
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting need context message");
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msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
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context_type);
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gst_element_post_message (element, msg);
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}
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/*
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* Whomever responds to the need-context message performs a
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* GstElement::set_context() with the required context in which the element
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* is required to update the display_ptr or call gst_va_handle_set_context().
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*/
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gst_query_unref (query);
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}
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#endif
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/* Find whether the other elements already have a msdk context. */
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gboolean
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gst_msdk_context_find (GstElement * element, GstMsdkContext ** context_ptr)
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{
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_init_context_debug ();
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g_return_val_if_fail (element != NULL, FALSE);
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g_return_val_if_fail (context_ptr != NULL, FALSE);
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/* 1) Check if the element already has a context of the specific type. */
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if (*context_ptr) {
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GST_LOG_OBJECT (element, "already have a context %" GST_PTR_FORMAT,
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*context_ptr);
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return TRUE;
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}
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/* This may indirectly set *context_ptr, see function body */
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#ifndef _WIN32
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gst_va_context_query (element, GST_MSDK_CONTEXT_TYPE_NAME);
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#else
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_context_query (element, GST_MSDK_CONTEXT_TYPE_NAME);
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#endif
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if (*context_ptr) {
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GST_LOG_OBJECT (element, "found a context %" GST_PTR_FORMAT, *context_ptr);
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return TRUE;
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}
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return *context_ptr != NULL;
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}
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gboolean
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gst_msdk_context_get_context (GstContext * context,
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GstMsdkContext ** msdk_context)
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{
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const GstStructure *structure;
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const gchar *type;
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_init_context_debug ();
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g_return_val_if_fail (GST_IS_CONTEXT (context), FALSE);
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type = gst_context_get_context_type (context);
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if (!g_strcmp0 (type, GST_MSDK_CONTEXT_TYPE_NAME)) {
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structure = gst_context_get_structure (context);
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return gst_structure_get (structure, GST_MSDK_CONTEXT_TYPE_NAME,
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GST_TYPE_MSDK_CONTEXT, msdk_context, NULL);
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}
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return FALSE;
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}
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static void
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gst_msdk_context_propagate (GstElement * element, GstMsdkContext * msdk_context)
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{
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GstContext *context;
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GstStructure *structure;
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GstMessage *msg;
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context = gst_context_new (GST_MSDK_CONTEXT_TYPE_NAME, FALSE);
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structure = gst_context_writable_structure (context);
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gst_structure_set (structure, GST_MSDK_CONTEXT_TYPE_NAME,
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GST_TYPE_MSDK_CONTEXT, msdk_context, NULL);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting `have-context' message with MSDK context %" GST_PTR_FORMAT,
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msdk_context);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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if (!gst_element_post_message (element, msg))
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element, "No bus attached");
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}
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/* When we can not find a suitable context from others, we ensure to create
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a new context. */
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gboolean
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gst_msdk_ensure_new_context (GstElement * element, gboolean hardware,
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GstMsdkContextJobType job, GstMsdkContext ** context_ptr)
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{
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GstMsdkContext *msdk_context;
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gboolean propagate_display = FALSE;
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gboolean ret = FALSE;
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g_return_val_if_fail (element, FALSE);
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g_return_val_if_fail (context_ptr, FALSE);
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_init_context_debug ();
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/* 1) Already have. */
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if (g_atomic_pointer_get (context_ptr))
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return TRUE;
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#ifndef _WIN32
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/* 2) Query the neighbour the VA display. If already a valid VA display,
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using it by gst_msdk_context_from_external_va_display() in set_context(). */
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gst_va_context_query (element, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR);
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msdk_context = g_atomic_pointer_get (context_ptr);
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if (msdk_context) {
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gst_object_ref (msdk_context);
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propagate_display = FALSE;
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ret = TRUE;
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goto done;
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}
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#else
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/* 2) Query the neighbour the D3D11 device. If already a valid D3D11 device,
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using it by gst_msdk_context_from_external_d3d11_device() in set_context(). */
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_context_query (element, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE);
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msdk_context = g_atomic_pointer_get (context_ptr);
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if (msdk_context) {
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gst_object_ref (msdk_context);
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propagate_display = FALSE;
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ret = TRUE;
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goto done;
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}
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#endif
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/* 3) Create a MSDK context from scratch. Currently we use environment variable
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to enable user to choose GPU device in multi-GPU environment. This variable
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is only valid when there's no context returned by upstream or downstream.
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Otherwise it will use the device that created by upstream or downstream. */
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msdk_context = gst_msdk_context_new (hardware, job);
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if (!msdk_context) {
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GST_ERROR_OBJECT (element, "Context creation failed");
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return FALSE;
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}
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propagate_display = TRUE;
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ret = TRUE;
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GST_INFO_OBJECT (element, "New MSDK Context %p", msdk_context);
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gst_object_replace ((GstObject **) context_ptr, (GstObject *) msdk_context);
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done:
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if (propagate_display) {
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#ifndef _WIN32
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GstVaDisplay *display =
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(GstVaDisplay *) gst_msdk_context_get_va_display (msdk_context);
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gst_va_element_propagate_display_context (element, display);
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gst_clear_object (&display);
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#endif
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}
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gst_msdk_context_propagate (element, msdk_context);
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gst_object_unref (msdk_context);
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return ret;
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}
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#ifndef _WIN32
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gboolean
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gst_msdk_context_from_external_va_display (GstContext * context,
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gboolean hardware, GstMsdkContextJobType job_type,
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GstMsdkContext ** msdk_context)
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{
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GstObject *va_display = NULL;
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const gchar *type;
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const GstStructure *s;
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GstMsdkContext *ctx = NULL;
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_init_context_debug ();
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type = gst_context_get_context_type (context);
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if (g_strcmp0 (type, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR))
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return FALSE;
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s = gst_context_get_structure (context);
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if (gst_structure_get (s, "gst-display", GST_TYPE_OBJECT, &va_display, NULL)) {
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if (GST_IS_VA_DISPLAY (va_display)) {
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/* TODO: Need to check whether the display is the DEV we want. */
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ctx =
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gst_msdk_context_new_with_va_display (va_display, hardware, job_type);
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if (ctx)
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*msdk_context = ctx;
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}
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/* let's try other fields */
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gst_clear_object (&va_display);
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}
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if (ctx)
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return TRUE;
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return FALSE;
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}
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#else
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gboolean
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gst_msdk_context_from_external_d3d11_device (GstContext * context,
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gboolean hardware, GstMsdkContextJobType job_type,
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GstMsdkContext ** msdk_context)
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{
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GstD3D11Device *d3d11_device = NULL;
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const gchar *type;
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const GstStructure *s;
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GstMsdkContext *ctx = NULL;
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guint vendor_id = 0;
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_init_context_debug ();
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type = gst_context_get_context_type (context);
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if (g_strcmp0 (type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE))
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return FALSE;
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s = gst_context_get_structure (context);
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if (gst_structure_get (s, "device", GST_TYPE_D3D11_DEVICE, &d3d11_device,
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NULL)) {
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g_object_get (d3d11_device, "vendor-id", &vendor_id, NULL);
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if (vendor_id != 0x8086) {
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GST_ERROR ("Not an Intel device");
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gst_clear_object (&d3d11_device);
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return FALSE;
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}
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ctx =
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gst_msdk_context_new_with_d3d11_device (d3d11_device, hardware,
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job_type);
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if (ctx)
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*msdk_context = ctx;
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gst_clear_object (&d3d11_device);
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}
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if (ctx)
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return TRUE;
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return FALSE;
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}
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#endif
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gboolean
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gst_msdk_handle_context_query (GstElement * element, GstQuery * query,
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GstMsdkContext * msdk_context)
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{
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const gchar *context_type;
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GstContext *ctxt, *old_ctxt;
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gboolean ret = FALSE;
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_init_context_debug ();
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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g_return_val_if_fail (!msdk_context
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|| GST_IS_MSDK_CONTEXT (msdk_context), FALSE);
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GST_CAT_LOG_OBJECT (GST_CAT_CONTEXT, element,
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"handle context query %" GST_PTR_FORMAT, query);
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if (!msdk_context)
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return FALSE;
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gst_query_parse_context_type (query, &context_type);
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gst_query_parse_context (query, &old_ctxt);
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if (old_ctxt)
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ctxt = gst_context_copy (old_ctxt);
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else
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ctxt = gst_context_new (context_type, TRUE);
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#ifndef _WIN32
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if (g_strcmp0 (context_type, GST_VA_DISPLAY_HANDLE_CONTEXT_TYPE_STR) == 0) {
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GstStructure *s;
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GstObject *display = gst_msdk_context_get_va_display (msdk_context);
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if (display) {
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstVaDisplay (%" GST_PTR_FORMAT ") on context (%"
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GST_PTR_FORMAT ")", display, ctxt);
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s = gst_context_writable_structure (ctxt);
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gst_structure_set (s, "gst-display", GST_TYPE_OBJECT, display, NULL);
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/* Structure hold one ref */
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gst_object_unref (display);
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ret = TRUE;
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}
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} else
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#else
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if (g_strcmp0 (context_type, GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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GstStructure *s;
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GstD3D11Device *device = gst_msdk_context_get_d3d11_device (msdk_context);
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if (device) {
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstD3D11Device (%" GST_PTR_FORMAT ") on context (%"
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GST_PTR_FORMAT ")", device, ctxt);
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s = gst_context_writable_structure (ctxt);
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gst_structure_set (s, "device", GST_TYPE_D3D11_DEVICE, device, NULL);
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gst_object_unref (device);
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ret = TRUE;
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}
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} else
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#endif
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if (g_strcmp0 (context_type, GST_MSDK_CONTEXT_TYPE_NAME) == 0) {
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GstStructure *s;
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s = gst_context_writable_structure (ctxt);
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstMsdkContext (%" GST_PTR_FORMAT ") on context (%"
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GST_PTR_FORMAT ")", msdk_context, ctxt);
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gst_structure_set (s, GST_MSDK_CONTEXT_TYPE_NAME, GST_TYPE_MSDK_CONTEXT,
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msdk_context, NULL);
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ret = TRUE;
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}
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if (ret)
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gst_query_set_context (query, ctxt);
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gst_context_unref (ctxt);
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return ret;
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}
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