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525 lines
14 KiB
C
525 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/video/video.h>
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#include "gstglmemory.h"
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/**
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* SECTION:gstglmemory
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* @short_description: memory subclass for GL textures
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* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
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*
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* GstGLMemory is a #GstMemory subclass providing support for the mapping of
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* GL textures.
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*
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* #GstGLMemory is created through gst_gl_memory_alloc() or system memory can
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* be wrapped through gst_gl_memory_wrapped().
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*
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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#define USING_OPENGL(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL)
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#define USING_OPENGL3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL3)
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#define USING_GLES(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES)
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#define USING_GLES2(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2)
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#define USING_GLES3(context) (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES3)
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
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static GstAllocator *_gl_allocator;
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typedef struct
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{
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GstGLMemory *src;
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GLuint tex_id;
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gboolean result;
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} GstGLMemoryCopyParams;
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static void
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_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
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GstGLContext * context, GstVideoInfo * v_info, gpointer user_data,
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GDestroyNotify notify)
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{
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gsize maxsize;
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maxsize = v_info->size;
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gst_memory_init (GST_MEMORY_CAST (mem), GST_MEMORY_FLAG_NO_SHARE,
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allocator, parent, maxsize, 0, 0, maxsize);
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mem->context = gst_object_ref (context);
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mem->gl_format = GL_RGBA;
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mem->v_info = *v_info;
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mem->notify = notify;
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mem->user_data = user_data;
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mem->wrapped = FALSE;
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mem->upload = gst_gl_upload_new (context);
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mem->download = gst_gl_download_new (context);
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GST_CAT_DEBUG (GST_CAT_GL_MEMORY, "new GL texture memory:%p format:%u "
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"dimensions:%ux%u", mem, GST_VIDEO_INFO_FORMAT (v_info),
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GST_VIDEO_INFO_WIDTH (v_info), GST_VIDEO_INFO_HEIGHT (v_info));
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}
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static GstGLMemory *
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_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
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GstGLContext * context, GstVideoInfo * v_info, gpointer user_data,
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GDestroyNotify notify)
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{
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GstGLMemory *mem;
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GLuint tex_id;
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gst_gl_context_gen_texture (context, &tex_id,
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GST_VIDEO_INFO_FORMAT (v_info), GST_VIDEO_INFO_WIDTH (v_info),
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GST_VIDEO_INFO_HEIGHT (v_info));
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if (!tex_id) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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"Could not create GL texture with context:%p", context);
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}
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "created texture %u", tex_id);
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mem = g_slice_alloc (sizeof (GstGLMemory));
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_gl_mem_init (mem, allocator, parent, context, v_info, user_data, notify);
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mem->tex_id = tex_id;
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return mem;
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}
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static gpointer
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_gl_mem_map (GstGLMemory * gl_mem, gsize maxsize, GstMapFlags flags)
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{
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gpointer data;
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g_return_val_if_fail (maxsize == gl_mem->mem.maxsize, NULL);
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if ((flags & GST_MAP_GL) == GST_MAP_GL) {
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if ((flags & GST_MAP_READ) == GST_MAP_READ) {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for reading",
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gl_mem->tex_id);
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if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem,
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GST_GL_MEMORY_FLAG_UPLOAD_INITTED)) {
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if (!gst_gl_upload_init_format (gl_mem->upload, &gl_mem->v_info,
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&gl_mem->v_info)) {
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goto error;
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}
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_UPLOAD_INITTED);
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}
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if (!gst_gl_upload_perform_with_memory (gl_mem->upload, gl_mem)) {
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goto error;
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}
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}
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} else {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "mapping GL texture:%u for writing",
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gl_mem->tex_id);
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}
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data = &gl_mem->tex_id;
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} else { /* not GL */
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if ((flags & GST_MAP_READ) == GST_MAP_READ) {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY,
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"mapping GL texture:%u for reading from system memory",
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gl_mem->tex_id);
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if (GST_GL_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD)) {
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if (!GST_GL_MEMORY_FLAG_IS_SET (gl_mem,
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GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED)) {
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if (!gst_gl_download_init_format (gl_mem->download,
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GST_VIDEO_INFO_FORMAT (&gl_mem->v_info),
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GST_VIDEO_INFO_WIDTH (&gl_mem->v_info),
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GST_VIDEO_INFO_HEIGHT (&gl_mem->v_info))) {
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goto error;
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}
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_DOWNLOAD_INITTED);
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}
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if (!gst_gl_download_perform_with_memory (gl_mem->download, gl_mem)) {
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goto error;
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}
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}
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} else {
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GST_CAT_TRACE (GST_CAT_GL_MEMORY,
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"mapping GL texture:%u for writing to system memory", gl_mem->tex_id);
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}
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data = gl_mem->data;
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}
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gl_mem->map_flags = flags;
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return data;
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error:
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{
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return NULL;
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}
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}
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static void
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_gl_mem_unmap (GstGLMemory * gl_mem)
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{
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if ((gl_mem->map_flags & GST_MAP_WRITE) == GST_MAP_WRITE) {
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if ((gl_mem->map_flags & GST_MAP_GL) == GST_MAP_GL) {
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
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} else {
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GST_GL_MEMORY_FLAG_SET (gl_mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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}
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}
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gl_mem->map_flags = 0;
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}
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static void
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_gl_mem_copy_thread (GstGLContext * context, gpointer data)
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{
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GstGLMemoryCopyParams *copy_params;
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GstGLMemory *src;
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GLuint tex_id;
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GLuint rboId, fboId;
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gsize width, height;
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GLuint gl_format;
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GstVideoFormat v_format;
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GstGLFuncs *gl;
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copy_params = (GstGLMemoryCopyParams *) data;
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src = copy_params->src;
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tex_id = copy_params->tex_id;
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width = GST_VIDEO_INFO_WIDTH (&src->v_info);
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height = GST_VIDEO_INFO_HEIGHT (&src->v_info);
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v_format = GST_VIDEO_INFO_FORMAT (&src->v_info);
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gl_format = src->gl_format;
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gl = src->context->gl_vtable;
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if (!gl->GenFramebuffers) {
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gst_gl_context_set_error (src->context,
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"Context, EXT_framebuffer_object not supported");
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goto error;
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}
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if (!tex_id)
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gst_gl_context_gen_texture (src->context, &tex_id, v_format, width, height);
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if (!tex_id) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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"Could not create GL texture with context:%p", src->context);
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}
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GST_CAT_LOG (GST_CAT_GL_MEMORY, "copying memory %p, tex %u into texture %i",
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src, src->tex_id, tex_id);
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/* FIXME: try and avoid creating and destroying fbo's every copy... */
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/* create a framebuffer object */
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gl->GenFramebuffers (1, &fboId);
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gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
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/* create a renderbuffer object */
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gl->GenRenderbuffers (1, &rboId);
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gl->BindRenderbuffer (GL_RENDERBUFFER, rboId);
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if (USING_OPENGL (src->context)) {
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gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width,
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height);
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gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8,
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width, height);
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}
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if (USING_GLES2 (src->context)) {
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gl->RenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
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width, height);
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}
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/* attach the renderbuffer to depth attachment point */
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gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, rboId);
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if (USING_OPENGL (src->context)) {
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gl->FramebufferRenderbuffer (GL_FRAMEBUFFER,
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GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rboId);
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}
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, src->tex_id, 0);
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/* check FBO status */
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if (!gst_gl_context_check_framebuffer_status (src->context))
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goto fbo_error;
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/* copy tex */
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gl->CopyTexImage2D (GL_TEXTURE_2D, 0, gl_format, 0, 0, width, height, 0);
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gl->BindTexture (GL_TEXTURE_2D, 0);
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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gl->DeleteRenderbuffers (1, &rboId);
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gl->DeleteFramebuffers (1, &fboId);
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copy_params->tex_id = tex_id;
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copy_params->result = TRUE;
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return;
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/* ERRORS */
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fbo_error:
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{
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gl->DeleteRenderbuffers (1, &rboId);
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gl->DeleteFramebuffers (1, &fboId);
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copy_params->tex_id = 0;
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copy_params->result = FALSE;
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return;
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}
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error:
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{
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copy_params->result = FALSE;
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return;
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}
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}
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static GstMemory *
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_gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
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{
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GstGLMemory *dest;
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GstGLMemoryCopyParams copy_params;
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if (GST_GL_MEMORY_FLAG_IS_SET (src, GST_GL_MEMORY_FLAG_NEED_UPLOAD)) {
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dest = _gl_mem_new (src->mem.allocator, NULL, src->context, &src->v_info,
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NULL, NULL);
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dest->data = g_malloc (src->mem.maxsize);
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memcpy (dest->data, src->data, src->mem.maxsize);
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GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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} else {
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copy_params = (GstGLMemoryCopyParams) {
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src, 0,};
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gst_gl_context_thread_add (src->context, _gl_mem_copy_thread, ©_params);
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dest = g_slice_alloc (sizeof (GstGLMemory));
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_gl_mem_init (dest, src->mem.allocator, NULL, src->context, &src->v_info,
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NULL, NULL);
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if (!copy_params.result) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
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gst_memory_unref ((GstMemory *) dest);
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return NULL;
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}
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dest->tex_id = copy_params.tex_id;
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dest->data = g_malloc (src->mem.maxsize);
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if (dest->data == NULL) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
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gst_memory_unref ((GstMemory *) dest);
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return NULL;
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}
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GST_GL_MEMORY_FLAG_SET (dest, GST_GL_MEMORY_FLAG_NEED_DOWNLOAD);
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}
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return (GstMemory *) dest;
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}
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static GstMemory *
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_gl_mem_share (GstGLMemory * mem, gssize offset, gssize size)
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{
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return NULL;
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}
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static gboolean
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_gl_mem_is_span (GstGLMemory * mem1, GstGLMemory * mem2, gsize * offset)
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{
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return FALSE;
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}
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static GstMemory *
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_gl_mem_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_warning ("use gst_gl_memory_alloc () to allocate from this "
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"GstGLMemory allocator");
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return NULL;
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}
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static void
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_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
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{
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GstGLMemory *gl_mem = (GstGLMemory *) mem;
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if (gl_mem->tex_id)
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gst_gl_context_del_texture (gl_mem->context, &gl_mem->tex_id);
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gst_object_unref (gl_mem->upload);
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gst_object_unref (gl_mem->download);
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gst_object_unref (gl_mem->context);
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if (gl_mem->notify)
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gl_mem->notify (gl_mem->user_data);
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if (gl_mem->data && !gl_mem->wrapped) {
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g_free (gl_mem->data);
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gl_mem->data = NULL;
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}
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g_slice_free (GstGLMemory, gl_mem);
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}
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/**
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* gst_gl_memory_copy_into_texture:
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* @gl_mem:a #GstGLMemory
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* @tex_id:OpenGL texture id
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*
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* Copies @gl_mem into the texture specfified by @tex_id. This assumes that
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* @tex_id has the same dimensions as @gl_mem.
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*
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* Returns: Whether the copy suceeded
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*/
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gboolean
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gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id)
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{
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GstGLMemoryCopyParams copy_params;
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copy_params.src = gl_mem;
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copy_params.tex_id = tex_id;
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gst_gl_context_thread_add (gl_mem->context, _gl_mem_copy_thread,
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©_params);
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return copy_params.result;
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}
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/**
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* gst_gl_memory_alloc:
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* @context:a #GstGLContext
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* @v_info: the #GstVideoInfo of the memory
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*
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* Returns: a #GstMemory object with a GL texture specified by @v_info
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* from @context
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*/
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GstMemory *
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gst_gl_memory_alloc (GstGLContext * context, GstVideoInfo * v_info)
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{
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GstGLMemory *mem;
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mem = _gl_mem_new (_gl_allocator, NULL, context, v_info, NULL, NULL);
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mem->data = g_malloc (mem->mem.maxsize);
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if (mem->data == NULL) {
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gst_memory_unref ((GstMemory *) mem);
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return NULL;
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}
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return (GstMemory *) mem;
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}
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/**
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* gst_gl_memory_wrapped
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* @context:a #GstGLContext
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* @v_info: the #GstVideoInfo of the memory and data
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* @data: the data to wrap
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* @user_data: data called with for @notify
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* @notify: function called with @user_data when @data needs to be freed
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*
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* Returns: a #GstGLMemory object with a GL texture specified by @v_info
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* from @context and contents specified by @data
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*/
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GstGLMemory *
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gst_gl_memory_wrapped (GstGLContext * context, GstVideoInfo * v_info,
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gpointer data, gpointer user_data, GDestroyNotify notify)
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{
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GstGLMemory *mem;
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mem = _gl_mem_new (_gl_allocator, NULL, context, v_info, user_data, notify);
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mem->data = data;
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mem->wrapped = TRUE;
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GST_GL_MEMORY_FLAG_SET (mem, GST_GL_MEMORY_FLAG_NEED_UPLOAD);
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return mem;
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}
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G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator, GST_TYPE_ALLOCATOR);
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static void
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gst_gl_allocator_class_init (GstGLAllocatorClass * klass)
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{
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GstAllocatorClass *allocator_class;
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allocator_class = (GstAllocatorClass *) klass;
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allocator_class->alloc = _gl_mem_alloc;
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allocator_class->free = _gl_mem_free;
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}
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static void
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gst_gl_allocator_init (GstGLAllocator * allocator)
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{
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GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
|
|
alloc->mem_map = (GstMemoryMapFunction) _gl_mem_map;
|
|
alloc->mem_unmap = (GstMemoryUnmapFunction) _gl_mem_unmap;
|
|
alloc->mem_copy = (GstMemoryCopyFunction) _gl_mem_copy;
|
|
alloc->mem_share = (GstMemoryShareFunction) _gl_mem_share;
|
|
alloc->mem_is_span = (GstMemoryIsSpanFunction) _gl_mem_is_span;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_init:
|
|
*
|
|
* Initializes the GL Memory allocator. It is safe to call this function
|
|
* multiple times. This must be called before any other GstGLMemory operation.
|
|
*/
|
|
void
|
|
gst_gl_memory_init (void)
|
|
{
|
|
static volatile gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
|
|
|
|
_gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
|
|
|
|
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
|
|
gst_object_ref (_gl_allocator));
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_is_gl_memory:
|
|
* @mem:a #GstMemory
|
|
*
|
|
* Returns: whether the memory at @mem is a #GstGLMemory
|
|
*/
|
|
gboolean
|
|
gst_is_gl_memory (GstMemory * mem)
|
|
{
|
|
return mem != NULL && mem->allocator == _gl_allocator;
|
|
}
|