gstreamer/subprojects/gst-plugins-bad/sys/d3d12/hlsl/VSMain_converter.hlsl
Seungha Yang 660f2d7d27 d3d12: Add convert element
Implement converter object with convert element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
2023-12-29 14:39:00 +00:00

45 lines
1.2 KiB
HLSL

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
cbuffer VsConstBuffer : register(b0, space1)
{
matrix Transform;
};
struct VS_INPUT
{
float4 Position : POSITION;
float2 Texture : TEXCOORD;
};
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float2 Texture : TEXCOORD;
};
VS_OUTPUT VSMain_converter (VS_INPUT input)
{
VS_OUTPUT output;
output.Position = mul (Transform, input.Position);
output.Texture = input.Texture;
return output;
}