mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-29 03:30:35 +00:00
62aa802d17
There's no reason to release GstMemory manually at all. If we do release GstMemory, corresponding GstBuffer will be discarded by GstBufferPool baseclass because the size is changed to zero. Actual cause of heavy CPU usage in case of fixed-size pool (i.e., decoder output buffer pool) and if we remove GstMemory from GstBuffer is that GstBufferPool baseclass is doing busy wait in acquire_buffer() for some reason. That needs to be investigated though, discarding and re-alloc every GstBuffer is not ideal already. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4943>
233 lines
5.8 KiB
C
233 lines
5.8 KiB
C
/*
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* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/check/gstcheck.h>
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#include <gst/d3d11/gstd3d11.h>
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#include <gst/video/video.h>
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#include <string.h>
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static GstD3D11Device *device = NULL;
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static GQuark memory_tester_quark;
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static void
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setup_func (void)
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{
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device = gst_d3d11_device_new (0, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
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fail_unless (GST_IS_D3D11_DEVICE (device));
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memory_tester_quark = g_quark_from_static_string ("gst-d3d11-memory-tester");
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}
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static void
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teardown_func (void)
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{
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gst_object_unref (device);
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}
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static void
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allocator_finalize_cb (gboolean * alloc_finalized)
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{
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*alloc_finalized = TRUE;
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}
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GST_START_TEST (test_free_active_allocator)
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{
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GstD3D11PoolAllocator *alloc;
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GstMemory *mem = NULL;
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gboolean ret;
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GstFlowReturn flow_ret;
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gboolean alloc_finalized = FALSE;
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D3D11_TEXTURE2D_DESC desc;
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memset (&desc, 0, sizeof (desc));
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desc.Width = 16;
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desc.Height = 16;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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alloc = gst_d3d11_pool_allocator_new (device, &desc);
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fail_unless (alloc);
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g_object_set_qdata_full (G_OBJECT (alloc), memory_tester_quark,
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&alloc_finalized, (GDestroyNotify) allocator_finalize_cb);
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/* inactive pool should return flusing */
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flow_ret = gst_d3d11_pool_allocator_acquire_memory (alloc, &mem);
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fail_unless (flow_ret == GST_FLOW_FLUSHING);
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fail_if (mem);
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ret = gst_d3d11_allocator_set_active (GST_D3D11_ALLOCATOR (alloc), TRUE);
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fail_unless (ret);
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flow_ret = gst_d3d11_pool_allocator_acquire_memory (alloc, &mem);
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fail_unless (flow_ret == GST_FLOW_OK);
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fail_unless (mem);
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gst_object_unref (alloc);
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/* Only memory should hold refcount at this moment */
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fail_unless (G_OBJECT (alloc)->ref_count == 1);
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fail_if (alloc_finalized);
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/* allocator should be finalized as well */
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gst_memory_unref (mem);
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fail_unless (alloc_finalized);
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}
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GST_END_TEST;
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typedef struct
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{
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GMutex lock;
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GCond cond;
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gboolean blocked;
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GstBufferPool *pool;
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} UnblockTestData;
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static gpointer
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alloc_thread (UnblockTestData * data)
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{
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GstBuffer *buffers[2];
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GstBuffer *flush_buf = NULL;
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GstFlowReturn ret;
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g_mutex_lock (&data->lock);
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ret = gst_buffer_pool_acquire_buffer (data->pool, &buffers[0], NULL);
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fail_unless (ret == GST_FLOW_OK);
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ret = gst_buffer_pool_acquire_buffer (data->pool, &buffers[1], NULL);
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fail_unless (ret == GST_FLOW_OK);
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/* below call will be blocked by buffer pool */
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data->blocked = TRUE;
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g_cond_signal (&data->cond);
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g_mutex_unlock (&data->lock);
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ret = gst_buffer_pool_acquire_buffer (data->pool, &flush_buf, NULL);
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fail_unless (ret == GST_FLOW_FLUSHING);
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gst_buffer_unref (buffers[0]);
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gst_buffer_unref (buffers[1]);
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return NULL;
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}
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GST_START_TEST (test_unblock_on_stop)
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{
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GstStructure *config;
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GstVideoInfo info;
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GstCaps *caps;
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GstD3D11AllocationParams *params;
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UnblockTestData data;
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GThread *thread;
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data.blocked = FALSE;
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g_mutex_init (&data.lock);
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g_cond_init (&data.cond);
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gst_video_info_set_format (&info, GST_VIDEO_FORMAT_NV12, 16, 16);
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caps = gst_video_info_to_caps (&info);
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fail_unless (caps);
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data.pool = gst_d3d11_buffer_pool_new (device);
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fail_unless (data.pool);
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config = gst_buffer_pool_get_config (data.pool);
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fail_unless (config);
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params = gst_d3d11_allocation_params_new (device,
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&info, GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY, 0, 0);
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fail_unless (params);
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params->desc[0].ArraySize = 2;
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, info.size, 0, 2);
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gst_caps_unref (caps);
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fail_unless (gst_buffer_pool_set_config (data.pool, config));
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fail_unless (gst_buffer_pool_set_active (data.pool, TRUE));
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thread = g_thread_new (NULL, (GThreadFunc) alloc_thread, &data);
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g_mutex_lock (&data.lock);
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while (!data.blocked)
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g_cond_wait (&data.cond, &data.lock);
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g_mutex_unlock (&data.lock);
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/* Wait 1 second for the alloc thread to be actually blocked */
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Sleep (1000);
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fail_unless (gst_buffer_pool_set_active (data.pool, FALSE));
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g_thread_join (thread);
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gst_object_unref (data.pool);
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g_mutex_clear (&data.lock);
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g_cond_clear (&data.cond);
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}
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GST_END_TEST;
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static gboolean
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check_d3d11_device (void)
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{
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GstD3D11Device *device;
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device = gst_d3d11_device_new (0, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
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if (device) {
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gst_object_unref (device);
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return TRUE;
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}
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return FALSE;
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}
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static Suite *
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d3d11memory_suite (void)
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{
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Suite *s;
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TCase *tc_chain;
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s = suite_create ("d3d11memory");
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tc_chain = tcase_create ("general");
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suite_add_tcase (s, tc_chain);
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tcase_add_checked_fixture (tc_chain, setup_func, teardown_func);
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if (!check_d3d11_device ())
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return s;
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tcase_add_test (tc_chain, test_free_active_allocator);
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tcase_add_test (tc_chain, test_unblock_on_stop);
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return s;
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}
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GST_CHECK_MAIN (d3d11memory);
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