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04b8dfa391
Note that AYUV and AYUV64 formats will be used to expand format support, especially some packed YUV formats (e.g., Y410, YUY2) are common DXGI formats used for hardware decoder/encoder on Windows but those formats cannot be used as a render target. We need to handle them differently without pixel shader help, using compute shader for example. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
91 lines
3.1 KiB
C
91 lines
3.1 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_FORMAT_H__
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#define __GST_D3D11_FORMAT_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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#define GST_D3D11_COMMON_FORMATS \
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"RGBA64_LE, RGB10A2_LE, BGRA, RGBA, BGRx, RGBx, VUYA, NV12, NV21, " \
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"P010_10LE, P012_LE, P016_LE, I420, YV12, I420_10LE, I420_12LE, " \
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"Y42B, I422_10LE, I422_12LE, Y444, Y444_10LE, Y444_12LE, Y444_16LE, " \
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"GRAY8, GRAY16_LE, AYUV, AYUV64"
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#define GST_D3D11_EXTRA_IN_FORMATS \
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"Y410"
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#define GST_D3D11_SINK_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_SRC_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " }"
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#define GST_D3D11_ALL_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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struct _GstD3D11Format
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{
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GstVideoFormat format;
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/* direct mapping to dxgi format if applicable */
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DXGI_FORMAT dxgi_format;
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/* formats for texture processing */
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DXGI_FORMAT resource_format[GST_VIDEO_MAX_PLANES];
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/* extra format used for unordered access view */
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DXGI_FORMAT uav_format[GST_VIDEO_MAX_PLANES];
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/* cached flags */
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D3D11_FORMAT_SUPPORT support_flags;
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};
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GST_D3D11_API
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gboolean gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format,
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guint width,
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guint height,
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guint pitch,
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gsize offset[GST_VIDEO_MAX_PLANES],
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gint stride[GST_VIDEO_MAX_PLANES],
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gsize *size);
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GST_D3D11_API
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GstVideoFormat gst_d3d11_dxgi_format_to_gst (DXGI_FORMAT format);
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GST_D3D11_API
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void gst_d3d11_format_init (GstD3D11Format * format);
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GST_D3D11_API
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guint gst_d3d11_dxgi_format_get_resource_format (DXGI_FORMAT format,
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DXGI_FORMAT resource_format[GST_VIDEO_MAX_PLANES]);
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GST_D3D11_API
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guint gst_d3d11_dxgi_format_get_alignment (DXGI_FORMAT format);
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GST_D3D11_API
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const gchar * gst_d3d11_dxgi_format_to_string (DXGI_FORMAT format);
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G_END_DECLS
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#endif /* __GST_D3D11_FORMAT_H__ */
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