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Original commit message from CVS: * gst/goom/Makefile.am: * gst/goom/README: * gst/goom/config_param.c: * gst/goom/convolve_fx.c: * gst/goom/drawmethods.c: * gst/goom/drawmethods.h: * gst/goom/filters.c: * gst/goom/filters_mmx.s: * gst/goom/flying_stars_fx.c: * gst/goom/goom.h: * gst/goom/goom_config.h: * gst/goom/goom_config_param.h: * gst/goom/goom_core.c: * gst/goom/goom_filters.h: * gst/goom/goom_fx.h: * gst/goom/goom_graphic.h: * gst/goom/goom_plugin_info.h: * gst/goom/goom_tools.c: * gst/goom/goom_tools.h: * gst/goom/goom_typedefs.h: * gst/goom/goom_visual_fx.h: * gst/goom/graphic.c: * gst/goom/ifs.c: * gst/goom/ifs.h: * gst/goom/lines.c: * gst/goom/lines.h: * gst/goom/mathtools.c: * gst/goom/mathtools.h: * gst/goom/mmx.c: * gst/goom/motif_goom1.h: * gst/goom/motif_goom2.h: * gst/goom/plugin_info.c: * gst/goom/ppc_drawings.h: * gst/goom/ppc_zoom_ultimate.h: * gst/goom/sound_tester.c: * gst/goom/sound_tester.h: * gst/goom/surf3d.c: * gst/goom/surf3d.h: * gst/goom/tentacle3d.c: * gst/goom/tentacle3d.h: * gst/goom/v3d.c: * gst/goom/v3d.h: * gst/goom/xmmx.c: Add license headers in all source files. Remove filter.c from EXTRA_DIST, as its in SOURCES already. Mention the files in the REDME which are not used right now. Fixes #557709.
363 lines
8.7 KiB
C
363 lines
8.7 KiB
C
/* Goom Project
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* Copyright (C) <2003> iOS-Software
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "goom_fx.h"
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#include "goom_plugin_info.h"
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#include "goom_tools.h"
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#include "mathtools.h"
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/* TODO:-- FAIRE PROPREMENT... BOAH... */
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#define NCOL 15
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/*static const int colval[] = {
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0xfdf6f5,
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0xfae4e4,
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0xf7d1d1,
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0xf3b6b5,
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0xefa2a2,
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0xec9190,
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0xea8282,
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0xe87575,
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0xe46060,
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0xe14b4c,
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0xde3b3b,
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0xdc2d2f,
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0xd92726,
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0xd81619,
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0xd50c09,
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0
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};
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*/
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static const int colval[] = {
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0x1416181a,
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0x1419181a,
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0x141f181a,
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0x1426181a,
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0x142a181a,
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0x142f181a,
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0x1436181a,
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0x142f1819,
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0x14261615,
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0x13201411,
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0x111a100a,
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0x0c180508,
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0x08100304,
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0x00050101,
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0x0
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};
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/* The different modes of the visual FX.
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* Put this values on fx_mode */
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#define FIREWORKS_FX 0
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#define RAIN_FX 1
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#define FOUNTAIN_FX 2
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#define LAST_FX 3
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typedef struct _FS_STAR
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{
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float x, y;
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float vx, vy;
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float ax, ay;
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float age, vage;
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} Star;
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typedef struct _FS_DATA
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{
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int fx_mode;
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int nbStars;
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int maxStars;
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Star *stars;
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float min_age;
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float max_age;
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PluginParam min_age_p;
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PluginParam max_age_p;
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PluginParam nbStars_p;
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PluginParam nbStars_limit_p;
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PluginParam fx_mode_p;
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PluginParameters params;
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} FSData;
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static void
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fs_init (VisualFX * _this, PluginInfo * info)
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{
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FSData *data;
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data = (FSData *) malloc (sizeof (FSData));
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data->fx_mode = FIREWORKS_FX;
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data->maxStars = 4096;
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data->stars = (Star *) malloc (data->maxStars * sizeof (Star));
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data->nbStars = 0;
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data->max_age_p = secure_i_param ("Fireworks Smallest Bombs");
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IVAL (data->max_age_p) = 80;
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IMIN (data->max_age_p) = 0;
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IMAX (data->max_age_p) = 100;
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ISTEP (data->max_age_p) = 1;
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data->min_age_p = secure_i_param ("Fireworks Largest Bombs");
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IVAL (data->min_age_p) = 99;
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IMIN (data->min_age_p) = 0;
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IMAX (data->min_age_p) = 100;
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ISTEP (data->min_age_p) = 1;
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data->nbStars_limit_p = secure_i_param ("Max Number of Particules");
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IVAL (data->nbStars_limit_p) = 512;
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IMIN (data->nbStars_limit_p) = 0;
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IMAX (data->nbStars_limit_p) = data->maxStars;
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ISTEP (data->nbStars_limit_p) = 64;
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data->fx_mode_p = secure_i_param ("FX Mode");
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IVAL (data->fx_mode_p) = data->fx_mode;
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IMIN (data->fx_mode_p) = 1;
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IMAX (data->fx_mode_p) = 3;
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ISTEP (data->fx_mode_p) = 1;
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data->nbStars_p = secure_f_feedback ("Number of Particules (% of Max)");
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data->params = plugin_parameters ("Particule System", 7);
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data->params.params[0] = &data->fx_mode_p;
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data->params.params[1] = &data->nbStars_limit_p;
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data->params.params[2] = 0;
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data->params.params[3] = &data->min_age_p;
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data->params.params[4] = &data->max_age_p;
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data->params.params[5] = 0;
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data->params.params[6] = &data->nbStars_p;
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_this->params = &data->params;
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_this->fx_data = (void *) data;
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}
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static void
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fs_free (VisualFX * _this)
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{
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FSData *data = (FSData *) _this->fx_data;
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goom_plugin_parameters_free (&data->params);
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free (data->stars);
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free (_this->fx_data);
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}
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/**
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* Cree une nouvelle 'bombe', c'est a dire une particule appartenant a une fusee d'artifice.
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*/
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static void
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addABomb (FSData * fs, int mx, int my, float radius, float vage, float gravity,
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PluginInfo * info)
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{
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int i = fs->nbStars;
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float ro;
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int theta;
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if (fs->nbStars >= fs->maxStars)
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return;
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fs->nbStars++;
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fs->stars[i].x = mx;
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fs->stars[i].y = my;
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ro = radius * (float) goom_irand (info->gRandom, 100) / 100.0f;
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ro *= (float) goom_irand (info->gRandom, 100) / 100.0f + 1.0f;
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theta = goom_irand (info->gRandom, 256);
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fs->stars[i].vx = ro * cos256[theta];
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fs->stars[i].vy = -0.2f + ro * sin256[theta];
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fs->stars[i].ax = 0;
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fs->stars[i].ay = gravity;
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fs->stars[i].age = 0;
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if (vage < fs->min_age)
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vage = fs->min_age;
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fs->stars[i].vage = vage;
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}
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/**
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* Met a jour la position et vitesse d'une particule.
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*/
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static void
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updateStar (Star * s)
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{
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s->x += s->vx;
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s->y += s->vy;
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s->vx += s->ax;
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s->vy += s->ay;
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s->age += s->vage;
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}
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/**
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* Ajoute de nouvelles particules au moment d'un evenement sonore.
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*/
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static void
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fs_sound_event_occured (VisualFX * _this, PluginInfo * info)
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{
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FSData *data = (FSData *) _this->fx_data;
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int i;
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int max = (int) ((1.0f + info->sound.goomPower) * goom_irand (info->gRandom,
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150)) + 100;
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float radius =
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(1.0f + info->sound.goomPower) * (float) (goom_irand (info->gRandom,
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150) + 50) / 300;
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int mx;
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int my;
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float vage, gravity = 0.02f;
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switch (data->fx_mode) {
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case FIREWORKS_FX:
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{
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double dx, dy;
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do {
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mx = goom_irand (info->gRandom, info->screen.width);
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my = goom_irand (info->gRandom, info->screen.height);
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dx = (mx - info->screen.width / 2);
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dy = (my - info->screen.height / 2);
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} while (dx * dx + dy * dy <
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(info->screen.height / 2) * (info->screen.height / 2));
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vage = data->max_age * (1.0f - info->sound.goomPower);
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}
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break;
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case RAIN_FX:
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mx = goom_irand (info->gRandom, info->screen.width);
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if (mx > info->screen.width / 2)
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mx = info->screen.width;
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else
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mx = 0;
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my = -(info->screen.height / 3) - goom_irand (info->gRandom,
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info->screen.width / 3);
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radius *= 1.5;
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vage = 0.002f;
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break;
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case FOUNTAIN_FX:
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my = info->screen.height + 2;
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vage = 0.001f;
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radius += 1.0f;
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mx = info->screen.width / 2;
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gravity = 0.04f;
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break;
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default:
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return;
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/* my = i R A N D (info->screen.height); vage = 0.01f; */
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}
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radius *= info->screen.height / 200.0f; /* why 200 ? because the FX was developped on 320x200 */
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max *= info->screen.height / 200.0f;
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if (info->sound.timeSinceLastBigGoom < 1) {
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radius *= 1.5;
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max *= 2;
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}
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for (i = 0; i < max; ++i)
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addABomb (data, mx, my, radius, vage, gravity, info);
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}
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/**
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* Main methode of the FX.
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*/
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static void
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fs_apply (VisualFX * _this, Pixel * src, Pixel * dest, PluginInfo * info)
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{
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int i;
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int col;
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FSData *data = (FSData *) _this->fx_data;
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/* Get the new parameters values */
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data->min_age = 1.0f - (float) IVAL (data->min_age_p) / 100.0f;
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data->max_age = 1.0f - (float) IVAL (data->max_age_p) / 100.0f;
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FVAL (data->nbStars_p) = (float) data->nbStars / (float) data->maxStars;
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data->nbStars_p.change_listener (&data->nbStars_p);
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data->maxStars = IVAL (data->nbStars_limit_p);
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data->fx_mode = IVAL (data->fx_mode_p);
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/* look for events */
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if (info->sound.timeSinceLastGoom < 1) {
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fs_sound_event_occured (_this, info);
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if (goom_irand (info->gRandom, 20) == 1) {
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IVAL (data->fx_mode_p) = goom_irand (info->gRandom, (LAST_FX * 3));
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data->fx_mode_p.change_listener (&data->fx_mode_p);
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}
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}
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/* update particules */
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for (i = 0; i < data->nbStars; ++i) {
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updateStar (&data->stars[i]);
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/* dead particule */
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if (data->stars[i].age >= NCOL)
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continue;
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/* choose the color of the particule */
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col = colval[(int) data->stars[i].age];
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/* draws the particule */
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info->methods.draw_line (dest, (int) data->stars[i].x,
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(int) data->stars[i].y,
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(int) (data->stars[i].x - data->stars[i].vx * 6),
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(int) (data->stars[i].y - data->stars[i].vy * 6), col,
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(int) info->screen.width, (int) info->screen.height);
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info->methods.draw_line (dest, (int) data->stars[i].x,
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(int) data->stars[i].y,
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(int) (data->stars[i].x - data->stars[i].vx * 2),
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(int) (data->stars[i].y - data->stars[i].vy * 2), col,
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(int) info->screen.width, (int) info->screen.height);
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}
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/* look for dead particules */
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for (i = 0; i < data->nbStars;) {
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if ((data->stars[i].x > info->screen.width + 64)
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|| ((data->stars[i].vy >= 0)
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&& (data->stars[i].y - 16 * data->stars[i].vy >
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info->screen.height))
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|| (data->stars[i].x < -64)
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|| (data->stars[i].age >= NCOL)) {
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data->stars[i] = data->stars[data->nbStars - 1];
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data->nbStars--;
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} else
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++i;
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}
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}
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VisualFX
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flying_star_create (void)
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{
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VisualFX vfx = {
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fs_init,
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fs_free,
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fs_apply,
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NULL
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};
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return vfx;
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}
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