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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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195 lines
5.2 KiB
C
195 lines
5.2 KiB
C
/*
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* GStreamer
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* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
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* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:plugin-opengl
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*
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* Cross-platform OpenGL plugin.
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* <refsect2>
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* <title>Debugging</title>
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* </refsect2>
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* <refsect2>
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* <title>Examples</title>
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* |[
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* gst-launch-0.10 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
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* ]| A debugging pipeline.
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|[
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* GST_GL_SHADER_DEBUG=1 gst-launch-0.10 videotestsrc ! glimagesink
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* ]| A debugging pipelines related to shaders.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglimagesink.h"
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#include "gstglfiltercube.h"
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#include "gstgleffects.h"
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GType gst_gl_filter_cube_get_type (void);
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GType gst_gl_effects_get_type (void);
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#ifndef OPENGL_ES2
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#include "gstgltestsrc.h"
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#include "gstglfilterlaplacian.h"
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#include "gstglfilterglass.h"
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#include "gstglfilterapp.h"
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#include "gstglfilterreflectedscreen.h"
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#include "gstglfiltershader.h"
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#include "gstglcolorscale.h"
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#include "gstgldeinterlace.h"
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#include "gstglmosaic.h"
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GType gst_gl_deinterlace_get_type (void);
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GType gst_gl_filter_app_get_type (void);
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GType gst_gl_filter_reflected_screen_get_type (void);
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GType gst_gl_filterblur_get_type (void);
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GType gst_gl_filtershader_get_type (void);
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GType gst_gl_filtersobel_get_type (void);
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GType gst_gl_filter_laplacian_get_type (void);
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GType gst_gl_filter_glass_get_type (void);
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GType gst_gl_mosaic_get_type (void);
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#ifdef HAVE_PNG
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#include "gstgldifferencematte.h"
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#include "gstglbumper.h"
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GType gst_gl_differencematte_get_type (void);
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GType gst_gl_bumper_get_type (void);
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#ifdef HAVE_JPEG
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#include "gstgloverlay.h"
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GType gst_gl_overlay_get_type (void);
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#endif
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#endif
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#endif
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#define GST_CAT_DEFAULT gst_gl_gstgl_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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/* Register filters that make up the gstgl plugin */
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl");
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if (!gst_element_register (plugin, "glimagesink",
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GST_RANK_NONE, GST_TYPE_GLIMAGE_SINK)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfiltercube",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_CUBE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gleffects",
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GST_RANK_NONE, gst_gl_effects_get_type ())) {
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return FALSE;
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}
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#ifndef OPENGL_ES2
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if (!gst_element_register (plugin, "gltestsrc",
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GST_RANK_NONE, GST_TYPE_GL_TEST_SRC)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterblur",
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GST_RANK_NONE, gst_gl_filterblur_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glshader",
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GST_RANK_NONE, gst_gl_filtershader_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfiltersobel",
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GST_RANK_NONE, gst_gl_filtersobel_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterlaplacian",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_LAPLACIAN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterglass",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterapp",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glfilterreflectedscreen",
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GST_RANK_NONE, GST_TYPE_GL_FILTER_REFLECTED_SCREEN)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "gldeinterlace",
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GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glcolorscale",
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GST_RANK_NONE, GST_TYPE_GL_COLORSCALE)) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glmosaic",
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GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
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return FALSE;
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}
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#ifdef HAVE_PNG
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if (!gst_element_register (plugin, "gldifferencematte",
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GST_RANK_NONE, gst_gl_differencematte_get_type ())) {
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return FALSE;
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}
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if (!gst_element_register (plugin, "glbumper",
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GST_RANK_NONE, gst_gl_bumper_get_type ())) {
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return FALSE;
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}
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#ifdef HAVE_JPEG
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if (!gst_element_register (plugin, "gloverlay",
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GST_RANK_NONE, gst_gl_overlay_get_type ())) {
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return FALSE;
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}
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#endif
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#endif
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#endif
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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opengl,
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"OpenGL plugin",
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plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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