gstreamer/subprojects/gst-plugins-good/ext/qt6/qt6glwindow.cc
Nicolas Dufresne e3265375ef qml6glsrc: Reduce capture delay
In qml6glsrc, we capture the application by copying the back buffer into
our own FBO. The afterRendering() signal is too soon as from the apitrace, the
application has been rendered into a QT internal buffer, to be used as a cache
for refresh.

Use afterFrameEnd() signal instead. This works with no delay on GLES. With GL
it seems to reduce from 2 to 1 frame delay (this may be platform specific). A
different recording technique would need to be used to completely remove this
delay.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7562>
2024-09-23 22:04:03 +02:00

494 lines
14 KiB
C++

/*
* GStreamer
* Copyright (C) 2016 Freescale Semiconductor, Inc. All rights reserved.
* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <gst/video/video.h>
#include <gst/gl/gstglfuncs.h>
#include "qt6glwindow.h"
#include "gstqt6glutility.h"
#include <QtCore/QDateTime>
#include <QtGui/QGuiApplication>
#include <QtQuick/QQuickWindow>
#include <QQuickRenderTarget>
/* compatibility definitions... */
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
/**
* SECTION:
*
* #Qt6GLWindow is an #QQuickWindow that grab QtQuick view to GStreamer OpenGL video buffers.
*/
GST_DEBUG_CATEGORY_STATIC (qt6_gl_window_debug);
#define GST_CAT_DEFAULT qt6_gl_window_debug
struct _Qt6GLWindowPrivate
{
GMutex lock;
GCond update_cond;
GstBuffer *buffer;
GstVideoInfo v_info;
GstVideoFrame mapped_frame;
GstGLBaseMemoryAllocator *gl_allocator;
GstGLAllocationParams *gl_params;
GLenum internal_format;
gboolean initted;
gboolean updated;
gboolean quit;
gboolean result;
gboolean useDefaultFbo;
GstGLDisplay *display;
GstGLContext *other_context;
GstGLContext *context;
guint fbo;
gboolean new_caps;
GstBuffer *produced_buffer;
};
Qt6GLWindow::Qt6GLWindow (QWindow * parent, QQuickWindow *src)
: QQuickWindow( parent ), source (src)
{
QGuiApplication *app = static_cast<QGuiApplication *> (QCoreApplication::instance ());
static gsize _debug;
g_assert (app != NULL);
if (g_once_init_enter (&_debug)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qt6glwindow", 0, "Qt6 GL QuickWindow");
g_once_init_leave (&_debug, 1);
}
this->priv = g_new0 (Qt6GLWindowPrivate, 1);
g_mutex_init (&this->priv->lock);
g_cond_init (&this->priv->update_cond);
this->priv->display = gst_qml6_get_gl_display(FALSE);
this->priv->result = TRUE;
this->priv->internal_format = GL_RGBA;
connect (source, SIGNAL(beforeRendering()), this, SLOT(beforeRendering()), Qt::DirectConnection);
connect (source, SIGNAL(afterFrameEnd()), this, SLOT(afterFrameEnd()), Qt::DirectConnection);
if (source->isSceneGraphInitialized())
source->scheduleRenderJob(new RenderJob(std::bind(&Qt6GLWindow::onSceneGraphInitialized, this)), QQuickWindow::BeforeSynchronizingStage);
else
connect (source, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection);
connect (source, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection);
GST_DEBUG ("%p init Qt Window", this->priv->display);
}
Qt6GLWindow::~Qt6GLWindow()
{
GST_DEBUG ("deinit Qt Window");
g_mutex_clear (&this->priv->lock);
g_cond_clear (&this->priv->update_cond);
gst_clear_object (&this->priv->other_context);
gst_clear_buffer (&this->priv->buffer);
gst_clear_buffer (&this->priv->produced_buffer);
gst_clear_object (&this->priv->display);
gst_clear_object (&this->priv->context);
gst_clear_object (&this->priv->gl_allocator);
if (this->priv->gl_params)
gst_gl_allocation_params_free (this->priv->gl_params);
this->priv->gl_params = NULL;
g_free (this->priv);
this->priv = NULL;
}
void
Qt6GLWindow::beforeRendering()
{
g_mutex_lock (&this->priv->lock);
if (!this->priv->context) {
GST_LOG ("no GStreamer GL context set yet, skipping frame");
g_mutex_unlock (&this->priv->lock);
return;
}
QSize size = source->size();
if (!this->priv->gl_allocator)
this->priv->gl_allocator =
(GstGLBaseMemoryAllocator *) gst_gl_memory_allocator_get_default (this->priv->context);
if (GST_VIDEO_INFO_WIDTH (&this->priv->v_info) != size.width()
|| GST_VIDEO_INFO_HEIGHT (&this->priv->v_info) != size.height()) {
this->priv->new_caps = TRUE;
gst_video_info_set_format (&this->priv->v_info, GST_VIDEO_FORMAT_RGBA,
size.width(), size.height());
if (this->priv->gl_params) {
GstGLVideoAllocationParams *gl_vid_params = (GstGLVideoAllocationParams *) this->priv->gl_params;
if (GST_VIDEO_INFO_WIDTH (gl_vid_params->v_info) != source->width()
|| GST_VIDEO_INFO_HEIGHT (gl_vid_params->v_info) != source->height())
this->priv->gl_params = NULL;
gst_clear_buffer (&this->priv->buffer);
}
}
if (!this->priv->gl_params) {
this->priv->gl_params = (GstGLAllocationParams *)
gst_gl_video_allocation_params_new (this->priv->context, NULL,
&this->priv->v_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA);
}
if (!this->priv->buffer) {
GstGLMemory *gl_mem =
(GstGLMemory *) gst_gl_base_memory_alloc (this->priv->gl_allocator,
this->priv->gl_params);
this->priv->buffer = gst_buffer_new ();
gst_buffer_append_memory (this->priv->buffer, (GstMemory *) gl_mem);
}
if (!gst_video_frame_map (&this->priv->mapped_frame, &this->priv->v_info,
this->priv->buffer, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_GL))) {
GST_WARNING ("failed map video frame");
gst_clear_buffer (&this->priv->buffer);
return;
}
if (!this->priv->useDefaultFbo) {
guint tex_id = *(guint *) this->priv->mapped_frame.data[0];
source->setRenderTarget(QQuickRenderTarget::fromOpenGLTexture(tex_id, source->size()));
} else if (this->priv->useDefaultFbo) {
GST_DEBUG ("use default fbo for render target");
source->setRenderTarget(QQuickRenderTarget());
}
g_mutex_unlock (&this->priv->lock);
}
void
Qt6GLWindow::afterFrameEnd()
{
gboolean ret;
guint width, height;
const GstGLFuncs *gl;
GstGLSyncMeta *sync_meta;
GLenum fbo_target;
g_mutex_lock (&this->priv->lock);
if (!this->priv->buffer) {
GST_LOG ("no buffer created in beforeRendering(), skipping");
g_mutex_unlock (&this->priv->lock);
return;
}
width = GST_VIDEO_INFO_WIDTH (&this->priv->v_info);
height = GST_VIDEO_INFO_HEIGHT (&this->priv->v_info);
gst_gl_context_activate (this->priv->other_context, TRUE);
gl = this->priv->other_context->gl_vtable;
fbo_target = gl->BlitFramebuffer ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER;
if (!this->priv->useDefaultFbo) {
ret = TRUE;
} else {
gl->BindFramebuffer (fbo_target, 0);
ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, fbo_target);
if (!ret) {
GST_ERROR ("FBO errors");
goto errors;
}
guint dst_tex = *(guint *) this->priv->mapped_frame.data[0];
gl->BindTexture (GL_TEXTURE_2D, dst_tex);
if (gl->BlitFramebuffer) {
gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, this->priv->fbo);
gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, dst_tex, 0);
ret = gst_gl_context_check_framebuffer_status (this->priv->other_context, GL_DRAW_FRAMEBUFFER);
if (!ret) {
GST_ERROR ("FBO errors");
goto errors;
}
gl->ReadBuffer (GL_BACK);
gl->BlitFramebuffer (0, 0, width, height,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
} else {
gl->CopyTexImage2D (GL_TEXTURE_2D, 0, this->priv->internal_format, 0, 0, width, height, 0);
GLenum err = gl->GetError ();
if (err && this->priv->internal_format == GL_RGBA) {
this->priv->internal_format = GL_RGB;
GST_WARNING ("Falling back to GL_RGB (opaque) when copying QML texture.");
gl->CopyTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 0, 0, width, height, 0);
err = gl->GetError ();
}
if (err) {
GST_ERROR ("CopyTexImage2D() failed with error: 0x%X", err);
ret = FALSE;
goto errors;
}
}
}
gst_video_frame_unmap (&this->priv->mapped_frame);
gl->BindFramebuffer (fbo_target, 0);
if (gl->BlitFramebuffer)
gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
if (this->priv->context) {
sync_meta = gst_buffer_get_gl_sync_meta (this->priv->buffer);
if (!sync_meta) {
sync_meta = gst_buffer_add_gl_sync_meta (this->priv->context, this->priv->buffer);
}
gst_gl_sync_meta_set_sync_point (sync_meta, this->priv->other_context);
}
GST_DEBUG ("rendering finished");
done:
gst_gl_context_activate (this->priv->other_context, FALSE);
this->priv->result = ret;
gst_clear_buffer (&this->priv->produced_buffer);
this->priv->produced_buffer = this->priv->buffer;
this->priv->buffer = NULL;
this->priv->updated = TRUE;
g_cond_signal (&this->priv->update_cond);
g_mutex_unlock (&this->priv->lock);
return;
errors:
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gst_video_frame_unmap (&this->priv->mapped_frame);
goto done;
}
void
Qt6GLWindow::onSceneGraphInitialized()
{
QSGRendererInterface *renderer = source->rendererInterface();
if (!renderer)
return;
if (renderer->graphicsApi() != QSGRendererInterface::GraphicsApi::OpenGL) {
GST_WARNING ("%p scene graph initialized with a non-OpenGL renderer interface", this);
return;
}
this->priv->initted = gst_qml6_get_gl_wrapcontext (this->priv->display,
&this->priv->other_context, &this->priv->context);
this->priv->internal_format = GL_RGBA;
if (this->priv->initted && this->priv->other_context) {
const GstGLFuncs *gl;
gst_gl_context_activate (this->priv->other_context, TRUE);
gl = this->priv->other_context->gl_vtable;
gl->GenFramebuffers (1, &this->priv->fbo);
gst_gl_context_activate (this->priv->other_context, FALSE);
}
GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this,
this->priv->other_context);
}
void
Qt6GLWindow::onSceneGraphInvalidated()
{
GST_DEBUG ("scene graph invalidated");
if (this->priv->fbo && this->priv->other_context) {
const GstGLFuncs *gl;
gst_gl_context_activate (this->priv->other_context, TRUE);
gl = this->priv->other_context->gl_vtable;
gl->DeleteFramebuffers (1, &this->priv->fbo);
gst_gl_context_activate (this->priv->other_context, FALSE);
}
gst_clear_buffer (&this->priv->buffer);
gst_clear_buffer (&this->priv->produced_buffer);
}
bool
Qt6GLWindow::getGeometry(int * width, int * height)
{
if (width == NULL || height == NULL)
return FALSE;
*width = this->source->width();
*height = this->source->height();
return TRUE;
}
GstGLContext *
qt6_gl_window_get_qt_context (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, NULL);
if (!qt6_gl_window->priv->other_context)
return NULL;
return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->other_context);
}
GstGLDisplay *
qt6_gl_window_get_display (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, NULL);
if (!qt6_gl_window->priv->display)
return NULL;
return (GstGLDisplay *) gst_object_ref (qt6_gl_window->priv->display);
}
GstGLContext *
qt6_gl_window_get_context (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, NULL);
if (!qt6_gl_window->priv->context)
return NULL;
return (GstGLContext *) gst_object_ref (qt6_gl_window->priv->context);
}
gboolean
qt6_gl_window_set_context (Qt6GLWindow * qt6_gl_window, GstGLContext * context)
{
g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
if (qt6_gl_window->priv->context && qt6_gl_window->priv->context != context)
return FALSE;
gst_object_replace ((GstObject **) &qt6_gl_window->priv->context, (GstObject *) context);
return TRUE;
}
gboolean
qt6_gl_window_is_scenegraph_initialized (Qt6GLWindow * qt6_gl_window)
{
g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
return qt6_gl_window->priv->initted;
}
GstBuffer *
qt6_gl_window_take_buffer (Qt6GLWindow * qt6_gl_window, GstCaps ** updated_caps)
{
g_return_val_if_fail (qt6_gl_window != NULL, FALSE);
g_return_val_if_fail (qt6_gl_window->priv->initted, FALSE);
GstBuffer *ret;
g_mutex_lock (&qt6_gl_window->priv->lock);
if (qt6_gl_window->priv->quit){
GST_DEBUG("about to quit, drop this buffer");
g_mutex_unlock (&qt6_gl_window->priv->lock);
return NULL;
}
while (!qt6_gl_window->priv->produced_buffer && qt6_gl_window->priv->result)
g_cond_wait (&qt6_gl_window->priv->update_cond, &qt6_gl_window->priv->lock);
ret = qt6_gl_window->priv->produced_buffer;
qt6_gl_window->priv->produced_buffer = NULL;
if (qt6_gl_window->priv->new_caps) {
*updated_caps = gst_video_info_to_caps (&qt6_gl_window->priv->v_info);
gst_caps_set_features (*updated_caps, 0,
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
qt6_gl_window->priv->new_caps = FALSE;
}
g_mutex_unlock (&qt6_gl_window->priv->lock);
return ret;
}
void
qt6_gl_window_use_default_fbo (Qt6GLWindow * qt6_gl_window, gboolean useDefaultFbo)
{
g_return_if_fail (qt6_gl_window != NULL);
g_mutex_lock (&qt6_gl_window->priv->lock);
GST_DEBUG ("set to use default fbo %d", useDefaultFbo);
qt6_gl_window->priv->useDefaultFbo = useDefaultFbo;
g_mutex_unlock (&qt6_gl_window->priv->lock);
}
void
qt6_gl_window_unlock(Qt6GLWindow* qt6_gl_window)
{
g_mutex_lock(&qt6_gl_window->priv->lock);
GST_DEBUG("unlock window");
qt6_gl_window->priv->result = FALSE;
g_cond_signal(&qt6_gl_window->priv->update_cond);
g_mutex_unlock(&qt6_gl_window->priv->lock);
}
void
qt6_gl_window_unlock_stop(Qt6GLWindow* qt6_gl_window)
{
g_mutex_lock(&qt6_gl_window->priv->lock);
GST_DEBUG("unlock stop window");
qt6_gl_window->priv->result = TRUE;
g_cond_signal(&qt6_gl_window->priv->update_cond);
g_mutex_unlock(&qt6_gl_window->priv->lock);
}