mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-13 03:46:34 +00:00
d81eea5de1
Exposing the navigation thread's main context, GSourceFuncs and structs called key_event and mouse_event is exposing a bit too much of the internals. Let's just go with two functions to asynchronously send navigation events on the window with the same API as the synchronous ones.
1171 lines
30 KiB
C
1171 lines
30 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstglwindow
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* @short_description: window/surface abstraction
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* @title: GstGLWindow
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* @see_also: #GstGLContext, #GstGLDisplay
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*
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* GstGLWindow represents a window that elements can render into. A window can
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* either be a user visible window (onscreen) or hidden (offscreen).
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*/
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#if HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gmodule.h>
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#include <stdio.h>
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#include "gl.h"
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#include "gstglwindow.h"
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/* FIXME make this work with windowless contexts */
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#if GST_GL_HAVE_WINDOW_X11
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#include "x11/gstglwindow_x11.h"
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#endif
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#if GST_GL_HAVE_WINDOW_WIN32
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#include "win32/gstglwindow_win32.h"
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA
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#include "cocoa/gstglwindow_cocoa.h"
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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#include "wayland/gstglwindow_wayland_egl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_ANDROID
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#include "android/gstglwindow_android_egl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_EAGL
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#include "eagl/gstglwindow_eagl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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#include "dispmanx/gstglwindow_dispmanx_egl.h"
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#endif
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#define GST_CAT_DEFAULT gst_gl_window_debug
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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#define gst_gl_window_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, GST_TYPE_OBJECT);
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#define GST_GL_WINDOW_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
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static void gst_gl_window_default_draw (GstGLWindow * window);
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static void gst_gl_window_default_run (GstGLWindow * window);
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static void gst_gl_window_default_quit (GstGLWindow * window);
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static void gst_gl_window_default_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data);
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static void gst_gl_window_default_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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static gpointer gst_gl_window_navigation_thread (GstGLWindow * window);
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struct _GstGLWindowPrivate
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{
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GMainContext *main_context;
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GMainLoop *loop;
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guint surface_width;
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guint surface_height;
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gboolean alive;
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GThread *navigation_thread;
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GMainContext *navigation_context;
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GMainLoop *navigation_loop;
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GMutex nav_lock;
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GCond nav_create_cond;
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gboolean nav_alive;
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};
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static void gst_gl_window_finalize (GObject * object);
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typedef struct _GstGLDummyWindow
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{
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GstGLWindow parent;
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guintptr handle;
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} GstGLDummyWindow;
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typedef struct _GstGLDummyWindowCass
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{
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GstGLWindowClass parent;
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} GstGLDummyWindowClass;
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GstGLDummyWindow *gst_gl_dummy_window_new (void);
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enum
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{
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SIGNAL_0,
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EVENT_MOUSE_SIGNAL,
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EVENT_KEY_SIGNAL,
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LAST_SIGNAL
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};
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static guint gst_gl_window_signals[LAST_SIGNAL] = { 0 };
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GQuark
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gst_gl_window_error_quark (void)
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{
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return g_quark_from_static_string ("gst-gl-window-error-quark");
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}
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static gboolean
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gst_gl_window_default_open (GstGLWindow * window, GError ** error)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (g_main_context_get_thread_default ()) {
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if (priv->main_context)
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g_main_context_unref (priv->main_context);
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if (priv->loop)
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g_main_loop_unref (priv->loop);
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priv->main_context = g_main_context_ref_thread_default ();
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priv->loop = NULL;
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priv->alive = TRUE;
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} else {
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g_main_context_push_thread_default (priv->main_context);
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}
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return TRUE;
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}
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static void
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gst_gl_window_default_close (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (!priv->loop) {
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priv->alive = FALSE;
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g_main_context_unref (priv->main_context);
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priv->main_context = NULL;
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} else {
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g_main_context_pop_thread_default (priv->main_context);
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}
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}
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static void
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_init_debug (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
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"glwindow element");
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g_once_init_leave (&_init, 1);
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}
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}
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = GST_GL_WINDOW_GET_PRIVATE (window);
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window->priv = priv;
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g_mutex_init (&window->lock);
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window->is_drawing = FALSE;
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g_mutex_init (&window->priv->nav_lock);
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g_cond_init (&window->priv->nav_create_cond);
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window->priv->nav_alive = FALSE;
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g_weak_ref_init (&window->context_ref, NULL);
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priv->main_context = g_main_context_new ();
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priv->loop = g_main_loop_new (priv->main_context, FALSE);
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
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klass->open = GST_DEBUG_FUNCPTR (gst_gl_window_default_open);
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klass->close = GST_DEBUG_FUNCPTR (gst_gl_window_default_close);
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klass->run = GST_DEBUG_FUNCPTR (gst_gl_window_default_run);
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klass->quit = GST_DEBUG_FUNCPTR (gst_gl_window_default_quit);
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klass->draw = GST_DEBUG_FUNCPTR (gst_gl_window_default_draw);
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klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message);
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klass->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message_async);
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G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize;
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/**
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* GstGLWindow::mouse-event:
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* @object: the #GstGLWindow
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* @id: the name of the event
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* @button: the id of the button
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* @x: the x coordinate of the mouse event
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* @y: the y coordinate of the mouse event
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*
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* Will be emitted when a mouse event is received by the GstGLwindow.
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*
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* Since: 1.6
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*/
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gst_gl_window_signals[EVENT_MOUSE_SIGNAL] =
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g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
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G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
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/**
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* GstGLWindow::key-event:
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* @object: the #GstGLWindow
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* @id: the name of the event
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* @key: the id of the key pressed
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*
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* Will be emitted when a key event is received by the GstGLwindow.
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*
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* Since: 1.6
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*/
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gst_gl_window_signals[EVENT_KEY_SIGNAL] =
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g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
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G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
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_init_debug ();
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}
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/**
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* gst_gl_window_new:
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* @display: a #GstGLDisplay
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*
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* Returns: (transfer full): a new #GstGLWindow using @display's connection
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*
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* Since: 1.4
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*/
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GstGLWindow *
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gst_gl_window_new (GstGLDisplay * display)
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{
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GstGLWindow *window = NULL;
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const gchar *user_choice;
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g_return_val_if_fail (display != NULL, NULL);
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_init_debug ();
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user_choice = g_getenv ("GST_GL_WINDOW");
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GST_INFO ("creating a window, user choice:%s", user_choice);
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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window = GST_GL_WINDOW (gst_gl_window_cocoa_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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window = GST_GL_WINDOW (gst_gl_window_x11_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_WIN32
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
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window = GST_GL_WINDOW (gst_gl_window_win32_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx")))
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window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_ANDROID
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android")))
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window = GST_GL_WINDOW (gst_gl_window_android_egl_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_EAGL
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if (!window && (!user_choice || g_strstr_len (user_choice, 4, "eagl")))
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window = GST_GL_WINDOW (gst_gl_window_eagl_new (display));
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#endif
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if (!window) {
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/* subclass returned a NULL window */
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GST_WARNING ("Could not create window. user specified %s, creating dummy"
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" window", user_choice ? user_choice : "(null)");
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window = GST_GL_WINDOW (gst_gl_dummy_window_new ());
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}
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window->display = gst_object_ref (display);
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g_mutex_lock (&window->priv->nav_lock);
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window->priv->navigation_thread = g_thread_new ("gstglnavigation",
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(GThreadFunc) gst_gl_window_navigation_thread, window);
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while (!window->priv->nav_alive)
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g_cond_wait (&window->priv->nav_create_cond, &window->priv->nav_lock);
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g_mutex_unlock (&window->priv->nav_lock);
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return window;
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}
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static void
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gst_gl_window_finalize (GObject * object)
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{
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GstGLWindow *window = GST_GL_WINDOW (object);
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GstGLWindowPrivate *priv = window->priv;
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GST_INFO ("quit navigation loop");
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g_main_loop_quit (window->priv->navigation_loop);
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/* wait until navigation thread finished */
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g_thread_join (window->priv->navigation_thread);
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window->priv->navigation_thread = NULL;
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if (priv->loop)
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g_main_loop_unref (priv->loop);
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if (priv->main_context)
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g_main_context_unref (priv->main_context);
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g_weak_ref_clear (&window->context_ref);
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g_mutex_clear (&window->lock);
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g_mutex_clear (&window->priv->nav_lock);
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g_cond_clear (&window->priv->nav_create_cond);
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gst_object_unref (window->display);
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G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
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}
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typedef struct _GstSetWindowHandleCb
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{
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GstGLWindow *window;
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guintptr handle;
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} GstSetWindowHandleCb;
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static void
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_set_window_handle_cb (GstSetWindowHandleCb * data)
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{
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GstGLContext *context = gst_gl_window_get_context (data->window);
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GstGLWindowClass *window_class = GST_GL_WINDOW_GET_CLASS (data->window);
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GThread *thread = NULL;
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/* deactivate if necessary */
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if (context) {
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thread = gst_gl_context_get_thread (context);
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if (thread) {
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/* This is only thread safe iff the context thread == g_thread_self() */
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g_assert (thread == g_thread_self ());
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gst_gl_context_activate (context, FALSE);
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}
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}
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window_class->set_window_handle (data->window, data->handle);
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/* reactivate */
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if (context && thread)
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gst_gl_context_activate (context, TRUE);
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if (context)
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gst_object_unref (context);
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if (thread)
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g_thread_unref (thread);
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}
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static void
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_free_swh_cb (GstSetWindowHandleCb * data)
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{
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gst_object_unref (data->window);
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g_slice_free (GstSetWindowHandleCb, data);
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}
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/**
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* gst_gl_window_set_window_handle:
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* @window: a #GstGLWindow
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* @handle: handle to the window
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*
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* Sets the window that this @window should render into. Some implementations
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* require this to be called with a valid handle before drawing can commence.
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*
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* Since: 1.4
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*/
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void
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gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowClass *window_class;
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GstSetWindowHandleCb *data;
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g_return_if_fail (GST_IS_GL_WINDOW (window));
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g_return_if_fail (handle != 0);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->set_window_handle != NULL);
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data = g_slice_new (GstSetWindowHandleCb);
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data->window = gst_object_ref (window);
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data->handle = handle;
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/* FIXME: Move to a message which deactivates, calls implementation, activates */
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gst_gl_window_send_message_async (window,
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(GstGLWindowCB) _set_window_handle_cb, data,
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(GDestroyNotify) _free_swh_cb);
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/* window_class->set_window_handle (window, handle); */
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}
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static void
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draw_cb (gpointer data)
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{
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GstGLWindow *window = GST_GL_WINDOW (data);
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
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if (window->queue_resize) {
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guint width, height;
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gst_gl_window_get_surface_dimensions (window, &width, &height);
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gst_gl_window_resize (window, width, height);
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}
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if (window->draw)
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window->draw (window->draw_data);
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if (context_class->swap_buffers)
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context_class->swap_buffers (context);
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gst_object_unref (context);
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}
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static void
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gst_gl_window_default_draw (GstGLWindow * window)
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{
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gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
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}
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/**
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* gst_gl_window_draw:
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* @window: a #GstGLWindow
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*
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* Redraw the window contents. Implementations should invoke the draw callback.
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*
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* Since: 1.4
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*/
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void
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gst_gl_window_draw (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_IS_GL_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw != NULL);
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/* avoid to overload the drawer */
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if (window->is_drawing) {
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return;
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}
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|
|
window_class->draw (window);
|
|
|
|
window->queue_resize = FALSE;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_preferred_size:
|
|
* @window: a #GstGLWindow
|
|
* @width: new preferred width
|
|
* @height: new preferred height
|
|
*
|
|
* Set the preferred width and height of the window. Implementations are free
|
|
* to ignore this information.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
void
|
|
gst_gl_window_set_preferred_size (GstGLWindow * window, gint width, gint height)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
|
|
if (window_class->set_preferred_size)
|
|
window_class->set_preferred_size (window, width, height);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_show:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Present the window to the screen.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
void
|
|
gst_gl_window_show (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
|
|
if (window_class->show)
|
|
window_class->show (window);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_default_run (GstGLWindow * window)
|
|
{
|
|
g_main_loop_run (window->priv->loop);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_run:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Start the execution of the runloop.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_run (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->run != NULL);
|
|
|
|
window->priv->alive = TRUE;
|
|
window_class->run (window);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_default_quit (GstGLWindow * window)
|
|
{
|
|
g_main_loop_quit (window->priv->loop);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_quit:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Quit the runloop's execution.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_quit (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->quit != NULL);
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
window->priv->alive = FALSE;
|
|
|
|
window_class->quit (window);
|
|
|
|
GST_INFO ("quit sent to gl window loop");
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
typedef struct _GstGLSyncMessage
|
|
{
|
|
GMutex lock;
|
|
GCond cond;
|
|
gboolean fired;
|
|
|
|
GstGLWindowCB callback;
|
|
gpointer data;
|
|
} GstGLSyncMessage;
|
|
|
|
static void
|
|
_run_message_sync (GstGLSyncMessage * message)
|
|
{
|
|
g_mutex_lock (&message->lock);
|
|
|
|
if (message->callback)
|
|
message->callback (message->data);
|
|
|
|
message->fired = TRUE;
|
|
g_cond_signal (&message->cond);
|
|
g_mutex_unlock (&message->lock);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_default_send_message (GstGLWindow * window,
|
|
GstGLWindowCB callback, gpointer data)
|
|
{
|
|
GstGLSyncMessage message;
|
|
|
|
message.callback = callback;
|
|
message.data = data;
|
|
message.fired = FALSE;
|
|
g_mutex_init (&message.lock);
|
|
g_cond_init (&message.cond);
|
|
|
|
gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync,
|
|
&message, NULL);
|
|
|
|
g_mutex_lock (&message.lock);
|
|
|
|
/* block until opengl calls have been executed in the gl thread */
|
|
while (!message.fired)
|
|
g_cond_wait (&message.cond, &message.lock);
|
|
g_mutex_unlock (&message.lock);
|
|
|
|
g_mutex_clear (&message.lock);
|
|
g_cond_clear (&message.cond);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_send_message:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope async): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
*
|
|
* Invoke @callback with data on the window thread. @callback is guarenteed to
|
|
* have executed when this function returns.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
g_return_if_fail (callback != NULL);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->send_message != NULL);
|
|
|
|
window_class->send_message (window, callback, data);
|
|
}
|
|
|
|
typedef struct _GstGLAsyncMessage
|
|
{
|
|
GstGLWindowCB callback;
|
|
gpointer data;
|
|
GDestroyNotify destroy;
|
|
} GstGLAsyncMessage;
|
|
|
|
static gboolean
|
|
_run_message_async (GstGLAsyncMessage * message)
|
|
{
|
|
if (message->callback)
|
|
message->callback (message->data);
|
|
|
|
if (message->destroy)
|
|
message->destroy (message->data);
|
|
|
|
g_slice_free (GstGLAsyncMessage, message);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_default_send_message_async (GstGLWindow * window,
|
|
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
|
|
{
|
|
GstGLWindowPrivate *priv = window->priv;
|
|
GstGLAsyncMessage *message = g_slice_new (GstGLAsyncMessage);
|
|
|
|
message->callback = callback;
|
|
message->data = data;
|
|
message->destroy = destroy;
|
|
|
|
g_main_context_invoke (priv->main_context, (GSourceFunc) _run_message_async,
|
|
message);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_send_message_async:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope async): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy: (destroy): called when @data is not needed anymore
|
|
*
|
|
* Invoke @callback with @data on the window thread. The callback may not
|
|
* have been executed when this function returns.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data, GDestroyNotify destroy)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
g_return_if_fail (callback != NULL);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->send_message_async != NULL);
|
|
|
|
window_class->send_message_async (window, callback, data, destroy);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_draw_callback:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope notified): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy_notify: (destroy): called when @data is not needed any more
|
|
*
|
|
* Sets the draw callback called everytime gst_gl_window_draw() is called
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data, GDestroyNotify destroy_notify)
|
|
{
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
if (window->draw_notify)
|
|
window->draw_notify (window->draw_data);
|
|
|
|
window->draw = callback;
|
|
window->draw_data = data;
|
|
window->draw_notify = destroy_notify;
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_resize_callback:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope notified): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy_notify: (destroy): called when @data is not needed any more
|
|
*
|
|
* Sets the resize callback called everytime a resize of the window occurs.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_set_resize_callback (GstGLWindow * window,
|
|
GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify)
|
|
{
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
if (window->resize_notify)
|
|
window->resize_notify (window->resize_data);
|
|
|
|
window->resize = callback;
|
|
window->resize_data = data;
|
|
window->resize_notify = destroy_notify;
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_close_callback:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope notified): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy_notify: (destroy): called when @data is not needed any more
|
|
*
|
|
* Sets the callback called when the window is about to close.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data, GDestroyNotify destroy_notify)
|
|
{
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
if (window->close_notify)
|
|
window->close_notify (window->close_data);
|
|
|
|
window->close = callback;
|
|
window->close_data = data;
|
|
window->close_notify = destroy_notify;
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_is_running:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Whether the runloop is running
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
gboolean
|
|
gst_gl_window_is_running (GstGLWindow * window)
|
|
{
|
|
GstGLWindowPrivate *priv = window->priv;
|
|
return priv->alive && (!priv->loop
|
|
|| g_main_loop_is_running (window->priv->loop));
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_display:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: the windowing system display handle for this @window
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
guintptr
|
|
gst_gl_window_get_display (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_val_if_fail (window_class->get_display != NULL, 0);
|
|
|
|
return window_class->get_display (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_window_handle:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: the window handle we are currently rendering into
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
guintptr
|
|
gst_gl_window_get_window_handle (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_WINDOW (window), 0);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_val_if_fail (window_class->get_window_handle != NULL, 0);
|
|
|
|
return window_class->get_window_handle (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_context:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: (transfer full): the #GstGLContext associated with this @window
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
GstGLContext *
|
|
gst_gl_window_get_context (GstGLWindow * window)
|
|
{
|
|
g_return_val_if_fail (GST_IS_GL_WINDOW (window), NULL);
|
|
|
|
return (GstGLContext *) g_weak_ref_get (&window->context_ref);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_surface_dimensions:
|
|
* @window: a #GstGLWindow
|
|
* @width: (out): resulting surface width
|
|
* @height: (out): resulting surface height
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
void
|
|
gst_gl_window_get_surface_dimensions (GstGLWindow * window, guint * width,
|
|
guint * height)
|
|
{
|
|
if (width)
|
|
*width = window->priv->surface_width;
|
|
if (height)
|
|
*height = window->priv->surface_height;
|
|
}
|
|
|
|
GType gst_gl_dummy_window_get_type (void);
|
|
|
|
G_DEFINE_TYPE (GstGLDummyWindow, gst_gl_dummy_window, GST_GL_TYPE_WINDOW);
|
|
|
|
static gboolean
|
|
gst_gl_window_navigation_started (gpointer data)
|
|
{
|
|
GstGLWindow *window = data;
|
|
|
|
g_mutex_lock (&window->priv->nav_lock);
|
|
window->priv->nav_alive = TRUE;
|
|
g_cond_signal (&window->priv->nav_create_cond);
|
|
g_mutex_unlock (&window->priv->nav_lock);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
static gpointer
|
|
gst_gl_window_navigation_thread (GstGLWindow * window)
|
|
{
|
|
GSource *source;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_WINDOW (window), NULL);
|
|
|
|
window->priv->navigation_context = g_main_context_new ();
|
|
window->priv->navigation_loop =
|
|
g_main_loop_new (window->priv->navigation_context, FALSE);
|
|
g_main_context_push_thread_default (window->priv->navigation_context);
|
|
|
|
source = g_idle_source_new ();
|
|
g_source_set_callback (source, (GSourceFunc) gst_gl_window_navigation_started,
|
|
window, NULL);
|
|
g_source_attach (source, window->priv->navigation_context);
|
|
g_source_unref (source);
|
|
|
|
g_main_loop_run (window->priv->navigation_loop);
|
|
|
|
g_main_context_pop_thread_default (window->priv->navigation_context);
|
|
|
|
g_main_loop_unref (window->priv->navigation_loop);
|
|
g_main_context_unref (window->priv->navigation_context);
|
|
window->priv->navigation_loop = NULL;
|
|
window->priv->navigation_context = NULL;
|
|
|
|
GST_INFO ("navigation loop exited\n");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_set_window_handle (GstGLWindow * window, guintptr handle)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
dummy->handle = handle;
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_dummy_window_get_window_handle (GstGLWindow * window)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
return (guintptr) dummy->handle;
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_dummy_window_get_display (GstGLWindow * window)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_class_init (GstGLDummyWindowClass * klass)
|
|
{
|
|
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
|
|
|
|
window_class->get_display =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_display);
|
|
window_class->get_window_handle =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_window_handle);
|
|
window_class->set_window_handle =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_set_window_handle);
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_init (GstGLDummyWindow * dummy)
|
|
{
|
|
dummy->handle = 0;
|
|
}
|
|
|
|
GstGLDummyWindow *
|
|
gst_gl_dummy_window_new (void)
|
|
{
|
|
return g_object_new (gst_gl_dummy_window_get_type (), NULL);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_send_key_event (GstGLWindow * window, const char *event_type,
|
|
const char *key_str)
|
|
{
|
|
g_signal_emit (window, gst_gl_window_signals[EVENT_KEY_SIGNAL], 0,
|
|
event_type, key_str);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GstGLWindow *window;
|
|
const char *event_type;
|
|
const char *key_str;
|
|
} KeyEventData;
|
|
|
|
static gboolean
|
|
gst_gl_window_key_event_cb (gpointer data)
|
|
{
|
|
KeyEventData *key_data = data;
|
|
|
|
GST_DEBUG
|
|
("%s called data struct %p window %p key %s event %s ",
|
|
__func__, key_data, key_data->window, key_data->key_str,
|
|
key_data->event_type);
|
|
|
|
gst_gl_window_send_key_event (GST_GL_WINDOW (key_data->window),
|
|
key_data->event_type, key_data->key_str);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
void
|
|
gst_gl_window_send_key_event_async (GstGLWindow * window,
|
|
const char *event_type, const char *key_str)
|
|
{
|
|
KeyEventData *key_data = g_new0 (KeyEventData, 1);
|
|
|
|
key_data->window = window;
|
|
key_data->key_str = key_str;
|
|
key_data->event_type = event_type;
|
|
|
|
g_main_context_invoke_full (window->priv->navigation_context,
|
|
G_PRIORITY_DEFAULT, (GSourceFunc) gst_gl_window_key_event_cb, key_data,
|
|
(GDestroyNotify) g_free);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_send_mouse_event (GstGLWindow * window, const char *event_type,
|
|
int button, double posx, double posy)
|
|
{
|
|
g_signal_emit (window, gst_gl_window_signals[EVENT_MOUSE_SIGNAL], 0,
|
|
event_type, button, posx, posy);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GstGLWindow *window;
|
|
const char *event_type;
|
|
int button;
|
|
double posx;
|
|
double posy;
|
|
} MouseEventData;
|
|
|
|
static gboolean
|
|
gst_gl_window_mouse_event_cb (gpointer data)
|
|
{
|
|
MouseEventData *mouse_data = data;
|
|
|
|
GST_DEBUG ("%s called data struct %p mouse event %s button %d at %g, %g",
|
|
__func__, mouse_data, mouse_data->event_type, mouse_data->button,
|
|
mouse_data->posx, mouse_data->posy);
|
|
|
|
gst_gl_window_send_mouse_event (GST_GL_WINDOW (mouse_data->window),
|
|
mouse_data->event_type, mouse_data->button, mouse_data->posx,
|
|
mouse_data->posy);
|
|
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
void
|
|
gst_gl_window_send_mouse_event_async (GstGLWindow * window,
|
|
const char *event_type, int button, double posx, double posy)
|
|
{
|
|
MouseEventData *mouse_data = g_new0 (MouseEventData, 1);
|
|
|
|
mouse_data->window = window;
|
|
mouse_data->event_type = event_type;
|
|
mouse_data->button = button;
|
|
mouse_data->posx = posx;
|
|
mouse_data->posy = posy;
|
|
|
|
g_main_context_invoke_full (window->priv->navigation_context,
|
|
G_PRIORITY_DEFAULT, (GSourceFunc) gst_gl_window_mouse_event_cb,
|
|
mouse_data, (GDestroyNotify) g_free);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_handle_events:
|
|
* @window: a #GstGLWindow
|
|
* @handle_events: a #gboolean indicating if events should be handled or not.
|
|
*
|
|
* Tell a @window that it should handle events from the window system. These
|
|
* events are forwarded upstream as navigation events. In some window systems
|
|
* events are not propagated in the window hierarchy if a client is listening
|
|
* for them. This method allows you to disable events handling completely
|
|
* from the @window.
|
|
*/
|
|
void
|
|
gst_gl_window_handle_events (GstGLWindow * window, gboolean handle_events)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
|
|
if (window_class->handle_events)
|
|
window_class->handle_events (window, handle_events);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_render_rectangle:
|
|
* @window: a #GstGLWindow
|
|
* @x: x position
|
|
* @y: y position
|
|
* @width: width
|
|
* @height: height
|
|
*
|
|
* Tell a @window that it should render into a specific region of the window
|
|
* according to the #GstVideoOverlay interface.
|
|
*
|
|
* Returns: whether the specified region could be set
|
|
*/
|
|
gboolean
|
|
gst_gl_window_set_render_rectangle (GstGLWindow * window, gint x, gint y,
|
|
gint width, gint height)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
gboolean ret = FALSE;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_WINDOW (window), FALSE);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
|
|
if (x < 0 || y < 0 || width <= 0 || height <= 0)
|
|
return FALSE;
|
|
|
|
if (window_class->set_render_rectangle)
|
|
ret = window_class->set_render_rectangle (window, x, y, width, height);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_gl_window_queue_resize (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
|
|
window->queue_resize = TRUE;
|
|
if (window_class->queue_resize)
|
|
window_class->queue_resize (window);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
|
|
{
|
|
g_return_if_fail (GST_IS_GL_WINDOW (window));
|
|
|
|
if (window->resize)
|
|
window->resize (window->resize_data, width, height);
|
|
|
|
window->priv->surface_width = width;
|
|
window->priv->surface_height = height;
|
|
}
|