gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12device-private.h
Seungha Yang 6bcedb0d8b d3d12converter: Gamma LUT related enhancements
* Build gamma LUT using shader, instead of CPU side math then uploading
* Make gamma LUT sharable across multiple converters

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7951>
2024-11-26 16:06:08 +00:00

117 lines
4.5 KiB
C

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/d3d12/gstd3d12_fwd.h>
G_BEGIN_DECLS
enum GstD3D12WAFlags
{
GST_D3D12_WA_NONE = 0,
GST_D3D12_WA_DECODER_RACE = (1 << 0),
};
DEFINE_ENUM_FLAG_OPERATORS (GstD3D12WAFlags);
struct GstD3D12CopyTextureRegionArgs
{
D3D12_TEXTURE_COPY_LOCATION dst;
guint dst_x;
guint dst_y;
guint dst_z;
D3D12_TEXTURE_COPY_LOCATION src;
const D3D12_BOX * src_box;
};
GST_D3D12_API
gboolean gst_d3d12_device_copy_texture_region (GstD3D12Device * device,
guint num_args,
const GstD3D12CopyTextureRegionArgs * args,
GstD3D12FenceData * fence_data,
guint num_fences_to_wait,
ID3D12Fence ** fences_to_wait,
const guint64 * fence_values_to_wait,
D3D12_COMMAND_LIST_TYPE command_type,
guint64 * fence_value);
GST_D3D12_API
gboolean gst_d3d12_device_acquire_fence_data (GstD3D12Device * device,
GstD3D12FenceData ** fence_data);
GST_D3D12_API
void gst_d3d12_device_clear_yuv_texture (GstD3D12Device * device,
GstMemory * mem);
GST_D3D12_API
void gst_d3d12_device_d3d12_debug (GstD3D12Device * device,
const gchar * file,
const gchar * function,
gint line);
GST_D3D12_API
IUnknown * gst_d3d12_device_get_11on12_handle (GstD3D12Device * device);
GST_D3D12_API
void gst_d3d12_device_11on12_lock (GstD3D12Device * device);
GST_D3D12_API
void gst_d3d12_device_11on12_unlock (GstD3D12Device * device);
GST_D3D12_API
void gst_d3d12_device_check_device_removed (GstD3D12Device * device);
GST_D3D12_API
GstD3D12CmdQueue * gst_d3d12_device_get_decode_queue (GstD3D12Device * device);
GST_D3D12_API
void gst_d3d12_device_decoder_lock (GstD3D12Device * device);
GST_D3D12_API
void gst_d3d12_device_decoder_unlock (GstD3D12Device * device);
GST_D3D12_API
GstD3D12WAFlags gst_d3d12_device_get_workaround_flags (GstD3D12Device * device);
GST_D3D12_API
HRESULT gst_d3d12_device_get_sampler_state (GstD3D12Device * device,
D3D12_FILTER filter,
ID3D12DescriptorHeap ** heap);
GST_D3D12_API
gboolean gst_d3d12_device_non_zeroed_supported (GstD3D12Device * device);
GST_D3D12_API
HRESULT gst_d3d12_device_get_converter_resources (GstD3D12Device * device,
ID3D12Resource * index_buf,
ID3D12Resource * index_upload,
const D3D12_VERTEX_BUFFER_VIEW * vbv,
const D3D12_INDEX_BUFFER_VIEW * ibv,
GstVideoTransferFunction gamma_dec_func,
ID3D12Resource ** gamma_dec,
GstVideoTransferFunction gamma_enc_func,
ID3D12Resource ** gamma_enc,
ID3D12Fence ** fence,
guint64 * fence_val);
G_END_DECLS