mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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6bcedb0d8b
* Build gamma LUT using shader, instead of CPU side math then uploading * Make gamma LUT sharable across multiple converters Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7951>
2520 lines
82 KiB
C++
2520 lines
82 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include "gstd3d12-private.h"
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#include "gstd3d12converter-builder.h"
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#include "gstd3d12converter-private.h"
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#include "gstd3d12converter-pack.h"
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#include "gstd3d12converter-unpack.h"
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#include <directx/d3dx12.h>
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#include <wrl.h>
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#include <string.h>
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#include <math.h>
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#include <map>
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#include <vector>
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#include <memory>
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#include <queue>
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#ifndef HAVE_DIRECTX_MATH_SIMD
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#define _XM_NO_INTRINSICS_
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#endif
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#include <DirectXMath.h>
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GST_DEBUG_CATEGORY (gst_d3d12_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d12_converter_debug
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GType
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gst_d3d12_converter_sampler_filter_get_type (void)
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{
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static GType filter_type = 0;
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static const GEnumValue filter_types[] = {
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{D3D12_FILTER_MIN_MAG_MIP_POINT,
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"D3D12_FILTER_MIN_MAG_MIP_POINT", "min-mag-mip-point"},
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{D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT,
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"D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT", "min-linear-mag-mip-point"},
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{D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
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"D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT", "min-mag-linear-mip-point"},
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{D3D12_FILTER_MIN_MAG_MIP_LINEAR,
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"D3D12_FILTER_MIN_MAG_MIP_LINEAR", "min-mag-mip-linear"},
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{D3D12_FILTER_ANISOTROPIC, "D3D12_FILTER_ANISOTROPIC", "anisotropic"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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filter_type = g_enum_register_static ("GstD3D12ConverterSamplerFilter",
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filter_types);
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} GST_D3D12_CALL_ONCE_END;
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return filter_type;
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}
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GType
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gst_d3d12_converter_alpha_mode_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue alpha_mode[] = {
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{GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED,
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"GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED", "unspecified"},
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{GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
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"GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED", "premultiplied"},
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{GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT,
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"GST_D3D12_CONVERTER_ALPHA_MODE_STRAIGHT", "straight"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D12ConverterAlphaMode", alpha_mode);
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} GST_D3D12_CALL_ONCE_END;
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return type;
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}
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GType
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gst_d3d12_converter_color_balance_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue color_balance[] = {
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{GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED,
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"GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED", "disabled"},
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{GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED,
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"GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED", "enabled"},
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{0, nullptr, nullptr},
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};
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GST_D3D12_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D12ConverterColorBalance",
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color_balance);
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} GST_D3D12_CALL_ONCE_END;
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return type;
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}
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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using namespace DirectX;
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/* *INDENT-ON* */
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#define GAMMA_LUT_SIZE 4096
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#define DEFAULT_BUFFER_COUNT 2
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#define DEFAULT_SAMPLER_FILTER D3D12_FILTER_MIN_MAG_MIP_LINEAR
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#define DEFAULT_BORDER_COLOR G_GUINT64_CONSTANT(0xffff000000000000)
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#define DEFAULT_HUE 0.0
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#define DEFAULT_SATURATION 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define DEFAULT_CONTRAST 1.0
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static const WORD g_indices[6] = { 0, 1, 2, 3, 0, 2 };
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struct PSColorSpace
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{
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/* + 1 for 16bytes alignment */
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FLOAT coeffX[4];
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FLOAT coeffY[4];
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FLOAT coeffZ[4];
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FLOAT offset[4];
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FLOAT min[4];
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FLOAT max[4];
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};
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struct PSConstBuffer
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{
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PSColorSpace preCoeff;
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PSColorSpace postCoeff;
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PSColorSpace primariesCoeff;
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};
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struct PSConstBufferDyn
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{
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float alphaFactor;
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float padding[3];
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float hsvcFactor[4];
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};
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struct VertexData
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{
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struct
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{
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FLOAT x;
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FLOAT y;
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FLOAT z;
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} position;
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struct
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{
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FLOAT u;
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FLOAT v;
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} texture;
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};
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/* *INDENT-OFF* */
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static const XMFLOAT4X4A g_matrix_identity = XMFLOAT4X4A (
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_90r = XMFLOAT4X4A (
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0.0f, -1.0f, 0.0f, 0.0f,
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_180 = XMFLOAT4X4A (
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_90l = XMFLOAT4X4A (
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0.0f, 1.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_horiz = XMFLOAT4X4A (
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_vert = XMFLOAT4X4A (
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_ul_lr = XMFLOAT4X4A (
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0.0f, -1.0f, 0.0f, 0.0f,
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-1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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static const XMFLOAT4X4A g_matrix_ur_ll = XMFLOAT4X4A (
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0.0f, 1.0f, 0.0f, 0.0f,
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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constexpr UINT g_vertex_buf_size = sizeof (VertexData) * 4;
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constexpr UINT g_index_buf_size = sizeof (g_indices);
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constexpr UINT g_const_buf_size = sizeof (PSConstBuffer);
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/* *INDENT-ON* */
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enum
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{
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PROP_0,
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PROP_SRC_X,
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PROP_SRC_Y,
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PROP_SRC_WIDTH,
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PROP_SRC_HEIGHT,
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PROP_DEST_X,
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PROP_DEST_Y,
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PROP_DEST_WIDTH,
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PROP_DEST_HEIGHT,
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PROP_ALPHA,
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PROP_FILL_BORDER,
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PROP_BORDER_COLOR,
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PROP_VIDEO_DIRECTION,
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PROP_SAMPLER_FILTER,
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PROP_HUE,
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PROP_SATURATION,
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PROP_BRIGHTNESS,
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PROP_CONTRAST,
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};
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/* *INDENT-OFF* */
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struct QuadData
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{
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D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = { };
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ComPtr<ID3D12PipelineState> pso;
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guint num_rtv;
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};
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struct PipelineData
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{
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PixelShaderBlobList psblob_list;
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ConverterRootSignaturePtr crs;
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ComPtr<ID3D12RootSignature> rs;
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std::vector<QuadData> quad_data;
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};
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#define STATE_VERTEX_AND_INDEX \
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(D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER | D3D12_RESOURCE_STATE_INDEX_BUFFER)
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struct _GstD3D12ConverterPrivate
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{
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_GstD3D12ConverterPrivate ()
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{
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transform = g_matrix_identity;
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custom_transform = g_matrix_identity;
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blend_desc = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
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for (guint i = 0; i < 4; i++)
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blend_factor[i] = 1.0f;
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sample_desc.Count = 1;
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sample_desc.Quality = 0;
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const_data_dyn.alphaFactor = 1.0;
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const_data_dyn.hsvcFactor[0] = DEFAULT_HUE;
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const_data_dyn.hsvcFactor[1] = DEFAULT_SATURATION;
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const_data_dyn.hsvcFactor[2] = DEFAULT_BRIGHTNESS;
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const_data_dyn.hsvcFactor[3] = DEFAULT_CONTRAST;
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}
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~_GstD3D12ConverterPrivate ()
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{
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if (fence_val > 0 && cq)
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gst_d3d12_cmd_queue_fence_wait (cq, fence_val);
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if (setup_fence) {
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auto completed = setup_fence->GetCompletedValue ();
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if (completed < setup_fence_val)
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setup_fence->SetEventOnCompletion (setup_fence_val, nullptr);
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}
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gst_clear_object (&srv_heap_pool);
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gst_clear_object (&cq);
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gst_clear_object (&pack);
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gst_clear_object (&unpack);
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}
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GstD3D12CmdQueue *cq = nullptr;
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GstD3D12Unpack *unpack = nullptr;
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GstD3D12Pack *pack = nullptr;
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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CONVERT_TYPE convert_type[2] = { CONVERT_TYPE::IDENTITY,
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CONVERT_TYPE::COLOR_BALANCE };
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D3D12_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
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D3D12_RECT scissor_rect[GST_VIDEO_MAX_PLANES];
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D3D12_BLEND_DESC blend_desc;
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D3D12_INPUT_ELEMENT_DESC input_desc[2];
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FLOAT blend_factor[4];
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DXGI_SAMPLE_DESC sample_desc;
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gboolean update_pso = FALSE;
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gboolean update_sampler = FALSE;
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std::vector<PipelineData> pipeline_data;
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gboolean have_lut = FALSE;
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D3D12_VERTEX_BUFFER_VIEW vbv;
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D3D12_INDEX_BUFFER_VIEW ibv;
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D3D12_GPU_VIRTUAL_ADDRESS const_buf_addr[2];
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ComPtr<ID3D12Resource> shader_buf;
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ComPtr<ID3D12Resource> vertex_upload;
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ComPtr<ID3D12Resource> gamma_dec_lut;
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ComPtr<ID3D12Resource> gamma_enc_lut;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT gamma_lut_layout;
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ComPtr<ID3D12DescriptorHeap> gamma_lut_heap;
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ComPtr<ID3D12DescriptorHeap> sampler_heap;
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GstD3D12DescHeapPool *srv_heap_pool = nullptr;
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guint srv_inc_size;
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guint rtv_inc_size;
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guint sampler_inc_size;
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guint64 input_texture_width;
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guint input_texture_height;
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gboolean update_src_rect = FALSE;
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gboolean update_dest_rect = FALSE;
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gboolean update_transform = FALSE;
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XMFLOAT4X4A transform;
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XMFLOAT4X4A custom_transform;
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PSConstBuffer const_data[2];
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gboolean clear_background = FALSE;
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FLOAT clear_color[4][4];
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GstD3D12ColorMatrix clear_color_matrix;
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GstVideoOrientationMethod video_direction;
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gboolean color_balance_enabled = FALSE;
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gboolean need_color_balance = FALSE;
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std::mutex prop_lock;
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guint64 fence_val = 0;
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ComPtr<ID3D12Fence> setup_fence;
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guint64 setup_fence_val = 0;
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/* properties */
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gint src_x = 0;
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gint src_y = 0;
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gint src_width = 0;
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gint src_height = 0;
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gint dest_x = 0;
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gint dest_y = 0;
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gint dest_width = 0;
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gint dest_height = 0;
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PSConstBufferDyn const_data_dyn;
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gboolean fill_border = FALSE;
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guint64 border_color = DEFAULT_BORDER_COLOR;
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GstD3D12ConverterAlphaMode src_alpha_mode =
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GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED;
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GstD3D12ConverterAlphaMode dst_alpha_mode =
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GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED;
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D3D12_FILTER sampler_filter = DEFAULT_SAMPLER_FILTER;
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};
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/* *INDENT-ON* */
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static void gst_d3d12_converter_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d12_converter_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d12_converter_finalize (GObject * object);
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static void
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gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self);
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#define gst_d3d12_converter_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12Converter, gst_d3d12_converter, GST_TYPE_OBJECT);
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static void
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gst_d3d12_converter_class_init (GstD3D12ConverterClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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auto param_flags = (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
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object_class->set_property = gst_d3d12_converter_set_property;
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object_class->get_property = gst_d3d12_converter_get_property;
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object_class->finalize = gst_d3d12_converter_finalize;
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g_object_class_install_property (object_class, PROP_SRC_X,
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g_param_spec_int ("src-x", "Src-X",
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"Source x poisition to start conversion", G_MININT, G_MAXINT, 0,
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param_flags));
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g_object_class_install_property (object_class, PROP_SRC_Y,
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g_param_spec_int ("src-y", "Src-Y",
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"Source y poisition to start conversion", G_MININT, G_MAXINT, 0,
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param_flags));
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g_object_class_install_property (object_class, PROP_SRC_WIDTH,
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g_param_spec_int ("src-width", "Src-Width",
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"Source width to convert", 0, G_MAXINT, 0, param_flags));
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g_object_class_install_property (object_class, PROP_SRC_HEIGHT,
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g_param_spec_int ("src-height", "Src-Height",
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"Source height to convert", 0, G_MAXINT, 0, param_flags));
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g_object_class_install_property (object_class, PROP_DEST_X,
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g_param_spec_int ("dest-x", "Dest-X",
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"x poisition in the destination frame", G_MININT, G_MAXINT, 0,
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param_flags));
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g_object_class_install_property (object_class, PROP_DEST_Y,
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g_param_spec_int ("dest-y", "Dest-Y",
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"y poisition in the destination frame", G_MININT, G_MAXINT, 0,
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param_flags));
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g_object_class_install_property (object_class, PROP_DEST_WIDTH,
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g_param_spec_int ("dest-width", "Dest-Width",
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"Width in the destination frame", 0, G_MAXINT, 0, param_flags));
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g_object_class_install_property (object_class, PROP_DEST_HEIGHT,
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g_param_spec_int ("dest-height", "Dest-Height",
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"Height in the destination frame", 0, G_MAXINT, 0, param_flags));
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g_object_class_install_property (object_class, PROP_ALPHA,
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g_param_spec_double ("alpha", "Alpha",
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"The alpha color value to use", 0, 1.0, 1.0, param_flags));
|
|
g_object_class_install_property (object_class, PROP_FILL_BORDER,
|
|
g_param_spec_boolean ("fill-border", "Fill border",
|
|
"Fill border with \"border-color\" if destination rectangle does not "
|
|
"fill the complete destination image", FALSE, param_flags));
|
|
g_object_class_install_property (object_class, PROP_BORDER_COLOR,
|
|
g_param_spec_uint64 ("border-color", "Border Color",
|
|
"ARGB representation of the border color to use",
|
|
0, G_MAXUINT64, DEFAULT_BORDER_COLOR, param_flags));
|
|
g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION,
|
|
g_param_spec_enum ("video-direction", "Video Direction",
|
|
"Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD,
|
|
GST_VIDEO_ORIENTATION_IDENTITY, param_flags));
|
|
g_object_class_install_property (object_class, PROP_SAMPLER_FILTER,
|
|
g_param_spec_enum ("sampler-filter", "Sampler Filter",
|
|
"Sampler Filter", GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER,
|
|
DEFAULT_SAMPLER_FILTER, param_flags));
|
|
g_object_class_install_property (object_class, PROP_HUE,
|
|
g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
|
|
param_flags));
|
|
g_object_class_install_property (object_class, PROP_SATURATION,
|
|
g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
|
|
DEFAULT_SATURATION, param_flags));
|
|
g_object_class_install_property (object_class, PROP_BRIGHTNESS,
|
|
g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
|
|
DEFAULT_BRIGHTNESS, param_flags));
|
|
g_object_class_install_property (object_class, PROP_CONTRAST,
|
|
g_param_spec_double ("contrast", "Contrast", "contrast",
|
|
0.0, 2.0, DEFAULT_CONTRAST, param_flags));
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_converter_debug,
|
|
"d3d12converter", 0, "d3d12converter");
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_init (GstD3D12Converter * self)
|
|
{
|
|
self->priv = new GstD3D12ConverterPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_CONVERTER (object);
|
|
|
|
delete self->priv;
|
|
gst_clear_object (&self->device);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
update_src_rect (GstD3D12Converter * self, gint * old_val,
|
|
const GValue * new_val)
|
|
{
|
|
auto priv = self->priv;
|
|
gint tmp;
|
|
|
|
tmp = g_value_get_int (new_val);
|
|
if (tmp != *old_val) {
|
|
priv->update_src_rect = TRUE;
|
|
*old_val = tmp;
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_dest_rect (GstD3D12Converter * self, gint * old_val,
|
|
const GValue * new_val)
|
|
{
|
|
auto priv = self->priv;
|
|
gint tmp;
|
|
|
|
tmp = g_value_get_int (new_val);
|
|
if (tmp != *old_val) {
|
|
priv->update_dest_rect = TRUE;
|
|
*old_val = tmp;
|
|
}
|
|
}
|
|
|
|
static void
|
|
on_color_balance_updated (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (!priv->color_balance_enabled)
|
|
return;
|
|
|
|
priv->need_color_balance =
|
|
gst_d3d12_converter_is_color_balance_needed (priv->
|
|
const_data_dyn.hsvcFactor[0], priv->const_data_dyn.hsvcFactor[1],
|
|
priv->const_data_dyn.hsvcFactor[2], priv->const_data_dyn.hsvcFactor[3]);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
auto self = GST_D3D12_CONVERTER (object);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
|
switch (prop_id) {
|
|
case PROP_SRC_X:
|
|
update_src_rect (self, &priv->src_x, value);
|
|
break;
|
|
case PROP_SRC_Y:
|
|
update_src_rect (self, &priv->src_y, value);
|
|
break;
|
|
case PROP_SRC_WIDTH:
|
|
update_src_rect (self, &priv->src_width, value);
|
|
break;
|
|
case PROP_SRC_HEIGHT:
|
|
update_src_rect (self, &priv->src_height, value);
|
|
break;
|
|
case PROP_DEST_X:
|
|
update_dest_rect (self, &priv->dest_x, value);
|
|
break;
|
|
case PROP_DEST_Y:
|
|
update_dest_rect (self, &priv->dest_y, value);
|
|
break;
|
|
case PROP_DEST_WIDTH:
|
|
update_dest_rect (self, &priv->dest_width, value);
|
|
break;
|
|
case PROP_DEST_HEIGHT:
|
|
update_dest_rect (self, &priv->dest_height, value);
|
|
break;
|
|
case PROP_ALPHA:
|
|
priv->const_data_dyn.alphaFactor = g_value_get_double (value);
|
|
break;
|
|
case PROP_FILL_BORDER:
|
|
{
|
|
gboolean fill_border = g_value_get_boolean (value);
|
|
|
|
if (fill_border != priv->fill_border) {
|
|
priv->update_dest_rect = TRUE;
|
|
priv->fill_border = fill_border;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_BORDER_COLOR:
|
|
{
|
|
guint64 border_color = g_value_get_uint64 (value);
|
|
|
|
if (border_color != priv->border_color) {
|
|
priv->border_color = border_color;
|
|
gst_d3d12_converter_calculate_border_color (self);
|
|
}
|
|
break;
|
|
}
|
|
case PROP_VIDEO_DIRECTION:
|
|
{
|
|
GstVideoOrientationMethod video_direction =
|
|
(GstVideoOrientationMethod) g_value_get_enum (value);
|
|
if (video_direction != priv->video_direction) {
|
|
priv->video_direction = video_direction;
|
|
priv->update_transform = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_SAMPLER_FILTER:
|
|
{
|
|
auto filter = (D3D12_FILTER) g_value_get_enum (value);
|
|
if (filter != priv->sampler_filter) {
|
|
priv->sampler_filter = filter;
|
|
priv->update_sampler = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
case PROP_HUE:
|
|
if (priv->color_balance_enabled) {
|
|
priv->const_data_dyn.hsvcFactor[0] = g_value_get_double (value);
|
|
on_color_balance_updated (self);
|
|
}
|
|
break;
|
|
case PROP_SATURATION:
|
|
if (priv->color_balance_enabled) {
|
|
priv->const_data_dyn.hsvcFactor[1] = g_value_get_double (value);
|
|
on_color_balance_updated (self);
|
|
}
|
|
break;
|
|
case PROP_BRIGHTNESS:
|
|
if (priv->color_balance_enabled) {
|
|
priv->const_data_dyn.hsvcFactor[2] = g_value_get_double (value);
|
|
on_color_balance_updated (self);
|
|
}
|
|
break;
|
|
case PROP_CONTRAST:
|
|
if (priv->color_balance_enabled) {
|
|
priv->const_data_dyn.hsvcFactor[3] = g_value_get_double (value);
|
|
on_color_balance_updated (self);
|
|
}
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
auto self = GST_D3D12_CONVERTER (object);
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
|
switch (prop_id) {
|
|
case PROP_SRC_X:
|
|
g_value_set_int (value, priv->src_x);
|
|
break;
|
|
case PROP_SRC_Y:
|
|
g_value_set_int (value, priv->src_y);
|
|
break;
|
|
case PROP_SRC_WIDTH:
|
|
g_value_set_int (value, priv->src_width);
|
|
break;
|
|
case PROP_SRC_HEIGHT:
|
|
g_value_set_int (value, priv->src_height);
|
|
break;
|
|
case PROP_DEST_X:
|
|
g_value_set_int (value, priv->dest_x);
|
|
break;
|
|
case PROP_DEST_Y:
|
|
g_value_set_int (value, priv->dest_y);
|
|
break;
|
|
case PROP_DEST_WIDTH:
|
|
g_value_set_int (value, priv->dest_width);
|
|
break;
|
|
case PROP_DEST_HEIGHT:
|
|
g_value_set_int (value, priv->dest_height);
|
|
break;
|
|
case PROP_ALPHA:
|
|
g_value_set_double (value, priv->const_data_dyn.alphaFactor);
|
|
break;
|
|
case PROP_FILL_BORDER:
|
|
g_value_set_boolean (value, priv->fill_border);
|
|
break;
|
|
case PROP_BORDER_COLOR:
|
|
g_value_set_uint64 (value, priv->border_color);
|
|
break;
|
|
case PROP_VIDEO_DIRECTION:
|
|
g_value_set_enum (value, priv->video_direction);
|
|
break;
|
|
case PROP_SAMPLER_FILTER:
|
|
g_value_set_enum (value, priv->sampler_filter);
|
|
break;
|
|
case PROP_HUE:
|
|
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[0]);
|
|
break;
|
|
case PROP_SATURATION:
|
|
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[1]);
|
|
break;
|
|
case PROP_BRIGHTNESS:
|
|
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[2]);
|
|
break;
|
|
case PROP_CONTRAST:
|
|
g_value_set_double (value, priv->const_data_dyn.hsvcFactor[3]);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static guint
|
|
reorder_rtv_index (GstVideoFormat output_format, guint index)
|
|
{
|
|
switch (output_format) {
|
|
case GST_VIDEO_FORMAT_A420:
|
|
case GST_VIDEO_FORMAT_A420_10LE:
|
|
case GST_VIDEO_FORMAT_A420_12LE:
|
|
case GST_VIDEO_FORMAT_A420_16LE:
|
|
case GST_VIDEO_FORMAT_A422:
|
|
case GST_VIDEO_FORMAT_A422_10LE:
|
|
case GST_VIDEO_FORMAT_A422_12LE:
|
|
case GST_VIDEO_FORMAT_A422_16LE:
|
|
{
|
|
switch (index) {
|
|
case 0:
|
|
return 0;
|
|
case 1:
|
|
return 3;
|
|
case 2:
|
|
return 1;
|
|
case 3:
|
|
return 2;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
case GST_VIDEO_FORMAT_AV12:
|
|
{
|
|
switch (index) {
|
|
case 0:
|
|
return 0;
|
|
case 1:
|
|
return 2;
|
|
case 2:
|
|
return 1;
|
|
case 3:
|
|
return 3;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_create_sampler (GstD3D12Converter * self,
|
|
D3D12_FILTER filter, ID3D12DescriptorHeap ** heap)
|
|
{
|
|
ComPtr < ID3D12DescriptorHeap > sampler_heap;
|
|
auto hr = gst_d3d12_device_get_sampler_state (self->device, filter,
|
|
&sampler_heap);
|
|
if (!gst_d3d12_result (hr, self->device))
|
|
return FALSE;
|
|
|
|
*heap = sampler_heap.Detach ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_setup_resource (GstD3D12Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
|
|
const GstD3D12Format * in_format, const GstD3D12Format * out_format,
|
|
D3D12_FILTER sampler_filter, guint sample_count, guint sample_quality)
|
|
{
|
|
auto priv = self->priv;
|
|
HRESULT hr;
|
|
VertexData vertex_data[4];
|
|
ComPtr < ID3D12Resource > upload_buf;
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (self->device);
|
|
|
|
priv->srv_inc_size = device->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
priv->rtv_inc_size = device->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
priv->sampler_inc_size = device->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
|
|
|
if (priv->color_balance_enabled)
|
|
priv->pipeline_data.resize (2);
|
|
else
|
|
priv->pipeline_data.resize (1);
|
|
|
|
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
|
|
ComPtr < ID3DBlob > rs_blob;
|
|
priv->pipeline_data[i].crs =
|
|
gst_d3d12_get_converter_root_signature (self->device,
|
|
GST_VIDEO_INFO_FORMAT (in_info), priv->convert_type[i]);
|
|
if (!priv->pipeline_data[0].crs) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get root signature blob");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->pipeline_data[i].crs->GetBlob (&rs_blob);
|
|
hr = device->CreateRootSignature (0, rs_blob->GetBufferPointer (),
|
|
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->pipeline_data[i].rs));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create root signature");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->pipeline_data[i].psblob_list =
|
|
gst_d3d12_get_converter_pixel_shader_blob (GST_VIDEO_INFO_FORMAT
|
|
(in_info), GST_VIDEO_INFO_FORMAT (out_info),
|
|
priv->src_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
|
|
priv->dst_alpha_mode == GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED,
|
|
priv->convert_type[i]);
|
|
|
|
auto psblob_size = priv->pipeline_data[i].psblob_list.size ();
|
|
if (psblob_size == 0) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get pixel shader blob");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->pipeline_data[i].quad_data.resize (psblob_size);
|
|
}
|
|
|
|
if (!gst_d3d12_converter_create_sampler (self, sampler_filter,
|
|
&priv->sampler_heap)) {
|
|
if (sampler_filter != DEFAULT_SAMPLER_FILTER) {
|
|
sampler_filter = DEFAULT_SAMPLER_FILTER;
|
|
if (!gst_d3d12_converter_create_sampler (self, sampler_filter,
|
|
&priv->sampler_heap)) {
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
priv->sampler_filter = sampler_filter;
|
|
|
|
D3D12_SHADER_BYTECODE vs_blob;
|
|
hr = gst_d3d12_get_converter_vertex_shader_blob (&vs_blob, priv->input_desc);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get vertex shader blob");
|
|
return FALSE;
|
|
}
|
|
|
|
std::queue < DXGI_FORMAT > rtv_formats;
|
|
auto output_format = GST_VIDEO_INFO_FORMAT (out_info);
|
|
for (guint i = 0; i < 4; i++) {
|
|
auto index = reorder_rtv_index (output_format, i);
|
|
auto format = out_format->resource_format[index];
|
|
if (format == DXGI_FORMAT_UNKNOWN)
|
|
break;
|
|
|
|
rtv_formats.push (format);
|
|
}
|
|
|
|
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
|
|
auto & pipeline_data = priv->pipeline_data[i];
|
|
for (size_t j = 0; j < pipeline_data.quad_data.size (); j++) {
|
|
auto & pso_desc = pipeline_data.quad_data[j].desc;
|
|
|
|
pso_desc.pRootSignature = pipeline_data.rs.Get ();
|
|
pso_desc.VS = vs_blob;
|
|
pso_desc.PS = pipeline_data.psblob_list[j].bytecode;
|
|
pso_desc.BlendState = priv->blend_desc;
|
|
pso_desc.SampleMask = UINT_MAX;
|
|
pso_desc.RasterizerState = CD3DX12_RASTERIZER_DESC (D3D12_DEFAULT);
|
|
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
|
|
pso_desc.DepthStencilState.DepthEnable = FALSE;
|
|
pso_desc.DepthStencilState.StencilEnable = FALSE;
|
|
pso_desc.InputLayout.pInputElementDescs = priv->input_desc;
|
|
pso_desc.InputLayout.NumElements = 2;
|
|
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
pso_desc.NumRenderTargets = pipeline_data.psblob_list[j].num_rtv;
|
|
|
|
for (UINT k = 0; k < pso_desc.NumRenderTargets; k++) {
|
|
if (i == 0) {
|
|
pso_desc.RTVFormats[k] = rtv_formats.front ();
|
|
rtv_formats.pop ();
|
|
} else {
|
|
pso_desc.RTVFormats[k] =
|
|
priv->pipeline_data[0].quad_data[j].desc.RTVFormats[k];
|
|
}
|
|
}
|
|
pso_desc.SampleDesc.Count = sample_count;
|
|
pso_desc.SampleDesc.Quality = sample_quality;
|
|
|
|
ComPtr < ID3D12PipelineState > pso;
|
|
hr = device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create PSO");
|
|
return FALSE;
|
|
}
|
|
|
|
pipeline_data.quad_data[j].pso = pso;
|
|
pipeline_data.quad_data[j].num_rtv = pipeline_data.psblob_list[j].num_rtv;
|
|
}
|
|
}
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC srv_heap_desc = { };
|
|
srv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
srv_heap_desc.NumDescriptors = priv->pipeline_data[0].crs->GetNumSrv ();
|
|
if (priv->have_lut)
|
|
srv_heap_desc.NumDescriptors += 2;
|
|
|
|
srv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
|
|
priv->srv_heap_pool = gst_d3d12_desc_heap_pool_new (device, &srv_heap_desc);
|
|
|
|
/* bottom left */
|
|
vertex_data[0].position.x = -1.0f;
|
|
vertex_data[0].position.y = -1.0f;
|
|
vertex_data[0].position.z = 0.0f;
|
|
vertex_data[0].texture.u = 0.0f;
|
|
vertex_data[0].texture.v = 1.0f;
|
|
|
|
/* top left */
|
|
vertex_data[1].position.x = -1.0f;
|
|
vertex_data[1].position.y = 1.0f;
|
|
vertex_data[1].position.z = 0.0f;
|
|
vertex_data[1].texture.u = 0.0f;
|
|
vertex_data[1].texture.v = 0.0f;
|
|
|
|
/* top right */
|
|
vertex_data[2].position.x = 1.0f;
|
|
vertex_data[2].position.y = 1.0f;
|
|
vertex_data[2].position.z = 0.0f;
|
|
vertex_data[2].texture.u = 1.0f;
|
|
vertex_data[2].texture.v = 0.0f;
|
|
|
|
/* bottom right */
|
|
vertex_data[3].position.x = 1.0f;
|
|
vertex_data[3].position.y = -1.0f;
|
|
vertex_data[3].position.z = 0.0f;
|
|
vertex_data[3].texture.u = 1.0f;
|
|
vertex_data[3].texture.v = 1.0f;
|
|
|
|
/* vertex, index and constant buffers */
|
|
D3D12_HEAP_PROPERTIES heap_prop;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
CD3DX12_RANGE range (0, 0);
|
|
guint8 *data;
|
|
D3D12_HEAP_FLAGS heap_flags = D3D12_HEAP_FLAG_NONE;
|
|
if (gst_d3d12_device_non_zeroed_supported (self->device))
|
|
heap_flags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
|
|
|
{
|
|
guint vertex_index_size = g_vertex_buf_size + g_index_buf_size;
|
|
vertex_index_size = GST_ROUND_UP_N (vertex_index_size,
|
|
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
|
guint const_size = GST_ROUND_UP_N (g_const_buf_size,
|
|
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
|
guint other_const_off = GST_ROUND_UP_N (vertex_index_size + const_size,
|
|
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
|
|
|
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
|
|
if (priv->color_balance_enabled) {
|
|
resource_desc =
|
|
CD3DX12_RESOURCE_DESC::Buffer (other_const_off + const_size);
|
|
} else {
|
|
resource_desc =
|
|
CD3DX12_RESOURCE_DESC::Buffer (vertex_index_size + const_size);
|
|
}
|
|
hr = device->CreateCommittedResource (&heap_prop, heap_flags,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, nullptr,
|
|
IID_PPV_ARGS (&priv->shader_buf));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create vertex buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->vbv.BufferLocation = priv->shader_buf->GetGPUVirtualAddress ();
|
|
priv->vbv.SizeInBytes = g_vertex_buf_size;
|
|
priv->vbv.StrideInBytes = sizeof (VertexData);
|
|
|
|
priv->ibv.BufferLocation = priv->vbv.BufferLocation + g_vertex_buf_size;
|
|
priv->ibv.SizeInBytes = g_index_buf_size;
|
|
priv->ibv.Format = DXGI_FORMAT_R16_UINT;
|
|
|
|
priv->const_buf_addr[0] = priv->vbv.BufferLocation + vertex_index_size;
|
|
priv->const_buf_addr[1] = priv->vbv.BufferLocation + other_const_off;
|
|
|
|
heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
|
|
hr = device->CreateCommittedResource (&heap_prop,
|
|
heap_flags, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
|
IID_PPV_ARGS (&upload_buf));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload");
|
|
return FALSE;
|
|
}
|
|
|
|
hr = upload_buf->Map (0, &range, (void **) &data);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map vertext buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy (data, vertex_data, g_vertex_buf_size);
|
|
memcpy (data + g_vertex_buf_size, g_indices, g_index_buf_size);
|
|
memcpy (data + vertex_index_size, &priv->const_data[0], g_const_buf_size);
|
|
if (priv->color_balance_enabled)
|
|
memcpy (data + other_const_off, &priv->const_data[1], g_const_buf_size);
|
|
upload_buf->Unmap (0, nullptr);
|
|
}
|
|
|
|
auto in_trc = in_info->colorimetry.transfer;
|
|
auto out_trc = in_info->colorimetry.transfer;
|
|
|
|
if (priv->convert_type[0] == CONVERT_TYPE::GAMMA ||
|
|
priv->convert_type[0] == CONVERT_TYPE::PRIMARY) {
|
|
out_trc = out_info->colorimetry.transfer;
|
|
}
|
|
|
|
priv->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info);
|
|
priv->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
|
|
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) {
|
|
priv->viewport[i].TopLeftX = 0;
|
|
priv->viewport[i].TopLeftY = 0;
|
|
priv->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
|
|
priv->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
|
|
priv->viewport[i].MinDepth = 0.0f;
|
|
priv->viewport[i].MaxDepth = 1.0f;
|
|
|
|
priv->scissor_rect[i].left = 0;
|
|
priv->scissor_rect[i].top = 0;
|
|
priv->scissor_rect[i].right = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
|
|
priv->scissor_rect[i].bottom = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
|
|
}
|
|
|
|
if (priv->have_lut) {
|
|
hr = gst_d3d12_device_get_converter_resources (self->device,
|
|
priv->shader_buf.Get (), upload_buf.Get (), &priv->vbv, &priv->ibv,
|
|
in_trc, &priv->gamma_dec_lut, out_trc, &priv->gamma_enc_lut,
|
|
&priv->setup_fence, &priv->setup_fence_val);
|
|
} else {
|
|
hr = gst_d3d12_device_get_converter_resources (self->device,
|
|
priv->shader_buf.Get (), upload_buf.Get (), &priv->vbv, &priv->ibv,
|
|
in_trc, nullptr, out_trc, nullptr, &priv->setup_fence,
|
|
&priv->setup_fence_val);
|
|
}
|
|
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't execute command list");
|
|
return FALSE;
|
|
}
|
|
|
|
if (priv->have_lut) {
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc = { };
|
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
desc.NumDescriptors = 2;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
|
auto hr = device->CreateDescriptorHeap (&desc,
|
|
IID_PPV_ARGS (&priv->gamma_lut_heap));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create gamma lut heap");
|
|
return FALSE;
|
|
}
|
|
|
|
auto cpu_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart
|
|
(priv->gamma_lut_heap));
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
|
|
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D;
|
|
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
srv_desc.Texture1D.MipLevels = 1;
|
|
|
|
device->CreateShaderResourceView (priv->gamma_dec_lut.Get (), &srv_desc,
|
|
cpu_handle);
|
|
cpu_handle.Offset (priv->srv_inc_size);
|
|
|
|
device->CreateShaderResourceView (priv->gamma_enc_lut.Get (), &srv_desc,
|
|
cpu_handle);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_update_clear_background (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
const GstVideoInfo *out_info = &priv->out_info;
|
|
|
|
if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 ||
|
|
priv->dest_width != out_info->width ||
|
|
priv->dest_height != out_info->height ||
|
|
priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM)) {
|
|
GST_DEBUG_OBJECT (self, "Enable background color");
|
|
priv->clear_background = TRUE;
|
|
} else {
|
|
GST_DEBUG_OBJECT (self, "Disable background color");
|
|
priv->clear_background = FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_apply_orientation (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
switch (priv->video_direction) {
|
|
case GST_VIDEO_ORIENTATION_IDENTITY:
|
|
case GST_VIDEO_ORIENTATION_AUTO:
|
|
default:
|
|
priv->transform = g_matrix_identity;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_90R:
|
|
priv->transform = g_matrix_90r;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_180:
|
|
priv->transform = g_matrix_180;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_90L:
|
|
priv->transform = g_matrix_90l;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_HORIZ:
|
|
priv->transform = g_matrix_horiz;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_VERT:
|
|
priv->transform = g_matrix_vert;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_UL_LR:
|
|
priv->transform = g_matrix_ul_lr;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_UR_LL:
|
|
priv->transform = g_matrix_ur_ll;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_CUSTOM:
|
|
priv->transform = priv->custom_transform;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_update_transform (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (!priv->update_transform)
|
|
return TRUE;
|
|
|
|
priv->update_transform = FALSE;
|
|
|
|
gst_d3d12_converter_update_clear_background (self);
|
|
|
|
return gst_d3d12_converter_apply_orientation (self);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_update_src_rect (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
VertexData vertex_data[4];
|
|
HRESULT hr;
|
|
FLOAT u0, u1, v0, v1, off_u, off_v;
|
|
gint texture_width = priv->input_texture_width;
|
|
gint texture_height = priv->input_texture_height;
|
|
|
|
if (!priv->update_src_rect)
|
|
return TRUE;
|
|
|
|
priv->update_src_rect = FALSE;
|
|
|
|
GST_DEBUG_OBJECT (self, "Updating vertex buffer");
|
|
|
|
if (!priv->vertex_upload) {
|
|
D3D12_HEAP_PROPERTIES heap_prop =
|
|
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
|
|
D3D12_RESOURCE_DESC buffer_desc =
|
|
CD3DX12_RESOURCE_DESC::Buffer (g_vertex_buf_size);
|
|
auto device = gst_d3d12_device_get_device_handle (self->device);
|
|
hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE,
|
|
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
|
|
IID_PPV_ARGS (&priv->vertex_upload));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create vertex buffer upload");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* (u0, v0) -- (u1, v0)
|
|
* | |
|
|
* (u0, v1) -- (u1, v1)
|
|
*/
|
|
off_u = 0.5f / texture_width;
|
|
off_v = 0.5f / texture_height;
|
|
|
|
if (priv->src_x > 0)
|
|
u0 = (priv->src_x / (gfloat) texture_width) + off_u;
|
|
else
|
|
u0 = 0.0f;
|
|
|
|
if ((priv->src_x + priv->src_width) != texture_width)
|
|
u1 = ((priv->src_x + priv->src_width) / (gfloat) texture_width) - off_u;
|
|
else
|
|
u1 = 1.0f;
|
|
|
|
if (priv->src_y > 0)
|
|
v0 = (priv->src_y / (gfloat) texture_height) + off_v;
|
|
else
|
|
v0 = 0.0;
|
|
|
|
if ((priv->src_y + priv->src_height) != texture_height)
|
|
v1 = ((priv->src_y + priv->src_height) / (gfloat) texture_height) - off_v;
|
|
else
|
|
v1 = 1.0f;
|
|
|
|
/* bottom left */
|
|
vertex_data[0].position.x = -1.0f;
|
|
vertex_data[0].position.y = -1.0f;
|
|
vertex_data[0].position.z = 0.0f;
|
|
vertex_data[0].texture.u = u0;
|
|
vertex_data[0].texture.v = v1;
|
|
|
|
/* top left */
|
|
vertex_data[1].position.x = -1.0f;
|
|
vertex_data[1].position.y = 1.0f;
|
|
vertex_data[1].position.z = 0.0f;
|
|
vertex_data[1].texture.u = u0;
|
|
vertex_data[1].texture.v = v0;
|
|
|
|
/* top right */
|
|
vertex_data[2].position.x = 1.0f;
|
|
vertex_data[2].position.y = 1.0f;
|
|
vertex_data[2].position.z = 0.0f;
|
|
vertex_data[2].texture.u = u1;
|
|
vertex_data[2].texture.v = v0;
|
|
|
|
/* bottom right */
|
|
vertex_data[3].position.x = 1.0f;
|
|
vertex_data[3].position.y = -1.0f;
|
|
vertex_data[3].position.z = 0.0f;
|
|
vertex_data[3].texture.u = u1;
|
|
vertex_data[3].texture.v = v1;
|
|
|
|
guint8 *data;
|
|
CD3DX12_RANGE range (0, 0);
|
|
hr = priv->vertex_upload->Map (0, &range, (void **) &data);
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy (data, vertex_data, g_vertex_buf_size);
|
|
priv->vertex_upload->Unmap (0, nullptr);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_update_dest_rect (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
if (!priv->update_dest_rect)
|
|
return TRUE;
|
|
|
|
priv->viewport[0].TopLeftX = priv->dest_x;
|
|
priv->viewport[0].TopLeftY = priv->dest_y;
|
|
priv->viewport[0].Width = priv->dest_width;
|
|
priv->viewport[0].Height = priv->dest_height;
|
|
|
|
priv->scissor_rect[0].left = priv->dest_x;
|
|
priv->scissor_rect[0].top = priv->dest_y;
|
|
priv->scissor_rect[0].right = priv->dest_width + priv->dest_x;
|
|
priv->scissor_rect[0].bottom = priv->dest_height + priv->dest_y;
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"Update viewport, TopLeftX: %f, TopLeftY: %f, Width: %f, Height %f",
|
|
priv->viewport[0].TopLeftX, priv->viewport[0].TopLeftY,
|
|
priv->viewport[0].Width, priv->viewport[0].Height);
|
|
|
|
gst_d3d12_converter_update_clear_background (self);
|
|
|
|
auto format = GST_VIDEO_INFO_FORMAT (&priv->out_info);
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_YUV9:
|
|
case GST_VIDEO_FORMAT_YVU9:
|
|
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 4;
|
|
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 4;
|
|
priv->viewport[1].Width = priv->viewport[0].Width / 4;
|
|
priv->viewport[1].Height = priv->viewport[0].Height / 4;
|
|
|
|
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 4;
|
|
priv->scissor_rect[1].top = priv->scissor_rect[0].top / 4;
|
|
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 4;
|
|
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom / 4;
|
|
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
|
priv->viewport[i] = priv->viewport[1];
|
|
priv->scissor_rect[i] = priv->scissor_rect[1];
|
|
}
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y41B:
|
|
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 4;
|
|
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY;
|
|
priv->viewport[1].Width = priv->viewport[0].Width / 4;
|
|
priv->viewport[1].Height = priv->viewport[0].Height;
|
|
|
|
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 4;
|
|
priv->scissor_rect[1].top = priv->scissor_rect[0].top;
|
|
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 4;
|
|
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom;
|
|
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
|
priv->viewport[i] = priv->viewport[1];
|
|
priv->scissor_rect[i] = priv->scissor_rect[1];
|
|
}
|
|
break;
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P012_LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_A420:
|
|
case GST_VIDEO_FORMAT_A420_10LE:
|
|
case GST_VIDEO_FORMAT_A420_12LE:
|
|
case GST_VIDEO_FORMAT_A420_16LE:
|
|
case GST_VIDEO_FORMAT_AV12:
|
|
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2;
|
|
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 2;
|
|
priv->viewport[1].Width = priv->viewport[0].Width / 2;
|
|
priv->viewport[1].Height = priv->viewport[0].Height / 2;
|
|
|
|
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 2;
|
|
priv->scissor_rect[1].top = priv->scissor_rect[0].top / 2;
|
|
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 2;
|
|
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom / 2;
|
|
|
|
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
|
priv->viewport[i] = priv->viewport[1];
|
|
priv->scissor_rect[i] = priv->scissor_rect[1];
|
|
}
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
case GST_VIDEO_FORMAT_A422:
|
|
case GST_VIDEO_FORMAT_A422_10LE:
|
|
case GST_VIDEO_FORMAT_A422_12LE:
|
|
case GST_VIDEO_FORMAT_A422_16LE:
|
|
case GST_VIDEO_FORMAT_NV16:
|
|
case GST_VIDEO_FORMAT_NV61:
|
|
priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2;
|
|
priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY;
|
|
priv->viewport[1].Width = priv->viewport[0].Width / 2;
|
|
priv->viewport[1].Height = priv->viewport[0].Height;
|
|
|
|
priv->scissor_rect[1].left = priv->scissor_rect[0].left / 2;
|
|
priv->scissor_rect[1].top = priv->scissor_rect[0].top;
|
|
priv->scissor_rect[1].right = priv->scissor_rect[0].right / 2;
|
|
priv->scissor_rect[1].bottom = priv->scissor_rect[0].bottom;
|
|
|
|
for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
|
priv->viewport[i] = priv->viewport[1];
|
|
priv->scissor_rect[i] = priv->scissor_rect[1];
|
|
}
|
|
break;
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_16LE:
|
|
case GST_VIDEO_FORMAT_RGBP:
|
|
case GST_VIDEO_FORMAT_BGRP:
|
|
case GST_VIDEO_FORMAT_GBR:
|
|
case GST_VIDEO_FORMAT_GBR_10LE:
|
|
case GST_VIDEO_FORMAT_GBR_12LE:
|
|
case GST_VIDEO_FORMAT_GBR_16LE:
|
|
case GST_VIDEO_FORMAT_GBRA:
|
|
case GST_VIDEO_FORMAT_GBRA_10LE:
|
|
case GST_VIDEO_FORMAT_GBRA_12LE:
|
|
case GST_VIDEO_FORMAT_A444:
|
|
case GST_VIDEO_FORMAT_A444_10LE:
|
|
case GST_VIDEO_FORMAT_A444_12LE:
|
|
case GST_VIDEO_FORMAT_A444_16LE:
|
|
case GST_VIDEO_FORMAT_NV24:
|
|
for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
|
priv->viewport[i] = priv->viewport[0];
|
|
priv->scissor_rect[i] = priv->scissor_rect[0];
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
priv->update_dest_rect = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv)
|
|
{
|
|
GstVideoInfo tmp;
|
|
|
|
if (GST_VIDEO_INFO_IS_YUV (gray)) {
|
|
*yuv = *gray;
|
|
return;
|
|
}
|
|
|
|
if (gray->finfo->depth[0] == 8) {
|
|
gst_video_info_set_format (&tmp,
|
|
GST_VIDEO_FORMAT_Y444, gray->width, gray->height);
|
|
} else {
|
|
gst_video_info_set_format (&tmp,
|
|
GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height);
|
|
}
|
|
|
|
tmp.colorimetry.range = gray->colorimetry.range;
|
|
if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN)
|
|
tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
tmp.colorimetry.primaries = gray->colorimetry.primaries;
|
|
if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN)
|
|
tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
|
|
|
|
tmp.colorimetry.transfer = gray->colorimetry.transfer;
|
|
if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN)
|
|
tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
|
|
|
|
tmp.colorimetry.matrix = gray->colorimetry.matrix;
|
|
if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN)
|
|
tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
|
|
*yuv = tmp;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_calculate_matrix (GstD3D12Converter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
|
|
CONVERT_TYPE convert_type, PSConstBuffer * const_data)
|
|
{
|
|
GstD3D12ColorMatrix pre_coeff;
|
|
GstD3D12ColorMatrix post_coeff;
|
|
GstD3D12ColorMatrix primaries_coeff;
|
|
GstVideoInfo rgb_info;
|
|
|
|
gst_d3d12_color_matrix_init (&pre_coeff);
|
|
gst_d3d12_color_matrix_init (&post_coeff);
|
|
gst_d3d12_color_matrix_init (&primaries_coeff);
|
|
|
|
switch (convert_type) {
|
|
case CONVERT_TYPE::RANGE:
|
|
gst_d3d12_color_range_adjust_matrix_unorm (in_info, out_info,
|
|
&post_coeff);
|
|
break;
|
|
case CONVERT_TYPE::SIMPLE:
|
|
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
|
|
gst_d3d12_rgb_to_yuv_matrix_unorm (in_info, out_info, &post_coeff);
|
|
} else {
|
|
gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, out_info, &post_coeff);
|
|
}
|
|
break;
|
|
case CONVERT_TYPE::GAMMA:
|
|
case CONVERT_TYPE::PRIMARY:
|
|
case CONVERT_TYPE::COLOR_BALANCE:
|
|
case CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE:
|
|
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
|
|
rgb_info = *in_info;
|
|
if (in_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
|
|
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
gst_d3d12_color_range_adjust_matrix_unorm (in_info,
|
|
&rgb_info, &pre_coeff);
|
|
}
|
|
} else {
|
|
gst_video_info_set_format (&rgb_info,
|
|
in_info->finfo->depth[0] == 8 ? GST_VIDEO_FORMAT_RGBA :
|
|
GST_VIDEO_FORMAT_RGBA64_LE, in_info->width, in_info->height);
|
|
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
rgb_info.colorimetry.transfer = in_info->colorimetry.transfer;
|
|
rgb_info.colorimetry.primaries = in_info->colorimetry.primaries;
|
|
|
|
gst_d3d12_yuv_to_rgb_matrix_unorm (in_info, &rgb_info, &pre_coeff);
|
|
}
|
|
|
|
if (convert_type == CONVERT_TYPE::PRIMARY ||
|
|
convert_type == CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE) {
|
|
const GstVideoColorPrimariesInfo *in_pinfo;
|
|
const GstVideoColorPrimariesInfo *out_pinfo;
|
|
|
|
in_pinfo =
|
|
gst_video_color_primaries_get_info (in_info->colorimetry.primaries);
|
|
out_pinfo =
|
|
gst_video_color_primaries_get_info (out_info->
|
|
colorimetry.primaries);
|
|
|
|
gst_d3d12_color_primaries_matrix_unorm (in_pinfo, out_pinfo,
|
|
&primaries_coeff);
|
|
}
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
if (out_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
|
|
rgb_info = *out_info;
|
|
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
|
|
gst_d3d12_color_range_adjust_matrix_unorm (&rgb_info,
|
|
out_info, &post_coeff);
|
|
}
|
|
} else {
|
|
gst_d3d12_rgb_to_yuv_matrix_unorm (&rgb_info, out_info, &post_coeff);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG) {
|
|
gchar *matrix_dump;
|
|
matrix_dump = gst_d3d12_dump_color_matrix (&pre_coeff);
|
|
GST_DEBUG_OBJECT (self, "PreCoeff \n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
matrix_dump = gst_d3d12_dump_color_matrix (&primaries_coeff);
|
|
GST_DEBUG_OBJECT (self, "PrimaryCoeff \n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
|
|
matrix_dump = gst_d3d12_dump_color_matrix (&post_coeff);
|
|
GST_DEBUG_OBJECT (self, "PostCoeff \n%s", matrix_dump);
|
|
g_free (matrix_dump);
|
|
}
|
|
|
|
PSColorSpace *preCoeff = &const_data->preCoeff;
|
|
PSColorSpace *postCoeff = &const_data->postCoeff;
|
|
PSColorSpace *primariesCoeff = &const_data->primariesCoeff;
|
|
|
|
for (guint i = 0; i < 3; i++) {
|
|
preCoeff->coeffX[i] = pre_coeff.matrix[0][i];
|
|
preCoeff->coeffY[i] = pre_coeff.matrix[1][i];
|
|
preCoeff->coeffZ[i] = pre_coeff.matrix[2][i];
|
|
preCoeff->offset[i] = pre_coeff.offset[i];
|
|
preCoeff->min[i] = pre_coeff.min[i];
|
|
preCoeff->max[i] = pre_coeff.max[i];
|
|
|
|
postCoeff->coeffX[i] = post_coeff.matrix[0][i];
|
|
postCoeff->coeffY[i] = post_coeff.matrix[1][i];
|
|
postCoeff->coeffZ[i] = post_coeff.matrix[2][i];
|
|
postCoeff->offset[i] = post_coeff.offset[i];
|
|
postCoeff->min[i] = post_coeff.min[i];
|
|
postCoeff->max[i] = post_coeff.max[i];
|
|
|
|
primariesCoeff->coeffX[i] = primaries_coeff.matrix[0][i];
|
|
primariesCoeff->coeffY[i] = primaries_coeff.matrix[1][i];
|
|
primariesCoeff->coeffZ[i] = primaries_coeff.matrix[2][i];
|
|
primariesCoeff->offset[i] = primaries_coeff.offset[i];
|
|
primariesCoeff->min[i] = primaries_coeff.min[i];
|
|
primariesCoeff->max[i] = primaries_coeff.max[i];
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
is_custom_format (GstVideoFormat format)
|
|
{
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
case GST_VIDEO_FORMAT_ARGB:
|
|
case GST_VIDEO_FORMAT_ABGR:
|
|
case GST_VIDEO_FORMAT_BGRA64_LE:
|
|
case GST_VIDEO_FORMAT_BGR10A2_LE:
|
|
case GST_VIDEO_FORMAT_RBGA:
|
|
case GST_VIDEO_FORMAT_ARGB64_LE:
|
|
return TRUE;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_calculate_border_color (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
GstD3D12ColorMatrix *m = &priv->clear_color_matrix;
|
|
const GstVideoInfo *out_info = &priv->out_info;
|
|
gdouble a;
|
|
gdouble rgb[3];
|
|
gdouble converted[3];
|
|
GstVideoFormat format = GST_VIDEO_INFO_FORMAT (out_info);
|
|
|
|
a = ((priv->border_color & 0xffff000000000000) >> 48) / (gdouble) G_MAXUINT16;
|
|
rgb[0] =
|
|
((priv->border_color & 0x0000ffff00000000) >> 32) / (gdouble) G_MAXUINT16;
|
|
rgb[1] =
|
|
((priv->border_color & 0x00000000ffff0000) >> 16) / (gdouble) G_MAXUINT16;
|
|
rgb[2] = (priv->border_color & 0x000000000000ffff) / (gdouble) G_MAXUINT16;
|
|
|
|
for (guint i = 0; i < 3; i++) {
|
|
converted[i] = 0;
|
|
for (guint j = 0; j < 3; j++) {
|
|
converted[i] += m->matrix[i][j] * rgb[j];
|
|
}
|
|
converted[i] += m->offset[i];
|
|
converted[i] = CLAMP (converted[i], m->min[i], m->max[i]);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self, "Calculated background color ARGB: %f, %f, %f, %f",
|
|
a, converted[0], converted[1], converted[2]);
|
|
|
|
/* scale down if output is planar high bitdepth format */
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_GBR_10LE:
|
|
case GST_VIDEO_FORMAT_GBRA_10LE:
|
|
case GST_VIDEO_FORMAT_A420_10LE:
|
|
case GST_VIDEO_FORMAT_A422_10LE:
|
|
case GST_VIDEO_FORMAT_A444_10LE:
|
|
for (guint i = 0; i < 3; i++) {
|
|
converted[i] /= 64.0;
|
|
}
|
|
a /= 64.0;
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_GBR_12LE:
|
|
case GST_VIDEO_FORMAT_GBRA_12LE:
|
|
case GST_VIDEO_FORMAT_A420_12LE:
|
|
case GST_VIDEO_FORMAT_A422_12LE:
|
|
case GST_VIDEO_FORMAT_A444_12LE:
|
|
for (guint i = 0; i < 3; i++) {
|
|
converted[i] /= 16.0;
|
|
}
|
|
a /= 16.0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if ((GST_VIDEO_INFO_IS_RGB (out_info) &&
|
|
GST_VIDEO_INFO_N_PLANES (out_info) == 1 &&
|
|
!is_custom_format (format)) || GST_VIDEO_INFO_IS_GRAY (out_info)) {
|
|
for (guint i = 0; i < 3; i++)
|
|
priv->clear_color[0][i] = converted[i];
|
|
priv->clear_color[0][3] = a;
|
|
} else {
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
priv->clear_color[0][0] = converted[2];
|
|
priv->clear_color[0][1] = converted[1];
|
|
priv->clear_color[0][2] = converted[0];
|
|
priv->clear_color[0][3] = a;
|
|
break;
|
|
case GST_VIDEO_FORMAT_AYUV:
|
|
case GST_VIDEO_FORMAT_AYUV64:
|
|
priv->clear_color[0][0] = a;
|
|
priv->clear_color[0][1] = converted[0];
|
|
priv->clear_color[0][2] = converted[1];
|
|
priv->clear_color[0][3] = converted[2];
|
|
break;
|
|
case GST_VIDEO_FORMAT_ARGB:
|
|
case GST_VIDEO_FORMAT_xRGB:
|
|
case GST_VIDEO_FORMAT_ARGB64_LE:
|
|
priv->clear_color[0][0] = a;
|
|
priv->clear_color[0][1] = converted[0];
|
|
priv->clear_color[0][2] = converted[1];
|
|
priv->clear_color[0][3] = converted[2];
|
|
break;
|
|
case GST_VIDEO_FORMAT_ABGR:
|
|
case GST_VIDEO_FORMAT_xBGR:
|
|
priv->clear_color[0][0] = a;
|
|
priv->clear_color[0][1] = converted[2];
|
|
priv->clear_color[0][2] = converted[1];
|
|
priv->clear_color[0][3] = converted[0];
|
|
break;
|
|
case GST_VIDEO_FORMAT_RBGA:
|
|
priv->clear_color[0][0] = converted[0];
|
|
priv->clear_color[0][1] = converted[2];
|
|
priv->clear_color[0][2] = converted[1];
|
|
priv->clear_color[0][3] = a;
|
|
break;
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_NV21:
|
|
case GST_VIDEO_FORMAT_NV16:
|
|
case GST_VIDEO_FORMAT_NV61:
|
|
case GST_VIDEO_FORMAT_NV24:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P012_LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
priv->clear_color[0][0] = converted[0];
|
|
priv->clear_color[0][1] = 0;
|
|
priv->clear_color[0][2] = 0;
|
|
priv->clear_color[0][3] = 1.0;
|
|
if (format == GST_VIDEO_FORMAT_NV21 || format == GST_VIDEO_FORMAT_NV61) {
|
|
priv->clear_color[1][0] = converted[2];
|
|
priv->clear_color[1][1] = converted[1];
|
|
} else {
|
|
priv->clear_color[1][0] = converted[1];
|
|
priv->clear_color[1][1] = converted[2];
|
|
}
|
|
priv->clear_color[1][2] = 0;
|
|
priv->clear_color[1][3] = 1.0;
|
|
break;
|
|
case GST_VIDEO_FORMAT_AV12:
|
|
priv->clear_color[0][0] = converted[0];
|
|
priv->clear_color[1][0] = converted[1];
|
|
priv->clear_color[1][1] = converted[2];
|
|
priv->clear_color[2][0] = a;
|
|
break;
|
|
case GST_VIDEO_FORMAT_YUV9:
|
|
case GST_VIDEO_FORMAT_YVU9:
|
|
case GST_VIDEO_FORMAT_Y41B:
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_YV12:
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
case GST_VIDEO_FORMAT_I420_12LE:
|
|
case GST_VIDEO_FORMAT_Y42B:
|
|
case GST_VIDEO_FORMAT_I422_10LE:
|
|
case GST_VIDEO_FORMAT_I422_12LE:
|
|
case GST_VIDEO_FORMAT_Y444:
|
|
case GST_VIDEO_FORMAT_Y444_10LE:
|
|
case GST_VIDEO_FORMAT_Y444_12LE:
|
|
case GST_VIDEO_FORMAT_Y444_16LE:
|
|
priv->clear_color[0][0] = converted[0];
|
|
priv->clear_color[0][1] = 0;
|
|
priv->clear_color[0][2] = 0;
|
|
priv->clear_color[0][3] = 1.0;
|
|
if (format == GST_VIDEO_FORMAT_YV12 || format == GST_VIDEO_FORMAT_YVU9) {
|
|
priv->clear_color[1][0] = converted[2];
|
|
priv->clear_color[2][0] = converted[1];
|
|
} else {
|
|
priv->clear_color[1][0] = converted[1];
|
|
priv->clear_color[2][0] = converted[2];
|
|
}
|
|
priv->clear_color[1][1] = 0;
|
|
priv->clear_color[1][2] = 0;
|
|
priv->clear_color[1][3] = 1.0;
|
|
priv->clear_color[2][1] = 0;
|
|
priv->clear_color[2][2] = 0;
|
|
priv->clear_color[2][3] = 1.0;
|
|
break;
|
|
case GST_VIDEO_FORMAT_A420:
|
|
case GST_VIDEO_FORMAT_A420_10LE:
|
|
case GST_VIDEO_FORMAT_A420_12LE:
|
|
case GST_VIDEO_FORMAT_A420_16LE:
|
|
case GST_VIDEO_FORMAT_A422:
|
|
case GST_VIDEO_FORMAT_A422_10LE:
|
|
case GST_VIDEO_FORMAT_A422_12LE:
|
|
case GST_VIDEO_FORMAT_A422_16LE:
|
|
case GST_VIDEO_FORMAT_A444:
|
|
case GST_VIDEO_FORMAT_A444_10LE:
|
|
case GST_VIDEO_FORMAT_A444_12LE:
|
|
case GST_VIDEO_FORMAT_A444_16LE:
|
|
priv->clear_color[0][0] = converted[0];
|
|
priv->clear_color[1][0] = converted[1];
|
|
priv->clear_color[2][0] = converted[2];
|
|
priv->clear_color[3][0] = a;
|
|
break;
|
|
case GST_VIDEO_FORMAT_RGBP:
|
|
priv->clear_color[0][0] = converted[0];
|
|
priv->clear_color[1][0] = converted[1];
|
|
priv->clear_color[2][0] = converted[2];
|
|
break;
|
|
case GST_VIDEO_FORMAT_BGRP:
|
|
priv->clear_color[0][0] = converted[2];
|
|
priv->clear_color[1][0] = converted[1];
|
|
priv->clear_color[2][0] = converted[0];
|
|
break;
|
|
case GST_VIDEO_FORMAT_GBR:
|
|
case GST_VIDEO_FORMAT_GBR_10LE:
|
|
case GST_VIDEO_FORMAT_GBR_12LE:
|
|
case GST_VIDEO_FORMAT_GBR_16LE:
|
|
priv->clear_color[0][0] = converted[1];
|
|
priv->clear_color[1][0] = converted[2];
|
|
priv->clear_color[2][0] = converted[0];
|
|
break;
|
|
case GST_VIDEO_FORMAT_GBRA:
|
|
case GST_VIDEO_FORMAT_GBRA_10LE:
|
|
case GST_VIDEO_FORMAT_GBRA_12LE:
|
|
priv->clear_color[0][0] = converted[1];
|
|
priv->clear_color[1][0] = converted[2];
|
|
priv->clear_color[2][0] = converted[0];
|
|
priv->clear_color[3][0] = a;
|
|
break;
|
|
default:
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_converter_new:
|
|
* @device: a #GstD3D12Device
|
|
* @queue: (allow-none): a #GstD3D12CmdQueue
|
|
* @in_info: a #GstVideoInfo
|
|
* @out_info: a #GstVideoInfo
|
|
* @blend_desc: (nullable): D3D12_BLEND_DESC
|
|
* @blend_factor: (nullable): blend factor value
|
|
* @config: (nullable): converter config
|
|
*
|
|
* Creates a new converter instance
|
|
*
|
|
* Returns: (transfer full) (nullable): a new #GstD3D12Converter instance
|
|
* or %NULL if conversion is not supported
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
GstD3D12Converter *
|
|
gst_d3d12_converter_new (GstD3D12Device * device, GstD3D12CmdQueue * queue,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info,
|
|
const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4],
|
|
GstStructure * config)
|
|
{
|
|
GstD3D12Converter *self;
|
|
GstD3D12Format in_d3d12_format;
|
|
GstD3D12Format out_d3d12_format;
|
|
gboolean allow_gamma = FALSE;
|
|
gboolean allow_primaries = FALSE;
|
|
D3D12_FILTER sampler_filter = DEFAULT_SAMPLER_FILTER;
|
|
GstVideoInfo matrix_in_info;
|
|
GstVideoInfo matrix_out_info;
|
|
guint sample_count = 1;
|
|
guint sample_quality = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (in_info != nullptr, nullptr);
|
|
g_return_val_if_fail (out_info != nullptr, nullptr);
|
|
g_return_val_if_fail (!queue || GST_IS_D3D12_CMD_QUEUE (queue), nullptr);
|
|
|
|
self = (GstD3D12Converter *) g_object_new (GST_TYPE_D3D12_CONVERTER, nullptr);
|
|
gst_object_ref_sink (self);
|
|
auto priv = self->priv;
|
|
priv->cq = queue;
|
|
if (!priv->cq) {
|
|
priv->cq = gst_d3d12_device_get_cmd_queue (device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
}
|
|
gst_object_ref (priv->cq);
|
|
|
|
priv->unpack = gst_d3d12_unpack_new (device, in_info);
|
|
if (!priv->unpack) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create unpack object");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->pack = gst_d3d12_pack_new (device, out_info);
|
|
if (!priv->pack) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create pack object");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
if (blend_desc)
|
|
priv->blend_desc = *blend_desc;
|
|
|
|
if (blend_factor) {
|
|
for (guint i = 0; i < 4; i++)
|
|
priv->blend_factor[i] = blend_factor[i];
|
|
}
|
|
|
|
if (config) {
|
|
gint value;
|
|
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_GAMMA_MODE,
|
|
GST_TYPE_VIDEO_GAMMA_MODE, &value) &&
|
|
(GstVideoGammaMode) value != GST_VIDEO_GAMMA_MODE_NONE) {
|
|
allow_gamma = TRUE;
|
|
}
|
|
|
|
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_PRIMARIES_MODE,
|
|
GST_TYPE_VIDEO_PRIMARIES_MODE, &value) &&
|
|
(GstVideoPrimariesMode) value != GST_VIDEO_PRIMARIES_MODE_NONE) {
|
|
allow_primaries = TRUE;
|
|
}
|
|
|
|
if (gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
|
|
GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE, &value) &&
|
|
(GstD3D12ConverterColorBalance) value !=
|
|
GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED) {
|
|
priv->color_balance_enabled = TRUE;
|
|
}
|
|
|
|
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER,
|
|
GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, (int *) &sampler_filter);
|
|
|
|
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_SRC_ALPHA_MODE,
|
|
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, (int *) &priv->src_alpha_mode);
|
|
gst_structure_get_enum (config, GST_D3D12_CONVERTER_OPT_DEST_ALPHA_MODE,
|
|
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, (int *) &priv->dst_alpha_mode);
|
|
|
|
gst_structure_get_uint (config,
|
|
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_COUNT, &sample_count);
|
|
gst_structure_get_uint (config,
|
|
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY, &sample_quality);
|
|
|
|
priv->sample_desc.Count = sample_count;
|
|
priv->sample_desc.Quality = sample_quality;
|
|
|
|
gst_structure_free (config);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (self,
|
|
"Setup converter with format %s -> %s, "
|
|
"allow gamma conversion: %d, allow primaries conversion: %d ",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)),
|
|
allow_gamma, allow_primaries);
|
|
|
|
self->device = (GstD3D12Device *) gst_object_ref (device);
|
|
gst_d3d12_unpack_get_video_info (priv->unpack, &priv->in_info);
|
|
gst_d3d12_pack_get_video_info (priv->pack, &priv->out_info);
|
|
|
|
auto in_format = GST_VIDEO_INFO_FORMAT (&priv->in_info);
|
|
auto out_format = GST_VIDEO_INFO_FORMAT (&priv->out_info);
|
|
if (!gst_d3d12_device_get_format (device, in_format, &in_d3d12_format)) {
|
|
GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d12 format",
|
|
gst_video_format_to_string (in_format));
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!gst_d3d12_device_get_format (device, out_format, &out_d3d12_format)) {
|
|
GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d12 format",
|
|
gst_video_format_to_string (out_format));
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
/* Init properties */
|
|
priv->src_width = GST_VIDEO_INFO_WIDTH (in_info);
|
|
priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info);
|
|
priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info);
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) {
|
|
GstVideoInfo rgb_info = priv->out_info;
|
|
rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
gst_d3d12_color_range_adjust_matrix_unorm (&rgb_info, &priv->out_info,
|
|
&priv->clear_color_matrix);
|
|
} else {
|
|
GstVideoInfo rgb_info;
|
|
GstVideoInfo yuv_info;
|
|
|
|
gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE,
|
|
priv->out_info.width, priv->out_info.height);
|
|
convert_info_gray_to_yuv (&priv->out_info, &yuv_info);
|
|
|
|
if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
GST_WARNING_OBJECT (self, "Invalid matrix is detected");
|
|
yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
|
|
gst_d3d12_rgb_to_yuv_matrix_unorm (&rgb_info,
|
|
&yuv_info, &priv->clear_color_matrix);
|
|
}
|
|
|
|
gst_d3d12_converter_calculate_border_color (self);
|
|
|
|
priv->convert_type[0] = CONVERT_TYPE::IDENTITY;
|
|
priv->convert_type[1] = CONVERT_TYPE::COLOR_BALANCE;
|
|
if (GST_VIDEO_INFO_IS_RGB (in_info) != GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
priv->convert_type[0] = CONVERT_TYPE::SIMPLE;
|
|
} else if (in_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
|
|
out_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN &&
|
|
in_info->colorimetry.range != out_info->colorimetry.range) {
|
|
priv->convert_type[0] = CONVERT_TYPE::RANGE;
|
|
}
|
|
|
|
if (allow_gamma &&
|
|
in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
|
|
out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
|
|
!gst_video_transfer_function_is_equivalent (in_info->colorimetry.transfer,
|
|
GST_VIDEO_INFO_COMP_DEPTH (in_info, 0),
|
|
out_info->colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (out_info,
|
|
0))) {
|
|
GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d",
|
|
in_info->colorimetry.transfer, out_info->colorimetry.transfer);
|
|
priv->convert_type[0] = CONVERT_TYPE::GAMMA;
|
|
}
|
|
|
|
if (allow_primaries &&
|
|
in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
|
|
out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN &&
|
|
in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
|
|
out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN &&
|
|
!gst_video_color_primaries_is_equivalent (in_info->colorimetry.primaries,
|
|
out_info->colorimetry.primaries)) {
|
|
GST_DEBUG_OBJECT (self, "Different primaries %d -> %d",
|
|
in_info->colorimetry.primaries, out_info->colorimetry.primaries);
|
|
priv->convert_type[0] = CONVERT_TYPE::PRIMARY;
|
|
priv->convert_type[1] = CONVERT_TYPE::PRIMARY_AND_COLOR_BALANCE;
|
|
}
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (&priv->in_info)) {
|
|
matrix_in_info = priv->in_info;
|
|
} else {
|
|
convert_info_gray_to_yuv (&priv->in_info, &matrix_in_info);
|
|
if (matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
matrix_in_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
}
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (&priv->out_info)) {
|
|
matrix_out_info = priv->out_info;
|
|
} else {
|
|
convert_info_gray_to_yuv (&priv->out_info, &matrix_out_info);
|
|
if (matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
|
|
matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
|
|
matrix_out_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
|
|
}
|
|
}
|
|
|
|
if (!gst_d3d12_converter_calculate_matrix (self,
|
|
&matrix_in_info, &matrix_out_info, priv->convert_type[0],
|
|
&priv->const_data[0])) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
if (priv->color_balance_enabled &&
|
|
!gst_d3d12_converter_calculate_matrix (self,
|
|
&matrix_in_info, &matrix_out_info, priv->convert_type[1],
|
|
&priv->const_data[1])) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
if (priv->convert_type[0] == CONVERT_TYPE::GAMMA ||
|
|
priv->convert_type[0] == CONVERT_TYPE::PRIMARY ||
|
|
priv->color_balance_enabled) {
|
|
priv->have_lut = TRUE;
|
|
}
|
|
|
|
if (!gst_d3d12_converter_setup_resource (self, &priv->in_info,
|
|
&priv->out_info, &in_d3d12_format, &out_d3d12_format,
|
|
sampler_filter, sample_count, sample_quality)) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_update_pso (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
if (!priv->update_pso)
|
|
return TRUE;
|
|
|
|
priv->update_pso = FALSE;
|
|
auto device = gst_d3d12_device_get_device_handle (self->device);
|
|
for (size_t i = 0; i < priv->pipeline_data.size (); i++) {
|
|
auto & pipeline_data = priv->pipeline_data[i];
|
|
|
|
std::vector < QuadData > quad_data;
|
|
quad_data.resize (pipeline_data.quad_data.size ());
|
|
|
|
for (size_t j = 0; j < quad_data.size (); j++) {
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc =
|
|
pipeline_data.quad_data[j].desc;
|
|
pso_desc.BlendState = priv->blend_desc;
|
|
pso_desc.SampleDesc = priv->sample_desc;
|
|
|
|
ComPtr < ID3D12PipelineState > pso;
|
|
auto hr =
|
|
device->CreateGraphicsPipelineState (&pso_desc, IID_PPV_ARGS (&pso));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create pso");
|
|
return FALSE;
|
|
}
|
|
|
|
quad_data[j].desc = pso_desc;
|
|
quad_data[j].pso = pso;
|
|
quad_data[j].num_rtv = pipeline_data.quad_data[j].num_rtv;
|
|
}
|
|
|
|
pipeline_data.quad_data = quad_data;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_converter_update_sampler (GstD3D12Converter * self)
|
|
{
|
|
auto priv = self->priv;
|
|
if (!priv->update_sampler)
|
|
return;
|
|
|
|
priv->update_sampler = FALSE;
|
|
ComPtr < ID3D12DescriptorHeap > sampler_heap;
|
|
if (gst_d3d12_converter_create_sampler (self, priv->sampler_filter,
|
|
&sampler_heap)) {
|
|
priv->sampler_heap = sampler_heap;
|
|
}
|
|
}
|
|
|
|
static void
|
|
reorder_rtv_handles (GstVideoFormat output_format,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE * src, D3D12_CPU_DESCRIPTOR_HANDLE * dst)
|
|
{
|
|
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
auto index = reorder_rtv_index (output_format, i);
|
|
dst[i] = src[index];
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_converter_execute (GstD3D12Converter * self, GstD3D12Frame * in_frame,
|
|
GstD3D12Frame * out_frame, GstD3D12FenceData * fence_data,
|
|
ID3D12GraphicsCommandList * cl)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
|
auto desc = GetDesc (in_frame->data[0]);
|
|
if (desc.Width != priv->input_texture_width ||
|
|
desc.Height != priv->input_texture_height) {
|
|
GST_DEBUG_OBJECT (self, "Texture resolution changed %ux%u -> %ux%u",
|
|
(guint) priv->input_texture_width, priv->input_texture_height,
|
|
(guint) desc.Width, desc.Height);
|
|
priv->input_texture_width = desc.Width;
|
|
priv->input_texture_height = desc.Height;
|
|
priv->update_src_rect = TRUE;
|
|
}
|
|
|
|
desc = GetDesc (out_frame->data[0]);
|
|
if (desc.SampleDesc.Count != priv->sample_desc.Count ||
|
|
desc.SampleDesc.Quality != priv->sample_desc.Quality) {
|
|
GST_DEBUG_OBJECT (self, "Sample desc updated");
|
|
priv->sample_desc = desc.SampleDesc;
|
|
priv->update_pso = TRUE;
|
|
}
|
|
|
|
if (!gst_d3d12_converter_update_dest_rect (self)) {
|
|
GST_ERROR_OBJECT (self, "Failed to update dest rect");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d12_converter_update_src_rect (self)) {
|
|
GST_ERROR_OBJECT (self, "Failed to update src rect");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d12_converter_update_transform (self)) {
|
|
GST_ERROR_OBJECT (self, "Failed to update transform matrix");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d12_converter_update_pso (self)) {
|
|
GST_ERROR_OBJECT (self, "Failed to update pso");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_converter_update_sampler (self);
|
|
|
|
if (priv->vertex_upload) {
|
|
auto barrier =
|
|
CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.Get (),
|
|
STATE_VERTEX_AND_INDEX, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
cl->ResourceBarrier (1, &barrier);
|
|
|
|
cl->CopyBufferRegion (priv->shader_buf.Get (), 0,
|
|
priv->vertex_upload.Get (), 0, g_vertex_buf_size);
|
|
barrier =
|
|
CD3DX12_RESOURCE_BARRIER::Transition (priv->shader_buf.Get (),
|
|
D3D12_RESOURCE_STATE_COPY_DEST, STATE_VERTEX_AND_INDEX);
|
|
cl->ResourceBarrier (1, &barrier);
|
|
|
|
GST_DEBUG_OBJECT (self, "Vertex updated");
|
|
}
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (self->device);
|
|
|
|
GstD3D12DescHeap *descriptor;
|
|
if (!gst_d3d12_desc_heap_pool_acquire (priv->srv_heap_pool, &descriptor)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't acquire srv heap");
|
|
return FALSE;
|
|
}
|
|
|
|
auto srv_heap = gst_d3d12_desc_heap_get_handle (descriptor);
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (descriptor));
|
|
|
|
auto cpu_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart
|
|
(srv_heap));
|
|
|
|
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->in_info); i++) {
|
|
device->CopyDescriptorsSimple (1, cpu_handle, in_frame->srv_desc_handle[i],
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
cpu_handle.Offset (priv->srv_inc_size);
|
|
}
|
|
|
|
if (priv->have_lut) {
|
|
device->CopyDescriptorsSimple (2, cpu_handle,
|
|
GetCPUDescriptorHandleForHeapStart (priv->gamma_lut_heap),
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
}
|
|
|
|
if (priv->clear_background) {
|
|
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++) {
|
|
cl->ClearRenderTargetView (out_frame->rtv_desc_handle[i],
|
|
priv->clear_color[i], 1, &out_frame->plane_rect[i]);
|
|
}
|
|
}
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE reordered_rtv_handle[GST_VIDEO_MAX_PLANES];
|
|
reorder_rtv_handles (GST_VIDEO_INFO_FORMAT (&priv->out_info),
|
|
out_frame->rtv_desc_handle, reordered_rtv_handle);
|
|
|
|
guint pipeline_index = priv->need_color_balance ? 1 : 0;
|
|
auto & pipeline_data = priv->pipeline_data[pipeline_index];
|
|
|
|
auto pso = pipeline_data.quad_data[0].pso.Get ();
|
|
cl->SetGraphicsRootSignature (pipeline_data.rs.Get ());
|
|
cl->SetPipelineState (pso);
|
|
|
|
ID3D12DescriptorHeap *heaps[] = { srv_heap, priv->sampler_heap.Get () };
|
|
cl->SetDescriptorHeaps (2, heaps);
|
|
cl->SetGraphicsRootDescriptorTable (pipeline_data.crs->GetPsSrvIdx (),
|
|
GetGPUDescriptorHandleForHeapStart (srv_heap));
|
|
cl->SetGraphicsRootDescriptorTable (pipeline_data.crs->GetPsSamplerIdx (),
|
|
GetGPUDescriptorHandleForHeapStart (priv->sampler_heap));
|
|
cl->SetGraphicsRoot32BitConstants (pipeline_data.crs->GetVsRootConstIdx (),
|
|
16, &priv->transform, 0);
|
|
cl->SetGraphicsRoot32BitConstants (pipeline_data.crs->GetPsRootConstIdx (),
|
|
sizeof (priv->const_data_dyn) / 4, &priv->const_data_dyn, 0);
|
|
cl->SetGraphicsRootConstantBufferView (pipeline_data.crs->GetPsCbvIdx (),
|
|
priv->const_buf_addr[pipeline_index]);
|
|
|
|
cl->IASetIndexBuffer (&priv->ibv);
|
|
cl->IASetVertexBuffers (0, 1, &priv->vbv);
|
|
cl->IASetPrimitiveTopology (D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
cl->RSSetViewports (1, priv->viewport);
|
|
cl->RSSetScissorRects (1, priv->scissor_rect);
|
|
cl->OMSetRenderTargets (pipeline_data.quad_data[0].num_rtv,
|
|
reordered_rtv_handle, FALSE, nullptr);
|
|
cl->OMSetBlendFactor (priv->blend_factor);
|
|
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
|
|
|
|
pso->AddRef ();
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (pso));
|
|
|
|
auto offset = pipeline_data.quad_data[0].num_rtv;
|
|
if (pipeline_data.quad_data.size () == 2) {
|
|
pso = pipeline_data.quad_data[1].pso.Get ();
|
|
|
|
cl->SetPipelineState (pso);
|
|
cl->RSSetViewports (1, &priv->viewport[offset]);
|
|
cl->RSSetScissorRects (1, &priv->scissor_rect[offset]);
|
|
cl->OMSetRenderTargets (pipeline_data.quad_data[1].num_rtv,
|
|
reordered_rtv_handle + offset, FALSE, nullptr);
|
|
cl->DrawIndexedInstanced (6, 1, 0, 0, 0);
|
|
|
|
pso->AddRef ();
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (pso));
|
|
}
|
|
|
|
gst_d3d12_fence_data_push (fence_data,
|
|
FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (in_frame->buffer)));
|
|
if (priv->vertex_upload) {
|
|
gst_d3d12_fence_data_push (fence_data,
|
|
FENCE_NOTIFY_COM (priv->vertex_upload.Detach ()));
|
|
}
|
|
|
|
auto sampler = priv->sampler_heap.Get ();
|
|
sampler->AddRef ();
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (sampler));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_converter_convert_buffer:
|
|
* @converter: a #GstD3D12Converter
|
|
* @in_buf: a #GstBuffer
|
|
* @out_buf: a #GstBuffer
|
|
* @fence_data: a #GstD3D12FenceData
|
|
* @command_list: a ID3D12GraphicsCommandList
|
|
* @execute_gpu_wait: Executes wait operation against @queue
|
|
*
|
|
* Records command list for conversion operation. converter will attach
|
|
* conversion command associated resources such as command allocator
|
|
* to @fence_data.
|
|
*
|
|
* If @execute_wait is %TRUE and buffers are associated with external fences,
|
|
* this method will schedule GPU wait operation against @queue.
|
|
*
|
|
* Returns: %TRUE if successful
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_converter_convert_buffer (GstD3D12Converter * converter,
|
|
GstBuffer * in_buf, GstBuffer * out_buf, GstD3D12FenceData * fence_data,
|
|
ID3D12GraphicsCommandList * command_list, gboolean execute_gpu_wait)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE);
|
|
g_return_val_if_fail (fence_data, FALSE);
|
|
g_return_val_if_fail (command_list, FALSE);
|
|
|
|
GstD3D12Frame in_frame;
|
|
GstD3D12Frame out_frame;
|
|
|
|
auto priv = converter->priv;
|
|
|
|
auto render_target = gst_d3d12_pack_acquire_render_target (priv->pack,
|
|
out_buf);
|
|
if (!render_target) {
|
|
GST_ERROR_OBJECT (converter, "Couldn't get render target buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
in_buf = gst_d3d12_unpack_execute (priv->unpack, in_buf, fence_data,
|
|
command_list);
|
|
if (!in_buf) {
|
|
GST_ERROR_OBJECT (converter, "Preprocessing failed");
|
|
gst_buffer_unref (render_target);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Don't map output memory, we don't actually update output memory here */
|
|
if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, render_target,
|
|
(GstMapFlags) GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) {
|
|
GST_ERROR_OBJECT (converter, "Couldn't map output buffer");
|
|
gst_buffer_unref (render_target);
|
|
gst_buffer_unref (in_buf);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d12_frame_map (&in_frame, &priv->in_info,
|
|
in_buf, GST_MAP_READ_D3D12, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
|
|
GST_ERROR_OBJECT (converter, "Couldn't map fallback input");
|
|
gst_d3d12_frame_unmap (&out_frame);
|
|
gst_buffer_unref (render_target);
|
|
gst_buffer_unref (in_buf);
|
|
return FALSE;
|
|
}
|
|
|
|
auto ret = gst_d3d12_converter_execute (converter,
|
|
&in_frame, &out_frame, fence_data, command_list);
|
|
|
|
if (ret) {
|
|
ret = gst_d3d12_pack_execute (priv->pack, render_target, out_buf,
|
|
fence_data, command_list);
|
|
}
|
|
|
|
if (ret && execute_gpu_wait) {
|
|
gst_d3d12_frame_fence_gpu_wait (&in_frame, priv->cq);
|
|
gst_d3d12_frame_fence_gpu_wait (&out_frame, priv->cq);
|
|
}
|
|
|
|
if (priv->setup_fence) {
|
|
auto default_queue = gst_d3d12_device_get_cmd_queue (converter->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
if (priv->cq != default_queue) {
|
|
auto completed = priv->setup_fence->GetCompletedValue ();
|
|
if (completed < priv->setup_fence_val) {
|
|
gst_d3d12_cmd_queue_execute_wait (priv->cq, priv->setup_fence.Get (),
|
|
priv->setup_fence_val);
|
|
}
|
|
}
|
|
|
|
priv->setup_fence = nullptr;
|
|
}
|
|
|
|
gst_d3d12_frame_unmap (&in_frame);
|
|
gst_d3d12_frame_unmap (&out_frame);
|
|
|
|
gst_buffer_unref (in_buf);
|
|
gst_buffer_unref (render_target);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* gst_d3d12_converter_update_blend_state:
|
|
* @converter: a #GstD3D12Converter
|
|
* @blend_desc: (nullable): D3D12_BLEND_DESC
|
|
* @blend_factor: (nullable): blend factor values
|
|
*
|
|
* Updates pipeline state object with new @blend_desc. If @blend_desc is %NULL,
|
|
* pipeline state object will be updated with default blend state
|
|
*
|
|
* Returns: %TRUE if successful
|
|
*
|
|
* Since: 1.26
|
|
*/
|
|
gboolean
|
|
gst_d3d12_converter_update_blend_state (GstD3D12Converter * converter,
|
|
const D3D12_BLEND_DESC * blend_desc, const gfloat blend_factor[4])
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
|
|
|
|
auto priv = converter->priv;
|
|
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
|
D3D12_BLEND_DESC new_blend = CD3DX12_BLEND_DESC (D3D12_DEFAULT);
|
|
|
|
if (blend_desc)
|
|
new_blend = *blend_desc;
|
|
|
|
if (memcmp (&priv->blend_desc, &new_blend, sizeof (D3D12_BLEND_DESC)) != 0)
|
|
priv->update_pso = TRUE;
|
|
|
|
if (blend_factor) {
|
|
for (guint i = 0; i < 4; i++)
|
|
priv->blend_factor[i] = blend_factor[i];
|
|
} else {
|
|
for (guint i = 0; i < 4; i++)
|
|
priv->blend_factor[i] = 1.0f;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_converter_apply_transform (GstD3D12Converter * converter,
|
|
GstVideoOrientationMethod orientation, gfloat viewport_width,
|
|
gfloat viewport_height, gfloat fov, gboolean ortho, gfloat rotation_x,
|
|
gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_CONVERTER (converter), FALSE);
|
|
|
|
auto priv = converter->priv;
|
|
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
|
|
|
gfloat aspect_ratio;
|
|
gboolean rotated = FALSE;
|
|
XMMATRIX rotate_matrix = XMMatrixIdentity ();
|
|
|
|
switch (orientation) {
|
|
case GST_VIDEO_ORIENTATION_IDENTITY:
|
|
case GST_VIDEO_ORIENTATION_AUTO:
|
|
case GST_VIDEO_ORIENTATION_CUSTOM:
|
|
default:
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_90R:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_90r);
|
|
rotated = TRUE;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_180:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_180);
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_90L:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_90l);
|
|
rotated = TRUE;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_HORIZ:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_horiz);
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_VERT:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_vert);
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_UL_LR:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_ul_lr);
|
|
rotated = TRUE;
|
|
break;
|
|
case GST_VIDEO_ORIENTATION_UR_LL:
|
|
rotate_matrix = XMLoadFloat4x4A (&g_matrix_ur_ll);
|
|
rotated = TRUE;
|
|
break;
|
|
}
|
|
|
|
if (rotated)
|
|
aspect_ratio = viewport_height / viewport_width;
|
|
else
|
|
aspect_ratio = viewport_width / viewport_height;
|
|
|
|
/* Apply user specified transform matrix first, then rotate-method */
|
|
XMMATRIX scale = XMMatrixScaling (scale_x * aspect_ratio, scale_y, 1.0);
|
|
|
|
XMMATRIX rotate =
|
|
XMMatrixRotationX (XMConvertToRadians (rotation_x)) *
|
|
XMMatrixRotationY (XMConvertToRadians (-rotation_y)) *
|
|
XMMatrixRotationZ (XMConvertToRadians (-rotation_z));
|
|
|
|
XMMATRIX view = XMMatrixLookAtLH (XMVectorSet (0.0, 0.0, -1.0, 0.0),
|
|
XMVectorSet (0.0, 0.0, 0.0, 0.0), XMVectorSet (0.0, 1.0, 0.0, 0.0));
|
|
|
|
XMMATRIX proj;
|
|
if (ortho) {
|
|
proj = XMMatrixOrthographicOffCenterLH (-aspect_ratio,
|
|
aspect_ratio, -1.0, 1.0, 0.1, 100.0);
|
|
} else {
|
|
proj = XMMatrixPerspectiveFovLH (XMConvertToRadians (fov),
|
|
aspect_ratio, 0.1, 100.0);
|
|
}
|
|
|
|
XMMATRIX mvp = scale * rotate * view * proj * rotate_matrix;
|
|
XMStoreFloat4x4A (&priv->custom_transform, mvp);
|
|
priv->update_transform = TRUE;
|
|
priv->video_direction = GST_VIDEO_ORIENTATION_CUSTOM;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_converter_is_color_balance_needed (gfloat hue, gfloat saturation,
|
|
gfloat brightness, gfloat contrast)
|
|
{
|
|
const float min_diff = 0.0000000001f;
|
|
if (fabsf (hue - DEFAULT_HUE) >= min_diff ||
|
|
fabsf (saturation - DEFAULT_SATURATION) >= min_diff ||
|
|
fabsf (brightness - DEFAULT_BRIGHTNESS) >= min_diff ||
|
|
fabsf (contrast - DEFAULT_CONTRAST) >= min_diff) {
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|