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541 lines
23 KiB
Text
541 lines
23 KiB
Text
Overview
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--------
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This part gives an overview of the design of GStreamer with references to
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the more detailed explanations of the different topics.
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This document is intented for people that want to have a global overview of
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the inner workings of GStreamer.
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Introduction
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~~~~~~~~~~~~
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GStreamer is a set of libraries and plugins that can be used to implement various
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multimedia applications ranging from desktop players, audio/video recorders,
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multimedia servers, transcoders, etc.
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Applications are built by constructing a pipeline composed of elements. An element
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is an object that performs some action on a multimedia stream such as:
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- read a file
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- decode or encode between formats
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- capture from a hardware device
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- render to a hardware device
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- mix or multiplex multiple streams
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Elements have input and output pads called sink and source pads in GStreamer. An
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application links elements together on pads to construct a pipeline. Below is
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an example of an ogg/vorbis playback pipeline.
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+-----------------------------------------------------------+
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| ----------> downstream -------------------> |
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| pipeline |
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| +---------+ +----------+ +-----------+ +----------+ |
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| | filesrc | | oggdemux | | vorbisdec | | alsasink | |
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| | src-sink src-sink src-sink | |
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| +---------+ +----------+ +-----------+ +----------+ |
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| <---------< upstream <-------------------< |
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+-----------------------------------------------------------+
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The filesrc element reads data from a file on disk. The oggdemux element parses
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the data and sends the compressed audio data to the vorbisdec element. The
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vorbisdec element decodes the compressed data and sends it to the alsasink
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element. The alsasink element sends the samples to the audio card for playback.
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Downstream and upstream are the terms used to describe the direction in the
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Pipeline. From source to sink is called "downstream" and "upstream" is
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from sink to source. Dataflow always happens downstream.
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The task of the application is to construct a pipeline as above using existing
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elements. This is further explained in the pipeline building topic.
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The application does not have to manage any of the complexities of the
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actual dataflow/decoding/conversions/synchronisation etc. but only calls high
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level functions on the pipeline object such as PLAY/PAUSE/STOP.
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The application also receives messages and notifications from the pipeline such
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as metadata, warning, error and EOS messages.
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If the application needs more control over the graph it is possible to directly
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access the elements and pads in the pipeline.
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Design overview
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~~~~~~~~~~~~~~~
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GStreamer design goals include:
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- Process large amounts of data quickly
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- Allow fully multithreaded processing
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- Ability to deal with multiple formats
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- Synchronize different dataflows
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- Ability to deal with multiple devices
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The capabilities presented to the application depends on the number of elements
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installed on the system and their functionality.
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The GStreamer core is designed to be media agnostic but provides many features
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to elements to describe media formats.
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Elements
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~~~~~~~~
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The smallest building blocks in a pipeline are elements. An element provides a
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number of pads which can be source or sinkpads. Sourcepads provide data and
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sinkpads consume data. Below is an example of an ogg demuxer element that has
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one pad that takes (sinks) data and two source pads that produce data.
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+-----------+
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| oggdemux |
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| src0
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sink src1
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+-----------+
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An element can be in four different states: NULL, READY, PAUSED, PLAYING. In the
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NULL and READY state, the element is not processing any data. In the PLAYING state
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it is processing data. The intermediate PAUSED state is used to preroll data in
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the pipeline. A state change can be performed with gst_element_set_state().
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An element always goes through all the intermediate state changes. This means that
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when en element is in the READY state and is put to PLAYING, it will first go
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through the intermediate PAUSED state.
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An element state change to PAUSED will activate the pads of the element. First the
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source pads are activated, then the sinkpads. When the pads are activated, the
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pad activate function is called. Some pads will start a thread (GstTask) or some
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other mechanism to start producing or consuming data.
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The PAUSED state is special as it is used to preroll data in the pipeline. The purpose
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is to fill all connected elements in the pipeline with data so that the subsequent
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PLAYING state change happens very quickly. Some elements will therefore not complete
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the state change to PAUSED before they have received enough data. Sink elements are
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required to only complete the state change to PAUSED after receiving the first data.
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Normally the state changes of elements are coordinated by the pipeline as explained
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in [part-states.txt].
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Different categories of elements exist:
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- source elements, these are elements that do not consume data but only provide data
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for the pipeline.
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- sink elements, these are elements that do not produce data but renders data to
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an output device.
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- transform elements, these elements transform an input stream in a certain format
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into a stream of another format. Encoder/decoder/converters are examples.
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- demuxer elements, these elements parse a stream and produce several output streams.
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- mixer/muxer elements, combine several input streams into one output stream.
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Other categories of elements can be constructed (see part-klass.txt).
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Bins
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~~~~
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A bin is an element subclass and acts as a container for other elements so that multiple
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elements can be combined into one element.
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A bin coordinates its children's state changes as explained later. It also distributes
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events and various other functionality to elements.
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A bin can have its own source and sinkpads by ghostpadding one or more of its children's
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pads to itself.
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Below is a picture of a bin with two elements. The sinkpad of one element is ghostpadded
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to the bin.
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+---------------------------+
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| bin |
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| +--------+ +-------+ |
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| | | | | |
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| /sink src-sink | |
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sink +--------+ +-------+ |
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+---------------------------+
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Pipeline
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~~~~~~~~
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A pipeline is a special bin subclass that provides the following features to its
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children:
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- Select and manage a global clock for all its children.
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- Manage running_time based on the selected clock. Running_time is the elapsed
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time the pipeline spent in the PLAYING state and is used for
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synchronisation.
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- Manage latency in the pipeline.
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- Provide means for elements to comunicate with the application by the GstBus.
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- Manage the global state of the elements such as Errors and end-of-stream.
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Normally the application creates one pipeline that will manage all the elements
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in the application.
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Dataflow and buffers
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~~~~~~~~~~~~~~~~~~~~
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GStreamer supports two possible types of dataflow, the push and pull model. In the
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push model, an upstream element sends data to a downstream element by calling a
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method on a sinkpad. In the pull model, a downstream element requests data from
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an upstream element by calling a method on a source pad.
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The most common dataflow is the push model. The pull model can be used in specific
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circumstances by demuxer elements. The pull model can also be used by low latency
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audio applications.
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The data passed between pads is encapsulated in Buffers. The buffer contains
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pointers to the actual memory and also metadata describing the memory. This metadata
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includes:
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- timestamp of the data, this is the time instance at which the data was captured
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or the time at which the data should be played back.
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- offset of the data: a media specific offset, this could be samples for audio or
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frames for video.
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- the duration of the data in time.
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- additional flags describing special properties of the data such as
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discontinuities or delta units.
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- additional arbitrary metadata
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When an element whishes to send a buffer to another element is does this using one
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of the pads that is linked to a pad of the other element. In the push model, a
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buffer is pushed to the peer pad with gst_pad_push(). In the pull model, a buffer
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is pulled from the peer with the gst_pad_pull_range() function.
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Before an element pushes out a buffer, it should make sure that the peer element
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can understand the buffer contents. It does this by querying the peer element
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for the supported formats and by selecting a suitable common format. The selected
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format is then first sent to the peer element with a CAPS event before pushing
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the buffer (see part-negotiation.txt).
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When an element pad receives a CAPS event, it has to check if it understand the
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media type. The element must refuse following buffers if the media type
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preceding it was not accepted.
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Both gst_pad_push() and gst_pad_pull_range() have a return value indicating whether
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the operation succeeded. An error code means that no more data should be sent
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to that pad. A source element that initiates the data flow in a thread typically
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pauses the producing thread when this happens.
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A buffer can be created with gst_buffer_new() or by requesting a usable buffer
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from a buffer pool using gst_buffer_pool_acquire_buffer(). Using the second
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method, it is possible for the peer element to implement a custom buffer
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allocation algorithm.
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The process of selecting a media type is called caps negotiation.
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Caps
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~~~~
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A media type (Caps) is described using a generic list of key/value pairs. The key is
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a string and the value can be a single/list/range of int/float/string.
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Caps that have no ranges/list or other variable parts are said to be fixed and
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can be used to put on a buffer.
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Caps with variables in them are used to describe possible media types that can be
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handled by a pad.
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Dataflow and events
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~~~~~~~~~~~~~~~~~~~
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Parallel to the dataflow is a flow of events. Unlike the buffers, events can pass
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both upstream and downstream. Some events only travel upstream others only downstream.
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The events are used to denote special conditions in the dataflow such as EOS or
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to inform plugins of special events such as flushing or seeking.
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Some events must be serialized with the buffer flow, others don't. Serialized
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events are inserted between the buffers. Non serialized events jump in front
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of any buffers current being processed.
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An example of a serialized event is a TAG event that is inserted between buffers
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to mark metadata for those buffers.
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An example of a non serialized event is the FLUSH event.
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Pipeline construction
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~~~~~~~~~~~~~~~~~~~~~
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The application starts by creating a Pipeline element using gst_pipeline_new ().
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Elements are added to and removed from the pipeline with gst_bin_add() and
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gst_bin_remove().
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After adding the elements, the pads of an element can be retrieved with
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gst_element_get_pad(). Pads can then be linked together with gst_pad_link().
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Some elements create new pads when actual dataflow is happening in the pipeline.
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With g_signal_connect() one can receive a notification when an element has created
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a pad. These new pads can then be linked to other unlinked pads.
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Some elements cannot be linked together because they operate on different
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incompatible data types. The possible datatypes a pad can provide or consume can
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be retrieved with gst_pad_get_caps().
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Below is a simple mp3 playback pipeline that we constructed. We will use this
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pipeline in further examples.
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+-------------------------------------------+
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| pipeline |
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| +---------+ +----------+ +----------+ |
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| | filesrc | | mp3dec | | alsasink | |
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| | src-sink src-sink | |
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| +---------+ +----------+ +----------+ |
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+-------------------------------------------+
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Pipeline clock
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~~~~~~~~~~~~~~
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One of the important functions of the pipeline is to select a global clock
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for all the elements in the pipeline.
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The purpose of the clock is to provide a stricly increasing value at the rate
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of one GST_SECOND per second. Clock values are expressed in nanoseconds.
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Elements use the clock time to synchronize the playback of data.
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Before the pipeline is set to PLAYING, the pipeline asks each element if they can
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provide a clock. The clock is selected in the following order:
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- If the application selected a clock, use that one.
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- If a source element provides a clock, use that clock.
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- Select a clock from any other element that provides a clock, start with the
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sinks.
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- If no element provides a clock a default system clock is used for the pipeline.
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In a typical playback pipeline this algorithm will select the clock provided by
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a sink element such as an audio sink.
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In capture pipelines, this will typically select the clock of the data producer, which
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in most cases can not control the rate at which it produces data.
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Pipeline states
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~~~~~~~~~~~~~~~
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When all the pads are linked and signals have been connected, the pipeline can
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be put in the PAUSED state to start dataflow.
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When a bin (and hence a pipeline) performs a state change, it will change the state
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of all its children. The pipeline will change the state of its children from the
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sink elements to the source elements, this to make sure that no upstream element
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produces data to an element that is not yet ready to accept it.
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In the mp3 playback pipeline, the state of the elements is changed in the order
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alsasink, mp3dec, filesrc.
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All intermediate states are traversed for each element resulting in the following
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chain of state changes:
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alsasink to READY: the audio device is probed
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mp3dec to READY: nothing happens.
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filesrc to READY: the file is probed
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alsasink to PAUSED: the audio device is opened. alsasink is a sink and returns
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ASYNC because it did not receive data yet.
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mp3dec to PAUSED: the decoding library is initialized
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filesrc to PAUSED: the file is opened and a thread is started to push data to
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mp3dec
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At this point data flows from filesrc to mp3dec and alsasink. Since mp3dec is PAUSED,
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it accepts the data from filesrc on the sinkpad and starts decoding the compressed
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data to raw audio samples.
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The mp3 decoder figures out the samplerate, the number of channels and other audio
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properties of the raw audio samples and sends out a caps event with the media type.
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Alsasink then receives the caps event, inspects the caps and reconfigures
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itself to process the media type.
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mp3dec then puts the decoded samples into a Buffer and pushes this buffer to the next
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element.
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Alsasink receives the buffer with samples. Since it received the first buffer of
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samples, it completes the state change to the PAUSED state. At this point the
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pipeline is prerolled and all elements have samples. Alsasink is now also
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capable of providing a clock to the pipeline.
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Since alsasink is now in the PAUSED state it blocks while receiving the first buffer. This
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effectively blocks both mp3dec and filesrc in their gst_pad_push().
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Since all elements now return SUCCESS from the gst_element_get_state() function,
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the pipeline can be put in the PLAYING state.
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Before going to PLAYING, the pipeline select a clock and samples the current time of
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the clock. This is the base_time. It then distributes this time to all elements.
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Elements can then synchronize against the clock using the buffer running_time +
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base_time (See also part-synchronisation.txt).
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The following chain of state changes then takes place:
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alsasink to PLAYING: the samples are played to the audio device
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mp3dec to PLAYING: nothing happens
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filesrc to PLAYING: nothing happens
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Pipeline status
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~~~~~~~~~~~~~~~
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The pipeline informs the application of any special events that occur in the
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pipeline with the bus. The bus is an object that the pipeline provides and that
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can be retrieved with gst_pipeline_get_bus().
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The bus can be polled or added to the glib mainloop.
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The bus is distributed to all elements added to the pipeline. The elements use the bus
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to post messages on. Various message types exist such as ERRORS, WARNINGS, EOS,
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STATE_CHANGED, etc..
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The pipeline handles EOS messages received from elements in a special way. It will
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only forward the message to the application when all sink elements have posted an
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EOS message.
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Other methods for obtaining the pipeline status include the Query functionality that
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can be performed with gst_element_query() on the pipeline. This type of query
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is useful for obtaining information about the current position and total time of
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the pipeline. It can also be used to query for the supported seeking formats and
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ranges.
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Pipeline EOS
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~~~~~~~~~~~~
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When the source filter encounters the end of the stream, it sends an EOS event to
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the peer element. This event will then travel downstream to all of the connected
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elements to inform them of the EOS. The element is not supposed to accept any more
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data after receiving an EOS event on a sinkpad.
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The element providing the streaming thread stops sending data after sending the
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EOS event.
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The EOS event will eventually arrive in the sink element. The sink will then post
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an EOS message on the bus to inform the pipeline that a particular stream has
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finished. When all sinks have reported EOS, the pipeline forwards the EOS message
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to the application. The EOS message is only forwarded to the application in the
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PLAYING state.
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When in EOS, the pipeline remains in the PLAYING state, it is the applications
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responsability to PAUSE or READY the pipeline. The application can also issue
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a seek, for example.
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Pipeline READY
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~~~~~~~~~~~~~~
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When a running pipeline is set from the PLAYING to READY state, the following
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actions occur in the pipeline:
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alsasink to PAUSED: alsasink blocks and completes the state change on the
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next sample. If the element was EOS, it does not wait for
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a sample to complete the state change.
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mp3dec to PAUSED: nothing
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filesrc to PAUSED: nothing
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Going to the intermediate PAUSED state will block all elements in the _push()
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functions. This happens because the sink element blocks on the first buffer
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it receives.
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Some elements might be performing blocking operations in the PLAYING state that
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must be unblocked when they go into the PAUSED state. This makes sure that the
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state change happens very fast.
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In the next PAUSED to READY state change the pipeline has to shut down and all
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streaming threads must stop sending data. This happens in the following sequence:
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alsasink to READY: alsasink unblocks from the _chain() function and returns a
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FLUSHING return value to the peer element. The sinkpad is
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deactivated and becomes unusable for sending more data.
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mp3dec to READY: the pads are deactivated and the state change completes when
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mp3dec leaves its _chain() function.
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filesrc to READY: the pads are deactivated and the thread is paused.
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The upstream elements finish their chain() function because the downstream element
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returned an error code (FLUSHING) from the _push() functions. These error codes
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are eventually returned to the element that started the streaming thread (filesrc),
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which pauses the thread and completes the state change.
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This sequence of events ensure that all elements are unblocked and all streaming
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threads stopped.
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Pipeline seeking
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~~~~~~~~~~~~~~~~
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Seeking in the pipeline requires a very specific order of operations to make
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sure that the elements remain synchronized and that the seek is performed with
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a minimal amount of latency.
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An application issues a seek event on the pipeline using gst_element_send_event()
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on the pipeline element. The event can be a seek event in any of the formats
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supported by the elements.
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The pipeline first pauses the pipeline to speed up the seek operations.
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The pipeline then issues the seek event to all sink elements. The sink then forwards
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the seek event upstream until some element can perform the seek operation, which is
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typically the source or demuxer element. All intermediate elements can transform the
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requested seek offset to another format, this way a decoder element can transform a
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seek to a frame number to a timestamp, for example.
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When the seek event reaches an element that will perform the seek operation, that
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element performs the following steps.
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1) send a FLUSH_START event to all downstream and upstream peer elements.
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2) make sure the streaming thread is not running. The streaming thread will
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always stop because of step 1).
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3) perform the seek operation
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4) send a FLUSH done event to all downstream and upstream peer elements.
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5) send SEGMENT event to inform all elements of the new position and to complete
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the seek.
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In step 1) all downstream elements have to return from any blocking operations
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and have to refuse any further buffers or events different from a FLUSH done.
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The first step ensures that the streaming thread eventually unblocks and that
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step 2) can be performed. At this point, dataflow is completely stopped in the
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pipeline.
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In step 3) the element performs the seek to the requested position.
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In step 4) all peer elements are allowed to accept data again and streaming
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can continue from the new position. A FLUSH done event is sent to all the peer
|
|
elements so that they accept new data again and restart their streaming threads.
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|
|
|
Step 5) informs all elements of the new position in the stream. After that the
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|
event function returns back to the application. and the streaming threads start
|
|
to produce new data.
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|
|
|
Since the pipeline is still PAUSED, this will preroll the next media sample in the
|
|
sinks. The application can wait for this preroll to complete by performing a
|
|
_get_state() on the pipeline.
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|
|
|
The last step in the seek operation is then to adjust the stream running_time of
|
|
the pipeline to 0 and to set the pipeline back to PLAYING.
|
|
|
|
The sequence of events in our mp3 playback example.
|
|
|
|
| a) seek on pipeline
|
|
| b) PAUSE pipeline
|
|
+----------------------------------V--------+
|
|
| pipeline | c) seek on sink
|
|
| +---------+ +----------+ +---V------+ |
|
|
| | filesrc | | mp3dec | | alsasink | |
|
|
| | src-sink src-sink | |
|
|
| +---------+ +----------+ +----|-----+ |
|
|
+-----------------------------------|-------+
|
|
<------------------------+
|
|
d) seek travels upstream
|
|
|
|
--------------------------> 1) FLUSH event
|
|
| 2) stop streaming
|
|
| 3) perform seek
|
|
--------------------------> 4) FLUSH done event
|
|
--------------------------> 5) SEGMENT event
|
|
|
|
| e) update running_time to 0
|
|
| f) PLAY pipeline
|
|
|