mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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477 lines
15 KiB
Objective-C
477 lines
15 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#import <OpenGLES/EAGL.h>
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#import <QuartzCore/QuartzCore.h>
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#import <UIKit/UIKit.h>
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#include <OpenGLES/ES2/gl.h>
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#include "gstglcontext_eagl.h"
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#include "../gstglcontext_private.h"
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#include "gstglios_utils.h"
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#define GST_GL_CONTEXT_EAGL_CONTEXT(obj) \
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((__bridge EAGLContext *)(obj->priv->eagl_context))
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#define GST_GL_CONTEXT_EAGL_LAYER(obj) \
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((__bridge CAEAGLLayer *)(obj->priv->eagl_layer))
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#define GST_CAT_DEFAULT gst_gl_context_debug
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static gboolean gst_gl_context_eagl_create_context (GstGLContext * context,
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GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
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static void gst_gl_context_eagl_destroy_context (GstGLContext * context);
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static gboolean gst_gl_context_eagl_choose_format (GstGLContext * context,
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GError ** error);
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static guintptr gst_gl_context_eagl_get_gl_context (GstGLContext * window);
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static gboolean gst_gl_context_eagl_activate (GstGLContext * context,
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gboolean activate);
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static void gst_gl_context_eagl_swap_buffers (GstGLContext * context);
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static GstGLAPI gst_gl_context_eagl_get_gl_api (GstGLContext * context);
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static GstGLPlatform gst_gl_context_eagl_get_gl_platform (GstGLContext *
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context);
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GstStructure *gst_gl_context_eagl_get_config (GstGLContext * context);
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struct _GstGLContextEaglPrivate
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{
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gpointer eagl_context;
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/* Used if we render to a window */
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gpointer eagl_layer;
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GLuint framebuffer;
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GLuint color_renderbuffer;
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GLuint depth_renderbuffer;
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};
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G_DEFINE_TYPE_WITH_PRIVATE (GstGLContextEagl, gst_gl_context_eagl,
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GST_TYPE_GL_CONTEXT);
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static void
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gst_gl_context_eagl_class_init (GstGLContextEaglClass * klass)
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{
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GstGLContextClass *context_class;
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context_class = (GstGLContextClass *) klass;
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context_class->destroy_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_destroy_context);
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context_class->create_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_create_context);
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context_class->choose_format =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_choose_format);
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context_class->get_gl_context =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_gl_context);
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context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_eagl_activate);
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context_class->swap_buffers =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_swap_buffers);
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context_class->get_gl_api =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_gl_api);
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context_class->get_gl_platform =
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GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_gl_platform);
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context_class->get_config = GST_DEBUG_FUNCPTR (gst_gl_context_eagl_get_config);
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}
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static void
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gst_gl_context_eagl_init (GstGLContextEagl * context)
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{
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context->priv = gst_gl_context_eagl_get_instance_private (context);
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}
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/* Must be called in the gl thread */
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GstGLContextEagl *
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gst_gl_context_eagl_new (GstGLDisplay * display)
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{
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GstGLContextEagl *context;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_EAGL)
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== GST_GL_DISPLAY_TYPE_NONE) {
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GST_INFO ("Wrong display type %u for this window type %u", display->type,
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GST_GL_DISPLAY_TYPE_EAGL);
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return NULL;
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}
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context = g_object_new (GST_TYPE_GL_CONTEXT_EAGL, NULL);
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gst_object_ref_sink (context);
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return context;
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}
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enum EAGLFormat
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{
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FORMAT_RGBA8 = 1,
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FORMAT_RGB565,
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};
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static GstStructure *
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layer_config_to_structure (GstGLContextEagl *eagl, CAEAGLLayer * layer)
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{
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GstStructure *ret;
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NSDictionary *drawableProps = [layer drawableProperties];
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NSString *color_format;
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enum EAGLFormat eagl_format = FORMAT_RGBA8;
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ret = gst_structure_new (GST_GL_CONFIG_STRUCTURE_NAME,
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GST_GL_CONFIG_STRUCTURE_SET_ARGS(PLATFORM, GstGLPlatform, GST_GL_PLATFORM_EAGL),
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NULL);
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color_format = [drawableProps objectForKey:kEAGLDrawablePropertyColorFormat];
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if (!color_format)
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color_format = [layer contentsFormat];
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if (!color_format) {
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GST_WARNING_OBJECT (eagl, "Could not retrieve color format from layer %p", layer);
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goto failure;
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}
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if (color_format == kEAGLColorFormatRGBA8 || color_format == kCAContentsFormatRGBA8Uint) {
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eagl_format = FORMAT_RGBA8;
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} else if (color_format == kEAGLColorFormatRGB565) {
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eagl_format = FORMAT_RGB565;
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} else {
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GST_WARNING_OBJECT (eagl, "unknown drawable format: %s", [color_format UTF8String]);
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goto failure;
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}
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/* XXX: defaults chosen by _update_layer() */
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(DEPTH_SIZE, int, 16), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(STENCIL_SIZE, int, 0), NULL);
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switch (eagl_format) {
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case FORMAT_RGBA8:
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(RED_SIZE, int, 8), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(GREEN_SIZE, int, 8), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(BLUE_SIZE, int, 8), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(ALPHA_SIZE, int, 8), NULL);
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break;
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case FORMAT_RGB565:
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(RED_SIZE, int, 5), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(GREEN_SIZE, int, 6), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(BLUE_SIZE, int, 5), NULL);
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gst_structure_set (ret, GST_GL_CONFIG_STRUCTURE_SET_ARGS(ALPHA_SIZE, int, 0), NULL);
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break;
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default:
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GST_WARNING_OBJECT (eagl, "Unhandled format!");
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goto failure;
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}
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return ret;
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failure:
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gst_structure_free (ret);
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return NULL;
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}
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void
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gst_gl_context_eagl_resize (GstGLContextEagl * eagl_context)
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{
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int width, height;
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glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->color_renderbuffer);
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[GST_GL_CONTEXT_EAGL_CONTEXT(eagl_context)
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renderbufferStorage:GL_RENDERBUFFER
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fromDrawable:GST_GL_CONTEXT_EAGL_LAYER(eagl_context)];
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glGetRenderbufferParameteriv (GL_RENDERBUFFER,
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GL_RENDERBUFFER_WIDTH, &width);
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glGetRenderbufferParameteriv (GL_RENDERBUFFER,
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GL_RENDERBUFFER_HEIGHT, &height);
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glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->depth_renderbuffer);
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glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width,
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height);
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}
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static void
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gst_gl_context_eagl_release_layer (GstGLContext * context)
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{
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GstGLContextEagl *context_eagl;
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context_eagl = GST_GL_CONTEXT_EAGL (context);
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if (context_eagl->priv->eagl_layer) {
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gst_gl_context_eagl_activate (context, TRUE);
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[GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)
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renderbufferStorage:GL_RENDERBUFFER
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fromDrawable:nil];
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glDeleteFramebuffers (1, &context_eagl->priv->framebuffer);
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context_eagl->priv->framebuffer = 0;
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glDeleteRenderbuffers (1, &context_eagl->priv->depth_renderbuffer);
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context_eagl->priv->depth_renderbuffer = 0;
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glDeleteRenderbuffers (1, &context_eagl->priv->color_renderbuffer);
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context_eagl->priv->color_renderbuffer = 0;
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CFRelease (context_eagl->priv->eagl_layer);
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context_eagl->priv->eagl_layer = NULL;
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gst_gl_context_eagl_activate (context, FALSE);
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}
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}
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void
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gst_gl_context_eagl_update_layer (GstGLContext * context, gpointer layer)
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{
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GLuint framebuffer;
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GLuint color_renderbuffer;
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GLuint depth_renderbuffer;
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GLint width;
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GLint height;
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CAEAGLLayer *eagl_layer;
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GLenum status;
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GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
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GstGLContextEaglPrivate *priv = context_eagl->priv;
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GstGLWindow *window = gst_gl_context_get_window (context);
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GstStructure *fmt;
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if (!layer || !gst_gl_window_get_window_handle (window)) {
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GST_INFO_OBJECT (context, "window handle not set yet, not updating layer");
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goto out;
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}
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if (priv->eagl_layer)
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gst_gl_context_eagl_release_layer (context);
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eagl_layer = (__bridge CAEAGLLayer *) layer;
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[EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)];
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/* Allocate framebuffer */
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glGenFramebuffers (1, &framebuffer);
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glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
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/* Allocate color render buffer */
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glGenRenderbuffers (1, &color_renderbuffer);
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glBindRenderbuffer (GL_RENDERBUFFER, color_renderbuffer);
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[GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:eagl_layer];
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_RENDERBUFFER, color_renderbuffer);
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/* Get renderbuffer width/height */
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glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH,
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&width);
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glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT,
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&height);
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/* allocate depth render buffer */
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glGenRenderbuffers (1, &depth_renderbuffer);
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glBindRenderbuffer (GL_RENDERBUFFER, depth_renderbuffer);
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glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width,
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height);
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depth_renderbuffer);
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/* check creation status */
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status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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GST_ERROR ("Failed to make complete framebuffer object %x", status);
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goto out;
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}
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glBindRenderbuffer (GL_RENDERBUFFER, 0);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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priv->eagl_layer = (__bridge_retained gpointer) eagl_layer;
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priv->framebuffer = framebuffer;
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priv->color_renderbuffer = color_renderbuffer;
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priv->depth_renderbuffer = depth_renderbuffer;
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fmt = layer_config_to_structure (context_eagl, eagl_layer);
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if (fmt) {
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GST_DEBUG_OBJECT (context_eagl, "chosen config %" GST_PTR_FORMAT, fmt);
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gst_structure_free (fmt);
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}
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out:
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if (window)
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gst_object_unref (window);
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if (layer)
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CFRelease (layer);
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}
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static gboolean
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gst_gl_context_eagl_create_context (GstGLContext * context, GstGLAPI gl_api,
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GstGLContext * other_context, GError ** error)
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{
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GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
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GstGLContextEaglPrivate *priv = context_eagl->priv;
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GstGLWindow *window;
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GstGLWindowEagl *window_eagl;
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gpointer layer;
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EAGLSharegroup *share_group;
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if (other_context) {
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EAGLContext *external_gl_context = (__bridge EAGLContext *)(void *)
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gst_gl_context_get_gl_context (other_context);
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share_group = [external_gl_context sharegroup];
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} else {
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share_group = nil;
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}
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priv->eagl_context = (__bridge_retained gpointer)[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:share_group];
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if (!priv->eagl_context) {
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priv->eagl_context = (__bridge_retained gpointer)[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:share_group];
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}
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if (!priv->eagl_context) {
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g_set_error_literal (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"Failed to create OpenGL ES context");
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return FALSE;
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}
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priv->eagl_layer = NULL;
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priv->framebuffer = 0;
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priv->color_renderbuffer = 0;
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priv->depth_renderbuffer = 0;
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GST_INFO_OBJECT (context, "context created, updating layer");
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window = gst_gl_context_get_window (context);
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if (!window) {
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g_set_error_literal (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"No window to render into");
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return FALSE;
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}
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window_eagl = GST_GL_WINDOW_EAGL (window);
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layer = gst_gl_window_eagl_get_layer (window_eagl);
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gst_gl_context_eagl_update_layer (context, layer);
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gst_object_unref (window);
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return TRUE;
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}
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static void
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gst_gl_context_eagl_destroy_context (GstGLContext * context)
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{
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GstGLContextEagl *context_eagl;
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context_eagl = GST_GL_CONTEXT_EAGL (context);
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if (!context_eagl->priv->eagl_context)
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return;
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gst_gl_context_eagl_release_layer (context);
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CFRelease(context_eagl->priv->eagl_context);
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context_eagl->priv->eagl_context = NULL;
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}
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static gboolean
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gst_gl_context_eagl_choose_format (GstGLContext * context, GError ** error)
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{
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return TRUE;
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}
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static guintptr
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gst_gl_context_eagl_get_gl_context (GstGLContext * context)
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{
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return (guintptr) GST_GL_CONTEXT_EAGL (context)->priv->eagl_context;
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}
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void
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gst_gl_context_eagl_prepare_draw (GstGLContextEagl * context)
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{
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if (!context->priv->eagl_layer)
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return;
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glBindFramebuffer (GL_FRAMEBUFFER, context->priv->framebuffer);
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glBindRenderbuffer (GL_RENDERBUFFER, context->priv->color_renderbuffer);
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}
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void
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gst_gl_context_eagl_finish_draw (GstGLContextEagl * context)
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{
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if (!context->priv->eagl_layer)
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return;
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glBindRenderbuffer (GL_RENDERBUFFER, 0);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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}
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static void
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gst_gl_context_eagl_swap_buffers (GstGLContext * context)
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{
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GstGLContextEagl *context_eagl;
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context_eagl = GST_GL_CONTEXT_EAGL (context);
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if (!context_eagl->priv->eagl_layer)
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return;
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[GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl) presentRenderbuffer:GL_RENDERBUFFER];
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}
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static gboolean
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gst_gl_context_eagl_activate (GstGLContext * context, gboolean activate)
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{
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GstGLContextEagl *context_eagl;
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context_eagl = GST_GL_CONTEXT_EAGL (context);
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if (activate) {
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EAGLContext *cur_ctx =[EAGLContext currentContext];
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if (cur_ctx == context_eagl->priv->eagl_context) {
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GST_DEBUG ("Already attached the context to thread %p", g_thread_self ());
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return TRUE;
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}
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GST_DEBUG ("Attaching context to thread %p", g_thread_self ());
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if ([EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)] == NO) {
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GST_ERROR ("Couldn't make context current");
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return FALSE;
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}
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} else {
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GST_DEBUG ("Detaching context from thread %p", g_thread_self ());
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if ([EAGLContext setCurrentContext:nil] == NO) {
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GST_ERROR ("Couldn't unbind context");
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return FALSE;
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}
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}
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return TRUE;
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}
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static GstGLAPI
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gst_gl_context_eagl_get_gl_api (GstGLContext * context)
|
|
{
|
|
return GST_GL_API_GLES2;
|
|
}
|
|
|
|
static GstGLPlatform
|
|
gst_gl_context_eagl_get_gl_platform (GstGLContext * context)
|
|
{
|
|
return GST_GL_PLATFORM_EAGL;
|
|
}
|
|
|
|
guintptr
|
|
gst_gl_context_eagl_get_current_context (void)
|
|
{
|
|
return (guintptr) [EAGLContext currentContext];
|
|
}
|
|
|
|
GstStructure *
|
|
gst_gl_context_eagl_get_config (GstGLContext * context)
|
|
{
|
|
GstGLContextEagl *eagl = GST_GL_CONTEXT_EAGL (context);
|
|
|
|
if (!eagl->priv->eagl_layer)
|
|
return NULL;
|
|
|
|
return layer_config_to_structure (eagl, (__bridge CAEAGLLayer *) eagl->priv->eagl_layer);
|
|
}
|