mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 18:21:04 +00:00
0bcddfc894
* Enable SIMD except for x86 target * Use aligned matrix struct * Remove unnecessary matrix copy operations Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5602>
1042 lines
28 KiB
C++
1042 lines
28 KiB
C++
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11pluginutils.h"
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#include <windows.h>
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#include <versionhelpers.h>
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#include <wrl.h>
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#include "hlsl/gstd3d11plugin-hlsl.h"
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/* Disable platform-specific intrinsics */
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#define _XM_NO_INTRINSICS_
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#include <DirectXMath.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_plugin_utils_debug);
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#define GST_CAT_DEFAULT gst_d3d11_plugin_utils_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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using namespace DirectX;
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/* *INDENT-ON* */
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/**
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* GstD3D11AlphaMode:
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*
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* Since: 1.24
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*/
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GType
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gst_d3d11_alpha_mode_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue alpha_mode[] = {
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/**
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* GstD3D11AlphaMode::unspecified:
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*
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* Since: 1.24
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*/
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{GST_D3D11_ALPHA_MODE_UNSPECIFIED, "Unspecified", "unspecified"},
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/**
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* GstD3D11AlphaMode::premultiplied:
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*
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* Since: 1.24
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*/
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{GST_D3D11_ALPHA_MODE_PREMULTIPLIED, "Premultiplied", "premultiplied"},
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/**
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* GstD3D11AlphaMode::straight:
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*
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* Since: 1.24
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*/
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{GST_D3D11_ALPHA_MODE_STRAIGHT, "Straight", "straight"},
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{0, nullptr, nullptr},
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};
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GST_D3D11_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D11AlphaMode", alpha_mode);
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} GST_D3D11_CALL_ONCE_END;
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return type;
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}
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/**
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* GstD3D11MSAAMode:
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*
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* Since: 1.24
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*/
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GType
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gst_d3d11_msaa_mode_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue msaa_mode[] = {
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{GST_D3D11_MSAA_DISABLED, "Disabled", "disabled"},
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{GST_D3D11_MSAA_2X, "2x MSAA", "2x"},
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{GST_D3D11_MSAA_4X, "4x MSAA", "4x"},
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{GST_D3D11_MSAA_8X, "8x MSAA", "8x"},
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{0, nullptr, nullptr},
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};
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GST_D3D11_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D11MSAAMode", msaa_mode);
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} GST_D3D11_CALL_ONCE_END;
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return type;
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}
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/**
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* GstD3D11SamplingMethod:
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*
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* Texture sampling method
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*
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* Since: 1.24
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*/
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GType
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gst_d3d11_sampling_method_get_type (void)
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{
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static GType type = 0;
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static const GEnumValue methods[] = {
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/**
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* GstD3D11SamplingMethod::nearest-neighbour:
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*
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* Since: 1.24
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*/
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{GST_D3D11_SAMPLING_METHOD_NEAREST,
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"Nearest Neighbour", "nearest-neighbour"},
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/**
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* GstD3D11SamplingMethod::bilinear:
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*
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* Since: 1.24
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*/
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{GST_D3D11_SAMPLING_METHOD_BILINEAR,
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"Bilinear", "bilinear"},
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/**
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* GstD3D11SamplingMethod::linear-minification:
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*
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* Since: 1.24
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*/
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{GST_D3D11_SAMPLING_METHOD_LINEAR_MINIFICATION,
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"Linear minification, point magnification", "linear-minification"},
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/**
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* GstD3D11SamplingMethod::anisotropic:
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*
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* Since: 1.24
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*/
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{GST_D3D11_SAMPLING_METHOD_ANISOTROPIC, "Anisotropic", "anisotropic"},
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{0, nullptr, nullptr},
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};
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GST_D3D11_CALL_ONCE_BEGIN {
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type = g_enum_register_static ("GstD3D11SamplingMethod", methods);
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} GST_D3D11_CALL_ONCE_END;
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return type;
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}
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/* Max Texture Dimension for feature level 11_0 ~ 12_1 */
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static guint _gst_d3d11_texture_max_dimension = 16384;
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void
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gst_d3d11_plugin_utils_init (D3D_FEATURE_LEVEL feature_level)
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{
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GST_D3D11_CALL_ONCE_BEGIN {
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/* https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro */
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if (feature_level >= D3D_FEATURE_LEVEL_11_0)
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_gst_d3d11_texture_max_dimension = 16384;
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else if (feature_level >= D3D_FEATURE_LEVEL_10_0)
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_gst_d3d11_texture_max_dimension = 8192;
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else
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_gst_d3d11_texture_max_dimension = 4096;
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}
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GST_D3D11_CALL_ONCE_END;
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}
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GstCaps *
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gst_d3d11_get_updated_template_caps (GstStaticCaps * template_caps)
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{
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GstCaps *caps;
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g_return_val_if_fail (template_caps != NULL, NULL);
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caps = gst_static_caps_get (template_caps);
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if (!caps) {
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GST_ERROR ("Couldn't get caps from static caps");
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return NULL;
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}
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caps = gst_caps_make_writable (caps);
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gst_caps_set_simple (caps,
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"width", GST_TYPE_INT_RANGE, 1, _gst_d3d11_texture_max_dimension,
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"height", GST_TYPE_INT_RANGE, 1, _gst_d3d11_texture_max_dimension, NULL);
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return caps;
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}
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gboolean
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gst_d3d11_is_windows_8_or_greater (void)
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{
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static gboolean ret = FALSE;
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GST_D3D11_CALL_ONCE_BEGIN {
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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if (IsWindows8OrGreater ())
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ret = TRUE;
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#else
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ret = TRUE;
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#endif
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} GST_D3D11_CALL_ONCE_END;
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return ret;
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}
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GstD3D11DeviceVendor
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gst_d3d11_get_device_vendor_from_id (guint vendor_id)
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{
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GstD3D11DeviceVendor vendor = GST_D3D11_DEVICE_VENDOR_UNKNOWN;
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switch (vendor_id) {
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case 0x1002:
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case 0x1022:
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vendor = GST_D3D11_DEVICE_VENDOR_AMD;
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break;
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case 0x8086:
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vendor = GST_D3D11_DEVICE_VENDOR_INTEL;
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break;
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case 0x10de:
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vendor = GST_D3D11_DEVICE_VENDOR_NVIDIA;
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break;
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case 0x4d4f4351:
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vendor = GST_D3D11_DEVICE_VENDOR_QUALCOMM;
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break;
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default:
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break;
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}
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return vendor;
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}
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GstD3D11DeviceVendor
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gst_d3d11_get_device_vendor (GstD3D11Device * device)
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{
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guint device_id = 0;
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guint vendor_id = 0;
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gchar *desc = nullptr;
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GstD3D11DeviceVendor vendor = GST_D3D11_DEVICE_VENDOR_UNKNOWN;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device),
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GST_D3D11_DEVICE_VENDOR_UNKNOWN);
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g_object_get (device, "device-id", &device_id, "vendor-id", &vendor_id,
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"description", &desc, nullptr);
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if (device_id == 0 && desc && g_strrstr (desc, "SraKmd"))
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vendor = GST_D3D11_DEVICE_VENDOR_XBOX;
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g_free (desc);
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if (vendor != GST_D3D11_DEVICE_VENDOR_UNKNOWN)
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return vendor;
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return gst_d3d11_get_device_vendor_from_id (vendor_id);
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}
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gboolean
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gst_d3d11_hdr_meta_data_to_dxgi (GstVideoMasteringDisplayInfo * minfo,
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GstVideoContentLightLevel * cll, DXGI_HDR_METADATA_HDR10 * dxgi_hdr10)
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{
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g_return_val_if_fail (dxgi_hdr10 != NULL, FALSE);
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memset (dxgi_hdr10, 0, sizeof (DXGI_HDR_METADATA_HDR10));
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if (minfo) {
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dxgi_hdr10->RedPrimary[0] = minfo->display_primaries[0].x;
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dxgi_hdr10->RedPrimary[1] = minfo->display_primaries[0].y;
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dxgi_hdr10->GreenPrimary[0] = minfo->display_primaries[1].x;
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dxgi_hdr10->GreenPrimary[1] = minfo->display_primaries[1].y;
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dxgi_hdr10->BluePrimary[0] = minfo->display_primaries[2].x;
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dxgi_hdr10->BluePrimary[1] = minfo->display_primaries[2].y;
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dxgi_hdr10->WhitePoint[0] = minfo->white_point.x;
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dxgi_hdr10->WhitePoint[1] = minfo->white_point.y;
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dxgi_hdr10->MaxMasteringLuminance = minfo->max_display_mastering_luminance;
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dxgi_hdr10->MinMasteringLuminance = minfo->min_display_mastering_luminance;
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}
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if (cll) {
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dxgi_hdr10->MaxContentLightLevel = cll->max_content_light_level;
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dxgi_hdr10->MaxFrameAverageLightLevel = cll->max_frame_average_light_level;
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}
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return TRUE;
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}
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gboolean
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gst_d3d11_find_swap_chain_color_space (const GstVideoInfo * info,
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IDXGISwapChain3 * swapchain, DXGI_COLOR_SPACE_TYPE * color_space)
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{
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UINT can_support = 0;
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HRESULT hr;
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DXGI_COLOR_SPACE_TYPE color;
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g_return_val_if_fail (info != NULL, FALSE);
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g_return_val_if_fail (swapchain != NULL, FALSE);
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g_return_val_if_fail (color_space != NULL, FALSE);
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if (!GST_VIDEO_INFO_IS_RGB (info)) {
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GST_WARNING ("Swapchain colorspace should be RGB format");
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return FALSE;
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}
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/* Select PQ color space only if input is also PQ */
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if (info->colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_BT2020 &&
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info->colorimetry.transfer == GST_VIDEO_TRANSFER_SMPTE2084) {
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color = (DXGI_COLOR_SPACE_TYPE) 12;
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hr = swapchain->CheckColorSpaceSupport (color, &can_support);
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if (SUCCEEDED (hr) && can_support) {
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*color_space = color;
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return TRUE;
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}
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}
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/* otherwise use standard sRGB color space */
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color = (DXGI_COLOR_SPACE_TYPE) 0;
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hr = swapchain->CheckColorSpaceSupport (color, &can_support);
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if (SUCCEEDED (hr) && can_support) {
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*color_space = color;
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return TRUE;
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}
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return FALSE;
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}
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static void
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fill_staging_desc (const D3D11_TEXTURE2D_DESC * ref,
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D3D11_TEXTURE2D_DESC * staging)
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{
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memset (staging, 0, sizeof (D3D11_TEXTURE2D_DESC));
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staging->Width = ref->Width;
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staging->Height = ref->Height;
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staging->MipLevels = 1;
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staging->Format = ref->Format;
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staging->SampleDesc.Count = 1;
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staging->ArraySize = 1;
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staging->Usage = D3D11_USAGE_STAGING;
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staging->CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
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}
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GstBuffer *
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gst_d3d11_allocate_staging_buffer_for (GstBuffer * buffer,
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const GstVideoInfo * info, gboolean add_videometa)
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{
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GstD3D11Memory *dmem;
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GstD3D11Device *device;
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GstBuffer *staging_buffer = NULL;
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gint stride[GST_VIDEO_MAX_PLANES] = { 0, };
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gsize offset[GST_VIDEO_MAX_PLANES] = { 0, };
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guint i;
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gsize size = 0;
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GstD3D11Format format;
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D3D11_TEXTURE2D_DESC desc;
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for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
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GstMemory *mem = gst_buffer_peek_memory (buffer, i);
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if (!gst_is_d3d11_memory (mem)) {
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GST_DEBUG ("Not a d3d11 memory");
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return NULL;
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}
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}
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dmem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
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device = dmem->device;
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if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (info),
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&format)) {
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GST_ERROR ("Unknown d3d11 format");
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return NULL;
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}
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staging_buffer = gst_buffer_new ();
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for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
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D3D11_TEXTURE2D_DESC staging_desc;
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GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
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GstD3D11Memory *new_mem;
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guint cur_stride = 0;
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gst_d3d11_memory_get_texture_desc (mem, &desc);
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fill_staging_desc (&desc, &staging_desc);
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new_mem = (GstD3D11Memory *)
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gst_d3d11_allocator_alloc (nullptr, mem->device, &staging_desc);
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if (!new_mem) {
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GST_ERROR ("Failed to allocate memory");
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goto error;
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}
|
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|
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if (!gst_d3d11_memory_get_resource_stride (new_mem, &cur_stride) ||
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cur_stride < staging_desc.Width) {
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GST_ERROR ("Failed to calculate memory size");
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gst_memory_unref (GST_MEMORY_CAST (mem));
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goto error;
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}
|
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|
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offset[i] = size;
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stride[i] = cur_stride;
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size += GST_MEMORY_CAST (new_mem)->size;
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|
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gst_buffer_append_memory (staging_buffer, GST_MEMORY_CAST (new_mem));
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}
|
|
|
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/* single texture semi-planar formats */
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if (format.dxgi_format != DXGI_FORMAT_UNKNOWN &&
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GST_VIDEO_INFO_N_PLANES (info) == 2) {
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stride[1] = stride[0];
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offset[1] = stride[0] * desc.Height;
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}
|
|
|
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gst_buffer_add_video_meta_full (staging_buffer, GST_VIDEO_FRAME_FLAG_NONE,
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GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
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GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_N_PLANES (info),
|
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offset, stride);
|
|
|
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return staging_buffer;
|
|
|
|
error:
|
|
gst_clear_buffer (&staging_buffer);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static gboolean
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gst_d3d11_buffer_copy_into_fallback (GstBuffer * dst, GstBuffer * src,
|
|
const GstVideoInfo * info)
|
|
{
|
|
GstVideoFrame in_frame, out_frame;
|
|
gboolean ret;
|
|
|
|
if (!gst_video_frame_map (&in_frame, (GstVideoInfo *) info, src,
|
|
(GstMapFlags) (GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)))
|
|
goto invalid_buffer;
|
|
|
|
if (!gst_video_frame_map (&out_frame, (GstVideoInfo *) info, dst,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))) {
|
|
gst_video_frame_unmap (&in_frame);
|
|
goto invalid_buffer;
|
|
}
|
|
|
|
ret = gst_video_frame_copy (&out_frame, &in_frame);
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|
|
|
gst_video_frame_unmap (&in_frame);
|
|
gst_video_frame_unmap (&out_frame);
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|
|
|
return ret;
|
|
|
|
/* ERRORS */
|
|
invalid_buffer:
|
|
{
|
|
GST_ERROR ("Invalid video buffer");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_buffer_copy_into (GstBuffer * dst, GstBuffer * src,
|
|
const GstVideoInfo * info)
|
|
{
|
|
guint i;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (dst), FALSE);
|
|
g_return_val_if_fail (GST_IS_BUFFER (src), FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
|
|
if (gst_buffer_n_memory (dst) != gst_buffer_n_memory (src)) {
|
|
GST_LOG ("different memory layout, perform fallback copy");
|
|
return gst_d3d11_buffer_copy_into_fallback (dst, src, info);
|
|
}
|
|
|
|
if (!gst_is_d3d11_buffer (dst) || !gst_is_d3d11_buffer (src)) {
|
|
GST_LOG ("non-d3d11 memory, perform fallback copy");
|
|
return gst_d3d11_buffer_copy_into_fallback (dst, src, info);
|
|
}
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (dst); i++) {
|
|
GstMemory *dst_mem, *src_mem;
|
|
GstD3D11Memory *dst_dmem, *src_dmem;
|
|
GstMapInfo dst_info;
|
|
GstMapInfo src_info;
|
|
ID3D11Resource *dst_texture, *src_texture;
|
|
ID3D11DeviceContext *device_context;
|
|
GstD3D11Device *device;
|
|
D3D11_BOX src_box = { 0, };
|
|
D3D11_TEXTURE2D_DESC dst_desc, src_desc;
|
|
guint dst_subidx, src_subidx;
|
|
|
|
dst_mem = gst_buffer_peek_memory (dst, i);
|
|
src_mem = gst_buffer_peek_memory (src, i);
|
|
|
|
dst_dmem = (GstD3D11Memory *) dst_mem;
|
|
src_dmem = (GstD3D11Memory *) src_mem;
|
|
|
|
device = dst_dmem->device;
|
|
if (device != src_dmem->device) {
|
|
GST_LOG ("different device, perform fallback copy");
|
|
return gst_d3d11_buffer_copy_into_fallback (dst, src, info);
|
|
}
|
|
|
|
gst_d3d11_memory_get_texture_desc (dst_dmem, &dst_desc);
|
|
gst_d3d11_memory_get_texture_desc (src_dmem, &src_desc);
|
|
|
|
if (dst_desc.Format != src_desc.Format) {
|
|
GST_WARNING ("different dxgi format");
|
|
return FALSE;
|
|
}
|
|
|
|
device_context = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
if (!gst_memory_map (dst_mem, &dst_info,
|
|
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
|
GST_ERROR ("Cannot map dst d3d11 memory");
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_memory_map (src_mem, &src_info,
|
|
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
|
|
GST_ERROR ("Cannot map src d3d11 memory");
|
|
gst_memory_unmap (dst_mem, &dst_info);
|
|
return FALSE;
|
|
}
|
|
|
|
dst_texture = (ID3D11Resource *) dst_info.data;
|
|
src_texture = (ID3D11Resource *) src_info.data;
|
|
|
|
/* src/dst texture size might be different if padding was used.
|
|
* select smaller size */
|
|
src_box.left = 0;
|
|
src_box.top = 0;
|
|
src_box.front = 0;
|
|
src_box.back = 1;
|
|
src_box.right = MIN (src_desc.Width, dst_desc.Width);
|
|
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
|
|
|
|
dst_subidx = gst_d3d11_memory_get_subresource_index (dst_dmem);
|
|
src_subidx = gst_d3d11_memory_get_subresource_index (src_dmem);
|
|
|
|
GstD3D11DeviceLockGuard lk (device);
|
|
device_context->CopySubresourceRegion (dst_texture, dst_subidx, 0, 0, 0,
|
|
src_texture, src_subidx, &src_box);
|
|
|
|
gst_memory_unmap (src_mem, &src_info);
|
|
gst_memory_unmap (dst_mem, &dst_info);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_is_d3d11_buffer (GstBuffer * buffer)
|
|
{
|
|
guint i;
|
|
guint size;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE);
|
|
|
|
size = gst_buffer_n_memory (buffer);
|
|
if (size == 0)
|
|
return FALSE;
|
|
|
|
for (i = 0; i < size; i++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
|
|
|
|
if (!gst_is_d3d11_memory (mem))
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_buffer_can_access_device (GstBuffer * buffer, ID3D11Device * device)
|
|
{
|
|
guint i;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE);
|
|
g_return_val_if_fail (device != NULL, FALSE);
|
|
|
|
if (!gst_is_d3d11_buffer (buffer)) {
|
|
GST_LOG ("Not a d3d11 buffer");
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
|
|
GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
|
|
ID3D11Device *handle;
|
|
|
|
handle = gst_d3d11_device_get_device_handle (mem->device);
|
|
if (handle != device) {
|
|
GST_LOG ("D3D11 device is incompatible");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_buffer_map (GstBuffer * buffer, ID3D11Device * device,
|
|
GstMapInfo info[GST_VIDEO_MAX_PLANES], GstMapFlags flags)
|
|
{
|
|
GstMapFlags map_flags;
|
|
guint num_mapped = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
|
|
if (!gst_d3d11_buffer_can_access_device (buffer, device))
|
|
return FALSE;
|
|
|
|
map_flags = (GstMapFlags) (flags | GST_MAP_D3D11);
|
|
|
|
for (num_mapped = 0; num_mapped < gst_buffer_n_memory (buffer); num_mapped++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (buffer, num_mapped);
|
|
|
|
if (!gst_memory_map (mem, &info[num_mapped], map_flags)) {
|
|
GST_ERROR ("Couldn't map memory");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
{
|
|
guint i;
|
|
for (i = 0; i < num_mapped; i++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
|
|
gst_memory_unmap (mem, &info[i]);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_buffer_unmap (GstBuffer * buffer,
|
|
GstMapInfo info[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
guint i;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE);
|
|
g_return_val_if_fail (info != NULL, FALSE);
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
|
|
GstMemory *mem = gst_buffer_peek_memory (buffer, i);
|
|
|
|
gst_memory_unmap (mem, &info[i]);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
guint
|
|
gst_d3d11_buffer_get_shader_resource_view (GstBuffer * buffer,
|
|
ID3D11ShaderResourceView * view[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
guint i;
|
|
guint num_views = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), 0);
|
|
g_return_val_if_fail (view != NULL, 0);
|
|
|
|
if (!gst_is_d3d11_buffer (buffer)) {
|
|
GST_ERROR ("Buffer contains non-d3d11 memory");
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
|
|
GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
|
|
guint view_size;
|
|
guint j;
|
|
|
|
view_size = gst_d3d11_memory_get_shader_resource_view_size (mem);
|
|
if (!view_size) {
|
|
GST_LOG ("SRV is unavailable for memory index %d", i);
|
|
return 0;
|
|
}
|
|
|
|
for (j = 0; j < view_size; j++) {
|
|
if (num_views >= GST_VIDEO_MAX_PLANES) {
|
|
GST_ERROR ("Too many SRVs");
|
|
return 0;
|
|
}
|
|
|
|
view[num_views++] = gst_d3d11_memory_get_shader_resource_view (mem, j);
|
|
}
|
|
}
|
|
|
|
return num_views;
|
|
}
|
|
|
|
guint
|
|
gst_d3d11_buffer_get_render_target_view (GstBuffer * buffer,
|
|
ID3D11RenderTargetView * view[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
guint i;
|
|
guint num_views = 0;
|
|
|
|
g_return_val_if_fail (GST_IS_BUFFER (buffer), 0);
|
|
g_return_val_if_fail (view != NULL, 0);
|
|
|
|
if (!gst_is_d3d11_buffer (buffer)) {
|
|
GST_ERROR ("Buffer contains non-d3d11 memory");
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < gst_buffer_n_memory (buffer); i++) {
|
|
GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i);
|
|
guint view_size;
|
|
guint j;
|
|
|
|
view_size = gst_d3d11_memory_get_render_target_view_size (mem);
|
|
if (!view_size) {
|
|
GST_LOG ("RTV is unavailable for memory index %d", i);
|
|
return 0;
|
|
}
|
|
|
|
for (j = 0; j < view_size; j++) {
|
|
if (num_views >= GST_VIDEO_MAX_PLANES) {
|
|
GST_ERROR ("Too many RTVs");
|
|
return 0;
|
|
}
|
|
|
|
view[num_views++] = gst_d3d11_memory_get_render_target_view (mem, j);
|
|
}
|
|
}
|
|
|
|
return num_views;
|
|
}
|
|
|
|
GstBufferPool *
|
|
gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device,
|
|
GstCaps * caps, GstD3D11AllocationParams * alloc_params,
|
|
guint min_buffers, guint max_buffers)
|
|
{
|
|
GstBufferPool *pool;
|
|
GstStructure *config;
|
|
GstVideoInfo info;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (GST_IS_CAPS (caps), NULL);
|
|
g_return_val_if_fail (alloc_params != NULL, NULL);
|
|
|
|
if (!gst_video_info_from_caps (&info, caps)) {
|
|
GST_ERROR_OBJECT (device, "invalid caps");
|
|
return NULL;
|
|
}
|
|
|
|
pool = gst_d3d11_buffer_pool_new (device);
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_set_params (config,
|
|
caps, GST_VIDEO_INFO_SIZE (&info), min_buffers, max_buffers);
|
|
|
|
gst_buffer_pool_config_set_d3d11_allocation_params (config, alloc_params);
|
|
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (pool, "Couldn't set config");
|
|
gst_object_unref (pool);
|
|
return NULL;
|
|
}
|
|
|
|
return pool;
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_checker_luma (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_checker_luma, sizeof (g_PSMain_checker_luma),
|
|
g_PSMain_checker_luma_str, sizeof (g_PSMain_checker_luma_str),
|
|
"PSMain_checker_luma", nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_checker_rgb (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_checker_rgb, sizeof (g_PSMain_checker_rgb),
|
|
g_PSMain_checker_rgb_str, sizeof (g_PSMain_checker_rgb_str),
|
|
"PSMain_checker_rgb", nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_checker_vuya (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_checker_vuya, sizeof (g_PSMain_checker_vuya),
|
|
g_PSMain_checker_vuya_str, sizeof (g_PSMain_checker_vuya_str),
|
|
"PSMain_checker_vuya", nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_checker (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_checker, sizeof (g_PSMain_checker),
|
|
g_PSMain_checker_str, sizeof (g_PSMain_checker_str),
|
|
"PSMain_checker", nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_color (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_color, sizeof (g_PSMain_color),
|
|
g_PSMain_color_str, sizeof (g_PSMain_color_str), "PSMain_color",
|
|
nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_sample_premul (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_sample_premul, sizeof (g_PSMain_sample_premul),
|
|
g_PSMain_sample_premul_str, sizeof (g_PSMain_sample_premul_str),
|
|
"PSMain_sample_premul", nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_sample (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_sample, sizeof (g_PSMain_sample),
|
|
g_PSMain_sample_str, sizeof (g_PSMain_sample_str), "PSMain_sample",
|
|
nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_pixel_shader_snow (GstD3D11Device * device,
|
|
ID3D11PixelShader ** ps)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_pixel_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
return gst_d3d11_device_get_pixel_shader (device, token,
|
|
g_PSMain_snow, sizeof (g_PSMain_snow),
|
|
g_PSMain_snow_str, sizeof (g_PSMain_snow_str), "PSMain_snow",
|
|
nullptr, ps);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_vertex_shader_color (GstD3D11Device * device,
|
|
ID3D11VertexShader ** vs, ID3D11InputLayout ** layout)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_vertex_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
D3D11_INPUT_ELEMENT_DESC input_desc[2];
|
|
|
|
input_desc[0].SemanticName = "POSITION";
|
|
input_desc[0].SemanticIndex = 0;
|
|
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc[0].InputSlot = 0;
|
|
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[0].InstanceDataStepRate = 0;
|
|
|
|
input_desc[1].SemanticName = "COLOR";
|
|
input_desc[1].SemanticIndex = 0;
|
|
input_desc[1].Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
input_desc[1].InputSlot = 0;
|
|
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[1].InstanceDataStepRate = 0;
|
|
|
|
return gst_d3d11_device_get_vertex_shader (device, token,
|
|
g_VSMain_color, sizeof (g_VSMain_color),
|
|
g_VSMain_color_str, sizeof (g_VSMain_color_str), "VSMain_color",
|
|
input_desc, G_N_ELEMENTS (input_desc), vs, layout);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_vertex_shader_coord (GstD3D11Device * device,
|
|
ID3D11VertexShader ** vs, ID3D11InputLayout ** layout)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_vertex_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
D3D11_INPUT_ELEMENT_DESC input_desc[2];
|
|
|
|
input_desc[0].SemanticName = "POSITION";
|
|
input_desc[0].SemanticIndex = 0;
|
|
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc[0].InputSlot = 0;
|
|
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[0].InstanceDataStepRate = 0;
|
|
|
|
input_desc[1].SemanticName = "TEXCOORD";
|
|
input_desc[1].SemanticIndex = 0;
|
|
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
|
input_desc[1].InputSlot = 0;
|
|
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[1].InstanceDataStepRate = 0;
|
|
|
|
return gst_d3d11_device_get_vertex_shader (device, token,
|
|
g_VSMain_coord, sizeof (g_VSMain_coord),
|
|
g_VSMain_coord_str, sizeof (g_VSMain_coord_str), "VSMain_coord",
|
|
input_desc, G_N_ELEMENTS (input_desc), vs, layout);
|
|
}
|
|
|
|
HRESULT
|
|
gst_d3d11_get_vertex_shader_pos (GstD3D11Device * device,
|
|
ID3D11VertexShader ** vs, ID3D11InputLayout ** layout)
|
|
{
|
|
static gint64 token = 0;
|
|
|
|
GST_D3D11_CALL_ONCE_BEGIN {
|
|
token = gst_d3d11_vertex_shader_token_new ();
|
|
} GST_D3D11_CALL_ONCE_END;
|
|
|
|
D3D11_INPUT_ELEMENT_DESC input_desc;
|
|
|
|
input_desc.SemanticName = "POSITION";
|
|
input_desc.SemanticIndex = 0;
|
|
input_desc.Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc.InputSlot = 0;
|
|
input_desc.AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc.InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc.InstanceDataStepRate = 0;
|
|
|
|
return gst_d3d11_device_get_vertex_shader (device, token,
|
|
g_VSMain_pos, sizeof (g_VSMain_pos),
|
|
g_VSMain_pos_str, sizeof (g_VSMain_pos_str), "VSMain_pos", &input_desc, 1,
|
|
vs, layout);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_need_transform (gfloat rotation_x, gfloat rotation_y,
|
|
gfloat rotation_z, gfloat scale_x, gfloat scale_y)
|
|
{
|
|
const gfloat min_diff = 0.00001f;
|
|
|
|
if (!XMScalarNearEqual (rotation_x, 0.0f, min_diff) ||
|
|
!XMScalarNearEqual (rotation_y, 0.0f, min_diff) ||
|
|
!XMScalarNearEqual (rotation_z, 0.0f, min_diff) ||
|
|
!XMScalarNearEqual (scale_x, 1.0f, min_diff) ||
|
|
!XMScalarNearEqual (scale_y, 1.0f, min_diff)) {
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
struct SamplingMethodMap
|
|
{
|
|
GstD3D11SamplingMethod method;
|
|
D3D11_FILTER filter;
|
|
};
|
|
|
|
static const SamplingMethodMap sampling_method_map[] = {
|
|
{GST_D3D11_SAMPLING_METHOD_NEAREST, D3D11_FILTER_MIN_MAG_MIP_POINT},
|
|
{GST_D3D11_SAMPLING_METHOD_BILINEAR, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT},
|
|
{GST_D3D11_SAMPLING_METHOD_LINEAR_MINIFICATION,
|
|
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT},
|
|
{GST_D3D11_SAMPLING_METHOD_ANISOTROPIC, D3D11_FILTER_ANISOTROPIC},
|
|
};
|
|
|
|
D3D11_FILTER
|
|
gst_d3d11_sampling_method_to_native (GstD3D11SamplingMethod method)
|
|
{
|
|
for (guint i = 0; i < G_N_ELEMENTS (sampling_method_map); i++) {
|
|
if (sampling_method_map[i].method == method)
|
|
return sampling_method_map[i].filter;
|
|
}
|
|
|
|
return D3D11_FILTER_MIN_MAG_MIP_POINT;
|
|
}
|