/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include "gstd3d12decoder.h" #include "gstd3d12device.h" #include "gstd3d12utils.h" #include "gstd3d12format.h" #include "gstd3d12memory.h" #include "gstd3d12bufferpool.h" #include "gstd3d12fence.h" #include #include #include #include #include #include #include #include #include #include GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_decoder_debug); #define GST_CAT_DEFAULT gst_d3d12_decoder_debug struct DecoderFormat { GstDxvaCodec codec; const GUID decode_profile; DXGI_FORMAT format[3]; }; static const DecoderFormat format_list[] = { {GST_DXVA_CODEC_H264, D3D12_VIDEO_DECODE_PROFILE_H264, {DXGI_FORMAT_NV12, DXGI_FORMAT_UNKNOWN,}}, {GST_DXVA_CODEC_H265, D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN, {DXGI_FORMAT_NV12, DXGI_FORMAT_UNKNOWN,}}, {GST_DXVA_CODEC_H265, D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10, DXGI_FORMAT_P010}, {GST_DXVA_CODEC_VP9, D3D12_VIDEO_DECODE_PROFILE_VP9, {DXGI_FORMAT_NV12, DXGI_FORMAT_UNKNOWN,}}, {GST_DXVA_CODEC_VP9, D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2, {DXGI_FORMAT_P010, DXGI_FORMAT_UNKNOWN,}}, {GST_DXVA_CODEC_AV1, D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0, {DXGI_FORMAT_NV12, DXGI_FORMAT_P010}}, }; /* *INDENT-OFF* */ using namespace Microsoft::WRL; class GstD3D12Dpb { public: GstD3D12Dpb (guint8 size) : size_(size) { textures_.resize (size); subresources_.resize (size); heaps_.resize (size); for (guint i = 0; i < size; i++) { dxva_id_.push (i); textures_[i] = nullptr; subresources_[i] = 0; heaps_[i] = nullptr; } } guint8 Acquire (GstD3D12Memory * mem, ID3D12VideoDecoderHeap * heap) { std::lock_guard lk (lock_); if (dxva_id_.empty ()) return 0xff; guint8 ret = dxva_id_.front (); dxva_id_.pop (); GstD3D12Memory *dmem; ID3D12Resource *resource; UINT subresource = 0; dmem = GST_D3D12_MEMORY_CAST (mem); resource = gst_d3d12_memory_get_resource_handle (dmem); gst_d3d12_memory_get_subresource_index (dmem, 0, &subresource); textures_[ret] = resource; subresources_[ret] = subresource; heaps_[ret] = heap; return ret; } void Release (guint8 id) { std::lock_guard lk (lock_); if (id == 0xff || id >= size_) return; dxva_id_.push (id); textures_[id] = nullptr; subresources_[id] = 0; heaps_[id] = nullptr; } guint8 GetSize () { return size_; } ID3D12Resource ** GetTextures () { return &textures_[0]; } UINT * GetSubresources () { return &subresources_[0]; } ID3D12VideoDecoderHeap ** GetHeaps () { return &heaps_[0]; } private: std::queue dxva_id_; std::mutex lock_; guint size_; std::vector textures_; std::vector subresources_; std::vector heaps_; }; struct GstD3D12DecoderPicture : public GstMiniObject { GstD3D12DecoderPicture (GstBuffer * dpb_buf, GstBuffer * out_buf, std::shared_ptr d3d12_dpb, ID3D12VideoDecoderHeap * decoder_heap, guint8 dxva_id) : buffer(dpb_buf), output_buffer(out_buf) , heap(decoder_heap), dpb(d3d12_dpb), view_id(dxva_id) { } ~GstD3D12DecoderPicture () { auto d3d12_dpb = dpb.lock (); if (d3d12_dpb) d3d12_dpb->Release (view_id); if (buffer) gst_buffer_unref (buffer); if (output_buffer) gst_buffer_unref (output_buffer); } GstBuffer *buffer; GstBuffer *output_buffer; ComPtr heap; std::weak_ptr dpb; guint8 view_id; }; static GType gst_d3d12_decoder_picture_get_type (void); #define GST_TYPE_D3D12_DECODER_PICTURE (gst_d3d12_decoder_picture_get_type ()) GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12DecoderPicture, gst_d3d12_decoder_picture); typedef enum { GST_D3D12_DECODER_OUTPUT_D3D12, GST_D3D12_DECODER_OUTPUT_D3D11, GST_D3D12_DECODER_OUTPUT_SYSTEM, } GstD3D12DecoderOutputType; struct GstD3D12DecoderPrivate { ~GstD3D12DecoderPrivate() { if (input_state) gst_video_codec_state_unref (input_state); if (output_state) gst_video_codec_state_unref (output_state); if (fence) { gst_d3d12_fence_wait (fence); gst_d3d12_fence_unref (fence); } if (dpb_pool) { gst_buffer_pool_set_active (dpb_pool, FALSE); gst_object_unref (dpb_pool); } if (output_pool) { gst_buffer_pool_set_active (output_pool, FALSE); gst_object_unref (output_pool); } } /* reference textures */ GstBufferPool *dpb_pool = nullptr; /* Used for output if reference-only texture is required */ GstBufferPool *output_pool = nullptr; gboolean configured = FALSE; gboolean opened = FALSE; gboolean flushing = FALSE; GstVideoInfo info; GstVideoInfo output_info; gint crop_x = 0; gint crop_y = 0; gint coded_width = 0; gint coded_height = 0; DXGI_FORMAT decoder_format = DXGI_FORMAT_UNKNOWN; gboolean reference_only = FALSE; gboolean use_array_of_texture = FALSE; GstD3D12DecoderOutputType output_type = GST_D3D12_DECODER_OUTPUT_SYSTEM; guint downstream_min_buffers = 0; gboolean need_crop = FALSE; gboolean use_crop_meta = FALSE; gboolean wait_on_pool_full = FALSE; D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT support = { 0, }; /* For staging */ D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES] = { 0, }; GstVideoCodecState *input_state = nullptr; GstVideoCodecState *output_state = nullptr; /* Internal pool params */ gint aligned_width = 0; gint aligned_height = 0; guint dpb_size = 0; ComPtr video_device; ComPtr decoder; ComPtr heap; ComPtr ca; ComPtr cl; ComPtr cq; ComPtr bitstream; gsize bitstream_size = 0; std::shared_ptr dpb; /* Used for download decoded picture to staging */ ComPtr copy_ca; ComPtr copy_cl; ComPtr staging; GstD3D12Fence *fence = nullptr; gint64 luid; std::mutex lock; }; /* *INDENT-ON* */ struct _GstD3D12Decoder { GstObject parent; GstDxvaCodec codec; GstD3D12Device *device; GstD3D11Device *d3d11_device; gint64 adapter_luid; CRITICAL_SECTION context_lock; GstD3D12DecoderPrivate *priv; }; static void gst_d3d12_decoder_finalize (GObject * object); #define parent_class gst_d3d12_decoder_parent_class G_DEFINE_TYPE (GstD3D12Decoder, gst_d3d12_decoder, GST_TYPE_OBJECT); static void gst_d3d12_decoder_class_init (GstD3D12DecoderClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->finalize = gst_d3d12_decoder_finalize; } static void gst_d3d12_decoder_init (GstD3D12Decoder * self) { InitializeCriticalSection (&self->context_lock); } static void gst_d3d12_decoder_finalize (GObject * object) { GstD3D12Decoder *self = GST_D3D12_DECODER (object); gst_d3d12_decoder_close (self); DeleteCriticalSection (&self->context_lock); G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_d3d12_decoder_clear_resource (GstD3D12Decoder * self) { GstD3D12DecoderPrivate *priv = self->priv; std::lock_guard < std::mutex > lk (priv->lock); gst_d3d12_fence_wait (priv->fence); if (priv->dpb_pool) { gst_buffer_pool_set_active (priv->dpb_pool, FALSE); gst_clear_object (&priv->dpb_pool); } if (priv->output_pool) { gst_buffer_pool_set_active (priv->output_pool, FALSE); gst_clear_object (&priv->output_pool); } priv->heap = nullptr; priv->staging = nullptr; } static void gst_d3d12_decoder_reset (GstD3D12Decoder * self) { GstD3D12DecoderPrivate *priv = self->priv; gst_d3d12_decoder_clear_resource (self); priv->dpb_size = 0; priv->configured = FALSE; priv->opened = FALSE; g_clear_pointer (&priv->output_state, gst_video_codec_state_unref); g_clear_pointer (&priv->input_state, gst_video_codec_state_unref); } GstD3D12Decoder * gst_d3d12_decoder_new (GstDxvaCodec codec, gint64 adapter_luid) { GstD3D12Decoder *self; g_return_val_if_fail (codec > GST_DXVA_CODEC_NONE, nullptr); g_return_val_if_fail (codec < GST_DXVA_CODEC_LAST, nullptr); self = (GstD3D12Decoder *) g_object_new (GST_TYPE_D3D12_DECODER, nullptr); self->codec = codec; self->adapter_luid = adapter_luid; return self; } gboolean gst_d3d12_decoder_open (GstD3D12Decoder * decoder, GstElement * element) { if (!gst_d3d12_ensure_element_data_for_adapter_luid (element, decoder->adapter_luid, &decoder->device)) { GST_ERROR_OBJECT (element, "Cannot create d3d12device"); return FALSE; } if (!decoder->priv) { GstD3D12DecoderPrivate *priv; ComPtr < ID3D12VideoDevice > video_device; ComPtr < ID3D12CommandAllocator > copy_ca; ComPtr < ID3D12GraphicsCommandList > copy_cl; ComPtr < ID3D12CommandAllocator > ca; ComPtr < ID3D12VideoDecodeCommandList > cl; ComPtr < ID3D12CommandQueue > cq; ID3D12Device *device_handle; D3D12_COMMAND_QUEUE_DESC desc = { }; HRESULT hr; device_handle = gst_d3d12_device_get_device_handle (decoder->device); hr = device_handle->QueryInterface (IID_PPV_ARGS (&video_device)); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; hr = device_handle->CreateCommandAllocator (D3D12_COMMAND_LIST_TYPE_COPY, IID_PPV_ARGS (©_ca)); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; hr = device_handle->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_COPY, copy_ca.Get (), nullptr, IID_PPV_ARGS (©_cl)); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; hr = copy_cl->Close (); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; hr = device_handle->CreateCommandAllocator (D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, IID_PPV_ARGS (&ca)); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; hr = device_handle->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, ca.Get (), nullptr, IID_PPV_ARGS (&cl)); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; hr = cl->Close (); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; desc.Type = D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE; desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; hr = device_handle->CreateCommandQueue (&desc, IID_PPV_ARGS (&cq)); if (!gst_d3d12_result (hr, decoder->device)) return FALSE; priv = new GstD3D12DecoderPrivate (); priv->fence = gst_d3d12_fence_new (decoder->device); priv->video_device = video_device; priv->copy_ca = copy_ca; priv->copy_cl = copy_cl; priv->ca = ca; priv->cl = cl; priv->cq = cq; decoder->priv = priv; } return TRUE; } gboolean gst_d3d12_decoder_close (GstD3D12Decoder * decoder) { if (decoder->priv) { delete decoder->priv; decoder->priv = nullptr; } gst_clear_object (&decoder->device); gst_clear_object (&decoder->d3d11_device); return TRUE; } GstFlowReturn gst_d3d12_decoder_configure (GstD3D12Decoder * decoder, GstVideoCodecState * input_state, const GstVideoInfo * info, gint crop_x, gint crop_y, gint coded_width, gint coded_height, guint dpb_size) { g_return_val_if_fail (GST_IS_D3D12_DECODER (decoder), GST_FLOW_ERROR); g_return_val_if_fail (info, GST_FLOW_ERROR); g_return_val_if_fail (input_state, GST_FLOW_ERROR); g_return_val_if_fail (coded_width >= GST_VIDEO_INFO_WIDTH (info), GST_FLOW_ERROR); g_return_val_if_fail (coded_height >= GST_VIDEO_INFO_HEIGHT (info), GST_FLOW_ERROR); g_return_val_if_fail (dpb_size > 0, GST_FLOW_ERROR); GstD3D12DecoderPrivate *priv = decoder->priv; GstD3D12Format device_format; if (!priv) { GST_ERROR_OBJECT (decoder, "Device is not configured"); return GST_FLOW_ERROR; } gst_d3d12_decoder_reset (decoder); if (!gst_d3d12_device_get_format (decoder->device, GST_VIDEO_INFO_FORMAT (info), &device_format) || device_format.dxgi_format == DXGI_FORMAT_UNKNOWN) { GST_ERROR_OBJECT (decoder, "Could not determine dxgi format from %s", gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (info))); return GST_FLOW_ERROR; } if (decoder->codec == GST_DXVA_CODEC_H264) dpb_size += 1; priv->input_state = gst_video_codec_state_ref (input_state); priv->info = priv->output_info = *info; priv->crop_x = crop_x; priv->crop_y = crop_y; priv->coded_width = coded_width; priv->coded_height = coded_height; priv->dpb_size = dpb_size; priv->decoder_format = device_format.dxgi_format; if (crop_x != 0 || crop_y != 0) priv->need_crop = TRUE; else priv->need_crop = FALSE; priv->configured = TRUE; return GST_FLOW_OK; } static gboolean gst_d3d12_decoder_prepare_pool (GstD3D12Decoder * self) { GstD3D12DecoderPrivate *priv = self->priv; GstVideoInfo *info = &priv->info; GstVideoAlignment align; GstD3D12AllocationParams *params; GstStructure *config; GstCaps *caps; GST_DEBUG_OBJECT (self, "Preparing allocator"); std::lock_guard < std::mutex > lk (priv->lock); if (priv->dpb_pool) { gst_buffer_pool_set_active (priv->dpb_pool, FALSE); gst_clear_object (&priv->dpb_pool); } if (priv->output_pool) { gst_buffer_pool_set_active (priv->output_pool, FALSE); gst_clear_object (&priv->output_pool); } D3D12_RESOURCE_FLAGS resource_flags; if ((priv->support.ConfigurationFlags & D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_REFERENCE_ONLY_ALLOCATIONS_REQUIRED) != 0) { resource_flags = D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE; priv->reference_only = TRUE; } else { resource_flags = D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; priv->reference_only = FALSE; } GstD3D12AllocationFlags alloc_flags = GST_D3D12_ALLOCATION_FLAG_DEFAULT; guint max_buffers = priv->dpb_size; /* Tier 1 decoder requires array */ if (priv->support.DecodeTier == D3D12_VIDEO_DECODE_TIER_1) { priv->use_array_of_texture = FALSE; alloc_flags = GST_D3D12_ALLOCATION_FLAG_TEXTURE_ARRAY; } else { priv->use_array_of_texture = TRUE; max_buffers = 0; } params = gst_d3d12_allocation_params_new (self->device, info, alloc_flags, resource_flags); gst_video_alignment_reset (&align); align.padding_right = priv->aligned_width - GST_VIDEO_INFO_WIDTH (info); align.padding_bottom = priv->aligned_height - GST_VIDEO_INFO_HEIGHT (info); gst_d3d12_allocation_params_alignment (params, &align); if (!priv->use_array_of_texture) params->desc[0].DepthOrArraySize = (UINT16) max_buffers; priv->dpb_pool = gst_d3d12_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (priv->dpb_pool); caps = gst_video_info_to_caps (info); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (info), 0, max_buffers); if (!gst_buffer_pool_set_config (priv->dpb_pool, config)) { GST_ERROR_OBJECT (self, "Pool config failed"); gst_caps_unref (caps); return FALSE; } gst_buffer_pool_set_active (priv->dpb_pool, TRUE); /* In case that device requires reference only dpb texture, we need another * texture pool for outputting without VIDEO_DECODE_REFERENCE_ONLY flag */ if (priv->reference_only) { GST_DEBUG_OBJECT (self, "Creating output only allocator"); priv->output_pool = gst_d3d12_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (priv->output_pool); params = gst_d3d12_allocation_params_new (self->device, info, alloc_flags, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); gst_d3d12_allocation_params_alignment (params, &align); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (info), 0, 0); if (!gst_buffer_pool_set_config (priv->output_pool, config)) { GST_ERROR_OBJECT (self, "Output pool config failed"); gst_caps_unref (caps); return FALSE; } gst_buffer_pool_set_active (priv->output_pool, TRUE); } gst_caps_unref (caps); priv->dpb = std::make_shared < GstD3D12Dpb > ((guint8) priv->dpb_size); return TRUE; } static void gst_d3d12_decoder_picture_free (GstD3D12DecoderPicture * self) { delete self; } static GstD3D12DecoderPicture * gst_d3d12_decoder_picture_new (GstD3D12Decoder * self, GstBuffer * buffer, GstBuffer * output_buffer, ID3D12VideoDecoderHeap * heap) { GstD3D12DecoderPrivate *priv = self->priv; GstD3D12DecoderPicture *picture; GstMemory *mem = gst_buffer_peek_memory (buffer, 0); auto view_id = priv->dpb->Acquire (GST_D3D12_MEMORY_CAST (mem), heap); if (view_id == 0xff) { GST_WARNING_OBJECT (self, "No empty picture"); gst_buffer_unref (buffer); if (output_buffer) gst_buffer_unref (output_buffer); return nullptr; } picture = new GstD3D12DecoderPicture (buffer, output_buffer, priv->dpb, heap, view_id); gst_mini_object_init (picture, 0, GST_TYPE_D3D12_DECODER_PICTURE, nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_decoder_picture_free); return picture; } GstFlowReturn gst_d3d12_decoder_new_picture (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstCodecPicture * picture) { GstD3D12DecoderPrivate *priv; GstD3D12DecoderPicture *decoder_pic = nullptr; GstBuffer *buffer; GstBuffer *output_buffer = nullptr; GstFlowReturn ret; g_return_val_if_fail (GST_IS_D3D12_DECODER (decoder), GST_FLOW_ERROR); g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), GST_FLOW_ERROR); g_return_val_if_fail (picture != nullptr, GST_FLOW_ERROR); priv = decoder->priv; if (!priv->dpb_pool) { /* Try negotiate again whatever the previous negotiation result was. * There could be updated field(s) in sinkpad caps after we negotiated with * downstream on new_sequence() call. For example, h264/h265 parse * will be able to update HDR10 related caps field after parsing * corresponding SEI messages which are usually placed after the essential * headers */ gst_video_decoder_negotiate (videodec); if (!gst_d3d12_decoder_prepare_pool (decoder)) { GST_ERROR_OBJECT (videodec, "Failed to setup dpb pool"); return GST_FLOW_ERROR; } } ret = gst_buffer_pool_acquire_buffer (priv->dpb_pool, &buffer, nullptr); if (ret != GST_FLOW_OK) { GST_WARNING_OBJECT (videodec, "Couldn't acquire memory"); return ret; } if (priv->reference_only) { ret = gst_buffer_pool_acquire_buffer (priv->output_pool, &output_buffer, nullptr); if (ret != GST_FLOW_OK) { GST_WARNING_OBJECT (videodec, "Couldn't acquire output memory"); gst_buffer_unref (buffer); return ret; } } decoder_pic = gst_d3d12_decoder_picture_new (decoder, buffer, output_buffer, priv->heap.Get ()); if (!decoder_pic) { GST_ERROR_OBJECT (videodec, "Couldn't create new picture"); return GST_FLOW_ERROR; } gst_codec_picture_set_user_data (picture, decoder_pic, (GDestroyNotify) gst_mini_object_unref); return GST_FLOW_OK; } GstFlowReturn gst_d3d12_decoder_duplicate_picture (GstD3D12Decoder * decoder, GstCodecPicture * src, GstCodecPicture * dst) { GstD3D12DecoderPicture *decoder_pic = (GstD3D12DecoderPicture *) gst_codec_picture_get_user_data (src); if (!decoder_pic) return GST_FLOW_ERROR; gst_codec_picture_set_user_data (dst, gst_mini_object_ref (decoder_pic), (GDestroyNotify) gst_mini_object_unref); return GST_FLOW_OK; } guint8 gst_d3d12_decoder_get_picture_id (GstD3D12Decoder * decoder, GstCodecPicture * picture) { GstD3D12DecoderPicture *decoder_pic = (GstD3D12DecoderPicture *) gst_codec_picture_get_user_data (picture); if (!picture) return 0xff; return decoder_pic->view_id; } GstFlowReturn gst_d3d12_decoder_start_picture (GstD3D12Decoder * decoder, GstCodecPicture * picture, guint8 * picture_id) { GstD3D12DecoderPicture *decoder_pic = (GstD3D12DecoderPicture *) gst_codec_picture_get_user_data (picture); if (picture_id) *picture_id = 0xff; if (!decoder_pic) return GST_FLOW_ERROR; if (picture_id) *picture_id = decoder_pic->view_id; return GST_FLOW_OK; } static gboolean gst_d3d12_decoder_upload_bitstream (GstD3D12Decoder * self, gpointer data, gsize size) { GstD3D12DecoderPrivate *priv = self->priv; gpointer map_data; HRESULT hr; if (priv->bitstream && priv->bitstream_size < size) priv->bitstream = nullptr; if (!priv->bitstream) { ID3D12Device *device_handle = gst_d3d12_device_get_device_handle (self->device); ComPtr < ID3D12Resource > bitstream; size_t alloc_size = GST_ROUND_UP_128 (size) + 1024; D3D12_HEAP_PROPERTIES heap_prop = CD3D12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD); D3D12_RESOURCE_DESC desc = CD3D12_RESOURCE_DESC::Buffer (alloc_size); hr = device_handle->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&bitstream)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Failed to create bitstream buffer"); return FALSE; } GST_LOG_OBJECT (self, "Allocated new bitstream buffer with size %" G_GSIZE_FORMAT, size); priv->bitstream = bitstream; priv->bitstream_size = alloc_size; } hr = priv->bitstream->Map (0, nullptr, &map_data); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Couldn't map bitstream buffer"); return FALSE; } memcpy (map_data, data, size); priv->bitstream->Unmap (0, nullptr); return TRUE; } GstFlowReturn gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder, GstCodecPicture * picture, GPtrArray * ref_pics, const GstDxvaDecodingArgs * args) { GstD3D12DecoderPrivate *priv = decoder->priv; HRESULT hr; D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS out_args; D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS in_args; ID3D12Resource *resource; ID3D12Resource *out_resource = nullptr; GstD3D12Memory *dmem; UINT subresource[2]; GstD3D12DecoderPicture *decoder_pic = (GstD3D12DecoderPicture *) gst_codec_picture_get_user_data (picture); UINT64 fence_value; ID3D12Fence *fence_handle; std::vector < D3D12_RESOURCE_BARRIER > pre_barriers; std::vector < D3D12_RESOURCE_BARRIER > post_barriers; std::vector < GstD3D12DecoderPicture * >configured_ref_pics; if (!decoder_pic) { GST_ERROR_OBJECT (decoder, "No attached decoder picture"); return GST_FLOW_ERROR; } if (!args->bitstream || args->bitstream_size == 0) { GST_ERROR_OBJECT (decoder, "No bitstream buffer passed"); return GST_FLOW_ERROR; } GST_LOG_OBJECT (decoder, "End picture with dxva-id %d, num-ref-pics %u", decoder_pic->view_id, ref_pics->len); /* Wait for previous fence if needed */ gst_d3d12_fence_wait (priv->fence); if (!gst_d3d12_decoder_upload_bitstream (decoder, args->bitstream, args->bitstream_size)) { return GST_FLOW_ERROR; } memset (&in_args, 0, sizeof (D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS)); memset (&out_args, 0, sizeof (D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS)); hr = priv->ca->Reset (); if (!gst_d3d12_result (hr, decoder->device)) { GST_ERROR_OBJECT (decoder, "Couldn't reset command allocator"); return GST_FLOW_ERROR; } hr = priv->cl->Reset (priv->ca.Get ()); if (!gst_d3d12_result (hr, decoder->device)) { GST_ERROR_OBJECT (decoder, "Couldn't reset command list"); return GST_FLOW_ERROR; } for (guint i = 0; i < ref_pics->len; i++) { GstCodecPicture *ref_pic = (GstCodecPicture *) g_ptr_array_index (ref_pics, i); GstD3D12DecoderPicture *ref_dec_pic = (GstD3D12DecoderPicture *) gst_codec_picture_get_user_data (ref_pic); if (!ref_dec_pic || ref_dec_pic == decoder_pic) continue; if (std::find (configured_ref_pics.begin (), configured_ref_pics.end (), ref_dec_pic) != configured_ref_pics.end ()) { continue; } configured_ref_pics.push_back (ref_dec_pic); dmem = (GstD3D12Memory *) gst_buffer_peek_memory (ref_dec_pic->buffer, 0); resource = gst_d3d12_memory_get_resource_handle (dmem); gst_d3d12_memory_get_subresource_index (dmem, 0, &subresource[0]); gst_d3d12_memory_get_subresource_index (dmem, 1, &subresource[1]); pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, subresource[0])); pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, subresource[1])); post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, D3D12_RESOURCE_STATE_COMMON, subresource[0])); post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_VIDEO_DECODE_READ, D3D12_RESOURCE_STATE_COMMON, subresource[1])); } if (decoder_pic->output_buffer) { dmem = (GstD3D12Memory *) gst_buffer_peek_memory (decoder_pic->output_buffer, 0); out_resource = gst_d3d12_memory_get_resource_handle (dmem); pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (out_resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE)); post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (out_resource, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, D3D12_RESOURCE_STATE_COMMON)); } dmem = (GstD3D12Memory *) gst_buffer_peek_memory (decoder_pic->buffer, 0); resource = gst_d3d12_memory_get_resource_handle (dmem); gst_d3d12_memory_get_subresource_index (GST_D3D12_MEMORY_CAST (dmem), 0, &subresource[0]); gst_d3d12_memory_get_subresource_index (GST_D3D12_MEMORY_CAST (dmem), 1, &subresource[1]); pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, subresource[0])); pre_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, subresource[1])); post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, D3D12_RESOURCE_STATE_COMMON, subresource[0])); post_barriers.push_back (CD3D12_RESOURCE_BARRIER::Transition (resource, D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE, D3D12_RESOURCE_STATE_COMMON, subresource[1])); priv->cl->ResourceBarrier (pre_barriers.size (), &pre_barriers[0]); if (out_resource) { out_args.pOutputTexture2D = out_resource; out_args.OutputSubresource = 0; out_args.ConversionArguments.Enable = TRUE; out_args.ConversionArguments.pReferenceTexture2D = resource; out_args.ConversionArguments.ReferenceSubresource = subresource[0]; } else { out_args.pOutputTexture2D = resource; out_args.OutputSubresource = subresource[0]; out_args.ConversionArguments.Enable = FALSE; } if (args->picture_params) { in_args.FrameArguments[in_args.NumFrameArguments].Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_PICTURE_PARAMETERS; in_args.FrameArguments[in_args.NumFrameArguments].Size = args->picture_params_size; in_args.FrameArguments[in_args.NumFrameArguments].pData = args->picture_params; in_args.NumFrameArguments++; } if (args->slice_control) { in_args.FrameArguments[in_args.NumFrameArguments].Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL; in_args.FrameArguments[in_args.NumFrameArguments].Size = args->slice_control_size; in_args.FrameArguments[in_args.NumFrameArguments].pData = args->slice_control; in_args.NumFrameArguments++; } if (args->inverse_quantization_matrix) { in_args.FrameArguments[in_args.NumFrameArguments].Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_INVERSE_QUANTIZATION_MATRIX; in_args.FrameArguments[in_args.NumFrameArguments].Size = args->inverse_quantization_matrix_size; in_args.FrameArguments[in_args.NumFrameArguments].pData = args->inverse_quantization_matrix; in_args.NumFrameArguments++; } in_args.CompressedBitstream.pBuffer = priv->bitstream.Get (); in_args.CompressedBitstream.Offset = 0; in_args.CompressedBitstream.Size = args->bitstream_size; in_args.pHeap = decoder_pic->heap.Get (); in_args.ReferenceFrames.NumTexture2Ds = priv->dpb->GetSize (); in_args.ReferenceFrames.ppHeaps = priv->dpb->GetHeaps (); in_args.ReferenceFrames.ppTexture2Ds = priv->dpb->GetTextures (); in_args.ReferenceFrames.pSubresources = priv->dpb->GetSubresources (); priv->cl->DecodeFrame (priv->decoder.Get (), &out_args, &in_args); priv->cl->ResourceBarrier (post_barriers.size (), &post_barriers[0]); hr = priv->cl->Close (); if (!gst_d3d12_result (hr, decoder->device)) { GST_ERROR_OBJECT (decoder, "Couldn't record decoding command"); return GST_FLOW_ERROR; } ID3D12CommandList *cl[] = { priv->cl.Get () }; priv->cq->ExecuteCommandLists (1, cl); fence_handle = gst_d3d12_fence_get_handle (priv->fence); fence_value = gst_d3d12_device_get_fence_value (decoder->device); hr = priv->cq->Signal (fence_handle, fence_value); if (!gst_d3d12_result (hr, decoder->device)) { GST_DEBUG_OBJECT (decoder, "Couldn't signal fence value"); return GST_FLOW_ERROR; } gst_d3d12_fence_set_event_on_completion_value (priv->fence, fence_value); /* Will wait on output picture or start of next decoding loop */ return GST_FLOW_OK; } static gboolean gst_d3d12_decoder_ensure_staging_texture (GstD3D12Decoder * self) { GstD3D12DecoderPrivate *priv = self->priv; if (priv->staging) return TRUE; ComPtr < ID3D12Resource > staging; HRESULT hr; UINT64 size; ID3D12Device *device = gst_d3d12_device_get_device_handle (self->device); D3D12_RESOURCE_DESC tex_desc = CD3D12_RESOURCE_DESC::Tex2D (priv->decoder_format, priv->aligned_width, priv->aligned_height); device->GetCopyableFootprints (&tex_desc, 0, 2, 0, priv->layout, nullptr, nullptr, &size); D3D12_HEAP_PROPERTIES heap_prop = CD3D12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_READBACK); D3D12_RESOURCE_DESC desc = CD3D12_RESOURCE_DESC::Buffer (size); hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&staging)); if (!gst_d3d12_result (hr, self->device)) return FALSE; priv->staging = staging; return TRUE; } static gboolean gst_d3d12_decoder_can_direct_render (GstD3D12Decoder * self, GstVideoDecoder * videodec, GstBuffer * buffer, gint display_width, gint display_height) { GstD3D12DecoderPrivate *priv = self->priv; /* We don't support direct render for reverse playback */ if (videodec->input_segment.rate < 0) return FALSE; if (priv->output_type != GST_D3D12_DECODER_OUTPUT_D3D12) return FALSE; if (display_width != GST_VIDEO_INFO_WIDTH (&priv->info) || display_height != GST_VIDEO_INFO_HEIGHT (&priv->info)) { return FALSE; } /* We need to crop but downstream does not support crop, need to copy */ if (priv->need_crop && !priv->use_crop_meta) return FALSE; /* we can do direct render in this case, since there is no DPB pool size * limit, or output picture does not use texture array */ if (priv->use_array_of_texture || priv->reference_only) return TRUE; /* Let's believe downstream info */ if (priv->wait_on_pool_full) return TRUE; GstMemory *mem = gst_buffer_peek_memory (buffer, 0); GstD3D12PoolAllocator *alloc = (GstD3D12PoolAllocator *) mem->allocator; guint max_size = 0; guint outstanding_size = 0; gst_d3d12_pool_allocator_get_pool_size (alloc, &max_size, &outstanding_size); if (max_size <= outstanding_size + 1) { GST_DEBUG_OBJECT (self, "memory pool is about to full (%u/%u)", outstanding_size, max_size); return FALSE; } return TRUE; } GstFlowReturn gst_d3d12_decoder_output_picture (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstVideoCodecFrame * frame, GstCodecPicture * picture, GstVideoBufferFlags buffer_flags, gint display_width, gint display_height) { GstD3D12DecoderPrivate *priv = decoder->priv; GstD3D12DecoderPicture *decoder_pic; GstFlowReturn ret = GST_FLOW_ERROR; ID3D12CommandList *list[1]; UINT64 fence_value; GstBuffer *buffer; GstD3D12Memory *dmem; ID3D12Resource *resource; UINT subresource[2]; void *map_data; HRESULT hr; GstVideoFrame vframe; ID3D12CommandQueue *copy_queue; g_return_val_if_fail (GST_IS_D3D12_DECODER (decoder), GST_FLOW_ERROR); g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), GST_FLOW_ERROR); g_return_val_if_fail (picture != nullptr, GST_FLOW_ERROR); priv = decoder->priv; copy_queue = gst_d3d12_device_get_copy_queue (decoder->device); if (!copy_queue) { ret = GST_FLOW_ERROR; goto error; } decoder_pic = (GstD3D12DecoderPicture *) gst_codec_picture_get_user_data (picture); if (!decoder_pic) { ret = GST_FLOW_ERROR; goto error; } if (display_width != GST_VIDEO_INFO_WIDTH (&priv->output_info) || display_height != GST_VIDEO_INFO_HEIGHT (&priv->output_info)) { GST_INFO_OBJECT (videodec, "Frame size changed, do renegotiate"); gst_video_info_set_format (&priv->output_info, GST_VIDEO_INFO_FORMAT (&priv->info), display_width, display_height); GST_VIDEO_INFO_INTERLACE_MODE (&priv->output_info) = GST_VIDEO_INFO_INTERLACE_MODE (&priv->info); if (!gst_video_decoder_negotiate (videodec)) { GST_ERROR_OBJECT (videodec, "Failed to re-negotiate with new frame size"); ret = GST_FLOW_NOT_NEGOTIATED; goto error; } } else if (picture->discont_state) { if (!gst_video_decoder_negotiate (videodec)) { GST_ERROR_OBJECT (videodec, "Could not re-negotiate with updated state"); ret = GST_FLOW_NOT_NEGOTIATED; goto error; } } /* Wait for pending decoding operation before copying */ gst_d3d12_fence_wait (priv->fence); buffer = decoder_pic->output_buffer ? decoder_pic->output_buffer : decoder_pic->buffer; dmem = (GstD3D12Memory *) gst_buffer_peek_memory (buffer, 0); if (gst_d3d12_decoder_can_direct_render (decoder, videodec, decoder_pic->buffer, display_width, display_height)) { GST_LOG_OBJECT (decoder, "Outputting without copy"); GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); if (priv->need_crop) { GstVideoCropMeta *crop_meta; buffer = gst_buffer_make_writable (buffer); crop_meta = gst_buffer_get_video_crop_meta (buffer); if (!crop_meta) crop_meta = gst_buffer_add_video_crop_meta (buffer); crop_meta->x = priv->crop_x; crop_meta->y = priv->crop_y; crop_meta->width = priv->info.width; crop_meta->height = priv->info.height; GST_TRACE_OBJECT (decoder, "Attatching crop meta"); } frame->output_buffer = gst_buffer_ref (buffer); } else { GstMemory *mem; ID3D12Resource *out_resource = nullptr; UINT out_subresource[2]; GstD3D12Fence *out_fence = priv->fence; ComPtr < ID3D12Resource > shared_resource; ret = gst_video_decoder_allocate_output_frame (videodec, frame); if (ret != GST_FLOW_OK) { GST_ERROR_OBJECT (videodec, "Couldn't allocate output buffer"); goto error; } mem = gst_buffer_peek_memory (frame->output_buffer, 0); if (gst_is_d3d12_memory (mem)) { dmem = GST_D3D12_MEMORY_CAST (mem); if (dmem->device == decoder->device) { out_resource = gst_d3d12_memory_get_resource_handle (dmem); gst_d3d12_memory_get_subresource_index (dmem, 0, &out_subresource[0]); gst_d3d12_memory_get_subresource_index (dmem, 1, &out_subresource[1]); out_fence = dmem->fence; GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); } } else if (gst_is_d3d11_memory (mem) && GST_D3D11_MEMORY_CAST (mem)->device == decoder->d3d11_device) { HANDLE resource_handle; if (gst_d3d11_memory_get_nt_handle (GST_D3D11_MEMORY_CAST (mem), &resource_handle)) { ID3D12Device *device_handle = gst_d3d12_device_get_device_handle (decoder->device); hr = device_handle->OpenSharedHandle (resource_handle, IID_PPV_ARGS (&shared_resource)); if (gst_d3d12_result (hr, decoder->device)) { out_resource = shared_resource.Get (); out_subresource[0] = 0; out_subresource[1] = 1; GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_UNSET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD); } } } if (!out_resource && !gst_d3d12_decoder_ensure_staging_texture (decoder)) { GST_ERROR_OBJECT (videodec, "Couldn't allocate staging texture"); ret = GST_FLOW_ERROR; goto error; } resource = gst_d3d12_memory_get_resource_handle (dmem); gst_d3d12_memory_get_subresource_index (dmem, 0, &subresource[0]); gst_d3d12_memory_get_subresource_index (dmem, 1, &subresource[1]); /* Copy texture to staging */ hr = priv->copy_ca->Reset (); if (!gst_d3d12_result (hr, decoder->device)) { ret = GST_FLOW_ERROR; goto error; } hr = priv->copy_cl->Reset (priv->copy_ca.Get (), nullptr); if (!gst_d3d12_result (hr, decoder->device)) { ret = GST_FLOW_ERROR; goto error; } if (shared_resource) gst_d3d11_device_lock (decoder->d3d11_device); /* simultaneous access must be enabled already, so,barrier is not needed */ for (guint i = 0; i < 2; i++) { D3D12_TEXTURE_COPY_LOCATION src = CD3D12_TEXTURE_COPY_LOCATION (resource, subresource[i]); D3D12_TEXTURE_COPY_LOCATION dst; D3D12_BOX src_box = { 0, }; if (out_resource) { dst = CD3D12_TEXTURE_COPY_LOCATION (out_resource, out_subresource[i]); } else { dst = CD3D12_TEXTURE_COPY_LOCATION (priv->staging.Get (), priv->layout[i]); } /* FIXME: only 4:2:0 */ if (i == 0) { src_box.left = GST_ROUND_UP_2 (priv->crop_x); src_box.top = GST_ROUND_UP_2 (priv->crop_y); src_box.right = GST_ROUND_UP_2 (priv->crop_x + priv->output_info.width); src_box.bottom = GST_ROUND_UP_2 (priv->crop_y + priv->output_info.height); } else { src_box.left = GST_ROUND_UP_2 (priv->crop_x) / 2; src_box.top = GST_ROUND_UP_2 (priv->crop_y) / 2; src_box.right = GST_ROUND_UP_2 (priv->crop_x + priv->output_info.width) / 2; src_box.bottom = GST_ROUND_UP_2 (priv->crop_y + priv->output_info.height) / 2; } src_box.front = 0; src_box.back = 1; priv->copy_cl->CopyTextureRegion (&dst, 0, 0, 0, &src, &src_box); } hr = priv->copy_cl->Close (); if (!gst_d3d12_result (hr, decoder->device)) { GST_ERROR_OBJECT (videodec, "Couldn't record copy command"); if (shared_resource) gst_d3d11_device_unlock (decoder->d3d11_device); ret = GST_FLOW_ERROR; goto error; } list[0] = priv->copy_cl.Get (); copy_queue->ExecuteCommandLists (1, list); fence_value = gst_d3d12_device_get_fence_value (decoder->device); hr = copy_queue->Signal (gst_d3d12_fence_get_handle (out_fence), fence_value); if (!gst_d3d12_result (hr, decoder->device)) { if (shared_resource) gst_d3d11_device_unlock (decoder->d3d11_device); ret = GST_FLOW_ERROR; goto error; } gst_d3d12_fence_set_event_on_completion_value (out_fence, fence_value); if (!out_resource) { gst_d3d12_fence_wait (out_fence); hr = priv->staging->Map (0, nullptr, &map_data); if (!gst_d3d12_result (hr, decoder->device)) { ret = GST_FLOW_ERROR; goto error; } gst_video_frame_map (&vframe, &priv->output_info, frame->output_buffer, GST_MAP_WRITE); for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&vframe); i++) { guint8 *src = (guint8 *) map_data + priv->layout[i].Offset; guint8 *dst = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&vframe, i); gint width = GST_VIDEO_FRAME_COMP_WIDTH (&vframe, i) * GST_VIDEO_FRAME_COMP_PSTRIDE (&vframe, i); for (gint j = 0; j < GST_VIDEO_FRAME_COMP_HEIGHT (&vframe, i); j++) { memcpy (dst, src, width); dst += GST_VIDEO_FRAME_PLANE_STRIDE (&vframe, i); src += priv->layout[i].Footprint.RowPitch; } } priv->staging->Unmap (0, nullptr); gst_video_frame_unmap (&vframe); } else if (shared_resource) { gst_d3d12_fence_wait (out_fence); gst_d3d11_device_unlock (decoder->d3d11_device); } } gst_codec_picture_unref (picture); return gst_video_decoder_finish_frame (videodec, frame); error: gst_codec_picture_unref (picture); gst_video_decoder_release_frame (videodec, frame); return ret; } static gboolean gst_d3d12_decoder_create (GstD3D12Decoder * self) { GstD3D12DecoderPrivate *priv = self->priv; HRESULT hr; gint aligned_width, aligned_height; ID3D12VideoDevice *video_device; GstVideoInfo *info = &priv->info; D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT support; ComPtr < ID3D12VideoDecoderHeap > heap; if (priv->opened) return TRUE; if (!priv->configured) { GST_ERROR_OBJECT (self, "Should configure first"); return FALSE; } video_device = priv->video_device.Get (); const DecoderFormat *decoder_foramt = nullptr; for (guint i = 0; i < G_N_ELEMENTS (format_list); i++) { decoder_foramt = nullptr; if (format_list[i].codec != self->codec) continue; for (guint j = 0; j < G_N_ELEMENTS (format_list[i].format); j++) { DXGI_FORMAT format = format_list[i].format[j]; if (format == DXGI_FORMAT_UNKNOWN) break; if (format == priv->decoder_format) { decoder_foramt = &format_list[i]; break; } } if (!decoder_foramt) continue; D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT s; s.NodeIndex = 0; s.Configuration.DecodeProfile = format_list[i].decode_profile; s.Configuration.BitstreamEncryption = D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE; if (GST_VIDEO_INFO_IS_INTERLACED (info) && GST_VIDEO_INFO_INTERLACE_MODE (info) != GST_VIDEO_INTERLACE_MODE_ALTERNATE) { s.Configuration.InterlaceType = D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_FIELD_BASED; } else { s.Configuration.InterlaceType = D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE; } s.DecodeFormat = priv->decoder_format; s.FrameRate = { 0, 1 }; s.BitRate = 0; s.Width = priv->coded_width; s.Height = priv->coded_height; hr = video_device->CheckFeatureSupport (D3D12_FEATURE_VIDEO_DECODE_SUPPORT, &s, sizeof (D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT)); if (FAILED (hr)) continue; if ((s.SupportFlags & D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED) == 0) { GST_INFO_OBJECT (self, "Device doesn't support current configuration"); continue; } support = s; GST_INFO_OBJECT (self, "Created decoder support tier %d with configuration flags 0x%x", support.DecodeTier, support.ConfigurationFlags); break; } if (!decoder_foramt) { GST_WARNING_OBJECT (self, "Failed to find supported configuration"); return FALSE; } guint alignment = 16; if ((support.ConfigurationFlags & D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_HEIGHT_ALIGNMENT_MULTIPLE_32_REQUIRED) != 0) { alignment = 32; } aligned_width = GST_ROUND_UP_N (priv->coded_width, alignment); aligned_height = GST_ROUND_UP_N (priv->coded_height, alignment); priv->aligned_width = aligned_width; priv->aligned_height = aligned_height; /* We can reuse decoder object, which is resolution independent */ if (!priv->decoder || priv->support.Configuration.DecodeProfile != support.Configuration.DecodeProfile || priv->support.Configuration.InterlaceType != support.Configuration.InterlaceType) { ComPtr < ID3D12VideoDecoder > decoder; priv->decoder = nullptr; D3D12_VIDEO_DECODER_DESC desc; desc.NodeMask = 0; desc.Configuration = support.Configuration; hr = video_device->CreateVideoDecoder (&desc, IID_PPV_ARGS (&decoder)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Failed to create decoder"); return FALSE; } priv->decoder = decoder; } D3D12_VIDEO_DECODER_HEAP_DESC heap_desc; heap_desc.NodeMask = 0; heap_desc.Configuration = support.Configuration; heap_desc.DecodeWidth = priv->aligned_width; heap_desc.DecodeHeight = priv->aligned_height; heap_desc.Format = priv->decoder_format; heap_desc.FrameRate = { 0, 1 }; heap_desc.BitRate = 0; heap_desc.MaxDecodePictureBufferCount = priv->dpb_size; hr = video_device->CreateVideoDecoderHeap (&heap_desc, IID_PPV_ARGS (&heap)); if (!gst_d3d12_result (hr, self->device)) { GST_ERROR_OBJECT (self, "Failed to create decoder heap"); return FALSE; } priv->heap = heap; priv->support = support; priv->opened = TRUE; return TRUE; } gboolean gst_d3d12_decoder_negotiate (GstD3D12Decoder * decoder, GstVideoDecoder * videodec) { g_return_val_if_fail (GST_IS_D3D12_DECODER (decoder), FALSE); g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE); GstD3D12DecoderPrivate *priv = decoder->priv; GstVideoInfo *info = &priv->output_info; GstCaps *peer_caps; GstVideoCodecState *state = nullptr; GstVideoCodecState *input_state = priv->input_state; GstStructure *s; const gchar *str; gboolean d3d12_supported = FALSE; gboolean d3d11_supported = FALSE; peer_caps = gst_pad_get_allowed_caps (GST_VIDEO_DECODER_SRC_PAD (videodec)); GST_DEBUG_OBJECT (videodec, "Allowed caps %" GST_PTR_FORMAT, peer_caps); if (!peer_caps || gst_caps_is_any (peer_caps)) { GST_DEBUG_OBJECT (videodec, "cannot determine output format, use system memory"); } else { GstCapsFeatures *features; guint size = gst_caps_get_size (peer_caps); guint i; for (i = 0; i < size; i++) { features = gst_caps_get_features (peer_caps, i); if (!features) continue; if (gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { d3d12_supported = TRUE; } else if (gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { d3d11_supported = TRUE; } } } gst_clear_caps (&peer_caps); GST_DEBUG_OBJECT (videodec, "Downstream feature support, D3D12 memory: %d", d3d12_supported); /* TODO: add support alternate interlace */ state = gst_video_decoder_set_interlaced_output_state (videodec, GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_INTERLACE_MODE (info), GST_VIDEO_INFO_WIDTH (info), GST_VIDEO_INFO_HEIGHT (info), input_state); if (!state) { GST_ERROR_OBJECT (decoder, "Couldn't set output state"); return FALSE; } state->caps = gst_video_info_to_caps (&state->info); s = gst_caps_get_structure (input_state->caps, 0); str = gst_structure_get_string (s, "mastering-display-info"); if (str) { gst_caps_set_simple (state->caps, "mastering-display-info", G_TYPE_STRING, str, nullptr); } str = gst_structure_get_string (s, "content-light-level"); if (str) { gst_caps_set_simple (state->caps, "content-light-level", G_TYPE_STRING, str, nullptr); } g_clear_pointer (&priv->output_state, gst_video_codec_state_unref); priv->output_state = state; priv->output_type = GST_D3D12_DECODER_OUTPUT_SYSTEM; if (d3d12_supported) { gst_caps_set_features (state->caps, 0, gst_caps_features_new_single (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)); priv->output_type = GST_D3D12_DECODER_OUTPUT_D3D12; } else if (d3d11_supported && gst_d3d11_ensure_element_data_for_adapter_luid (GST_ELEMENT (videodec), decoder->adapter_luid, &decoder->d3d11_device)) { gst_caps_set_features (state->caps, 0, gst_caps_features_new_single (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)); priv->output_type = GST_D3D12_DECODER_OUTPUT_D3D11; } return gst_d3d12_decoder_create (decoder); } gboolean gst_d3d12_decoder_decide_allocation (GstD3D12Decoder * decoder, GstVideoDecoder * videodec, GstQuery * query) { GstD3D12DecoderPrivate *priv = decoder->priv; GstCaps *outcaps; GstBufferPool *pool = nullptr; guint n, size, min = 0, max = 0; GstVideoInfo vinfo = { 0, }; GstStructure *config; g_return_val_if_fail (GST_IS_D3D12_DECODER (decoder), FALSE); g_return_val_if_fail (GST_IS_VIDEO_DECODER (videodec), FALSE); g_return_val_if_fail (query != nullptr, FALSE); if (!priv->opened) { GST_ERROR_OBJECT (videodec, "Should open decoder first"); return FALSE; } gst_query_parse_allocation (query, &outcaps, nullptr); if (!outcaps) { GST_DEBUG_OBJECT (decoder, "No output caps"); return FALSE; } if (priv->output_type == GST_D3D12_DECODER_OUTPUT_D3D12) { priv->use_crop_meta = gst_query_find_allocation_meta (query, GST_VIDEO_CROP_META_API_TYPE, nullptr); } else { priv->use_crop_meta = FALSE; } gst_video_info_from_caps (&vinfo, outcaps); n = gst_query_get_n_allocation_pools (query); if (n > 0) gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); if (pool) { if (priv->output_type == GST_D3D12_DECODER_OUTPUT_D3D12) { if (!GST_IS_D3D12_BUFFER_POOL (pool)) { GST_DEBUG_OBJECT (videodec, "Downstream pool is not d3d12, will create new one"); gst_clear_object (&pool); } else { GstD3D12BufferPool *dpool = GST_D3D12_BUFFER_POOL (pool); if (dpool->device != decoder->device) { GST_DEBUG_OBJECT (videodec, "Different device, will create new one"); gst_clear_object (&pool); } } } else if (priv->output_type == GST_D3D12_DECODER_OUTPUT_D3D11) { if (!GST_IS_D3D11_BUFFER_POOL (pool)) { GST_DEBUG_OBJECT (videodec, "Downstream pool is not d3d11, will create new one"); gst_clear_object (&pool); } else { GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool); if (dpool->device != decoder->d3d11_device) { GST_DEBUG_OBJECT (videodec, "Different device, will create new one"); gst_clear_object (&pool); } } } } if (!pool) { switch (priv->output_type) { case GST_D3D12_DECODER_OUTPUT_D3D12: pool = gst_d3d12_buffer_pool_new (decoder->device); break; case GST_D3D12_DECODER_OUTPUT_D3D11: pool = gst_d3d11_buffer_pool_new (decoder->d3d11_device); break; default: pool = gst_video_buffer_pool_new (); break; } size = (guint) vinfo.size; } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, outcaps, size, min, max); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (priv->output_type == GST_D3D12_DECODER_OUTPUT_D3D12) { GstD3D12AllocationParams *params; GstVideoAlignment align; gint width, height; gst_video_alignment_reset (&align); params = gst_buffer_pool_config_get_d3d12_allocation_params (config); if (!params) { params = gst_d3d12_allocation_params_new (decoder->device, &vinfo, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS); } else { params->desc[0].Flags |= D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; } width = GST_VIDEO_INFO_WIDTH (&vinfo); height = GST_VIDEO_INFO_HEIGHT (&vinfo); /* need alignment to copy decoder output texture to downstream texture */ align.padding_right = GST_ROUND_UP_16 (width) - width; align.padding_bottom = GST_ROUND_UP_16 (height) - height; gst_d3d12_allocation_params_alignment (params, &align); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); /* Store min buffer size. We need to take account of the amount of buffers * which might be held by downstream in case of zero-copy playback */ if (!priv->dpb_pool) { if (n > 0) { GST_DEBUG_OBJECT (videodec, "Downstream proposed pool"); priv->wait_on_pool_full = TRUE; /* XXX: hardcoded bound 16, to avoid too large pool size */ priv->downstream_min_buffers = MIN (min, 16); } else { GST_DEBUG_OBJECT (videodec, "Downstream didn't propose pool"); priv->wait_on_pool_full = FALSE; /* don't know how many buffers would be queued by downstream */ priv->downstream_min_buffers = 4; } } else { /* We configured our DPB pool already, let's check if our margin can * cover min size */ priv->wait_on_pool_full = FALSE; if (n > 0) { if (priv->downstream_min_buffers >= min) priv->wait_on_pool_full = TRUE; GST_DEBUG_OBJECT (videodec, "Pre-allocated margin %d can%s cover downstream min size %d", priv->downstream_min_buffers, priv->wait_on_pool_full ? "" : "not", min); } else { GST_DEBUG_OBJECT (videodec, "Downstream min size is unknown"); } } GST_DEBUG_OBJECT (videodec, "Downstream min buffres: %d", min); /* We will not use downstream pool for decoding, and therefore preallocation * is unnecessary. So, Non-zero min buffer will be a waste of GPU memory */ min = 0; } else if (priv->output_type == GST_D3D12_DECODER_OUTPUT_D3D11) { GstD3D11AllocationParams *params; const guint bind_flags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; const guint misc_flags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED; params = gst_d3d11_allocation_params_new (decoder->d3d11_device, &vinfo, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, misc_flags); gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); } gst_buffer_pool_set_config (pool, config); /* d3d12 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (n > 0) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return TRUE; } static void gst_d3d12_decoder_set_flushing (GstD3D12Decoder * self, gboolean flushing) { GstD3D12DecoderPrivate *priv = self->priv; std::lock_guard < std::mutex > lk (priv->lock); if (priv->dpb_pool) gst_buffer_pool_set_flushing (priv->dpb_pool, flushing); if (priv->output_pool) gst_buffer_pool_set_flushing (priv->output_pool, flushing); priv->flushing = flushing; } void gst_d3d12_decoder_sink_event (GstD3D12Decoder * decoder, GstEvent * event) { switch (GST_EVENT_TYPE (event)) { case GST_EVENT_FLUSH_START: gst_d3d12_decoder_set_flushing (decoder, TRUE); break; case GST_EVENT_FLUSH_STOP: gst_d3d12_decoder_set_flushing (decoder, FALSE); break; default: break; } } void gst_d3d12_decoder_set_context (GstD3D12Decoder * decoder, GstElement * element, GstContext * context) { GstD3D12CSLockGuard lk (&decoder->context_lock); gst_d3d12_handle_set_context_for_adapter_luid (element, context, decoder->adapter_luid, &decoder->device); gst_d3d11_handle_set_context_for_adapter_luid (element, context, decoder->adapter_luid, &decoder->d3d11_device); } gboolean gst_d3d12_decoder_handle_query (GstD3D12Decoder * decoder, GstElement * element, GstQuery * query) { if (GST_QUERY_TYPE (query) != GST_QUERY_CONTEXT) return FALSE; GstD3D12CSLockGuard lk (&decoder->context_lock); if (gst_d3d12_handle_context_query (element, query, decoder->device) || gst_d3d11_handle_context_query (element, query, decoder->d3d11_device)) { return TRUE; } return FALSE; } enum { PROP_DECODER_ADAPTER_LUID = 1, PROP_DECODER_DEVICE_ID, PROP_DECODER_VENDOR_ID, }; struct _GstD3D12DecoderClassData { GstD3D12DecoderSubClassData subclass_data; GstCaps *sink_caps; GstCaps *src_caps; gchar *description; }; static void gst_d3d12_decoder_get_profiles (const GUID & profile, std::vector < std::string > &list) { if (profile == D3D12_VIDEO_DECODE_PROFILE_H264) { list.push_back ("high"); list.push_back ("progressive-high"); list.push_back ("constrained-high"); list.push_back ("main"); list.push_back ("constrained-baseline"); list.push_back ("baseline"); } else if (profile == D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN) { list.push_back ("main"); } else if (profile == D3D12_VIDEO_DECODE_PROFILE_HEVC_MAIN10) { list.push_back ("main-10"); } else if (profile == D3D12_VIDEO_DECODE_PROFILE_VP9) { list.push_back ("0"); } else if (profile == D3D12_VIDEO_DECODE_PROFILE_VP9_10BIT_PROFILE2) { list.push_back ("2"); } else if (profile == D3D12_VIDEO_DECODE_PROFILE_AV1_PROFILE0) { list.push_back ("main"); } else { g_assert_not_reached (); } } GstD3D12DecoderClassData * gst_d3d12_decoder_check_feature_support (GstD3D12Device * device, ID3D12VideoDevice * video_device, GstDxvaCodec codec, gboolean d3d11_interop) { HRESULT hr; GstDxvaResolution max_resolution = { 0, 0 }; D3D12_VIDEO_DECODE_CONFIGURATION_FLAGS config_flags = D3D12_VIDEO_DECODE_CONFIGURATION_FLAG_NONE; D3D12_VIDEO_DECODE_TIER tier = D3D12_VIDEO_DECODE_TIER_NOT_SUPPORTED; std::set < DXGI_FORMAT > supported_formats; std::vector < std::string > profiles; g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); g_return_val_if_fail (video_device != nullptr, nullptr); for (guint i = 0; i < G_N_ELEMENTS (format_list); i++) { if (format_list[i].codec != codec) continue; D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT s; s.NodeIndex = 0; s.Configuration.DecodeProfile = format_list[i].decode_profile; s.Configuration.BitstreamEncryption = D3D12_BITSTREAM_ENCRYPTION_TYPE_NONE; s.Configuration.InterlaceType = D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE_NONE; s.FrameRate = { 0, 1 }; s.BitRate = 0; bool supported = false; for (guint j = 0; j < G_N_ELEMENTS (format_list[i].format); j++) { s.DecodeFormat = format_list[i].format[j]; if (s.DecodeFormat == DXGI_FORMAT_UNKNOWN) break; for (guint k = 0; k < G_N_ELEMENTS (gst_dxva_resolutions); k++) { s.Width = gst_dxva_resolutions[k].width; s.Height = gst_dxva_resolutions[k].height; hr = video_device->CheckFeatureSupport (D3D12_FEATURE_VIDEO_DECODE_SUPPORT, &s, sizeof (D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT)); if (FAILED (hr)) break; if ((s.SupportFlags & D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED) == 0) break; if (max_resolution.width < gst_dxva_resolutions[k].width) max_resolution.width = gst_dxva_resolutions[k].width; if (max_resolution.height < gst_dxva_resolutions[k].height) max_resolution.height = gst_dxva_resolutions[k].height; supported_formats.insert (format_list[i].format[j]); config_flags = s.ConfigurationFlags; tier = s.DecodeTier; supported = true; } } if (supported) gst_d3d12_decoder_get_profiles (format_list[i].decode_profile, profiles); } if (supported_formats.empty ()) { GST_DEBUG_OBJECT (device, "Device doesn't support %s", gst_dxva_codec_to_string (codec)); return nullptr; } GST_DEBUG_OBJECT (device, "Device supports codec %s (%dx%d), configuration flags 0x%x, tier: %d", gst_dxva_codec_to_string (codec), max_resolution.width, max_resolution.height, config_flags, tier); std::string format_string; /* *INDENT-OFF* */ for (const auto &iter : supported_formats) { GstVideoFormat format = gst_d3d12_dxgi_format_to_gst (iter); if (format == GST_VIDEO_FORMAT_UNKNOWN) { GST_ERROR_OBJECT (device, "Failed to get video format from dxgi format %d", iter); } if (!format_string.empty ()) format_string += ", "; format_string += gst_video_format_to_string (format); } /* *INDENT-ON* */ std::string src_caps_string; /* TODO: support d3d12 memory */ src_caps_string = "video/x-raw, format = (string) "; if (supported_formats.size () > 1) { src_caps_string += "{ " + format_string + " }"; } else { src_caps_string += format_string; } std::string sink_caps_string; std::string profile_string; switch (codec) { case GST_DXVA_CODEC_H264: sink_caps_string = "video/x-h264, " "stream-format=(string) { avc, avc3, byte-stream }, " "alignment=(string) au"; break; case GST_DXVA_CODEC_H265: sink_caps_string = "video/x-h265, " "stream-format=(string) { hev1, hvc1, byte-stream }, " "alignment=(string) au"; break; case GST_DXVA_CODEC_VP9: if (profiles.size () > 1) { sink_caps_string = "video/x-vp9, alignment = (string) frame, profile = (string) 0; " "video/x-vp9, alignment = (string) frame, profile = (string) 2, " "bit-depth-luma = (uint) 10, bit-depth-chroma = (uint) 10"; } else if (profiles[0] == "0") { sink_caps_string = "video/x-vp9, alignment = (string) frame, profile = (string) 0"; } else { sink_caps_string = "video/x-vp9, alignment = (string) frame, profile = (string) 2, " "bit-depth-luma = (uint) 10, bit-depth-chroma = (uint) 10"; } break; case GST_DXVA_CODEC_AV1: sink_caps_string = "video/x-av1, alignment = (string) frame"; break; default: g_assert_not_reached (); return nullptr; } /* *INDENT-OFF* */ if (codec != GST_DXVA_CODEC_VP9) { if (profiles.size () > 1) { profile_string = "{ "; bool first = true; for (auto it : profiles) { if (!first) profile_string += ", "; profile_string += it; first = false; } profile_string += " }"; } else { profile_string = profiles[0]; } sink_caps_string += ", profile=(string) "; sink_caps_string += profile_string; } /* *INDENT-ON* */ GstCaps *sink_caps = gst_caps_from_string (sink_caps_string.c_str ()); GstCaps *raw_caps = gst_caps_from_string (src_caps_string.c_str ()); GstCaps *src_caps = gst_caps_copy (raw_caps); gst_caps_set_features_simple (src_caps, gst_caps_features_new_single (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)); if (d3d11_interop) { GstCaps *d3d11_caps = gst_caps_copy (raw_caps); gst_caps_set_features_simple (d3d11_caps, gst_caps_features_new_single (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)); gst_caps_append (src_caps, d3d11_caps); } gst_caps_append (src_caps, raw_caps); gint max_res = MAX (max_resolution.width, max_resolution.height); gst_caps_set_simple (sink_caps, "width", GST_TYPE_INT_RANGE, 1, max_res, "height", GST_TYPE_INT_RANGE, 1, max_res, nullptr); gst_caps_set_simple (src_caps, "width", GST_TYPE_INT_RANGE, 1, max_res, "height", GST_TYPE_INT_RANGE, 1, max_res, nullptr); GstD3D12DecoderClassData *ret = g_new0 (GstD3D12DecoderClassData, 1); GstD3D12DecoderSubClassData *subclass_data = &ret->subclass_data; ret->sink_caps = sink_caps; ret->src_caps = src_caps; subclass_data->codec = codec; /* class data will be leaked if the element never gets instantiated */ GST_MINI_OBJECT_FLAG_SET (sink_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED); GST_MINI_OBJECT_FLAG_SET (src_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED); g_object_get (device, "adapter-luid", &subclass_data->adapter_luid, "device-id", &subclass_data->device_id, "vendor-id", &subclass_data->vendor_id, "description", &ret->description, nullptr); GST_DEBUG_OBJECT (device, "Configured sink caps: %" GST_PTR_FORMAT ", src caps: %" GST_PTR_FORMAT, sink_caps, src_caps); return ret; } static void gst_d3d12_decoder_class_data_free (GstD3D12DecoderClassData * data) { if (!data) return; gst_clear_caps (&data->sink_caps); gst_clear_caps (&data->src_caps); g_free (data->description); g_free (data); } void gst_d3d12_decoder_class_data_fill_subclass_data (GstD3D12DecoderClassData * data, GstD3D12DecoderSubClassData * subclass_data) { g_return_if_fail (data != nullptr); g_return_if_fail (subclass_data != nullptr); *subclass_data = data->subclass_data; } void gst_d3d12_decoder_proxy_class_init (GstElementClass * klass, GstD3D12DecoderClassData * data, const gchar * author) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstD3D12DecoderSubClassData *cdata = &data->subclass_data; std::string long_name; std::string description; const gchar *codec_name; GParamFlags param_flags = (GParamFlags) (GST_PARAM_DOC_SHOW_DEFAULT | G_PARAM_READABLE | G_PARAM_STATIC_STRINGS); GstPadTemplate *pad_templ; g_object_class_install_property (gobject_class, PROP_DECODER_ADAPTER_LUID, g_param_spec_int64 ("adapter-luid", "Adapter LUID", "DXGI Adapter LUID (Locally Unique Identifier) of created device", G_MININT64, G_MAXINT64, 0, param_flags)); g_object_class_install_property (gobject_class, PROP_DECODER_DEVICE_ID, g_param_spec_uint ("device-id", "Device Id", "DXGI Device ID", 0, G_MAXUINT32, 0, param_flags)); g_object_class_install_property (gobject_class, PROP_DECODER_VENDOR_ID, g_param_spec_uint ("vendor-id", "Vendor Id", "DXGI Vendor ID", 0, G_MAXUINT32, 0, param_flags)); codec_name = gst_dxva_codec_to_string (cdata->codec); long_name = "Direct3D12/DXVA " + std::string (codec_name) + " " + std::string (data->description) + " Decoder"; description = "Direct3D12/DXVA based " + std::string (codec_name) + " video decoder"; gst_element_class_set_metadata (klass, long_name.c_str (), "Codec/Decoder/Video/Hardware", description.c_str (), author); pad_templ = gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, data->sink_caps); gst_element_class_add_pad_template (klass, pad_templ); pad_templ = gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, data->src_caps); gst_element_class_add_pad_template (klass, pad_templ); gst_d3d12_decoder_class_data_free (data); } void gst_d3d12_decoder_proxy_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec, GstD3D12DecoderSubClassData * subclass_data) { switch (prop_id) { case PROP_DECODER_ADAPTER_LUID: g_value_set_int64 (value, subclass_data->adapter_luid); break; case PROP_DECODER_DEVICE_ID: g_value_set_uint (value, subclass_data->device_id); break; case PROP_DECODER_VENDOR_ID: g_value_set_uint (value, subclass_data->vendor_id); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } }