/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11on12.h" #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ HRESULT GstD3D11On12CreateDevice (IUnknown * device, IUnknown * command_queue, IUnknown ** d3d11on12) { static const D3D_FEATURE_LEVEL feature_levels[] = { D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0, D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, }; g_return_val_if_fail (device, E_INVALIDARG); g_return_val_if_fail (command_queue, E_INVALIDARG); g_return_val_if_fail (d3d11on12, E_INVALIDARG); IUnknown *cq[] = { command_queue }; ComPtr < ID3D11Device > d3d11device; auto hr = D3D11On12CreateDevice (device, D3D11_CREATE_DEVICE_BGRA_SUPPORT, feature_levels, G_N_ELEMENTS (feature_levels), cq, 1, 0, &d3d11device, nullptr, nullptr); if (FAILED (hr)) return hr; ComPtr < ID3D11On12Device > d3d11on12device; hr = d3d11device.As (&d3d11on12device); if (FAILED (hr)) return hr; *d3d11on12 = d3d11on12device.Detach (); return S_OK; } HRESULT GstD3D11On12CreateWrappedResource (IUnknown * d3d11on12, IUnknown * resource12, UINT bind_flags, UINT misc_flags, UINT cpu_access_flags, UINT structure_byte_stride, UINT in_state, UINT out_state, ID3D11Resource ** resource11) { g_return_val_if_fail (d3d11on12, E_INVALIDARG); g_return_val_if_fail (resource12, E_INVALIDARG); g_return_val_if_fail (resource11, E_INVALIDARG); ComPtr < ID3D11On12Device > device; auto hr = d3d11on12->QueryInterface (IID_PPV_ARGS (&device)); if (FAILED (hr)) return hr; D3D11_RESOURCE_FLAGS flags = { }; flags.BindFlags = bind_flags; flags.MiscFlags = misc_flags; flags.CPUAccessFlags = cpu_access_flags; flags.StructureByteStride = structure_byte_stride; ComPtr < ID3D11Resource > resource; hr = device->CreateWrappedResource (resource12, &flags, (D3D12_RESOURCE_STATES) in_state, (D3D12_RESOURCE_STATES) out_state, IID_PPV_ARGS (&resource)); if (FAILED (hr)) return hr; *resource11 = resource.Detach (); return S_OK; } HRESULT GstD3D11On12ReleaseWrappedResource (IUnknown * d3d11on12, ID3D11Resource ** resources, guint num_resources) { g_return_val_if_fail (d3d11on12, E_INVALIDARG); ComPtr < ID3D11On12Device > device; auto hr = d3d11on12->QueryInterface (IID_PPV_ARGS (&device)); if (FAILED (hr)) return hr; device->ReleaseWrappedResources (resources, num_resources); return S_OK; } HRESULT GstD3D11On12AcquireWrappedResource (IUnknown * d3d11on12, ID3D11Resource ** resources, guint num_resources) { g_return_val_if_fail (d3d11on12, E_INVALIDARG); ComPtr < ID3D11On12Device > device; auto hr = d3d11on12->QueryInterface (IID_PPV_ARGS (&device)); if (FAILED (hr)) return hr; device->AcquireWrappedResources (resources, num_resources); return S_OK; }