/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12window-swapchain.h" #include GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_window_debug); #define GST_CAT_DEFAULT gst_d3d12_window_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; #define BACK_BUFFER_COUNT 3 SwapChainBuffer::SwapChainBuffer (GstBuffer * buffer, ID3D12Resource * backbuf_resource) { backbuf = buffer; resource = backbuf_resource; } SwapChainBuffer::~SwapChainBuffer () { d2d_target = nullptr; wrapped_resource = nullptr; resource = nullptr; gst_clear_buffer (&backbuf); } SwapChainResource::SwapChainResource (GstD3D12Device * dev) { event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS); device = (GstD3D12Device *) gst_object_ref (dev); auto device_handle = gst_d3d12_device_get_device_handle (device); ca_pool = gst_d3d12_command_allocator_pool_new (device_handle, D3D12_COMMAND_LIST_TYPE_DIRECT); } SwapChainResource::~SwapChainResource () { GST_DEBUG_OBJECT (device, "Releasing swapchain resource"); context2d = nullptr; device2d = nullptr; factory2d = nullptr; context11 = nullptr; device11 = nullptr; device11on12 = nullptr; buffers.clear(); swapchain = nullptr; cl = nullptr; gst_clear_buffer (&msaa_buf); gst_clear_buffer (&cached_buf); gst_clear_object (&conv); gst_clear_object (&comp); gst_clear_object (&conv); gst_clear_object (&ca_pool); gst_clear_object (&device); CloseHandle (event_handle); } void SwapChainResource::clear_resource () { if (!buffers.empty ()) { auto cq = gst_d3d12_device_get_command_queue (device, D3D12_COMMAND_LIST_TYPE_DIRECT); gst_d3d12_command_queue_idle_for_swapchain (cq, fence_val, event_handle); prev_fence_val = { }; } if (context11) gst_d3d12_device_11on12_lock (device); buffers.clear (); gst_clear_buffer (&msaa_buf); if (context2d) context2d->SetTarget (nullptr); if (context11) { context11->ClearState (); context11->Flush (); gst_d3d12_device_11on12_unlock (device); } } static bool ensure_d3d11 (SwapChainResource * resource) { if (resource->device11on12) return true; auto unknown = gst_d3d12_device_get_11on12_handle (resource->device); if (!unknown) return false; unknown->QueryInterface (IID_PPV_ARGS (&resource->device11on12)); resource->device11on12.As (&resource->device11); resource->device11->GetImmediateContext (&resource->context11); return true; } static bool ensure_d2d (SwapChainResource * resource) { if (resource->context2d) return true; if (!ensure_d3d11 (resource)) return false; HRESULT hr; if (!resource->factory2d) { hr = D2D1CreateFactory (D2D1_FACTORY_TYPE_SINGLE_THREADED, IID_PPV_ARGS (&resource->factory2d)); if (FAILED (hr)) return false; } GstD3D12Device11on12LockGuard lk (resource->device); if (!resource->device2d) { ComPtr device_dxgi; hr = resource->device11.As (&device_dxgi); if (FAILED (hr)) return false; hr = resource->factory2d->CreateDevice (device_dxgi.Get (), &resource->device2d); if (FAILED (hr)) return false; } if (!resource->context2d) { hr = resource->device2d->CreateDeviceContext ( D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &resource->context2d); if (FAILED (hr)) return false; } return true; } bool SwapChainResource::ensure_d3d11_target (SwapChainBuffer * swapbuf) { if (swapbuf->wrapped_resource) return true; if (!ensure_d3d11 (this)) return false; D3D11_RESOURCE_FLAGS d3d11_flags = { }; d3d11_flags.BindFlags = D3D11_BIND_RENDER_TARGET; auto hr = device11on12->CreateWrappedResource (swapbuf->resource.Get (), &d3d11_flags, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RENDER_TARGET, IID_PPV_ARGS (&swapbuf->wrapped_resource)); if (FAILED (hr)) return false; return true; } bool SwapChainResource::ensure_d2d_target (SwapChainBuffer * swapbuf) { if (swapbuf->d2d_target) return true; if (!ensure_d2d (this)) return false; if (!ensure_d3d11_target (swapbuf)) return false; GstD3D12Device11on12LockGuard lk (device); ComPtr surface; auto hr = swapbuf->wrapped_resource.As (&surface); if (FAILED (hr)) return false; D2D1_BITMAP_PROPERTIES1 props = D2D1::BitmapProperties1( D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(DXGI_FORMAT_UNKNOWN, D2D1_ALPHA_MODE_PREMULTIPLIED)); hr = context2d->CreateBitmapFromDxgiSurface (surface.Get (), &props, &swapbuf->d2d_target); if (FAILED (hr)) return false; return true; } SwapChain::SwapChain (GstD3D12Device * device) { resource_ = std::make_unique (device); } struct AsyncReleaseData { std::unique_ptr resource; }; SwapChain::~SwapChain() { lock_.lock (); if (!resource_->buffers.empty ()) { auto cq = gst_d3d12_device_get_command_queue (resource_->device, D3D12_COMMAND_LIST_TYPE_DIRECT); gst_d3d12_command_queue_idle_for_swapchain (cq, resource_->fence_val, resource_->event_handle); } resource_ = nullptr; if (converter_config_) gst_structure_free (converter_config_); lock_.unlock (); } static inline bool is_expected_error (HRESULT hr) { switch (hr) { case DXGI_ERROR_INVALID_CALL: case E_ACCESSDENIED: return true; break; } return false; } GstFlowReturn SwapChain::setup_swapchain (GstD3D12Window * window, GstD3D12Device * device, HWND hwnd, DXGI_FORMAT format, const GstVideoInfo * in_info, const GstVideoInfo * out_info, GstStructure * conv_config, bool & is_new_swapchain) { is_new_swapchain = false; std::lock_guard lk (lock_); if (!gst_d3d12_device_is_equal (device, resource_->device)) { gst_d3d12_device_fence_wait (resource_->device, D3D12_COMMAND_LIST_TYPE_DIRECT, resource_->fence_val, resource_->event_handle); resource_ = std::make_unique (device); } if (!resource_->swapchain) { DXGI_SWAP_CHAIN_DESC1 desc = { }; desc.Format = format; desc.SampleDesc.Count = 1; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = BACK_BUFFER_COUNT; desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; auto device = resource_->device; auto factory = gst_d3d12_device_get_factory_handle (device); auto cq = gst_d3d12_device_get_command_queue (device, D3D12_COMMAND_LIST_TYPE_DIRECT); auto cq_handle = gst_d3d12_command_queue_get_handle (cq); ComPtr < IDXGISwapChain1 > swapchain; auto hr = factory->CreateSwapChainForHwnd (cq_handle, hwnd, &desc, nullptr, nullptr, &swapchain); if (FAILED (hr)) { if (is_expected_error (hr)) { GST_WARNING_OBJECT (window, "Expected error 0x%x, maybe window is being closed", (guint) hr); return GST_D3D12_WINDOW_FLOW_CLOSED; } gst_d3d12_result (hr, device); return GST_FLOW_ERROR; } hr = swapchain.As (&resource_->swapchain); if (!gst_d3d12_result (hr, device)) return GST_FLOW_ERROR; is_new_swapchain = true; } else { resource_->clear_resource (); if (render_format_ != format) { gst_clear_object (&resource_->comp); gst_clear_object (&resource_->conv); } else { if (GST_VIDEO_INFO_FORMAT (in_info) != in_format_) { gst_clear_object (&resource_->conv); } else if (converter_config_ && !gst_structure_is_equal (converter_config_, conv_config)) { gst_clear_object (&resource_->conv); } } } if (converter_config_) gst_structure_free (converter_config_); converter_config_ = gst_structure_copy (conv_config); if (!resource_->conv) { resource_->conv = gst_d3d12_converter_new (resource_->device, nullptr, in_info, out_info, nullptr, nullptr, gst_structure_copy (conv_config)); if (!resource_->conv) { GST_ERROR ("Couldn't create converter"); return GST_FLOW_ERROR; } } else { g_object_set (resource_->conv, "src-x", (gint) 0, "src-y", (gint) 0, "src-width", in_info->width, "src-height", in_info->height, nullptr); } if (!resource_->comp) { resource_->comp = gst_d3d12_overlay_compositor_new (resource_->device, out_info); if (!resource_->comp) { GST_ERROR ("Couldn't create overlay compositor"); return GST_FLOW_ERROR; } } render_format_ = format; crop_rect_ = CD3DX12_BOX (0, 0, in_info->width, in_info->height); prev_crop_rect_ = crop_rect_; return resize_buffer (window); } void SwapChain::disable_alt_enter (HWND hwnd) { std::lock_guard lk (lock_); if (!resource_ || !resource_->swapchain) return; HRESULT hr = E_FAIL; { /* DXGI API is not thread safe, takes global lock */ static std::recursive_mutex factory_lock; std::lock_guard flk (factory_lock); ComPtr < IDXGIFactory1 > parent_factory; auto hr = resource_->swapchain->GetParent (IID_PPV_ARGS (&parent_factory)); if (SUCCEEDED (hr)) hr = parent_factory->MakeWindowAssociation (hwnd, DXGI_MWA_NO_ALT_ENTER); } if (SUCCEEDED (hr)) GST_DEBUG ("Alt-Enter is disabled for hwnd %p", hwnd); } GstFlowReturn SwapChain::resize_buffer (GstD3D12Window * window) { std::lock_guard lk (lock_); if (!resource_->swapchain) return GST_FLOW_OK; auto device = resource_->device; resource_->clear_resource (); DXGI_SWAP_CHAIN_DESC desc = { }; resource_->swapchain->GetDesc (&desc); auto hr = resource_->swapchain->ResizeBuffers (BACK_BUFFER_COUNT, 0, 0, render_format_, desc.Flags); if (FAILED (hr)) { if (is_expected_error (hr)) { GST_WARNING_OBJECT (window, "Expected error 0x%x, maybe window is being closed", (guint) hr); return GST_D3D12_WINDOW_FLOW_CLOSED; } gst_d3d12_result (hr, device); return GST_FLOW_ERROR; } for (guint i = 0; i < BACK_BUFFER_COUNT; i++) { ComPtr < ID3D12Resource > backbuf; hr = resource_->swapchain->GetBuffer (i, IID_PPV_ARGS (&backbuf)); if (!gst_d3d12_result (hr, device)) { GST_ERROR_OBJECT (device, "Couldn't get backbuffer"); return GST_FLOW_ERROR; } if (i == 0) resource_->buffer_desc = GetDesc (backbuf); auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device, backbuf.Get (), 0, nullptr, nullptr); auto buf = gst_buffer_new (); gst_buffer_append_memory (buf, mem); auto swapbuf = std::make_shared < SwapChainBuffer > (buf, backbuf.Get ()); resource_->buffers.push_back (swapbuf); } auto buffer_desc = resource_->buffer_desc; GstD3D12MSAAMode msaa_mode; gst_d3d12_window_get_msaa (window, msaa_mode); UINT sample_count = 1; switch (msaa_mode) { case GST_D3D12_MSAA_2X: sample_count = 2; break; case GST_D3D12_MSAA_4X: sample_count = 4; break; case GST_D3D12_MSAA_8X: sample_count = 8; break; default: break; } auto device_handle = gst_d3d12_device_get_device_handle (device); D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS feature_data = { }; feature_data.Format = buffer_desc.Format; feature_data.SampleCount = sample_count; while (feature_data.SampleCount > 1) { hr = device_handle->CheckFeatureSupport ( D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &feature_data, sizeof (feature_data)); if (SUCCEEDED (hr) && feature_data.NumQualityLevels > 0) break; feature_data.SampleCount /= 2; } if (feature_data.SampleCount > 1 && feature_data.NumQualityLevels > 0) { GST_DEBUG_OBJECT (device, "Enable MSAA x%d with quality level %d", feature_data.SampleCount, feature_data.NumQualityLevels - 1); D3D12_HEAP_PROPERTIES heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); D3D12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Tex2D (buffer_desc.Format, buffer_desc.Width, buffer_desc.Height, 1, 1, feature_data.SampleCount, feature_data.NumQualityLevels - 1, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET); D3D12_CLEAR_VALUE clear_value = { }; clear_value.Format = buffer_desc.Format; clear_value.Color[0] = 0.0f; clear_value.Color[1] = 0.0f; clear_value.Color[2] = 0.0f; clear_value.Color[3] = 1.0f; ComPtr < ID3D12Resource > msaa_texture; hr = device_handle->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value, IID_PPV_ARGS (&msaa_texture)); if (gst_d3d12_result (hr, device)) { auto mem = gst_d3d12_allocator_alloc_wrapped (nullptr, device, msaa_texture.Get (), 0, nullptr, nullptr); resource_->msaa_buf = gst_buffer_new (); gst_buffer_append_memory (resource_->msaa_buf, mem); } } first_present_ = true; backbuf_rendered_ = false; GstFlowReturn ret = GST_FLOW_OK; if (resource_->cached_buf) { ret = set_buffer (window, resource_->cached_buf); if (ret == GST_FLOW_OK) ret = present (); } return ret; } GstFlowReturn SwapChain::set_buffer (GstD3D12Window * window, GstBuffer * buffer) { std::lock_guard lk (lock_); if (!resource_->swapchain) { if (!buffer) { GST_DEBUG_OBJECT (window, "Swapchain is not configured"); return GST_FLOW_OK; } GST_ERROR_OBJECT (window, "Couldn't set buffer without swapchain"); return GST_FLOW_ERROR; } if (buffer) gst_buffer_replace (&resource_->cached_buf, buffer); if (!resource_->cached_buf) return GST_FLOW_OK; auto crop_rect = crop_rect_; auto crop_meta = gst_buffer_get_video_crop_meta (resource_->cached_buf); if (crop_meta) { crop_rect = CD3DX12_BOX (crop_meta->x, crop_meta->y, crop_meta->x + crop_meta->width, crop_meta->y + crop_meta->height); } if (crop_rect != prev_crop_rect_) { g_object_set (resource_->conv, "src-x", (gint) crop_rect.left, "src-y", (gint) crop_rect.top, "src-width", (gint) (crop_rect.right - crop_rect.left), "src-height", (gint) (crop_rect.bottom - crop_rect.top), nullptr); prev_crop_rect_ = crop_rect; } before_rendering (); auto ret = gst_d3d12_window_render (window, resource_.get (), resource_->cached_buf, first_present_, output_rect_); after_rendering (); if (ret == GST_FLOW_OK) backbuf_rendered_ = true; return ret; } GstFlowReturn SwapChain::present () { std::lock_guard lk (lock_); if (!resource_->swapchain) return GST_FLOW_ERROR; if (!backbuf_rendered_) return GST_FLOW_OK; DXGI_PRESENT_PARAMETERS params = { }; if (!first_present_) { params.DirtyRectsCount = 1; params.pDirtyRects = &output_rect_; } auto hr = resource_->swapchain->Present1 (0, 0, ¶ms); switch (hr) { case DXGI_ERROR_DEVICE_REMOVED: case E_OUTOFMEMORY: gst_d3d12_result (hr, resource_->device); return GST_FLOW_ERROR; case DXGI_ERROR_INVALID_CALL: case E_ACCESSDENIED: GST_WARNING ("Present failed, hr: 0x%x", (guint) hr); return GST_D3D12_WINDOW_FLOW_CLOSED; default: /* Ignore other return code */ break; } first_present_ = false; backbuf_rendered_ = false; gst_d3d12_device_execute_command_lists (resource_->device, D3D12_COMMAND_LIST_TYPE_DIRECT, 0, nullptr, &resource_->fence_val); resource_->prev_fence_val.push (resource_->fence_val); return GST_FLOW_OK; } void SwapChain::before_rendering () { UINT64 fence_val_to_wait = 0; auto resource = resource_.get (); while (resource->prev_fence_val.size () > BACK_BUFFER_COUNT + 1) { fence_val_to_wait = resource->prev_fence_val.front (); resource->prev_fence_val.pop (); } if (fence_val_to_wait) { auto completed = gst_d3d12_device_get_completed_value (resource->device, D3D12_COMMAND_LIST_TYPE_DIRECT); if (completed < fence_val_to_wait) { gst_d3d12_device_fence_wait (resource_->device, D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val_to_wait, resource->event_handle); } } } void SwapChain::after_rendering () { resource_->prev_fence_val.push (resource_->fence_val); } /* *INDENT-ON* */