/* * GStreamer * Copyright (C) 2023 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include "gstqsgmaterial.h" #define GST_CAT_DEFAULT gst_qsg_texture_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define ATTRIBUTE_POSITION_NAME "a_position" #define ATTRIBUTE_TEXCOORD_NAME "a_texcoord" #define UNIFORM_POSITION_MATRIX_NAME "u_transformation" #define UNIFORM_OPACITY_NAME "opacity" #define UNIFORM_SWIZZLE_COMPONENTS_NAME "swizzle_components" #define UNIFORM_TEXTURE0_NAME "tex" #define UNIFORM_YUV_OFFSET_NAME "yuv_offset" #define UNIFORM_YUV_YCOEFF_NAME "yuv_ycoeff" #define UNIFORM_YUV_UCOEFF_NAME "yuv_ucoeff" #define UNIFORM_YUV_VCOEFF_NAME "yuv_vcoeff" #define UNIFORM_TRIPLANAR_PLANE0 "Ytex" #define UNIFORM_TRIPLANAR_PLANE1 "Utex" #define UNIFORM_TRIPLANAR_PLANE2 "Vtex" #define UNIFORM_BIPLANAR_PLANE0 "Ytex" #define UNIFORM_BIPLANAR_PLANE1 "UVtex" /* matrices from glcolorconvert */ /* FIXME: use the colormatrix support from videoconvert */ /* BT. 601 standard with the following ranges: * Y = [16..235] (of 255) * Cb/Cr = [16..240] (of 255) */ static const gfloat from_yuv_bt601_offset[] = {-0.0625f, -0.5f, -0.5f}; static const gfloat from_yuv_bt601_rcoeff[] = {1.164f, 0.000f, 1.596f}; static const gfloat from_yuv_bt601_gcoeff[] = {1.164f,-0.391f,-0.813f}; static const gfloat from_yuv_bt601_bcoeff[] = {1.164f, 2.018f, 0.000f}; /* BT. 709 standard with the following ranges: * Y = [16..235] (of 255) * Cb/Cr = [16..240] (of 255) */ static const gfloat from_yuv_bt709_offset[] = {-0.0625f, -0.5f, -0.5f}; static const gfloat from_yuv_bt709_rcoeff[] = {1.164f, 0.000f, 1.787f}; static const gfloat from_yuv_bt709_gcoeff[] = {1.164f,-0.213f,-0.531f}; static const gfloat from_yuv_bt709_bcoeff[] = {1.164f,2.112f, 0.000f}; class GstQSGMaterialShader : public QSGMaterialShader { public: GstQSGMaterialShader(GstVideoFormat v_format, char *vertex, char *fragment); ~GstQSGMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override { Q_ASSERT(program()->isLinked()); if (state.isMatrixDirty()) program()->setUniformValue(m_id_matrix, state.combinedMatrix()); if (state.isOpacityDirty()) program()->setUniformValue(m_id_opacity, state.opacity()); GstQSGMaterial *mat = static_cast(newMaterial); mat->bind(this, this->v_format); } char const *const *attributeNames() const override { static char const *const names[] = { ATTRIBUTE_POSITION_NAME, ATTRIBUTE_TEXCOORD_NAME, 0 }; return names; } void initialize() override { const GstVideoFormatInfo *finfo = gst_video_format_get_info (v_format); QSGMaterialShader::initialize(); m_id_matrix = program()->uniformLocation(UNIFORM_POSITION_MATRIX_NAME); m_id_opacity = program()->uniformLocation(UNIFORM_OPACITY_NAME); int swizzle_components = program()->uniformLocation(UNIFORM_SWIZZLE_COMPONENTS_NAME); int reorder[4]; gst_gl_video_format_swizzle (v_format, reorder); program()->setUniformValueArray(swizzle_components, reorder, G_N_ELEMENTS (reorder)); const char *tex_names[GST_VIDEO_MAX_PLANES]; switch (v_format) { case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGB16: case GST_VIDEO_FORMAT_BGR16: tex_names[0] = UNIFORM_TEXTURE0_NAME; break; case GST_VIDEO_FORMAT_YV12: tex_names[0] = UNIFORM_TRIPLANAR_PLANE0; tex_names[1] = UNIFORM_TRIPLANAR_PLANE1; tex_names[2] = UNIFORM_TRIPLANAR_PLANE2; break; case GST_VIDEO_FORMAT_NV12: tex_names[0] = UNIFORM_BIPLANAR_PLANE0; tex_names[1] = UNIFORM_BIPLANAR_PLANE1; break; default: g_assert_not_reached (); break; } for (guint i = 0; i < finfo->n_planes; i++) { this->tex_uniforms[i] = program()->uniformLocation(tex_names[i]); GST_TRACE ("%p tex uniform %i for tex %s", this, this->tex_uniforms[i], tex_names[i]); } this->cms_uniform_offset = program()->uniformLocation(UNIFORM_YUV_OFFSET_NAME); this->cms_uniform_ycoeff = program()->uniformLocation(UNIFORM_YUV_YCOEFF_NAME); this->cms_uniform_ucoeff = program()->uniformLocation(UNIFORM_YUV_UCOEFF_NAME); this->cms_uniform_vcoeff = program()->uniformLocation(UNIFORM_YUV_VCOEFF_NAME); } const char *vertexShader() const override; const char *fragmentShader() const override; int cms_uniform_offset; int cms_uniform_ycoeff; int cms_uniform_ucoeff; int cms_uniform_vcoeff; int tex_uniforms[GST_VIDEO_MAX_PLANES]; private: int m_id_matrix; int m_id_opacity; GstVideoFormat v_format; char *vertex; char *fragment; }; GstQSGMaterialShader::GstQSGMaterialShader(GstVideoFormat v_format, char * vertex, char * fragment) : v_format(v_format), vertex(vertex), fragment(fragment) { } GstQSGMaterialShader::~GstQSGMaterialShader() { g_clear_pointer (&this->vertex, g_free); g_clear_pointer (&this->fragment, g_free); } const char * GstQSGMaterialShader::vertexShader() const { return vertex; } const char * GstQSGMaterialShader::fragmentShader() const { return fragment; } #define DEFINE_MATERIAL(format) \ class G_PASTE(GstQSGMaterial_,format) : public GstQSGMaterial { \ public: \ G_PASTE(GstQSGMaterial_,format)(); \ ~G_PASTE(GstQSGMaterial_,format)(); \ QSGMaterialType *type() const override { static QSGMaterialType type; return &type; }; \ }; \ G_PASTE(GstQSGMaterial_,format)::G_PASTE(GstQSGMaterial_,format)() {} \ G_PASTE(GstQSGMaterial_,format)::~G_PASTE(GstQSGMaterial_,format)() {} DEFINE_MATERIAL(RGBA); DEFINE_MATERIAL(RGBA_external); DEFINE_MATERIAL(RGBA_SWIZZLE); DEFINE_MATERIAL(YUV_TRIPLANAR); DEFINE_MATERIAL(YUV_BIPLANAR); GstQSGMaterial * GstQSGMaterial::new_for_format_and_target(GstVideoFormat format, GstGLTextureTarget target) { switch (format) { case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_RGB16: if (target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) return static_cast(new GstQSGMaterial_RGBA_external()); return static_cast(new GstQSGMaterial_RGBA()); case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_BGR16: return static_cast(new GstQSGMaterial_RGBA_SWIZZLE()); case GST_VIDEO_FORMAT_YV12: return static_cast(new GstQSGMaterial_YUV_TRIPLANAR()); case GST_VIDEO_FORMAT_NV12: return static_cast(new GstQSGMaterial_YUV_BIPLANAR()); default: g_assert_not_reached (); } } GstQSGMaterial::GstQSGMaterial () { static gsize _debug; if (g_once_init_enter (&_debug)) { GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgmaterial", 0, "Qt Scenegraph Material"); g_once_init_leave (&_debug, 1); } g_weak_ref_init (&this->qt_context_ref_, NULL); gst_video_info_init (&this->v_info); memset (&this->v_frame, 0, sizeof (this->v_frame)); this->buffer_ = NULL; this->buffer_was_bound = FALSE; this->sync_buffer_ = gst_buffer_new (); memset (&this->dummy_textures, 0, sizeof (this->dummy_textures)); } GstQSGMaterial::~GstQSGMaterial () { g_weak_ref_clear (&this->qt_context_ref_); gst_buffer_replace (&this->buffer_, NULL); gst_buffer_replace (&this->sync_buffer_, NULL); this->buffer_was_bound = FALSE; if (this->v_frame.buffer) { gst_video_frame_unmap (&this->v_frame); memset (&this->v_frame, 0, sizeof (this->v_frame)); } } bool GstQSGMaterial::compatibleWith(GstVideoInfo *v_info, GstGLTextureTarget tex_target) { if (GST_VIDEO_INFO_FORMAT (&this->v_info) != GST_VIDEO_INFO_FORMAT (v_info)) return FALSE; if (this->tex_target != tex_target) return FALSE; return TRUE; } static char * vertexShaderForFormat(GstVideoFormat v_format) { return g_strdup (gst_gl_shader_string_vertex_mat4_vertex_transform); } #define qt_inputs \ "attribute vec4 " ATTRIBUTE_POSITION ";\n" \ "attribute vec2 " ATTRIBUTE_TEXCOORD ";\n" \ #define gles2_precision \ "precision mediump float;\n" #define external_fragment_header \ "#extension GL_OES_EGL_image_external : require\n" #define texcoord_input \ "varying vec2 v_texcoord;\n" #define single_texture_input \ "uniform sampler2D " UNIFORM_TEXTURE0_NAME ";\n" #define single_texture_input_external \ "uniform samplerExternalOES tex;\n" #define triplanar_texture_input \ "uniform sampler2D " UNIFORM_TRIPLANAR_PLANE0 ";\n" \ "uniform sampler2D " UNIFORM_TRIPLANAR_PLANE1 ";\n" \ "uniform sampler2D " UNIFORM_TRIPLANAR_PLANE2 ";\n" #define biplanar_texture_input \ "uniform sampler2D " UNIFORM_BIPLANAR_PLANE0 ";\n" \ "uniform sampler2D " UNIFORM_BIPLANAR_PLANE1 ";\n" #define uniform_swizzle \ "uniform int " UNIFORM_SWIZZLE_COMPONENTS_NAME "[4];\n" #define uniform_opacity \ "uniform float " UNIFORM_OPACITY_NAME ";\n" #define uniform_yuv_to_rgb_color_matrix \ "uniform vec3 " UNIFORM_YUV_OFFSET_NAME ";\n" \ "uniform vec3 " UNIFORM_YUV_YCOEFF_NAME ";\n" \ "uniform vec3 " UNIFORM_YUV_UCOEFF_NAME ";\n" \ "uniform vec3 " UNIFORM_YUV_VCOEFF_NAME ";\n" static char * fragmentShaderForFormatAndTarget(GstVideoFormat v_format, GstGLTextureTarget tex_target, GstGLContext * context) { gboolean is_gles2 = (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) != 0; switch (v_format) { case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_RGB16: { char *swizzle = gst_gl_color_convert_swizzle_shader_string (context); char *ret = NULL; if (tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) { ret = g_strdup_printf (external_fragment_header "%s" texcoord_input single_texture_input_external uniform_opacity "void main(void) {\n" " gl_FragColor = texture2D(tex, v_texcoord) * " UNIFORM_OPACITY_NAME ";\n" "}\n", is_gles2 ? gles2_precision : ""); } else { ret = g_strdup_printf ("%s" texcoord_input single_texture_input uniform_opacity "%s\n" "void main(void) {\n" " gl_FragColor = texture2D(tex, v_texcoord) * " UNIFORM_OPACITY_NAME ";\n" "}\n", is_gles2 ? gles2_precision : "", swizzle); } g_clear_pointer (&swizzle, g_free); return ret; } case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_BGR16: { char *swizzle = gst_gl_color_convert_swizzle_shader_string (context); char *ret = g_strdup_printf ("%s" texcoord_input single_texture_input uniform_swizzle uniform_opacity "%s\n" "void main(void) {\n" " gl_FragColor = swizzle(texture2D(tex, v_texcoord), " UNIFORM_SWIZZLE_COMPONENTS_NAME ") * " UNIFORM_OPACITY_NAME ";\n" "}\n", is_gles2 ? gles2_precision : "", swizzle); g_clear_pointer (&swizzle, g_free); return ret; } case GST_VIDEO_FORMAT_YV12: { char *yuv_to_rgb = gst_gl_color_convert_yuv_to_rgb_shader_string (context); char *swizzle = gst_gl_color_convert_swizzle_shader_string (context); char *ret = g_strdup_printf ("%s" texcoord_input triplanar_texture_input uniform_swizzle uniform_yuv_to_rgb_color_matrix uniform_opacity "%s\n" "%s\n" "void main(void) {\n" " vec4 yuva, rgba;\n" " yuva.x = texture2D(Ytex, v_texcoord).r;\n" " yuva.y = texture2D(Utex, v_texcoord).r;\n" " yuva.z = texture2D(Vtex, v_texcoord).r;\n" " yuva.a = 1.0;\n" " yuva = swizzle(yuva, " UNIFORM_SWIZZLE_COMPONENTS_NAME ");\n" " rgba.rgb = yuv_to_rgb (yuva.xyz, " UNIFORM_YUV_OFFSET_NAME ", " UNIFORM_YUV_YCOEFF_NAME ", " UNIFORM_YUV_UCOEFF_NAME ", " UNIFORM_YUV_VCOEFF_NAME ");\n" " rgba.a = yuva.a;\n" " gl_FragColor = rgba * " UNIFORM_OPACITY_NAME ";\n" //" gl_FragColor = vec4(yuva.x, 0.0, 0.0, 1.0);\n" "}\n", is_gles2 ? gles2_precision : "", yuv_to_rgb, swizzle); g_clear_pointer (&yuv_to_rgb, g_free); g_clear_pointer (&swizzle, g_free); return ret; } case GST_VIDEO_FORMAT_NV12: { char *yuv_to_rgb = gst_gl_color_convert_yuv_to_rgb_shader_string (context); char *swizzle = gst_gl_color_convert_swizzle_shader_string (context); char *ret = g_strdup_printf ("%s" texcoord_input biplanar_texture_input uniform_swizzle uniform_yuv_to_rgb_color_matrix uniform_opacity "%s\n" "%s\n" "void main(void) {\n" " vec4 yuva, rgba;\n" " yuva.x = texture2D(Ytex, v_texcoord).r;\n" " yuva.y = texture2D(UVtex, v_texcoord).r;\n" " yuva.z = texture2D(UVtex, v_texcoord).g;\n" " yuva.a = 1.0;\n" " yuva = swizzle(yuva, " UNIFORM_SWIZZLE_COMPONENTS_NAME ");\n" " rgba.rgb = yuv_to_rgb (yuva.xyz, " UNIFORM_YUV_OFFSET_NAME ", " UNIFORM_YUV_YCOEFF_NAME ", " UNIFORM_YUV_UCOEFF_NAME ", " UNIFORM_YUV_VCOEFF_NAME ");\n" " rgba.a = yuva.a;\n" " gl_FragColor = rgba * " UNIFORM_OPACITY_NAME ";\n" "}\n", is_gles2 ? gles2_precision : "", yuv_to_rgb, swizzle); g_clear_pointer (&yuv_to_rgb, g_free); g_clear_pointer (&swizzle, g_free); return ret; } default: return NULL; } } QSGMaterialShader * GstQSGMaterial::createShader() const { GstVideoFormat v_format = GST_VIDEO_INFO_FORMAT (&this->v_info); GstGLTextureTarget tex_target = this->tex_target; char *vertex = vertexShaderForFormat(v_format); char *fragment = fragmentShaderForFormatAndTarget(v_format, tex_target, gst_gl_context_get_current ()); if (!vertex || !fragment) return nullptr; return new GstQSGMaterialShader(v_format, vertex, fragment); } void GstQSGMaterial::initYuvShaders (GstQSGMaterialShader *shader, const GstVideoColorimetry *cinfo) { g_return_if_fail (shader); if (cinfo && gst_video_colorimetry_matches (cinfo, GST_VIDEO_COLORIMETRY_BT709)) { this->cms_offset = (gfloat *) from_yuv_bt709_offset; this->cms_ycoeff = (gfloat *) from_yuv_bt709_rcoeff; this->cms_ucoeff = (gfloat *) from_yuv_bt709_gcoeff; this->cms_vcoeff = (gfloat *) from_yuv_bt709_bcoeff; } else { /* defaults/bt601 */ this->cms_offset = (gfloat *) from_yuv_bt601_offset; this->cms_ycoeff = (gfloat *) from_yuv_bt601_rcoeff; this->cms_ucoeff = (gfloat *) from_yuv_bt601_gcoeff; this->cms_vcoeff = (gfloat *) from_yuv_bt601_bcoeff; } shader->program()->setUniformValue(shader->cms_uniform_offset, QVector3D(this->cms_offset[0], this->cms_offset[1], this->cms_offset[2])); shader->program()->setUniformValue(shader->cms_uniform_ycoeff, QVector3D(this->cms_ycoeff[0], this->cms_ycoeff[1], this->cms_ycoeff[2])); shader->program()->setUniformValue(shader->cms_uniform_ucoeff, QVector3D(this->cms_ucoeff[0], this->cms_ucoeff[1], this->cms_ucoeff[2])); shader->program()->setUniformValue(shader->cms_uniform_vcoeff, QVector3D(this->cms_vcoeff[0], this->cms_vcoeff[1], this->cms_vcoeff[2])); } /* only called from the streaming thread with scene graph thread blocked */ void GstQSGMaterial::setCaps (GstCaps * caps) { GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps); gst_video_info_from_caps (&this->v_info, caps); GstStructure *s = gst_caps_get_structure (caps, 0); const gchar *target_str = gst_structure_get_string (s, "texture-target"); if (target_str) { this->tex_target = gst_gl_texture_target_from_string(target_str); } else { this->tex_target = GST_GL_TEXTURE_TARGET_2D; } } /* only called from the streaming thread with scene graph thread blocked */ gboolean GstQSGMaterial::setBuffer (GstBuffer * buffer) { GstGLContext *qt_context; gboolean ret = FALSE; /* FIXME: update more state here */ if (gst_buffer_replace (&this->buffer_, buffer)) { GST_LOG ("%p setBuffer new buffer %" GST_PTR_FORMAT, this, buffer); this->buffer_was_bound = FALSE; ret = TRUE; } qt_context = gst_gl_context_get_current (); GST_DEBUG ("%p setBuffer with qt context %" GST_PTR_FORMAT, this, qt_context); g_weak_ref_set (&this->qt_context_ref_, qt_context); return ret; } /* only called from the streaming thread with scene graph thread blocked */ GstBuffer * GstQSGMaterial::getBuffer (gboolean * was_bound) { GstBuffer *buffer = NULL; if (this->buffer_) buffer = gst_buffer_ref (this->buffer_); if (was_bound) *was_bound = this->buffer_was_bound; return buffer; } void GstQSGMaterial::bind(GstQSGMaterialShader *shader, GstVideoFormat v_format) { const GstGLFuncs *gl; GstGLContext *context, *qt_context = NULL; GstGLSyncMeta *sync_meta; GstMemory *mem; GstGLMemory *gl_mem; gboolean use_dummy_tex = TRUE; if (this->v_frame.buffer) { gst_video_frame_unmap (&this->v_frame); memset (&this->v_frame, 0, sizeof (this->v_frame)); } if (!this->buffer_) goto out; if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN) goto out; this->mem_ = gst_buffer_peek_memory (this->buffer_, 0); if (!this->mem_) goto out; qt_context = GST_GL_CONTEXT (g_weak_ref_get (&this->qt_context_ref_)); if (!qt_context) goto out; gl = qt_context->gl_vtable; /* FIXME: should really lock the memory to prevent write access */ if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_, (GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) { g_assert_not_reached (); goto out; } GST_DEBUG ("%p attempting to bind with context %" GST_PTR_FORMAT, this, qt_context); mem = gst_buffer_peek_memory (this->buffer_, 0); g_assert (gst_is_gl_memory (mem)); gl_mem = (GstGLMemory *)mem; context = ((GstGLBaseMemory *)mem)->context; sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_); if (!sync_meta) sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_); gst_gl_sync_meta_set_sync_point (sync_meta, context); gst_gl_sync_meta_wait (sync_meta, qt_context); if (this->v_frame.info.finfo->flags & GST_VIDEO_FORMAT_FLAG_YUV) initYuvShaders (shader, &this->v_frame.info.colorimetry); else this->cms_offset = this->cms_ycoeff = this->cms_ucoeff = this->cms_vcoeff = NULL; /* reversed iteration order so that glActiveTexture(GL_TEXTURE0) is last which keeps * us in the default GL state expected by several other qml components */ for (int i = GST_VIDEO_FRAME_N_PLANES (&this->v_frame) - 1; i >= 0; i--) { guint tex_id = *(guint *) this->v_frame.data[i]; shader->program()->setUniformValue(shader->tex_uniforms[i], i); gl->ActiveTexture (GL_TEXTURE0 + i); GST_LOG ("%p binding for plane %d Qt texture %u", this, i, tex_id); gl->BindTexture (gst_gl_texture_target_to_gl (gl_mem->tex_target), tex_id); } /* Texture was successfully bound, so we do not need * to use the dummy texture */ use_dummy_tex = FALSE; this->buffer_was_bound = TRUE; out: gst_clear_object (&qt_context); if (G_UNLIKELY (use_dummy_tex)) { QOpenGLContext *qglcontext = QOpenGLContext::currentContext (); QOpenGLFunctions *funcs = qglcontext->functions (); const GstVideoFormatInfo *finfo = gst_video_format_get_info (v_format); if (finfo->flags == GST_VIDEO_FORMAT_FLAG_YUV) initYuvShaders (shader, nullptr); /* Create dummy texture if not already present. * Use the Qt OpenGL functions instead of the GstGL ones, * since we are using the Qt OpenGL context here, and we must * be able to delete the texture in the destructor. */ for (int i = finfo->n_planes - 1; i >= 0; i--) { shader->program()->setUniformValue(shader->tex_uniforms[i], i); funcs->glActiveTexture(GL_TEXTURE0 + i); if (this->dummy_textures[i] == 0) { /* Default GL formats for most supported input formats. */ guint glformat = GL_RGBA; guint gltype = GL_UNSIGNED_BYTE; /* Make this a black 64x64 pixel RGBA texture. * This size and format is supported pretty much everywhere, so these * are a safe pick. (64 pixel sidelength must be supported according * to the GLES2 spec, table 6.18.) * Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */ const int tex_sidelength = 64; std::vector < guint8 > dummy_data (tex_sidelength * tex_sidelength * 4, 0); guint8 *data = dummy_data.data(); switch (v_format) { case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGB: for (gsize j = 0; j < tex_sidelength; j++) { for (gsize k = 0; k < tex_sidelength; k++) { data[(j * tex_sidelength + k) * 4 + 3] = 0xFF; // opaque } } break; case GST_VIDEO_FORMAT_RGB16: case GST_VIDEO_FORMAT_BGR16: /* Override GL formats to support RGB565/BGR565 */ glformat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; for (gsize j = 0; j < tex_sidelength; j++) { for (gsize k = 0; k < tex_sidelength; k++) { data[(j * tex_sidelength + k) * 2 + 0] = 0xFF; data[(j * tex_sidelength + k) * 2 + 1] = 0xFF; } } break; case GST_VIDEO_FORMAT_YV12: if (i == 1 || i == 2) { for (gsize j = 0; j < tex_sidelength; j++) { for (gsize k = 0; k < tex_sidelength; k++) { data[(j * tex_sidelength + k) * 4 + 0] = 0x7F; } } } break; case GST_VIDEO_FORMAT_NV12: if (i == 1) { for (gsize j = 0; j < tex_sidelength; j++) { for (gsize k = 0; k < tex_sidelength; k++) { data[(j * tex_sidelength + k) * 4 + 0] = 0x7F; data[(j * tex_sidelength + k) * 4 + 1] = 0x7F; } } } break; default: g_assert_not_reached (); break; } funcs->glGenTextures (1, &this->dummy_textures[i]); funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_textures[i]); funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); funcs->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); funcs->glTexImage2D (GL_TEXTURE_2D, 0, glformat, tex_sidelength, tex_sidelength, 0, glformat, gltype, data); } g_assert (this->dummy_textures[i] != 0); funcs->glBindTexture (GL_TEXTURE_2D, this->dummy_textures[i]); GST_LOG ("%p binding for plane %d fallback dummy Qt texture %u", this, i, this->dummy_textures[i]); } } }