Who should read this manual?
This book is about &GStreamer; from an application developer's point of view; it
describes how to write a &GStreamer; application using the &GStreamer;
libraries and tools. For an explanation about writing plugins, we
suggest the Plugin
Writers Guide.
Preliminary reading
In order to understand this manual, you will need to have a basic
understanding of the C language.
Since &GStreamer; adheres to the GObject programming model, this guide
also assumes that you understand the basics of GObject
programming.
You may also want to have a look
at Eric Harlow's book Developing Linux Applications with
GTK+ and GDK.
In addition you might want to read the &GstPWG; after this manual.
Also check out the other documentation available on the &GStreamer; web site.
Structure of this manual
To help you navigate through this guide, it is divided into several large
parts. Each part addresses a particular broad topic concerning &GStreamer;
appliction development. The parts of this guide are laid out in the following
order:
gives you an overview of &GStreamer;'s
motivation design goals.
rapidly covers the basics of &GStreamer;
application programming. At the end of that chapter, you should be
able to build your own audio player using &GStreamer;
In , we will move on to advanced
subjects which make &GStreamer; stand out of its competitors. We
will discuss application-pipeline interaction using dynamic parameters
and interfaces, we will discuss threading and threaded pipelines,
scheduling and clocks (and synchronization). Most of those topics are
not just there to introduce you to their API, but primarily to give
a deeper insight in solving application programming problems with
&GStreamer; and understanding their concepts.
Next, in , we will go into higher-level
programming APIs for &GStreamer;. You don't exactly need to know all
the details from the previous parts to understand this, but you will
need to understand basic &GStreamer; concepts nevertheless. We will,
amongst others, discuss XML, playbin and autopluggers.
In , you will find some random
information on integrating with GNOME, KDE, OS X or Windows, some
debugging help and general tips to improve and simplify &GStreamer;
programming.