d3d12_sources = [ 'gstd3d11on12.cpp', 'gstd3d12av1dec.cpp', 'gstd3d12basefilter.cpp', 'gstd3d12bufferpool.cpp', 'gstd3d12commandallocatorpool.cpp', 'gstd3d12commandlistpool.cpp', 'gstd3d12commandqueue.cpp', 'gstd3d12compositor.cpp', 'gstd3d12converter-builder.cpp', 'gstd3d12converter.cpp', 'gstd3d12convert.cpp', 'gstd3d12decoder.cpp', 'gstd3d12descriptorpool.cpp', 'gstd3d12device.cpp', 'gstd3d12download.cpp', 'gstd3d12dpbstorage.cpp', 'gstd3d12dxgicapture.cpp', 'gstd3d12encoder.cpp', 'gstd3d12encoderbufferpool.cpp', 'gstd3d12fencedatapool.cpp', 'gstd3d12format.cpp', 'gstd3d12h264dec.cpp', 'gstd3d12h264enc.cpp', 'gstd3d12h265dec.cpp', 'gstd3d12memory.cpp', 'gstd3d12overlaycompositor.cpp', 'gstd3d12pluginutils.cpp', 'gstd3d12screencapture.cpp', 'gstd3d12screencapturedevice.cpp', 'gstd3d12screencapturesrc.cpp', 'gstd3d12testsrc.cpp', 'gstd3d12upload.cpp', 'gstd3d12utils.cpp', 'gstd3d12videosink.cpp', 'gstd3d12vp9dec.cpp', 'gstd3d12window.cpp', 'plugin.cpp', ] hlsl_precompiled = [] extra_args = [ '-DGST_USE_UNSTABLE_API', # Disable this warning error. Otherwise d3dx12.h will break build '/wd4062', ] d3d12_option = get_option('d3d12') if host_system != 'windows' or d3d12_option.disabled() subdir_done() endif if cc.get_id() != 'msvc' if d3d12_option.enabled() error('d3d12 plugin supports only MSVC build') endif subdir_done() endif d3d12_lib = cc.find_library('d3d12', required : d3d12_option) d3d11_lib = cc.find_library('d3d11', required : d3d12_option) d2d_dep = cc.find_library('d2d1', required: d3d12_option) dxgi_lib = cc.find_library('dxgi', required : d3d12_option) dx_headers_dep = dependency('DirectX-Headers', version: '>= 1.611', allow_fallback: true, required: d3d12_option) dxc = find_program('dxc', required : d3d12_option) if not gstdxva_dep.found() or not d3d12_lib.found() or not dxgi_lib.found() \ or not dx_headers_dep.found() or not dxc.found() or not d2d_dep.found() if d3d12_option.enabled() error('The d3d12 was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif d3d12_headers = [ 'dxgi1_6.h', 'd3d11.h', 'd3d11on12.h', 'd2d1.h', 'DirectXMath.h', ] have_d3d12_headers = true foreach h: d3d12_headers if not cc.has_header(h) have_d3d12_headers = false endif endforeach if not have_d3d12_headers if d3d12_option.enabled() error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif hlsl_precompiled = [] subdir('hlsl') # https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2 # x86 with Windows 7 or older may not support SSE2 if host_machine.cpu_family() != 'x86' extra_args += ['-DHAVE_DIRECTX_MATH_SIMD'] endif gstd3d12 = library('gstd3d12', d3d12_sources + hlsl_precompiled, c_args : gst_plugins_bad_args + extra_args, cpp_args: gst_plugins_bad_args + extra_args, include_directories : [configinc], dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gstdxva_dep, d3d12_lib, d3d11_lib, d2d_dep, dxgi_lib, dx_headers_dep], install : true, install_dir : plugins_install_dir, ) plugins += [gstd3d12]