/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you cln redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12encoderbufferpool.h" #include #include #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_encoder_buffer_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_encoder_buffer_pool_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct _GstD3D12EncoderBuffer : public GstMiniObject { GstD3D12EncoderBufferPool *pool = nullptr; ComPtr metadata; ComPtr resolved_metadata; ComPtr bitstream; }; struct GstD3D12EncoderBufferPoolPrivate { ~GstD3D12EncoderBufferPoolPrivate () { while (!buffer_pool.empty ()) { auto buf = buffer_pool.front (); buffer_pool.pop (); gst_mini_object_unref (buf); } } ComPtr device; std::mutex lock; std::condition_variable cond; std::queuebuffer_pool; guint metadata_size; guint resolved_metadata_size; guint bitstream_size; guint pool_size; }; /* *INDENT-ON* */ struct _GstD3D12EncoderBufferPool { GstObject parent; GstD3D12EncoderBufferPoolPrivate *priv; }; GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12EncoderBuffer, gst_d3d12_encoder_buffer); static void gst_d3d12_encoder_buffer_pool_finalize (GObject * object); #define gst_d3d12_encoder_buffer_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12EncoderBufferPool, gst_d3d12_encoder_buffer_pool, GST_TYPE_OBJECT); static void gst_d3d12_encoder_buffer_pool_class_init (GstD3D12EncoderBufferPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_encoder_buffer_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_encoder_buffer_pool_debug, "d3d12encoderbufferpool", 0, "d3d12encoderbufferpool"); } static void gst_d3d12_encoder_buffer_pool_init (GstD3D12EncoderBufferPool * self) { self->priv = new GstD3D12EncoderBufferPoolPrivate (); } static void gst_d3d12_encoder_buffer_pool_finalize (GObject * object) { auto self = GST_D3D12_ENCODER_BUFFER_POOL (object); GST_DEBUG_OBJECT (self, "Finalize"); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_d3d12_encoder_buffer_free (GstD3D12EncoderBuffer * buffer) { delete buffer; } static GstD3D12EncoderBuffer * gst_d3d12_encoder_buffer_pool_alloc (GstD3D12EncoderBufferPool * self) { auto priv = self->priv; D3D12_HEAP_PROPERTIES prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (priv->metadata_size); ComPtr < ID3D12Resource > metadata; auto hr = priv->device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&metadata)); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr); return nullptr; } prop = CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, D3D12_MEMORY_POOL_L0); desc = CD3DX12_RESOURCE_DESC::Buffer (priv->resolved_metadata_size); ComPtr < ID3D12Resource > resolved_metadata; hr = priv->device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&resolved_metadata)); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr); return nullptr; } desc = CD3DX12_RESOURCE_DESC::Buffer (priv->bitstream_size); ComPtr < ID3D12Resource > bitstream; hr = priv->device->CreateCommittedResource (&prop, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&bitstream)); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr); return nullptr; } auto new_buf = new GstD3D12EncoderBuffer (); gst_mini_object_init (new_buf, 0, gst_d3d12_encoder_buffer_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_encoder_buffer_free); new_buf->metadata = metadata; new_buf->resolved_metadata = resolved_metadata; new_buf->bitstream = bitstream; return new_buf; } GstD3D12EncoderBufferPool * gst_d3d12_encoder_buffer_pool_new (GstD3D12Device * device, guint metadata_size, guint resolved_metadata_size, guint bitstream_size, guint pool_size) { g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); auto self = (GstD3D12EncoderBufferPool *) g_object_new (GST_TYPE_D3D12_ENCODER_BUFFER_POOL, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = gst_d3d12_device_get_device_handle (device);; priv->metadata_size = metadata_size; priv->resolved_metadata_size = resolved_metadata_size; priv->bitstream_size = bitstream_size; priv->pool_size = pool_size; for (guint i = 0; i < pool_size; i++) { auto new_buf = gst_d3d12_encoder_buffer_pool_alloc (self); if (!new_buf) { gst_object_unref (self); return nullptr; } priv->buffer_pool.push (new_buf); } return self; } static void gst_d3d12_encoder_buffer_pool_release (GstD3D12EncoderBufferPool * pool, GstD3D12EncoderBuffer * buffer) { auto priv = pool->priv; { std::lock_guard < std::mutex > lk (priv->lock); buffer->dispose = nullptr; buffer->pool = nullptr; priv->buffer_pool.push (buffer); priv->cond.notify_one (); } gst_object_unref (pool); } static gboolean gst_d3d12_encoder_buffer_dispose (GstD3D12EncoderBuffer * buffer) { if (!buffer->pool) return TRUE; gst_mini_object_ref (buffer); gst_d3d12_encoder_buffer_pool_release (buffer->pool, buffer); return FALSE; } gboolean gst_d3d12_encoder_buffer_pool_acquire (GstD3D12EncoderBufferPool * pool, GstD3D12EncoderBuffer ** buffer) { g_return_val_if_fail (GST_IS_D3D12_ENCODER_BUFFER_POOL (pool), FALSE); g_return_val_if_fail (buffer, FALSE); *buffer = nullptr; auto priv = pool->priv; GstD3D12EncoderBuffer *new_buf = nullptr; { std::unique_lock < std::mutex > lk (priv->lock); if (priv->pool_size > 0) { while (priv->buffer_pool.empty ()) priv->cond.wait (lk); } if (!priv->buffer_pool.empty ()) { new_buf = priv->buffer_pool.front (); priv->buffer_pool.pop (); } } if (!new_buf) new_buf = gst_d3d12_encoder_buffer_pool_alloc (pool); if (!new_buf) return FALSE; new_buf->pool = (GstD3D12EncoderBufferPool *) gst_object_ref (pool); new_buf->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_encoder_buffer_dispose; *buffer = new_buf; return TRUE; } GstD3D12EncoderBuffer * gst_d3d12_encoder_buffer_ref (GstD3D12EncoderBuffer * buffer) { return (GstD3D12EncoderBuffer *) gst_mini_object_ref (buffer); } void gst_d3d12_encoder_buffer_unref (GstD3D12EncoderBuffer * buffer) { gst_mini_object_unref (buffer); } void gst_clear_d3d12_encoder_buffer (GstD3D12EncoderBuffer ** buffer) { gst_clear_mini_object (buffer); } gboolean gst_d3d12_encoder_buffer_get_metadata (GstD3D12EncoderBuffer * buffer, ID3D12Resource ** metadata) { g_return_val_if_fail (buffer, FALSE); g_return_val_if_fail (metadata, FALSE); *metadata = buffer->metadata.Get (); (*metadata)->AddRef (); return TRUE; } gboolean gst_d3d12_encoder_buffer_get_resolved_metadata (GstD3D12EncoderBuffer * buffer, ID3D12Resource ** resolved_metadata) { g_return_val_if_fail (buffer, FALSE); g_return_val_if_fail (resolved_metadata, FALSE); *resolved_metadata = buffer->resolved_metadata.Get (); (*resolved_metadata)->AddRef (); return TRUE; } gboolean gst_d3d12_encoder_buffer_get_bitstream (GstD3D12EncoderBuffer * buffer, ID3D12Resource ** bitstream) { g_return_val_if_fail (buffer, FALSE); g_return_val_if_fail (bitstream, FALSE); *bitstream = buffer->bitstream.Get (); (*bitstream)->AddRef (); return TRUE; }