/* * gstvaapitexture.h - VA texture abstraction * * Copyright (C) 2010-2011 Splitted-Desktop Systems * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 * of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA */ #ifndef GST_VAAPI_TEXTURE_H #define GST_VAAPI_TEXTURE_H #include #include #include #include #include G_BEGIN_DECLS #define GST_VAAPI_TYPE_TEXTURE \ (gst_vaapi_texture_get_type()) #define GST_VAAPI_TEXTURE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj), \ GST_VAAPI_TYPE_TEXTURE, \ GstVaapiTexture)) #define GST_VAAPI_TEXTURE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST((klass), \ GST_VAAPI_TYPE_TEXTURE, \ GstVaapiTextureClass)) #define GST_VAAPI_IS_TEXTURE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_VAAPI_TYPE_TEXTURE)) #define GST_VAAPI_IS_TEXTURE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE((klass), GST_VAAPI_TYPE_TEXTURE)) #define GST_VAAPI_TEXTURE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS((obj), \ GST_VAAPI_TYPE_TEXTURE, \ GstVaapiTextureClass)) typedef struct _GstVaapiTexture GstVaapiTexture; typedef struct _GstVaapiTexturePrivate GstVaapiTexturePrivate; typedef struct _GstVaapiTextureClass GstVaapiTextureClass; /** * GstVaapiTexture: * * Base class for system-dependent textures. */ struct _GstVaapiTexture { /*< private >*/ GstVaapiObject parent_instance; GstVaapiTexturePrivate *priv; }; /** * GstVaapiTextureClass: * * Base class for system-dependent textures. */ struct _GstVaapiTextureClass { /*< private >*/ GstVaapiObjectClass parent_class; }; GType gst_vaapi_texture_get_type(void); GstVaapiTexture * gst_vaapi_texture_new( GstVaapiDisplay *display, GLenum target, GLenum format, guint width, guint height ); GstVaapiTexture * gst_vaapi_texture_new_with_texture( GstVaapiDisplay *display, GLuint texture, GLenum target, GLenum format ); GLuint gst_vaapi_texture_get_id(GstVaapiTexture *texture); GLenum gst_vaapi_texture_get_target(GstVaapiTexture *texture); GLenum gst_vaapi_texture_get_format(GstVaapiTexture *texture); guint gst_vaapi_texture_get_width(GstVaapiTexture *texture); guint gst_vaapi_texture_get_height(GstVaapiTexture *texture); void gst_vaapi_texture_get_size( GstVaapiTexture *texture, guint *pwidth, guint *pheight ); gboolean gst_vaapi_texture_put_surface( GstVaapiTexture *texture, GstVaapiSurface *surface, guint flags ); G_END_DECLS #endif /* GST_VAAPI_TEXTURE_H */