/* * GStreamer * Copyright (C) 2008 Julien Isorce * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "../gstgl_fwd.h" #include #include "gstglcontext_wgl.h" #include #define gst_gl_context_wgl_parent_class parent_class G_DEFINE_TYPE (GstGLContextWGL, gst_gl_context_wgl, GST_GL_TYPE_CONTEXT); static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context); static void gst_gl_context_wgl_swap_buffers (GstGLContext * context); static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error); static gboolean gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate); static gboolean gst_gl_context_wgl_create_context (GstGLContext * context, GstGLAPI gl_api, GstGLContext * other_context, GError ** error); static void gst_gl_context_wgl_destroy_context (GstGLContext * context); GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context); static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext * context); static void gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass) { GstGLContextClass *context_class = (GstGLContextClass *) klass; context_class->get_gl_context = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context); context_class->choose_format = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_choose_format); context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_activate); context_class->create_context = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_create_context); context_class->destroy_context = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_destroy_context); context_class->swap_buffers = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_swap_buffers); context_class->get_proc_address = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_proc_address); context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_api); context_class->get_gl_platform = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_platform); } static void gst_gl_context_wgl_init (GstGLContextWGL * context_wgl) { } /* Must be called in the gl thread */ GstGLContextWGL * gst_gl_context_wgl_new (GstGLDisplay * display) { if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) == 0) /* we require an win32 display handle to create WGL contexts */ return NULL; return g_object_new (GST_GL_TYPE_CONTEXT_WGL, NULL); } static gboolean gst_gl_context_wgl_create_context (GstGLContext * context, GstGLAPI gl_api, GstGLContext * other_context, GError ** error) { GstGLWindow *window; GstGLContextWGL *context_wgl; HGLRC external_gl_context = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; HDC device; context_wgl = GST_GL_CONTEXT_WGL (context); window = gst_gl_context_get_window (context); device = (HDC) gst_gl_window_get_display (window); if (other_context) { if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_WGL) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Cannot share context with a non-WGL context"); goto failure; } external_gl_context = (HGLRC) gst_gl_context_get_gl_context (other_context); } context_wgl->wgl_context = wglCreateContext (device); if (context_wgl->wgl_context) GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT, (guintptr) context_wgl->wgl_context); else { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create glcontext:0x%x", (unsigned int) GetLastError ()); goto failure; } g_assert (context_wgl->wgl_context); if (external_gl_context) { wglMakeCurrent (device, context_wgl->wgl_context); wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress ("wglCreateContextAttribsARB"); if (wglCreateContextAttribsARB != NULL) { wglMakeCurrent (device, 0); wglDeleteContext (context_wgl->wgl_context); context_wgl->wgl_context = wglCreateContextAttribsARB (device, external_gl_context, 0); if (context_wgl->wgl_context == NULL) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to share context through wglCreateContextAttribsARB 0x%x", (unsigned int) GetLastError ()); goto failure; } } else if (!wglShareLists (external_gl_context, context_wgl->wgl_context)) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to share contexts through wglShareLists 0x%x", (unsigned int) GetLastError ()); goto failure; } } GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT, (guintptr) context_wgl->wgl_context); gst_object_unref (window); return TRUE; failure: gst_object_unref (window); return FALSE; } static void gst_gl_context_wgl_destroy_context (GstGLContext * context) { GstGLContextWGL *context_wgl; context_wgl = GST_GL_CONTEXT_WGL (context); if (context_wgl->wgl_context) wglDeleteContext (context_wgl->wgl_context); context_wgl->wgl_context = NULL; } static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error) { GstGLWindow *window; PIXELFORMATDESCRIPTOR pfd; gint pixelformat = 0; gboolean res = FALSE; HDC device; window = gst_gl_context_get_window (context); gst_gl_window_win32_create_window (GST_GL_WINDOW_WIN32 (window), error); device = (HDC) gst_gl_window_get_display (window); gst_object_unref (window); pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cRedBits = 8; pfd.cRedShift = 0; pfd.cGreenBits = 8; pfd.cGreenShift = 0; pfd.cBlueBits = 8; pfd.cBlueShift = 0; pfd.cAlphaBits = 0; pfd.cAlphaShift = 0; pfd.cAccumBits = 0; pfd.cAccumRedBits = 0; pfd.cAccumGreenBits = 0; pfd.cAccumBlueBits = 0; pfd.cAccumAlphaBits = 0; pfd.cDepthBits = 24; pfd.cStencilBits = 8; pfd.cAuxBuffers = 0; pfd.iLayerType = PFD_MAIN_PLANE; pfd.bReserved = 0; pfd.dwLayerMask = 0; pfd.dwVisibleMask = 0; pfd.dwDamageMask = 0; pfd.cColorBits = (BYTE) GetDeviceCaps (device, BITSPIXEL); pixelformat = ChoosePixelFormat (device, &pfd); if (!pixelformat) { g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED, "Failed to choose a pixel format"); return FALSE; } res = SetPixelFormat (device, pixelformat, &pfd); return res; } static void gst_gl_context_wgl_swap_buffers (GstGLContext * context) { GstGLWindow *window = gst_gl_context_get_window (context); HDC device = (HDC) gst_gl_window_get_display (window); SwapBuffers (device); gst_object_unref (window); } static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context) { return (guintptr) GST_GL_CONTEXT_WGL (context)->wgl_context; } static gboolean gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate) { GstGLWindow *window; GstGLContextWGL *context_wgl; HDC device; gboolean result; window = gst_gl_context_get_window (context); context_wgl = GST_GL_CONTEXT_WGL (context); device = (HDC) gst_gl_window_get_display (window); if (activate) { result = wglMakeCurrent (device, context_wgl->wgl_context); } else { result = wglMakeCurrent (NULL, NULL); } gst_object_unref (window); return result; } GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context) { return GST_GL_API_OPENGL; } static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext * context) { return GST_GL_PLATFORM_WGL; } gpointer gst_gl_context_wgl_get_proc_address (GstGLAPI gl_api, const gchar * name) { gpointer result; if (!(result = gst_gl_context_default_get_proc_address (gl_api, name))) { result = wglGetProcAddress ((LPCSTR) name); } return result; } guintptr gst_gl_context_wgl_get_current_context (void) { return (guintptr) wglGetCurrentContext (); }