/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12frame.h" #include "gstd3d12memory.h" #include "gstd3d12device.h" #include "gstd3d12-private.h" #include #include #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ #ifndef GST_DISABLE_GST_DEBUG #define GST_CAT_DEFAULT ensure_debug_category() static GstDebugCategory * ensure_debug_category (void) { static GstDebugCategory *cat = nullptr; GST_D3D12_CALL_ONCE_BEGIN { cat = _gst_debug_category_new ("d3d12frame", 0, "d3d12frame"); } GST_D3D12_CALL_ONCE_END; return cat; } #endif /** * gst_d3d12_frame_map: * @frame: (out caller-allocates): pointer to #GstD3D12Frame * @info: a #GstVideoInfo * @buffer: the buffer to map * @map_flags: #GstMapFlags * @d3d12_flags: #GstD3D12FrameFlags * * Executes memory map operation fills @frame with extracted Direct3D12 resource * information * * Returns: %TRUE on success. * * Since: 1.26 */ gboolean gst_d3d12_frame_map (GstD3D12Frame * frame, const GstVideoInfo * info, GstBuffer * buffer, GstMapFlags map_flags, GstD3D12FrameMapFlags d3d12_flags) { g_return_val_if_fail (frame, FALSE); g_return_val_if_fail (info, FALSE); g_return_val_if_fail (GST_IS_BUFFER (buffer), FALSE); memset (frame, 0, sizeof (GstD3D12Frame)); auto is_write = (map_flags & GST_MAP_WRITE) != 0; auto is_writable = gst_buffer_is_writable (buffer); if (is_write && !is_writable) { GST_ERROR ("Buffer is not writable"); return FALSE; } bool need_map = (map_flags & GST_MAP_READWRITE) != 0; map_flags = (GstMapFlags) (map_flags | GST_MAP_D3D12); guint num_mem = gst_buffer_n_memory (buffer); if (!num_mem) { GST_ERROR ("Empty buffer"); return FALSE; } GstD3D12Device *device = nullptr; for (guint i = 0; i < num_mem; i++) { auto mem = gst_buffer_peek_memory (buffer, i); if (!gst_is_d3d12_memory (mem)) { GST_LOG ("memory %u is not a d3d12 memory", i); return FALSE; } auto dmem = GST_D3D12_MEMORY_CAST (mem); if (!device) { device = dmem->device; } else if (!gst_d3d12_device_is_equal (device, dmem->device)) { GST_ERROR ("memory %u belongs to different device", i); return FALSE; } auto resource = gst_d3d12_memory_get_resource_handle (dmem); D3D12_RESOURCE_DESC desc; desc = GetDesc (resource); if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_SRV) != 0) { if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0) { GST_WARNING ("SRV map is requested but SRV is not allowed"); return FALSE; } if (!gst_d3d12_memory_get_shader_resource_view_heap (dmem)) { GST_ERROR ("Couldn't get SRV descriptor heap"); return FALSE; } } if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_RTV) != 0) { if ((desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) { GST_WARNING ("RTV map is requested but RTV is not allowed"); return FALSE; } if (!gst_d3d12_memory_get_render_target_view_heap (dmem)) { GST_ERROR ("Couldn't get RTV descriptor heap"); return FALSE; } } } auto device_handle = gst_d3d12_device_get_device_handle (device); auto srv_inc_size = device_handle->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); auto rtv_inc_size = device_handle->GetDescriptorHandleIncrementSize (D3D12_DESCRIPTOR_HEAP_TYPE_RTV); guint plane_idx = 0; for (guint i = 0; i < num_mem; i++) { if (plane_idx >= G_N_ELEMENTS (frame->data)) { GST_ERROR ("Too many planes"); gst_d3d12_frame_unmap (frame); return FALSE; } auto mem = gst_buffer_peek_memory (buffer, i); GstMemory *new_mem = mem; if (need_map) { mem = gst_memory_ref (mem); new_mem = gst_memory_make_mapped (mem, &frame->map[i], map_flags); if (!new_mem) { GST_ERROR ("Couldn't map memory %u", i); gst_d3d12_frame_unmap (frame); return FALSE; } if (mem != new_mem && is_writable) { gst_buffer_replace_memory_range (buffer, i, 1, gst_memory_ref (new_mem)); } } auto dmem = GST_D3D12_MEMORY_CAST (new_mem); auto num_planes = gst_d3d12_memory_get_plane_count (dmem); auto resource = gst_d3d12_memory_get_resource_handle (dmem); D3D12_RESOURCE_DESC desc; desc = GetDesc (resource); ID3D12DescriptorHeap *srv_heap = nullptr; ID3D12DescriptorHeap *rtv_heap = nullptr; if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_SRV) != 0) srv_heap = gst_d3d12_memory_get_shader_resource_view_heap (dmem); if ((d3d12_flags & GST_D3D12_FRAME_MAP_FLAG_RTV) != 0) rtv_heap = gst_d3d12_memory_get_render_target_view_heap (dmem); CD3DX12_CPU_DESCRIPTOR_HANDLE srv_handle; if (srv_heap) { srv_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (srv_heap)); } CD3DX12_CPU_DESCRIPTOR_HANDLE rtv_handle; if (rtv_heap) { rtv_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE (GetCPUDescriptorHandleForHeapStart (rtv_heap)); } for (guint j = 0; j < num_planes; j++) { if (plane_idx >= G_N_ELEMENTS (frame->data)) { GST_ERROR ("Too many planes"); gst_d3d12_frame_unmap (frame); return FALSE; } frame->data[plane_idx] = resource; gst_d3d12_memory_get_subresource_index (dmem, j, &frame->subresource_index[plane_idx]); gst_d3d12_memory_get_plane_rectangle (dmem, j, &frame->plane_rect[plane_idx]); if (srv_heap) { frame->srv_desc_handle[plane_idx] = srv_handle; srv_handle.Offset (srv_inc_size); } if (rtv_heap) { frame->rtv_desc_handle[plane_idx] = rtv_handle; rtv_handle.Offset (rtv_inc_size); } gst_d3d12_memory_get_fence (dmem, &frame->fence[plane_idx].fence, &frame->fence[plane_idx].fence_value); plane_idx++; } } guint frame_flags = 0; if (GST_VIDEO_INFO_IS_INTERLACED (info)) { if (GST_VIDEO_INFO_INTERLACE_MODE (info) == GST_VIDEO_INTERLACE_MODE_MIXED) { if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_INTERLACED)) { frame_flags |= GST_VIDEO_FRAME_FLAG_INTERLACED; } } else { frame_flags |= GST_VIDEO_FRAME_FLAG_INTERLACED; } if (GST_VIDEO_INFO_FIELD_ORDER (info) == GST_VIDEO_FIELD_ORDER_TOP_FIELD_FIRST) { frame_flags |= GST_VIDEO_FRAME_FLAG_TFF; } else { if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_TFF)) frame_flags |= GST_VIDEO_FRAME_FLAG_TFF; if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_RFF)) frame_flags |= GST_VIDEO_FRAME_FLAG_RFF; if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_ONEFIELD)) frame_flags |= GST_VIDEO_FRAME_FLAG_ONEFIELD; } } frame->device = device; frame->info = *info; frame->buffer = buffer; frame->frame_flags = (GstVideoFrameFlags) frame_flags; frame->d3d12_flags = d3d12_flags; return TRUE; } /** * gst_d3d12_frame_unmap: * @frame: a #GstD3D12Frame * * Unmap the memory previously mapped with gst_d3d12_frame_map * * Since: 1.26 */ void gst_d3d12_frame_unmap (GstD3D12Frame * frame) { g_return_if_fail (frame); for (guint i = 0; i < G_N_ELEMENTS (frame->fence); i++) { if (frame->fence[i].fence) frame->fence[i].fence->Release (); } for (guint i = 0; i < G_N_ELEMENTS (frame->map); i++) { auto mem = frame->map[i].memory; if (!mem) return; gst_memory_unmap (mem, &frame->map[i]); gst_memory_unref (mem); } } static void gst_d3d12_frame_build_copy_args (GstD3D12Frame * dest, const GstD3D12Frame * src, guint plane, GstD3D12CopyTextureRegionArgs * args, D3D12_BOX * src_box) { src_box->left = 0; src_box->top = 0; src_box->right = MIN (dest->plane_rect[plane].right, src->plane_rect[plane].right); src_box->bottom = MIN (dest->plane_rect[plane].bottom, src->plane_rect[plane].bottom); src_box->front = 0; src_box->back = 1; args->dst = CD3DX12_TEXTURE_COPY_LOCATION (dest->data[plane], dest->subresource_index[plane]); args->src = CD3DX12_TEXTURE_COPY_LOCATION (src->data[plane], src->subresource_index[plane]); } /** * gst_d3d12_frame_copy: * @dest: a #GstD3D12Frame * @src: a #GstD3D12Frame * @fence_value: (out): a fence value for the copy operation * * Copy the contents from @src to @dest. * * Returns: %TRUE on success. * * Since: 1.26 */ gboolean gst_d3d12_frame_copy (GstD3D12Frame * dest, const GstD3D12Frame * src, guint64 * fence_value) { g_return_val_if_fail (dest, FALSE); g_return_val_if_fail (src, FALSE); g_return_val_if_fail (dest->device, FALSE); g_return_val_if_fail (src->device, FALSE); g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&dest->info) == GST_VIDEO_INFO_FORMAT (&src->info), FALSE); if (!gst_d3d12_device_is_equal (dest->device, src->device)) { GST_ERROR ("Cross device copy is not supported"); return FALSE; } GstD3D12CopyTextureRegionArgs args[GST_VIDEO_MAX_PLANES] = { }; D3D12_BOX src_box[GST_VIDEO_MAX_PLANES] = { }; for (guint i = 0; GST_VIDEO_INFO_N_PLANES (&dest->info); i++) { gst_d3d12_frame_build_copy_args (dest, src, i, &args[i], &src_box[i]); args[i].src_box = &src_box[i]; } GstD3D12FenceData *fence_data; gst_d3d12_device_acquire_fence_data (dest->device, &fence_data); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (src->buffer))); std::vector < ID3D12Fence * >fences_to_wait; std::vector < guint64 > fence_values_to_wait; for (guint i = 0; i < G_N_ELEMENTS (dest->fence); i++) { if (dest->fence[i].fence) { fences_to_wait.push_back (dest->fence[i].fence); fence_values_to_wait.push_back (dest->fence[i].fence_value); } if (src->fence[i].fence) { fences_to_wait.push_back (src->fence[i].fence); fence_values_to_wait.push_back (src->fence[i].fence_value); } } return gst_d3d12_device_copy_texture_region (dest->device, GST_VIDEO_INFO_N_PLANES (&dest->info), args, fence_data, (guint) fences_to_wait.size (), fences_to_wait.data (), fence_values_to_wait.data (), D3D12_COMMAND_LIST_TYPE_DIRECT, fence_value); } /** * gst_video_frame_copy_plane: * @dest: a #GstD3D12Frame * @src: a #GstD3D12Frame * @plane: a plane * @fence_value: (out): a fence value for the copy operation * * Copy the plane with index @plane from @src to @dest. * * Returns: %TRUE on success. * * Since: 1.26 */ gboolean gst_d3d12_frame_copy_plane (GstD3D12Frame * dest, const GstD3D12Frame * src, guint plane, guint64 * fence_value) { g_return_val_if_fail (dest, FALSE); g_return_val_if_fail (src, FALSE); g_return_val_if_fail (dest->device, FALSE); g_return_val_if_fail (src->device, FALSE); g_return_val_if_fail (GST_VIDEO_INFO_FORMAT (&dest->info) == GST_VIDEO_INFO_FORMAT (&src->info), FALSE); g_return_val_if_fail (plane < GST_VIDEO_INFO_N_PLANES (&dest->info), FALSE); if (!gst_d3d12_device_is_equal (dest->device, src->device)) { GST_ERROR ("Cross device copy is not supported"); return FALSE; } GstD3D12CopyTextureRegionArgs args = { }; D3D12_BOX src_box = { }; gst_d3d12_frame_build_copy_args (dest, src, plane, &args, &src_box); args.src_box = &src_box; GstD3D12FenceData *fence_data; gst_d3d12_device_acquire_fence_data (dest->device, &fence_data); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (src->buffer))); auto cq = gst_d3d12_device_get_command_queue (src->device, D3D12_COMMAND_LIST_TYPE_DIRECT); auto cq_handle = gst_d3d12_command_queue_get_handle (cq); if (src->fence[plane].fence) cq_handle->Wait (src->fence[plane].fence, src->fence[plane].fence_value); if (dest->fence[plane].fence) cq_handle->Wait (dest->fence[plane].fence, dest->fence[plane].fence_value); return gst_d3d12_device_copy_texture_region (dest->device, 1, &args, fence_data, 0, nullptr, nullptr, D3D12_COMMAND_LIST_TYPE_DIRECT, fence_value); } /** * gst_d3d12_frame_fence_gpu_wait: * @frame: a #GstD3D12Frame * @queue: a GstD3D12CommandQueue * * Executes ID3D12CommandQueue::Wait() if @frame has different fence object * * Returns: %TRUE on success. * * Since: 1.26 */ gboolean gst_d3d12_frame_fence_gpu_wait (const GstD3D12Frame * frame, GstD3D12CommandQueue * queue) { g_return_val_if_fail (frame, FALSE); g_return_val_if_fail (GST_IS_D3D12_DEVICE (frame->device), FALSE); g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), FALSE); ID3D12Fence *last_fence = nullptr; guint64 last_fence_val = 0; auto fence = gst_d3d12_command_queue_get_fence_handle (queue); for (guint i = 0; i < G_N_ELEMENTS (frame->fence); i++) { if (frame->fence[i].fence && frame->fence[i].fence != fence) { if (frame->fence[i].fence == last_fence && frame->fence[i].fence_value <= last_fence_val) { continue; } last_fence = frame->fence[i].fence; last_fence_val = frame->fence[i].fence_value; auto hr = gst_d3d12_command_queue_execute_wait (queue, frame->fence[i].fence, frame->fence[i].fence_value); if (!gst_d3d12_result (hr, frame->device)) return FALSE; } } return TRUE; } /** * gst_d3d12_frame_fence_cpu_wait: * @frame: a #GstD3D12Frame * * Waits for external fence objects * * Returns: %TRUE on success. * * Since: 1.26 */ gboolean gst_d3d12_frame_fence_cpu_wait (const GstD3D12Frame * frame) { g_return_val_if_fail (frame, FALSE); g_return_val_if_fail (GST_IS_D3D12_DEVICE (frame->device), FALSE); ID3D12Fence *last_fence = nullptr; guint64 last_fence_val = 0; std::vector < ID3D12Fence * >fences; std::vector < UINT64 > fence_vals; for (guint i = 0; i < G_N_ELEMENTS (frame->fence); i++) { if (frame->fence[i].fence) { if (frame->fence[i].fence == last_fence && frame->fence[i].fence_value <= last_fence_val) { continue; } last_fence = frame->fence[i].fence; last_fence_val = frame->fence[i].fence_value; fences.push_back (frame->fence[i].fence); fence_vals.push_back (frame->fence[i].fence_value); } } if (fences.empty ()) return TRUE; ComPtr < ID3D12Device1 > device1; auto device = gst_d3d12_device_get_device_handle (frame->device); auto hr = device->QueryInterface (IID_PPV_ARGS (&device1)); if (SUCCEEDED (hr)) { hr = device1->SetEventOnMultipleFenceCompletion (fences.data (), fence_vals.data (), fences.size (), D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL, nullptr); } else { for (size_t i = 0; i < fences.size (); i++) { hr = fences[i]->SetEventOnCompletion (fence_vals[i], nullptr); if (FAILED (hr)) break; } } return gst_d3d12_result (hr, frame->device); }