/* * GStreamer * Copyright (C) 2015 Julien Isorce * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug); #define GST_CAT_DEFAULT gst_gl_display_debug G_DEFINE_TYPE (GstGLDisplayCocoa, gst_gl_display_cocoa, GST_TYPE_GL_DISPLAY); static void gst_gl_display_cocoa_finalize (GObject * object); static guintptr gst_gl_display_cocoa_get_handle (GstGLDisplay * display); #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 #define NSEventMaskAny NSAnyEventMask #endif /* Define this if the GLib patch from * https://bugzilla.gnome.org/show_bug.cgi?id=741450 * is used */ #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION static GstGLDisplayCocoa *singleton = NULL; static gint nsapp_source_id = 0; static GMutex nsapp_lock; static GCond nsapp_cond; static gboolean gst_gl_display_cocoa_nsapp_iteration (gpointer data) { NSEvent *event = nil; if (![NSThread isMainThread]) { GST_WARNING ("NSApp iteration not running in the main thread"); return FALSE; } while ((event = ([NSApp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05] inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) { [NSApp sendEvent:event]; } return TRUE; } static void gst_gl_display_cocoa_open_and_attach_source (gpointer data) { if ([NSThread isMainThread]) { /* The sharedApplication class method initializes * the display environment and connects your program * to the window server and the display server. * It has to be done in the main thread. */ [NSApplication sharedApplication]; GST_DEBUG ("Custom NSApp initialization done"); nsapp_source_id = g_timeout_add (60, gst_gl_display_cocoa_nsapp_iteration, NULL); GST_DEBUG ("NSApp iteration loop attached, id %d", nsapp_source_id); } } static gboolean gst_gl_display_cocoa_init_nsapp (gpointer data) { g_mutex_lock (&nsapp_lock); gst_gl_display_cocoa_open_and_attach_source (data); g_cond_signal (&nsapp_cond); g_mutex_unlock (&nsapp_lock); return FALSE; } static GstGLDisplayCocoa * gst_gl_display_cocoa_setup_nsapp (gpointer data) { GMainContext *context = g_main_context_default (); gint delta_ms = 0; g_mutex_lock (&nsapp_lock); if (singleton) { GST_DEBUG ("Get existing display"); singleton = gst_object_ref (singleton); g_mutex_unlock (&nsapp_lock); return singleton; } if (NSApp != nil && !singleton) { GstGLDisplayCocoa *ret = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL); gst_object_ref_sink (ret); g_mutex_unlock (&nsapp_lock); return ret; } /* All application have to start with [NSApplication sharedApplication] * so if NSApp is nil here let's assume this is a debugging application * that runs a glib main loop. */ g_assert (NSApp == nil); GST_DEBUG ("The application has not initialized NSApp"); if ([NSThread isMainThread]) { GST_DEBUG ("Setting up NSApp from the main thread"); if (g_main_context_is_owner (context)) { GST_DEBUG ("The main thread own the context"); gst_gl_display_cocoa_open_and_attach_source (data); } else if (g_main_context_acquire (context)) { GST_DEBUG ("The main loop should be shortly running in the main thread"); gst_gl_display_cocoa_open_and_attach_source (data); g_main_context_release (context); } else { GST_WARNING ("Main loop running in another thread"); } } else { GST_DEBUG ("Setting up NSApp not from the main thread"); if (g_main_context_is_owner (context)) { GST_WARNING ("Default context not own by the main thread"); delta_ms = -1; } else if (g_main_context_acquire (context)) { GST_DEBUG ("The main loop should be shortly running in the main thread"); delta_ms = 1000; g_main_context_release (context); } else { GST_DEBUG ("Main loop running in main thread"); delta_ms = 500; } if (delta_ms > 0) { gint64 end_time = g_get_monotonic_time () + delta_ms * 1000;; g_idle_add_full (G_PRIORITY_HIGH, gst_gl_display_cocoa_init_nsapp, data, NULL); g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time); } } if (NSApp == nil) { GST_ERROR ("Custom NSApp initialization failed"); } else { GST_DEBUG ("Create display"); singleton = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL); gst_object_ref_sink (singleton); } g_mutex_unlock (&nsapp_lock); return singleton; } #endif static void gst_gl_display_cocoa_class_init (GstGLDisplayCocoaClass * klass) { GST_GL_DISPLAY_CLASS (klass)->get_handle = GST_DEBUG_FUNCPTR (gst_gl_display_cocoa_get_handle); G_OBJECT_CLASS (klass)->finalize = gst_gl_display_cocoa_finalize; } static void gst_gl_display_cocoa_init (GstGLDisplayCocoa * display_cocoa) { GstGLDisplay *display = (GstGLDisplay *) display_cocoa; display->type = GST_GL_DISPLAY_TYPE_COCOA; } static void gst_gl_display_cocoa_finalize (GObject * object) { #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION g_mutex_lock (&nsapp_lock); if (singleton) { GST_DEBUG ("Destroy display"); singleton = NULL; if (nsapp_source_id) { GST_DEBUG ("Remove NSApp loop iteration, id %d", nsapp_source_id); g_source_remove (nsapp_source_id); } nsapp_source_id = 0; g_mutex_unlock (&nsapp_lock); } g_mutex_unlock (&nsapp_lock); #endif G_OBJECT_CLASS (gst_gl_display_cocoa_parent_class)->finalize (object); } /** * gst_gl_display_cocoa_new: * * Create a new #GstGLDisplayCocoa. * * Returns: (transfer full): a new #GstGLDisplayCocoa or %NULL */ GstGLDisplayCocoa * gst_gl_display_cocoa_new (void) { GstGLDisplayCocoa *display; GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay"); #ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION display = gst_gl_display_cocoa_setup_nsapp (NULL); #else display = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL); gst_object_ref_sink (display); #endif return display; } static guintptr gst_gl_display_cocoa_get_handle (GstGLDisplay * display) { return (guintptr) NSApp; }