Pads and capabilities
As we have seen in , the pads are
the element's interface to the outside world. Data streams from one
element's source pad to another element's sink pad. The specific
type of media that the element can handle will be exposed by the
pad's capabilities. We will talk more on capabilities later in this
chapter (see ).
Pads
A pad type is defined by two properties: its direction and its
availability. As we've mentioned before, &GStreamer; defines two
pad directions: source pads and sink pads. This terminology is
defined from the view of within the element: elements receive data
on their sink pads and generate data on their source pads.
Schematically, sink pads are drawn on the left side of an element,
whereas source pads are drawn on the right side of an element. In
such graphs, data flows from left to right.
In reality, there is no objection to data flowing from a
source pad to the sink pad of an element upstream (to the
left of this element in drawings). Data will, however, always
flow from a source pad of one element to the sink pad of
another.
Pad directions are very simple compared to pad availability. A pad
can have any of three availabilities: always, sometimes and on
request. The meaning of those three types is exactly as it says:
always pads always exist, sometimes pad exist only in certain
cases (and can disappear randomly), and on-request pads appear
only if explicitely requested by applications.
Dynamic (or sometimes) pads
Some elements might not have all of their pads when the element is
created. This can happen, for example, with an Ogg demuxer element.
The element will read the Ogg stream and create dynamic pads for
each contained elementary stream (vorbis, theora) when it detects
such a stream in the Ogg stream. Likewise, it will delete the pad
when the stream ends. This principle is very useful for demuxer
elements, for example.
Running gst-inspect oggdemux will show
that the element has only one pad: a sink pad called 'sink'. The
other pads are dormant. You can see this in the pad
template because there is an Exists: Sometimes
property. Depending on the type of Ogg file you play, the pads will
be created. We will see that this is very important when you are
going to create dynamic pipelines. You can attach a signal handler
to an element to inform you when the element has created a new pad
from one of its sometimes pad templates. The
following piece of code is an example of how to do this:
#include <gst/gst.h>
static void
cb_new_pad (GstElement *element,
GstPad *pad,
gpointer data)
{
gchar *name;
name = gst_pad_get_name (pad);
g_print ("A new pad %s was created\n", name);
g_free (name);
/* here, you would setup a new pad link for the newly created pad */
[..]
}
int
main (int argc,
char *argv[])
{
GstElement *pipeline, *source, *demux;
GMainLoop *loop;
/* init */
gst_init (&argc, &argv);
/* create elements */
pipeline = gst_pipeline_new ("my_pipeline");
source = gst_element_factory_make ("filesrc", "source");
g_object_set (source, "location", argv[1], NULL);
demux = gst_element_factory_make ("oggdemux", "demuxer");
/* you would normally check that the elements were created properly */
/* put together a pipeline */
gst_bin_add_many (GST_BIN (pipeline), source, demux, NULL);
gst_element_link_pads (source, "src", demux, "sink");
/* listen for newly created pads */
g_signal_connect (demux, "pad-added", G_CALLBACK (cb_new_pad), NULL);
/* start the pipeline */
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
loop = g_main_loop_new (NULL, FALSE);
g_main_loop_run (loop);
[..]
}
Request pads
An element can also have request pads. These pads are not created
automatically but are only created on demand. This is very useful
for multiplexers, aggregators and tee elements. Aggregators are
elements that merge the content of several input streams together
into one output stream. Tee elements are the reverse: they are
elements that have one input stream and copy this stream to each
of their output pads, which are created on request. Whenever an
application needs another copy of the stream, it can simply request
a new output pad from the tee element.
The following piece of code shows how you can request a new output
pad from a tee element:
static void
some_function (GstElement *tee)
{
GstPad * pad;
gchar *name;
pad = gst_element_get_request_pad (tee, "src%d");
name = gst_pad_get_name (pad);
g_print ("A new pad %s was created\n", name);
g_free (name);
/* here, you would link the pad */
[..]
/* and, after doing that, free our reference */
gst_object_unref (GST_OBJECT (pad));
}
The gst_element_get_request_pad () method
can be used to get a pad from the element based on the name of
the pad template. It is also possible to request a pad that is
compatible with another pad template. This is very useful if
you want to link an element to a multiplexer element and you
need to request a pad that is compatible. The method
gst_element_get_compatible_pad () can be
used to request a compatible pad, as shown in the next example.
It will request a compatible pad from an Ogg multiplexer from
any input.
static void
link_to_multiplexer (GstPad *tolink_pad,
GstElement *mux)
{
GstPad *pad;
gchar *srcname, *sinkname;
srcname = gst_pad_get_name (tolink_pad);
pad = gst_element_get_compatible_pad (mux, tolink_pad);
gst_pad_link (tolinkpad, pad);
sinkname = gst_pad_get_name (pad);
gst_object_unref (GST_OBJECT (pad));
g_print ("A new pad %s was created and linked to %s\n", srcname, sinkname);
g_free (sinkname);
g_free (srcname);
}
Capabilities of a pad
Since the pads play a very important role in how the element is
viewed by the outside world, a mechanism is implemented to describe
the data that can flow or currently flows through the pad by using
capabilities. Here, we will briefly describe what capabilities are
and how to use them, enough to get an understanding of the concept.
For an in-depth look into capabilities and a list of all capabilities
defined in &GStreamer;, see the Plugin
Writers Guide.
Capabilities are attached to pad templates and to pads. For pad
templates, it will describe the types of media that may stream
over a pad created from this template. For pads, it can either
be a list of possible caps (usually a copy of the pad template's
capabilities), in which case the pad is not yet negotiated, or it
is the type of media that currently streams over this pad, in
which case the pad has been negotiated already.
Dissecting capabilities
A pad's capabilities are described in a GstCaps
object. Internally, a GstCaps
will contain one or more GstStructure
that will describe one media type. A negotiated pad will have
capabilities set that contain exactly one
structure. Also, this structure will contain only
fixed values. These constraints are not
true for unnegotiated pads or pad templates.
As an example, below is a dump of the capabilities of the
vorbisdec element, which you will get by running
gst-inspect vorbisdec. You will see two pads:
a source and a sink pad. Both of these pads are always available,
and both have capabilities attached to them. The sink pad will
accept vorbis-encoded audio data, with the mime-type
audio/x-vorbis. The source pad will be used
to send raw (decoded) audio samples to the next element, with
a raw audio mime-type (in this case,
audio/x-raw-float). The source pad will also
contain properties for the audio samplerate and the amount of
channels, plus some more that you don't need to worry about
for now.
Pad Templates:
SRC template: 'src'
Availability: Always
Capabilities:
audio/x-raw-float
rate: [ 8000, 50000 ]
channels: [ 1, 2 ]
endianness: 1234
width: 32
buffer-frames: 0
SINK template: 'sink'
Availability: Always
Capabilities:
audio/x-vorbis
Properties and values
Properties are used to describe extra information for
capabilities. A property consists of a key (a string) and
a value. There are different possible value types that can be used:
Basic types, this can be pretty much any
GType registered with Glib. Those
properties indicate a specific, non-dynamic value for this
property. Examples include:
An integer value (G_TYPE_INT):
the property has this exact value.
A boolean value (G_TYPE_BOOLEAN):
the property is either TRUE or FALSE.
A float value (G_TYPE_FLOAT):
the property has this exact floating point value.
A string value (G_TYPE_STRING):
the property contains a UTF-8 string.
A fraction value (GST_TYPE_FRACTION):
contains a fraction expressed by an integer numerator and
denominator.
Range types are GTypes registered by
&GStreamer; to indicate a range of possible values. They are
used for indicating allowed audio samplerate values or
supported video sizes. The two types defined in &GStreamer;
are:
An integer range value
(GST_TYPE_INT_RANGE): the property
denotes a range of possible integers, with a lower and an
upper boundary. The vorbisdec element, for
example, has a rate property that can be between 8000 and
50000.
A float range value
(GST_TYPE_FLOAT_RANGE): the property
denotes a range of possible floating point values, with a
lower and an upper boundary.
A fraction range value
(GST_TYPE_FRACTION_RANGE): the property
denotes a range of possible fraction values, with a
lower and an upper boundary.
A list value (GST_TYPE_LIST): the
property can take any value from a list of basic values
given in this list.
Example: caps that express that either
a sample rate of 44100 Hz and a sample rate of 48000 Hz
is supported would use a list of integer values, with
one value being 44100 and one value being 48000.
An array value (GST_TYPE_ARRAY): the
property is an array of values. Each value in the array is a
full value on its own, too. All values in the array should be
of the same elementary type. This means that an array can
contain any combination of integers, lists of integers, integer
ranges together, and the same for floats or strings, but it can
not contain both floats and ints at the same time.
Example: for audio where there are more than two channels involved
the channel layout needs to be specified (for one and two channel
audio the channel layout is implicit unless stated otherwise in the
caps). So the channel layout would be an array of integer enum
values where each enum value represents a loudspeaker position.
Unlike a GST_TYPE_LIST, the values in an
array will be interpreted as a whole.
What capabilities are used for
Capabilities (short: caps) describe the type of data that is streamed
between two pads, or that one pad (template) supports. This makes them
very useful for various purposes:
Autoplugging: automatically finding elements to link to a
pad based on its capabilities. All autopluggers use this
method.
Compatibility detection: when two pads are linked, &GStreamer;
can verify if the two pads are talking about the same media
type. The process of linking two pads and checking if they
are compatible is called caps negotiation.
Metadata: by reading the capabilities from a pad, applications
can provide information about the type of media that is being
streamed over the pad, which is information about the stream
that is currently being played back.
Filtering: an application can use capabilities to limit the
possible media types that can stream between two pads to a
specific subset of their supported stream types. An application
can, for example, use filtered caps to set a
specific (fixed or non-fixed) video size that should stream
between two pads. You will see an example of filtered caps
later in this manual, in .
You can do caps filtering by inserting a capsfilter element into
your pipeline and setting its caps property. Caps
filters are often placed after converter elements like audioconvert,
audioresample, ffmpegcolorspace or videoscale to force those
converters to convert data to a specific output format at a
certain point in a stream.
Using capabilities for metadata
A pad can have a set (i.e. one or more) of capabilities attached
to it. Capabilities (GstCaps) are represented
as an array of one or more GstStructures, and
each GstStructure is an array of fields where
each field consists of a field name string (e.g. "width") and a
typed value (e.g. G_TYPE_INT or
GST_TYPE_INT_RANGE).
Note that there is a distinct difference between the
possible capabilities of a pad (ie. usually what
you find as caps of pad templates as they are shown in gst-inspect),
the allowed caps of a pad (can be the same as
the pad's template caps or a subset of them, depending on the possible
caps of the peer pad) and lastly negotiated caps
(these describe the exact format of a stream or buffer and contain
exactly one structure and have no variable bits like ranges or lists,
ie. they are fixed caps).
You can get values of properties in a set of capabilities
by querying individual properties of one structure. You can get
a structure from a caps using
gst_caps_get_structure () and the number of
structures in a GstCaps using
gst_caps_get_size ().
Caps are called simple caps when they contain
only one structure, and fixed caps when they
contain only one structure and have no variable field types (like
ranges or lists of possible values). Two other special types of caps
are ANY caps and empty caps.
Here is an example of how to extract the width and height from
a set of fixed video caps:
static void
read_video_props (GstCaps *caps)
{
gint width, height;
const GstStructure *str;
g_return_if_fail (gst_caps_is_fixed (caps));
str = gst_caps_get_structure (caps, 0);
if (!gst_structure_get_int (str, "width", &width) ||
!gst_structure_get_int (str, "height", &height)) {
g_print ("No width/height available\n");
return;
}
g_print ("The video size of this set of capabilities is %dx%d\n",
width, height);
}
Creating capabilities for filtering
While capabilities are mainly used inside a plugin to describe the
media type of the pads, the application programmer often also has
to have basic understanding of capabilities in order to interface
with the plugins, especially when using filtered caps. When you're
using filtered caps or fixation, you're limiting the allowed types of
media that can stream between two pads to a subset of their supported
media types. You do this using a capsfilter
element in your pipeline. In order to do this, you also need to
create your own GstCaps. The easiest way to
do this is by using the convenience function
gst_caps_new_simple ():
static gboolean
link_elements_with_filter (GstElement *element1, GstElement *element2)
{
gboolean link_ok;
GstCaps *caps;
caps = gst_caps_new_simple ("video/x-raw-yuv",
"format", GST_TYPE_FOURCC, GST_MAKE_FOURCC ('I', '4', '2', '0'),
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", GST_TYPE_FRACTION, 25, 1,
NULL);
link_ok = gst_element_link_filtered (element1, element2, caps);
gst_caps_unref (caps);
if (!link_ok) {
g_warning ("Failed to link element1 and element2!");
}
return link_ok;
}
This will force the data flow between those two elements to
a certain video format, width, height and framerate (or the linking
will fail if that cannot be achieved in the context of the elements
involved). Keep in mind that when you use
gst_element_link_filtered () it will automatically create
a capsfilter element for you and insert it into
your bin or pipeline between the two elements you want to connect (this
is important if you ever want to disconnect those elements because then
you will have to disconnect both elements from the capsfilter instead).
In some cases, you will want to create a more elaborate set of
capabilities to filter a link between two pads. Then, this function
is too simplistic and you'll want to use the method
gst_caps_new_full ():
static gboolean
link_elements_with_filter (GstElement *element1, GstElement *element2)
{
gboolean link_ok;
GstCaps *caps;
caps = gst_caps_new_full (
gst_structure_new ("video/x-raw-yuv",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", GST_TYPE_FRACTION, 25, 1,
NULL),
gst_structure_new ("video/x-raw-rgb",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", GST_TYPE_FRACTION, 25, 1,
NULL),
NULL);
link_ok = gst_element_link_filtered (element1, element2, caps);
gst_caps_unref (caps);
if (!link_ok) {
g_warning ("Failed to link element1 and element2!");
}
return link_ok;
}
See the API references for the full API of
GstStructure
and GstCaps.
Ghost pads
You can see from how a bin
has no pads of its own. This is where "ghost pads" come into play.
A ghost pad is a pad from some element in the bin that can be
accessed directly from the bin as well. Compare it to a symbolic
link in UNIX filesystems. Using ghost pads on bins, the bin also
has a pad and can transparently be used as an element in other
parts of your code.
is a representation of a
ghost pad. The sink pad of element one is now also a pad of the bin.
Because ghost pads look and work like any other pads, they can be added
to any type of elements, not just to a GstBin,
just like ordinary pads.
A ghostpad is created using the function
gst_ghost_pad_new ():
#include <gst/gst.h>
int
main (int argc,
char *argv[])
{
GstElement *bin, *sink;
GstPad *pad;
/* init */
gst_init (&argc, &argv);
/* create element, add to bin */
sink = gst_element_factory_make ("fakesink", "sink");
bin = gst_bin_new ("mybin");
gst_bin_add (GST_BIN (bin), sink);
/* add ghostpad */
pad = gst_element_get_static_pad (sink, "sink");
gst_element_add_pad (bin, gst_ghost_pad_new ("sink", pad));
gst_object_unref (GST_OBJECT (pad));
[..]
}
In the above example, the bin now also has a pad: the pad called
sink of the given element. The bin can, from here
on, be used as a substitute for the sink element. You could, for
example, link another element to the bin.