/* * GStreamer * Copyright (C) 2023 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_QSG6_MATERIAL_H__ #define __GST_QSG6_MATERIAL_H__ #include #include #include #include "gstqt6gl.h" #include #include #include #include class QRhi; class QRhiResourceUpdateBatch; class GstQSGMaterialShader; class GstQSGMaterial : public QSGMaterial { protected: GstQSGMaterial(); ~GstQSGMaterial(); public: static GstQSGMaterial *new_for_format (GstVideoFormat format); void setCaps (GstCaps * caps); gboolean setBuffer (GstBuffer * buffer); GstBuffer * getBuffer (bool * was_bound); bool compatibleWith(GstVideoInfo *v_info); void setFiltering(QSGTexture::Filtering); QSGTexture * bind(GstQSGMaterialShader *, QRhi *, QRhiResourceUpdateBatch *, guint binding, GstVideoFormat); /* QSGMaterial */ QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override; struct { int input_swizzle[4]; QMatrix4x4 color_matrix; bool dirty; } uniforms; private: GstBuffer * buffer_; bool buffer_was_bound; GWeakRef qt_context_ref_; GstBuffer * sync_buffer_; GstMemory * mem_; GstVideoInfo v_info; GstGLTextureTarget tex_target; GstVideoFrame v_frame; QSGTexture::Filtering m_filtering; }; #endif /* __GST_QSG6_MATERIAL_H__ */