/* GStreamer * Copyright (C) 2021 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstqsvallocator_d3d11.h" #include GST_DEBUG_CATEGORY_EXTERN (gst_qsv_allocator_debug); #define GST_CAT_DEFAULT gst_qsv_allocator_debug struct _GstQsvD3D11Allocator { GstQsvAllocator parent; GstD3D11Device *device; }; #define gst_qsv_d3d11_allocator_parent_class parent_class G_DEFINE_TYPE (GstQsvD3D11Allocator, gst_qsv_d3d11_allocator, GST_TYPE_QSV_ALLOCATOR); static void gst_qsv_d3d11_allocator_dispose (GObject * object); static mfxStatus gst_qsv_d3d11_allocator_alloc (GstQsvAllocator * allocator, gboolean dummy_alloc, mfxFrameAllocRequest * request, mfxFrameAllocResponse * response); static GstBuffer *gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator, const GstVideoInfo * info, GstBuffer * buffer, GstBufferPool * pool); static GstBuffer *gst_qsv_d3d11_allocator_download (GstQsvAllocator * allocator, const GstVideoInfo * info, gboolean force_copy, GstQsvFrame * frame, GstBufferPool * pool); static void gst_qsv_d3d11_allocator_class_init (GstQsvD3D11AllocatorClass * klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); GstQsvAllocatorClass *alloc_class = GST_QSV_ALLOCATOR_CLASS (klass); object_class->dispose = gst_qsv_d3d11_allocator_dispose; alloc_class->alloc = GST_DEBUG_FUNCPTR (gst_qsv_d3d11_allocator_alloc); alloc_class->upload = GST_DEBUG_FUNCPTR (gst_qsv_d3d11_allocator_upload); alloc_class->download = GST_DEBUG_FUNCPTR (gst_qsv_d3d11_allocator_download); } static void gst_qsv_d3d11_allocator_init (GstQsvD3D11Allocator * self) { } static void gst_qsv_d3d11_allocator_dispose (GObject * object) { GstQsvD3D11Allocator *self = GST_QSV_D3D11_ALLOCATOR (object); gst_clear_object (&self->device); G_OBJECT_CLASS (parent_class)->dispose (object); } static mfxStatus gst_qsv_d3d11_allocator_alloc (GstQsvAllocator * allocator, gboolean dummy_alloc, mfxFrameAllocRequest * request, mfxFrameAllocResponse * response) { GstQsvD3D11Allocator *self = GST_QSV_D3D11_ALLOCATOR (allocator); DXGI_FORMAT dxgi_format = DXGI_FORMAT_UNKNOWN; GstQsvFrame **mids = nullptr; /* Something unexpected and went wrong */ if ((request->Type & MFX_MEMTYPE_SYSTEM_MEMORY) != 0) { GST_ERROR_OBJECT (self, "MFX is requesting system memory, type 0x%x", request->Type); return MFX_ERR_UNSUPPORTED; } switch (request->Info.FourCC) { case MFX_FOURCC_NV12: dxgi_format = DXGI_FORMAT_NV12; break; case MFX_FOURCC_P010: dxgi_format = DXGI_FORMAT_P010; break; case MFX_FOURCC_AYUV: dxgi_format = DXGI_FORMAT_AYUV; break; case MFX_FOURCC_Y410: dxgi_format = DXGI_FORMAT_Y410; break; case MFX_FOURCC_RGB4: dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM; break; case MFX_FOURCC_BGR4: dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM; break; default: /* TODO: add more formats */ break; } if (dxgi_format == DXGI_FORMAT_UNKNOWN && request->Info.FourCC != MFX_FOURCC_P8) { GST_ERROR_OBJECT (self, "Failed to convert %d to DXGI format", request->Info.FourCC); return MFX_ERR_UNSUPPORTED; } if (request->Info.FourCC == MFX_FOURCC_P8) { GstD3D11Allocator *d3d11_alloc = nullptr; D3D11_BUFFER_DESC desc; GstVideoInfo info; GstMemory *mem; GstBuffer *buffer; gsize offset[GST_VIDEO_MAX_PLANES] = { 0, }; gint stride[GST_VIDEO_MAX_PLANES] = { 0, }; guint size; d3d11_alloc = (GstD3D11Allocator *) gst_allocator_find (GST_D3D11_MEMORY_NAME); if (!d3d11_alloc) { GST_ERROR_OBJECT (self, "D3D11 allocator is unavailable"); return MFX_ERR_MEMORY_ALLOC; } memset (&desc, 0, sizeof (D3D11_BUFFER_DESC)); desc.ByteWidth = request->Info.Width * request->Info.Height; desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; mem = gst_d3d11_allocator_alloc_buffer (d3d11_alloc, self->device, &desc); gst_object_unref (d3d11_alloc); if (!mem) { GST_ERROR_OBJECT (self, "Failed to allocate buffer"); return MFX_ERR_MEMORY_ALLOC; } size = request->Info.Width * request->Info.Height; stride[0] = size; gst_video_info_set_format (&info, GST_VIDEO_FORMAT_GRAY8, size, 1); buffer = gst_buffer_new (); gst_buffer_append_memory (buffer, mem); gst_buffer_add_video_meta_full (buffer, GST_VIDEO_FRAME_FLAG_NONE, GST_VIDEO_FORMAT_GRAY8, size, 1, 1, offset, stride); mids = g_new0 (GstQsvFrame *, 1); response->NumFrameActual = 1; mids[0] = gst_qsv_allocator_acquire_frame (allocator, GST_QSV_VIDEO_MEMORY | GST_QSV_ENCODER_IN_MEMORY, &info, buffer, nullptr); } else { GstBufferPool *pool; GstVideoFormat format; GstVideoInfo info; GstCaps *caps; GstStructure *config; GstD3D11AllocationParams *params; guint bind_flags = 0; GstVideoAlignment align; GstQsvMemoryType mem_type = GST_QSV_VIDEO_MEMORY; if ((request->Type & MFX_MEMTYPE_VIDEO_MEMORY_ENCODER_TARGET) != 0) { bind_flags |= D3D11_BIND_VIDEO_ENCODER; mem_type |= GST_QSV_ENCODER_IN_MEMORY; } if ((request->Type & MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET) != 0) { bind_flags |= D3D11_BIND_DECODER; mem_type |= GST_QSV_DECODER_OUT_MEMORY; } if (mem_type == GST_QSV_VIDEO_MEMORY) { GST_ERROR_OBJECT (self, "Unknown read/write access"); return MFX_ERR_UNSUPPORTED; } mids = g_new0 (GstQsvFrame *, request->NumFrameSuggested); response->NumFrameActual = request->NumFrameSuggested; format = gst_d3d11_dxgi_format_to_gst (dxgi_format); gst_video_info_set_format (&info, format, request->Info.CropW, request->Info.CropH); if (dummy_alloc) { for (guint i = 0; i < request->NumFrameSuggested; i++) { mids[i] = gst_qsv_allocator_acquire_frame (allocator, mem_type, &info, nullptr, nullptr); } response->mids = (mfxMemId *) mids; return MFX_ERR_NONE; } caps = gst_video_info_to_caps (&info); gst_video_alignment_reset (&align); align.padding_right = request->Info.Width - request->Info.CropW; align.padding_bottom = request->Info.Height - request->Info.CropH; pool = gst_d3d11_buffer_pool_new (self->device); params = gst_d3d11_allocation_params_new (self->device, &info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); gst_d3d11_allocation_params_alignment (params, &align); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, GST_VIDEO_INFO_SIZE (&info), 0, 0); gst_caps_unref (caps); gst_buffer_pool_set_config (pool, config); gst_buffer_pool_set_active (pool, TRUE); for (guint i = 0; i < request->NumFrameSuggested; i++) { GstBuffer *buffer; if (gst_buffer_pool_acquire_buffer (pool, &buffer, nullptr) != GST_FLOW_OK) { GST_ERROR_OBJECT (self, "Failed to allocate texture buffer"); gst_buffer_pool_set_active (pool, FALSE); gst_object_unref (pool); goto error; } mids[i] = gst_qsv_allocator_acquire_frame (allocator, mem_type, &info, buffer, nullptr); } gst_buffer_pool_set_active (pool, FALSE); gst_object_unref (pool); } response->mids = (mfxMemId *) mids; return MFX_ERR_NONE; error: if (mids) { for (guint i = 0; i < response->NumFrameActual; i++) gst_clear_qsv_frame (&mids[i]); g_free (mids); } response->NumFrameActual = 0; return MFX_ERR_MEMORY_ALLOC; } static GstBuffer * gst_qsv_frame_copy_d3d11 (const GstVideoInfo * info, GstBuffer * src_buf, GstBuffer * dst_buf) { D3D11_TEXTURE2D_DESC src_desc, dst_desc; D3D11_BOX src_box; guint subresource_idx; GstMemory *src_mem, *dst_mem; GstMapInfo src_info, dst_info; ID3D11Texture2D *src_tex, *dst_tex; GstD3D11Device *device; ID3D11DeviceContext *device_context; GST_TRACE ("Copying D3D11 buffer %" GST_PTR_FORMAT, src_buf); src_mem = gst_buffer_peek_memory (src_buf, 0); dst_mem = gst_buffer_peek_memory (dst_buf, 0); device = GST_D3D11_MEMORY_CAST (dst_mem)->device; device_context = gst_d3d11_device_get_device_context_handle (device); if (!gst_memory_map (src_mem, &src_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_WARNING ("Failed to map src memory"); gst_buffer_unref (dst_buf); return nullptr; } if (!gst_memory_map (dst_mem, &dst_info, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_WARNING ("Failed to map dst memory"); gst_memory_unmap (src_mem, &src_info); gst_buffer_unref (dst_buf); return nullptr; } src_tex = (ID3D11Texture2D *) src_info.data; dst_tex = (ID3D11Texture2D *) dst_info.data; src_tex->GetDesc (&src_desc); dst_tex->GetDesc (&dst_desc); subresource_idx = gst_d3d11_memory_get_subresource_index (GST_D3D11_MEMORY_CAST (src_mem)); src_box.left = 0; src_box.top = 0; src_box.front = 0; src_box.back = 1; src_box.right = MIN (src_desc.Width, dst_desc.Width); src_box.bottom = MIN (src_desc.Height, dst_desc.Height); gst_d3d11_device_lock (device); device_context->CopySubresourceRegion (dst_tex, 0, 0, 0, 0, src_tex, subresource_idx, &src_box); gst_d3d11_device_unlock (device); gst_memory_unmap (dst_mem, &dst_info); gst_memory_unmap (src_mem, &src_info); return dst_buf; } static GstBuffer * gst_qsv_frame_upload_sysmem (const GstVideoInfo * info, GstBuffer * src_buf, GstBuffer * dst_buf) { GstVideoFrame src_frame, dst_frame; GST_TRACE ("Uploading sysmem buffer %" GST_PTR_FORMAT, src_buf); if (!gst_video_frame_map (&src_frame, info, src_buf, GST_MAP_READ)) { GST_WARNING ("Failed to map src frame"); gst_buffer_unref (dst_buf); return nullptr; } if (!gst_video_frame_map (&dst_frame, info, dst_buf, GST_MAP_WRITE)) { GST_WARNING ("Failed to map src frame"); gst_video_frame_unmap (&src_frame); gst_buffer_unref (dst_buf); return nullptr; } for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&src_frame); i++) { guint src_width_in_bytes, src_height; guint dst_width_in_bytes, dst_height; guint width_in_bytes, height; guint src_stride, dst_stride; guint8 *src_data, *dst_data; src_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&src_frame, i) * GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i); src_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i); src_stride = GST_VIDEO_FRAME_COMP_STRIDE (&src_frame, i); dst_width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&dst_frame, i) * GST_VIDEO_FRAME_COMP_PSTRIDE (&src_frame, i); dst_height = GST_VIDEO_FRAME_COMP_HEIGHT (&src_frame, i); dst_stride = GST_VIDEO_FRAME_COMP_STRIDE (&dst_frame, i); width_in_bytes = MIN (src_width_in_bytes, dst_width_in_bytes); height = MIN (src_height, dst_height); src_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&src_frame, i); dst_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&dst_frame, i); for (guint j = 0; j < height; j++) { memcpy (dst_data, src_data, width_in_bytes); dst_data += dst_stride; src_data += src_stride; } } gst_video_frame_unmap (&dst_frame); gst_video_frame_unmap (&src_frame); return dst_buf; } static GstBuffer * gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator, const GstVideoInfo * info, GstBuffer * buffer, GstBufferPool * pool) { GstMemory *mem; GstD3D11Memory *dmem; D3D11_TEXTURE2D_DESC desc; GstBuffer *dst_buf; GstFlowReturn flow_ret; /* 1) D3D11 buffer from the same d3d11device with ours * 1-1) Same resolution * -> Increase refcount and wrap with GstQsvFrame * 1-2) Different resolution * -> GPU copy * 2) non-D3D11 buffer or from other d3d11 device * -> Always CPU copy */ if (!GST_IS_D3D11_BUFFER_POOL (pool)) { GST_ERROR_OBJECT (allocator, "Not a d3d11 buffer pool"); return nullptr; } flow_ret = gst_buffer_pool_acquire_buffer (pool, &dst_buf, nullptr); if (flow_ret != GST_FLOW_OK) { GST_WARNING ("Failed to acquire buffer from pool, return %s", gst_flow_get_name (flow_ret)); return nullptr; } mem = gst_buffer_peek_memory (buffer, 0); if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (buffer) > 1) { /* d3d11 buffer should hold single memory object */ return gst_qsv_frame_upload_sysmem (info, buffer, dst_buf); } /* FIXME: Add support for shared texture for GPU copy or wrapping * texture from different device */ dmem = GST_D3D11_MEMORY_CAST (mem); if (dmem->device != GST_D3D11_BUFFER_POOL (pool)->device) return gst_qsv_frame_upload_sysmem (info, buffer, dst_buf); gst_d3d11_memory_get_texture_desc (dmem, &desc); if (desc.Usage == D3D11_USAGE_DEFAULT) { GST_TRACE ("Wrapping D3D11 buffer without copy"); gst_buffer_unref (dst_buf); return gst_buffer_ref (buffer); } return gst_qsv_frame_copy_d3d11 (info, buffer, dst_buf); } static GstBuffer * gst_qsv_d3d11_allocator_download (GstQsvAllocator * allocator, const GstVideoInfo * info, gboolean force_copy, GstQsvFrame * frame, GstBufferPool * pool) { GstD3D11BufferPool *d3d11_pool; GstBuffer *src_buf, *dst_buf; GstMemory *mem; GstD3D11Memory *dmem; GstFlowReturn ret; GST_TRACE_OBJECT (allocator, "Download"); src_buf = gst_qsv_frame_peek_buffer (frame); if (!force_copy) return gst_buffer_ref (src_buf); mem = gst_buffer_peek_memory (src_buf, 0); if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (src_buf) != 1) { GST_ERROR_OBJECT (allocator, "frame holds invalid d3d11 memory"); return nullptr; } if (!GST_IS_D3D11_BUFFER_POOL (pool)) { GST_TRACE_OBJECT (allocator, "Output is not d3d11 memory"); goto fallback; } dmem = GST_D3D11_MEMORY_CAST (mem); /* both pool and qsvframe should hold the same d3d11 device already, * but checking again */ d3d11_pool = GST_D3D11_BUFFER_POOL (pool); if (d3d11_pool->device != dmem->device) { GST_WARNING_OBJECT (allocator, "Pool holds different device"); goto fallback; } ret = gst_buffer_pool_acquire_buffer (pool, &dst_buf, nullptr); if (ret != GST_FLOW_OK) { GST_WARNING_OBJECT (allocator, "Failed to allocate output buffer"); return nullptr; } return gst_qsv_frame_copy_d3d11 (info, src_buf, dst_buf); fallback: GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD); return GST_QSV_ALLOCATOR_CLASS (parent_class)->download (allocator, info, TRUE, frame, pool); } GstQsvAllocator * gst_qsv_d3d11_allocator_new (GstD3D11Device * device) { GstQsvD3D11Allocator *self; g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr); self = (GstQsvD3D11Allocator *) g_object_new (GST_TYPE_QSV_D3D11_ALLOCATOR, nullptr); self->device = (GstD3D11Device *) gst_object_ref (device); gst_object_ref_sink (self); return GST_QSV_ALLOCATOR (self); }