/* * GStreamer * Copyright (C) 2015 Lubosz Sarnecki * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** * SECTION:gstgloverlaycompositor * @title: GstGLOverlayCompositor * @short_description: Composite multiple overlays using OpenGL * @see_also: #GstGLMemory, #GstGLContext */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "gl.h" #include "gstgloverlaycompositor.h" GST_DEBUG_CATEGORY_STATIC (gst_gl_overlay_compositor_debug); #define GST_CAT_DEFAULT gst_gl_overlay_compositor_debug /***************************************************************************** * GstGLCompositionOverlay object is internally used by GstGLOverlayCompositor *****************************************************************************/ #define GST_TYPE_GL_COMPOSITION_OVERLAY (gst_gl_composition_overlay_get_type()) #define GST_GL_COMPOSITION_OVERLAY(obj) \ (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_COMPOSITION_OVERLAY,\ GstGLCompositionOverlay)) typedef struct _GstGLCompositionOverlay GstGLCompositionOverlay; typedef struct _GstGLCompositionOverlayClass GstGLCompositionOverlayClass; static GType gst_gl_composition_overlay_get_type (void); /* *INDENT-OFF* */ const gchar *fragment_shader = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" "varying vec2 v_texcoord;\n" "uniform sampler2D tex;\n" "void main(void)\n" "{\n" " vec4 t = texture2D(tex, v_texcoord);\n" #if G_BYTE_ORDER == G_LITTLE_ENDIAN " gl_FragColor = t.bgra;\n" #else " gl_FragColor = t.gbar;\n" #endif "}"; /* *INDENT-ON* */ struct _GstGLCompositionOverlay { GstObject parent; GstGLContext *context; GLuint vao; GLuint index_buffer; GLuint position_buffer; GLuint texcoord_buffer; GLint position_attrib; GLint texcoord_attrib; GLfloat positions[16]; GLuint texture_id; GstGLMemory *gl_memory; GstVideoOverlayRectangle *rectangle; }; struct _GstGLCompositionOverlayClass { GstObjectClass object_class; }; G_DEFINE_TYPE (GstGLCompositionOverlay, gst_gl_composition_overlay, GST_TYPE_OBJECT); static void gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context, gpointer overlay_pointer) { const GstGLFuncs *gl = context->gl_vtable; GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) overlay_pointer; /* *INDENT-OFF* */ static const GLfloat texcoords[] = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f }; static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; /* *INDENT-ON* */ if (gl->GenVertexArrays) { gl->GenVertexArrays (1, &overlay->vao); gl->BindVertexArray (overlay->vao); } gl->GenBuffers (1, &overlay->position_buffer); gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer); gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions, GL_STATIC_DRAW); /* Load the vertex position */ gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE, 4 * sizeof (GLfloat), NULL); gl->GenBuffers (1, &overlay->texcoord_buffer); gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer); gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords, GL_STATIC_DRAW); /* Load the texture coordinate */ gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE, 2 * sizeof (GLfloat), NULL); gl->GenBuffers (1, &overlay->index_buffer); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer); gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, GL_STATIC_DRAW); gl->EnableVertexAttribArray (overlay->position_attrib); gl->EnableVertexAttribArray (overlay->texcoord_attrib); if (gl->GenVertexArrays) { gl->BindVertexArray (0); } gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); gl->BindBuffer (GL_ARRAY_BUFFER, 0); } static void gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context, gpointer overlay_pointer) { const GstGLFuncs *gl = context->gl_vtable; GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) overlay_pointer; if (overlay->vao) { gl->DeleteVertexArrays (1, &overlay->vao); overlay->vao = 0; } if (overlay->position_buffer) { gl->DeleteBuffers (1, &overlay->position_buffer); overlay->position_buffer = 0; } if (overlay->texcoord_buffer) { gl->DeleteBuffers (1, &overlay->position_buffer); overlay->position_buffer = 0; } if (overlay->index_buffer) { gl->DeleteBuffers (1, &overlay->index_buffer); overlay->index_buffer = 0; } } static void gst_gl_composition_overlay_bind_vertex_buffer (GstGLCompositionOverlay * overlay) { const GstGLFuncs *gl = overlay->context->gl_vtable; gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer); gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE, 4 * sizeof (GLfloat), NULL); gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer); gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE, 2 * sizeof (GLfloat), NULL); gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer); gl->EnableVertexAttribArray (overlay->position_attrib); gl->EnableVertexAttribArray (overlay->texcoord_attrib); } static void gst_gl_composition_overlay_finalize (GObject * object) { GstGLCompositionOverlay *overlay; overlay = GST_GL_COMPOSITION_OVERLAY (object); if (overlay->gl_memory) gst_memory_unref ((GstMemory *) overlay->gl_memory); if (overlay->context) { gst_gl_context_thread_add (overlay->context, gst_gl_composition_overlay_free_vertex_buffer, overlay); gst_object_unref (overlay->context); } G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object); } static void gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass) { G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize; } static void gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay) { } static void gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay * overlay, GstBuffer * video_buffer) { gint comp_x, comp_y; guint comp_width, comp_height; GstVideoMeta *meta; guint width, height; float rel_x, rel_y, rel_w, rel_h; meta = gst_buffer_get_video_meta (video_buffer); gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle, &comp_x, &comp_y, &comp_width, &comp_height); width = meta->width; height = meta->height; /* calculate relative position */ rel_x = (float) comp_x / (float) width; rel_y = (float) comp_y / (float) height; rel_w = (float) comp_width / (float) width; rel_h = (float) comp_height / (float) height; /* transform from [0,1] to [-1,1], invert y axis */ rel_x = rel_x * 2.0 - 1.0; rel_y = (1.0 - rel_y) * 2.0 - 1.0; rel_w = rel_w * 2.0; rel_h = rel_h * 2.0; /* initialize position array */ overlay->positions[0] = rel_x + rel_w; overlay->positions[1] = rel_y; overlay->positions[2] = 0.0; overlay->positions[3] = 1.0; overlay->positions[4] = rel_x; overlay->positions[5] = rel_y; overlay->positions[6] = 0.0; overlay->positions[7] = 1.0; overlay->positions[8] = rel_x; overlay->positions[9] = rel_y - rel_h; overlay->positions[10] = 0.0; overlay->positions[11] = 1.0; overlay->positions[12] = rel_x + rel_w; overlay->positions[13] = rel_y - rel_h; overlay->positions[14] = 0.0; overlay->positions[15] = 1.0; gst_gl_context_thread_add (overlay->context, gst_gl_composition_overlay_free_vertex_buffer, overlay); gst_gl_context_thread_add (overlay->context, gst_gl_composition_overlay_init_vertex_buffer, overlay); GST_DEBUG ("overlay position: (%d,%d) size: %dx%d video size: %dx%d", comp_x, comp_y, comp_width, comp_height, meta->width, meta->height); } /* helper object API functions */ static GstGLCompositionOverlay * gst_gl_composition_overlay_new (GstGLContext * context, GstVideoOverlayRectangle * rectangle, GLint position_attrib, GLint texcoord_attrib) { GstGLCompositionOverlay *overlay = g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL); overlay->gl_memory = NULL; overlay->texture_id = -1; overlay->rectangle = rectangle; overlay->context = gst_object_ref (context); overlay->vao = 0; overlay->position_attrib = position_attrib; overlay->texcoord_attrib = texcoord_attrib; GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay"); return overlay; } static void _video_frame_unmap_and_free (gpointer user_data) { GstVideoFrame *frame = user_data; gst_video_frame_unmap (frame); g_slice_free (GstVideoFrame, frame); } static void gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay, GstBuffer * buf) { GstGLMemory *comp_gl_memory = NULL; GstBuffer *comp_buffer = NULL; GstBuffer *overlay_buffer = NULL; GstVideoInfo vinfo; GstVideoMeta *vmeta; GstVideoFrame *comp_frame; GstVideoFrame gl_frame; comp_buffer = gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle, GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA); comp_frame = g_slice_new (GstVideoFrame); vmeta = gst_buffer_get_video_meta (comp_buffer); gst_video_info_set_format (&vinfo, vmeta->format, vmeta->width, vmeta->height); vinfo.stride[0] = vmeta->stride[0]; if (gst_video_frame_map (comp_frame, &vinfo, comp_buffer, GST_MAP_READ)) { GstGLVideoAllocationParams *params; GstGLBaseMemoryAllocator *mem_allocator; GstAllocator *allocator; allocator = GST_ALLOCATOR (gst_gl_memory_allocator_get_default (overlay->context)); mem_allocator = GST_GL_BASE_MEMORY_ALLOCATOR (allocator); gst_gl_composition_overlay_add_transformation (overlay, buf); params = gst_gl_video_allocation_params_new_wrapped_data (overlay->context, NULL, &comp_frame->info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, GST_GL_RGBA, comp_frame->data[0], comp_frame, _video_frame_unmap_and_free); comp_gl_memory = (GstGLMemory *) gst_gl_base_memory_alloc (mem_allocator, (GstGLAllocationParams *) params); gst_gl_allocation_params_free ((GstGLAllocationParams *) params); gst_object_unref (allocator); overlay_buffer = gst_buffer_new (); gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory); if (!gst_video_frame_map (&gl_frame, &comp_frame->info, overlay_buffer, GST_MAP_READ | GST_MAP_GL)) { gst_buffer_unref (overlay_buffer); _video_frame_unmap_and_free (comp_frame); GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture"); return; } gst_memory_ref ((GstMemory *) comp_gl_memory); overlay->gl_memory = comp_gl_memory; overlay->texture_id = comp_gl_memory->tex_id; gst_buffer_unref (overlay_buffer); gst_video_frame_unmap (&gl_frame); GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id); } else { g_slice_free (GstVideoFrame, comp_frame); } } static void gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay, GstGLShader * shader) { const GstGLFuncs *gl = overlay->context->gl_vtable; if (gl->GenVertexArrays) gl->BindVertexArray (overlay->vao); else gst_gl_composition_overlay_bind_vertex_buffer (overlay); if (overlay->texture_id != -1) gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id); gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); } /******************************************************************** * GstGLOverlayCompositor object, the public helper object to render * GstVideoCompositionOverlayMeta ********************************************************************/ #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_compositor_debug, \ "gloverlaycompositor", 0, "overlaycompositor"); G_DEFINE_TYPE_WITH_CODE (GstGLOverlayCompositor, gst_gl_overlay_compositor, GST_TYPE_OBJECT, DEBUG_INIT); static void gst_gl_overlay_compositor_finalize (GObject * object); static gboolean _is_rectangle_in_overlays (GList * overlays, GstVideoOverlayRectangle * rectangle); static gboolean _is_overlay_in_rectangles (GstVideoOverlayComposition * composition, GstGLCompositionOverlay * overlay); static void gst_gl_overlay_compositor_class_init (GstGLOverlayCompositorClass * klass) { G_OBJECT_CLASS (klass)->finalize = gst_gl_overlay_compositor_finalize; } static void gst_gl_overlay_compositor_init (GstGLOverlayCompositor * compositor) { } static void gst_gl_overlay_compositor_init_gl (GstGLContext * context, gpointer compositor_pointer) { GstGLOverlayCompositor *compositor = (GstGLOverlayCompositor *) compositor_pointer; GError *error = NULL; if (!(compositor->shader = gst_gl_shader_new_link_with_stages (context, &error, gst_glsl_stage_new_default_vertex (context), gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, fragment_shader), NULL))) { GST_ERROR_OBJECT (compositor, "could not initialize shader: %s", error->message); return; } compositor->position_attrib = gst_gl_shader_get_attribute_location (compositor->shader, "a_position"); compositor->texcoord_attrib = gst_gl_shader_get_attribute_location (compositor->shader, "a_texcoord"); } GstGLOverlayCompositor * gst_gl_overlay_compositor_new (GstGLContext * context) { GstGLOverlayCompositor *compositor = g_object_new (GST_TYPE_GL_OVERLAY_COMPOSITOR, NULL); compositor->context = gst_object_ref (context); gst_gl_context_thread_add (compositor->context, gst_gl_overlay_compositor_init_gl, compositor); GST_DEBUG_OBJECT (compositor, "Created new GstGLOverlayCompositor"); return compositor; } static void gst_gl_overlay_compositor_finalize (GObject * object) { GstGLOverlayCompositor *compositor; compositor = GST_GL_OVERLAY_COMPOSITOR (object); gst_gl_overlay_compositor_free_overlays (compositor); if (compositor->context) gst_object_unref (compositor->context); if (compositor->shader) { gst_object_unref (compositor->shader); compositor->shader = NULL; } G_OBJECT_CLASS (gst_gl_overlay_compositor_parent_class)->finalize (object); } static gboolean _is_rectangle_in_overlays (GList * overlays, GstVideoOverlayRectangle * rectangle) { GList *l; for (l = overlays; l != NULL; l = l->next) { GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data; if (overlay->rectangle == rectangle) return TRUE; } return FALSE; } static gboolean _is_overlay_in_rectangles (GstVideoOverlayComposition * composition, GstGLCompositionOverlay * overlay) { guint i; for (i = 0; i < gst_video_overlay_composition_n_rectangles (composition); i++) { GstVideoOverlayRectangle *rectangle = gst_video_overlay_composition_get_rectangle (composition, i); if (overlay->rectangle == rectangle) return TRUE; } return FALSE; } void gst_gl_overlay_compositor_free_overlays (GstGLOverlayCompositor * compositor) { GList *l = compositor->overlays; while (l != NULL) { GList *next = l->next; GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data; compositor->overlays = g_list_delete_link (compositor->overlays, l); gst_object_unref (overlay); l = next; } g_list_free (compositor->overlays); compositor->overlays = NULL; } void gst_gl_overlay_compositor_upload_overlays (GstGLOverlayCompositor * compositor, GstBuffer * buf) { GstVideoOverlayCompositionMeta *composition_meta; composition_meta = gst_buffer_get_video_overlay_composition_meta (buf); if (composition_meta) { GstVideoOverlayComposition *composition = NULL; guint num_overlays, i; GList *l = compositor->overlays; GST_DEBUG ("GstVideoOverlayCompositionMeta found."); composition = composition_meta->overlay; num_overlays = gst_video_overlay_composition_n_rectangles (composition); /* add new overlays to list */ for (i = 0; i < num_overlays; i++) { GstVideoOverlayRectangle *rectangle = gst_video_overlay_composition_get_rectangle (composition, i); if (!_is_rectangle_in_overlays (compositor->overlays, rectangle)) { GstGLCompositionOverlay *overlay = gst_gl_composition_overlay_new (compositor->context, rectangle, compositor->position_attrib, compositor->texcoord_attrib); gst_gl_composition_overlay_upload (overlay, buf); compositor->overlays = g_list_append (compositor->overlays, overlay); } } /* remove old overlays from list */ while (l != NULL) { GList *next = l->next; GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data; if (!_is_overlay_in_rectangles (composition, overlay)) { compositor->overlays = g_list_delete_link (compositor->overlays, l); gst_object_unref (overlay); } l = next; } } else { gst_gl_overlay_compositor_free_overlays (compositor); } } void gst_gl_overlay_compositor_draw_overlays (GstGLOverlayCompositor * compositor) { const GstGLFuncs *gl = compositor->context->gl_vtable; if (compositor->overlays != NULL) { GList *l; gl->Enable (GL_BLEND); gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gst_gl_shader_use (compositor->shader); gl->ActiveTexture (GL_TEXTURE0); gst_gl_shader_set_uniform_1i (compositor->shader, "tex", 0); for (l = compositor->overlays; l != NULL; l = l->next) { GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data; gst_gl_composition_overlay_draw (overlay, compositor->shader); } gl->BindTexture (GL_TEXTURE_2D, 0); gl->Disable (GL_BLEND); } } GstCaps * gst_gl_overlay_compositor_add_caps (GstCaps * caps) { GstCaps *composition_caps; int i; composition_caps = gst_caps_copy (caps); for (i = 0; i < gst_caps_get_size (composition_caps); i++) { GstCapsFeatures *f = gst_caps_get_features (composition_caps, i); gst_caps_features_add (f, GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION); } caps = gst_caps_merge (composition_caps, caps); return caps; }