/* GStreamer * Copyright (C) 2019 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d11videosink.h" #include "gstd3d11memory.h" #include "gstd3d11utils.h" #include "gstd3d11device.h" #include "gstd3d11bufferpool.h" enum { PROP_0, PROP_ADAPTER, PROP_FORCE_ASPECT_RATIO, PROP_ENABLE_NAVIGATION_EVENTS }; #define DEFAULT_ADAPTER -1 #define DEFAULT_FORCE_ASPECT_RATIO TRUE #define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE #define CAPS_FORMAT "{ BGRA, RGBA, RGB10A2_LE }" static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, CAPS_FORMAT) )); GST_DEBUG_CATEGORY (d3d11_video_sink_debug); #define GST_CAT_DEFAULT d3d11_video_sink_debug static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface); static void gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface); static void gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context); static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter); static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps); static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink); static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query); static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query); static GstFlowReturn gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf); #define gst_d3d11_video_sink_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink, GST_TYPE_VIDEO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY, gst_d3d11_video_sink_video_overlay_init); G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION, gst_d3d11_video_sink_navigation_init); GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug, "d3d11videosink", 0, "Direct3D11 Video Sink")); static void gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GstElementClass *element_class = GST_ELEMENT_CLASS (klass); GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass); GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass); gobject_class->set_property = gst_d3d11_videosink_set_property; gobject_class->get_property = gst_d3d11_videosink_get_property; g_object_class_install_property (gobject_class, PROP_ADAPTER, g_param_spec_int ("adapter", "Adapter", "Adapter index for creating device (-1 for default)", -1, G_MAXINT32, DEFAULT_ADAPTER, G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO, g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio", "When enabled, scaling will respect original aspect ratio", DEFAULT_FORCE_ASPECT_RATIO, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS, g_param_spec_boolean ("enable-navigation-events", "Enable navigation events", "When enabled, navigation events are sent upstream", DEFAULT_ENABLE_NAVIGATION_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); element_class->set_context = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context); gst_element_class_set_static_metadata (element_class, "Direct3D11 video sink", "Sink/Video", "A Direct3D11 based videosink", "Seungha Yang "); gst_element_class_add_static_pad_template (element_class, &sink_template); basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps); basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps); basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start); basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop); basesink_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation); basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query); videosink_class->show_frame = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame); } static void gst_d3d11_video_sink_init (GstD3D11VideoSink * self) { self->adapter = DEFAULT_ADAPTER; self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO; self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS; } static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); GST_OBJECT_LOCK (self); switch (prop_id) { case PROP_ADAPTER: self->adapter = g_value_get_int (value); break; case PROP_FORCE_ASPECT_RATIO: self->force_aspect_ratio = g_value_get_boolean (value); if (self->window) g_object_set (self->window, "force-aspect-ratio", self->force_aspect_ratio, NULL); break; case PROP_ENABLE_NAVIGATION_EVENTS: self->enable_navigation_events = g_value_get_boolean (value); if (self->window) { g_object_set (self->window, "enable-navigation-events", self->enable_navigation_events, NULL); } break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } GST_OBJECT_UNLOCK (self); } static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object); switch (prop_id) { case PROP_ADAPTER: g_value_set_int (value, self->adapter); break; case PROP_FORCE_ASPECT_RATIO: g_value_set_boolean (value, self->force_aspect_ratio); break; case PROP_ENABLE_NAVIGATION_EVENTS: g_value_set_boolean (value, self->enable_navigation_events); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element); gst_d3d11_handle_set_context (element, context, self->adapter, &self->device); GST_ELEMENT_CLASS (parent_class)->set_context (element, context); } static GstCaps * gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstCaps *caps = NULL; if (self->device) caps = gst_d3d11_device_get_supported_caps (self->device, D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY | D3D11_FORMAT_SUPPORT_RENDER_TARGET); if (!caps) caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink)); if (caps && filter) { GstCaps *isect; isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (caps); caps = isect; } return caps; } static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstCaps *sink_caps = NULL; gint video_width, video_height; gint video_par_n, video_par_d; /* video's PAR */ gint display_par_n = 1, display_par_d = 1; /* display's PAR */ guint num, den; D3D11_TEXTURE2D_DESC desc = { 0, }; ID3D11Texture2D *staging; GError *error = NULL; const GstD3D11Format *d3d11_format = NULL; GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps); sink_caps = gst_d3d11_device_get_supported_caps (self->device, D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY | D3D11_FORMAT_SUPPORT_RENDER_TARGET); GST_DEBUG_OBJECT (self, "supported caps %" GST_PTR_FORMAT, sink_caps); if (!gst_caps_can_intersect (sink_caps, caps)) goto incompatible_caps; gst_clear_caps (&sink_caps); if (!gst_video_info_from_caps (&self->info, caps)) goto invalid_format; d3d11_format = gst_d3d11_format_from_gst (GST_VIDEO_INFO_FORMAT (&self->info)); if (!d3d11_format || d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) goto invalid_format; video_width = GST_VIDEO_INFO_WIDTH (&self->info); video_height = GST_VIDEO_INFO_HEIGHT (&self->info); video_par_n = GST_VIDEO_INFO_PAR_N (&self->info); video_par_d = GST_VIDEO_INFO_PAR_D (&self->info); /* get aspect ratio from caps if it's present, and * convert video width and height to a display width and height * using wd / hd = wv / hv * PARv / PARd */ /* TODO: Get display PAR */ if (!gst_video_calculate_display_ratio (&num, &den, video_width, video_height, video_par_n, video_par_d, display_par_n, display_par_d)) goto no_disp_ratio; GST_DEBUG_OBJECT (sink, "video width/height: %dx%d, calculated display ratio: %d/%d format: %s", video_width, video_height, num, den, gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info))); /* now find a width x height that respects this display ratio. * prefer those that have one of w/h the same as the incoming video * using wd / hd = num / den */ /* start with same height, because of interlaced video * check hd / den is an integer scale factor, and scale wd with the PAR */ if (video_height % den == 0) { GST_DEBUG_OBJECT (self, "keeping video height"); GST_VIDEO_SINK_WIDTH (self) = (guint) gst_util_uint64_scale_int (video_height, num, den); GST_VIDEO_SINK_HEIGHT (self) = video_height; } else if (video_width % num == 0) { GST_DEBUG_OBJECT (self, "keeping video width"); GST_VIDEO_SINK_WIDTH (self) = video_width; GST_VIDEO_SINK_HEIGHT (self) = (guint) gst_util_uint64_scale_int (video_width, den, num); } else { GST_DEBUG_OBJECT (self, "approximating while keeping video height"); GST_VIDEO_SINK_WIDTH (self) = (guint) gst_util_uint64_scale_int (video_height, num, den); GST_VIDEO_SINK_HEIGHT (self) = video_height; } GST_DEBUG_OBJECT (self, "scaling to %dx%d", GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self)); self->video_width = video_width; self->video_height = video_height; if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0) goto no_display_size; self->dxgi_format = d3d11_format->dxgi_format; if (!self->window_id) gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self)); if (self->window_id) { GST_DEBUG_OBJECT (self, "Set external window %" G_GUINTPTR_FORMAT, (guintptr) self->window_id); gst_d3d11_window_set_window_handle (self->window, self->window_id); } GST_OBJECT_LOCK (self); if (!self->pending_render_rect) { self->render_rect.x = 0; self->render_rect.y = 0; self->render_rect.w = GST_VIDEO_SINK_WIDTH (self); self->render_rect.h = GST_VIDEO_SINK_HEIGHT (self); } gst_d3d11_window_set_render_rectangle (self->window, self->render_rect.x, self->render_rect.y, self->render_rect.w, self->render_rect.h); self->pending_render_rect = FALSE; if (!self->force_aspect_ratio) { g_object_set (self->window, "force-aspect-ratio", self->force_aspect_ratio, NULL); } GST_OBJECT_UNLOCK (self); if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self), video_par_n, video_par_d, self->dxgi_format, caps, &error)) { GstMessage *error_msg; GST_ERROR_OBJECT (self, "cannot create swapchain"); error_msg = gst_message_new_error (GST_OBJECT_CAST (self), error, "Failed to prepare d3d11window"); g_clear_error (&error); gst_element_post_message (GST_ELEMENT (self), error_msg); return FALSE; } if (self->fallback_staging) { gst_d3d11_device_release_texture (self->device, self->fallback_staging); self->fallback_staging = NULL; } desc.Width = GST_VIDEO_SINK_WIDTH (self); desc.Height = GST_VIDEO_SINK_HEIGHT (self); desc.MipLevels = 1; desc.Format = self->dxgi_format; desc.SampleDesc.Count = 1; desc.ArraySize = 1; desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE); staging = gst_d3d11_device_create_texture (self->device, &desc, NULL); if (!staging) { GST_ERROR_OBJECT (self, "cannot create fallback staging texture"); return FALSE; } self->fallback_staging = staging; return TRUE; /* ERRORS */ incompatible_caps: { GST_ERROR_OBJECT (sink, "caps incompatible"); gst_clear_caps (&sink_caps); return FALSE; } invalid_format: { GST_DEBUG_OBJECT (sink, "Could not locate image format from caps %" GST_PTR_FORMAT, caps); return FALSE; } no_disp_ratio: { GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL), ("Error calculating the output display ratio of the video.")); return FALSE; } no_display_size: { GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL), ("Error calculating the output display ratio of the video.")); return FALSE; } } static void gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event, const gchar * key, GstD3D11VideoSink * self) { if (self->enable_navigation_events) { GST_LOG_OBJECT (self, "send key event %s, key %s", event, key); gst_navigation_send_key_event (GST_NAVIGATION (self), event, key); } } static void gst_d3d11_video_mouse_key_event (GstD3D11Window * window, const gchar * event, gint button, gdouble x, gdouble y, GstD3D11VideoSink * self) { if (self->enable_navigation_events) { GST_LOG_OBJECT (self, "send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y); gst_navigation_send_mouse_event (GST_NAVIGATION (self), event, button, x, y); } } static void gst_d3d11_video_sink_got_window_handle (GstD3D11Window * window, gpointer window_handle, GstD3D11VideoSink * self) { GST_LOG_OBJECT (self, "got window handle %" G_GUINTPTR_FORMAT, (guintptr) window_handle); gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self), (guintptr) window_handle); } static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GST_DEBUG_OBJECT (self, "Start"); if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter, &self->device)) { GST_ERROR_OBJECT (sink, "Cannot create d3d11device"); return FALSE; } self->window = gst_d3d11_window_new (self->device); if (!self->window) { GST_ERROR_OBJECT (sink, "Cannot create d3d11window"); return FALSE; } g_object_set (self->window, "enable-navigation-events", self->enable_navigation_events, NULL); g_signal_connect (self->window, "key-event", G_CALLBACK (gst_d3d11_video_sink_key_event), self); g_signal_connect (self->window, "mouse-event", G_CALLBACK (gst_d3d11_video_mouse_key_event), self); g_signal_connect (self->window, "got-window-handle", G_CALLBACK (gst_d3d11_video_sink_got_window_handle), self); return TRUE; } static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GST_DEBUG_OBJECT (self, "Stop"); if (self->fallback_staging) { ID3D11Texture2D_Release (self->fallback_staging); self->fallback_staging = NULL; } gst_clear_object (&self->device); gst_clear_object (&self->window); return TRUE; } static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstStructure *config; GstCaps *caps; GstBufferPool *pool = NULL; GstVideoInfo info; guint size; gboolean need_pool; if (!self->device || !self->window) return FALSE; gst_query_parse_allocation (query, &caps, &need_pool); if (caps == NULL) goto no_caps; if (!gst_video_info_from_caps (&info, caps)) goto invalid_caps; /* the normal size of a frame */ size = info.size; if (need_pool) { GST_DEBUG_OBJECT (self, "create new pool"); pool = gst_d3d11_buffer_pool_new (self->device); config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_set_params (config, caps, size, 2, DXGI_MAX_SWAP_CHAIN_BUFFERS); if (!gst_buffer_pool_set_config (pool, config)) { g_object_unref (pool); goto config_failed; } } gst_query_add_allocation_pool (query, pool, size, 2, DXGI_MAX_SWAP_CHAIN_BUFFERS); if (pool) g_object_unref (pool); gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL); gst_query_add_allocation_meta (query, GST_VIDEO_CROP_META_API_TYPE, NULL); return TRUE; /* ERRORS */ no_caps: { GST_WARNING_OBJECT (self, "no caps specified"); return FALSE; } invalid_caps: { GST_WARNING_OBJECT (self, "invalid caps specified"); return FALSE; } config_failed: { GST_WARNING_OBJECT (self, "failed setting config"); return FALSE; } return TRUE; } static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); switch (GST_QUERY_TYPE (query)) { case GST_QUERY_CONTEXT: if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query, self->device)) { return TRUE; } break; case GST_QUERY_CUSTOM: if (gst_query_is_d3d11_usage (query)) { D3D11_USAGE usage = D3D11_USAGE_DEFAULT; gst_query_parse_d3d11_usage (query, &usage); if (usage == D3D11_USAGE_DEFAULT || usage == D3D11_USAGE_DYNAMIC) gst_query_set_d3d11_usage_result (query, TRUE); else gst_query_set_d3d11_usage_result (query, FALSE); return TRUE; } break; default: break; } return GST_BASE_SINK_CLASS (parent_class)->query (sink, query); } typedef struct { GstD3D11VideoSink *sink; GstVideoFrame *frame; ID3D11Resource *resource; GstFlowReturn ret; } FrameUploadData; static void _upload_frame (GstD3D11Device * device, gpointer data) { GstD3D11VideoSink *self; HRESULT hr; ID3D11DeviceContext *device_context; FrameUploadData *upload_data = (FrameUploadData *) data; D3D11_MAPPED_SUBRESOURCE d3d11_map; guint i; guint8 *dst; self = upload_data->sink; device_context = gst_d3d11_device_get_device_context_handle (device); hr = ID3D11DeviceContext_Map (device_context, upload_data->resource, 0, D3D11_MAP_WRITE, 0, &d3d11_map); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "cannot map d3d11 staging texture"); upload_data->ret = GST_FLOW_ERROR; return; } dst = d3d11_map.pData; for (i = 0; i < GST_VIDEO_FRAME_N_PLANES (upload_data->frame); i++) { guint w, h; guint j; guint8 *src; gint src_stride; w = GST_VIDEO_FRAME_COMP_WIDTH (upload_data->frame, i) * GST_VIDEO_FRAME_COMP_PSTRIDE (upload_data->frame, i); h = GST_VIDEO_FRAME_COMP_HEIGHT (upload_data->frame, i); src = GST_VIDEO_FRAME_PLANE_DATA (upload_data->frame, i); src_stride = GST_VIDEO_FRAME_PLANE_STRIDE (upload_data->frame, i); for (j = 0; j < h; j++) { memcpy (dst, src, w); dst += d3d11_map.RowPitch; src += src_stride; } } ID3D11DeviceContext_Unmap (device_context, upload_data->resource, 0); } static GstFlowReturn gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink); GstVideoFrame frame; FrameUploadData data; ID3D11Texture2D *texture; GstMapInfo map; GstFlowReturn ret; GstMemory *mem; GstVideoRectangle rect = { 0, }; GstVideoCropMeta *crop; if (gst_buffer_n_memory (buf) == 1 && (mem = gst_buffer_peek_memory (buf, 0)) && gst_memory_is_type (mem, GST_D3D11_MEMORY_NAME)) { GstD3D11Memory *dmem = (GstD3D11Memory *) mem; /* If this buffer has been allocated using our buffer management we simply put the ximage which is in the PRIVATE pointer */ GST_TRACE_OBJECT (self, "buffer %p from our pool, writing directly", buf); if (dmem->desc.Usage == D3D11_USAGE_DEFAULT) { if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "cannot map d3d11 memory"); return GST_FLOW_ERROR; } gst_memory_unmap (mem, &map); } texture = dmem->texture; } else { if (!gst_video_frame_map (&frame, &self->info, buf, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "cannot map video frame"); return GST_FLOW_ERROR; } GST_TRACE_OBJECT (self, "buffer %p out of our pool, write to stage buffer", buf); data.sink = self; data.frame = &frame; data.resource = (ID3D11Resource *) self->fallback_staging; data.ret = GST_FLOW_OK; gst_d3d11_device_thread_add (self->device, (GstD3D11DeviceThreadFunc) _upload_frame, &data); if (data.ret != GST_FLOW_OK) return data.ret; gst_video_frame_unmap (&frame); texture = self->fallback_staging; } gst_d3d11_window_show (self->window); crop = gst_buffer_get_video_crop_meta (buf); if (crop) { rect.x = crop->x; rect.y = crop->y; rect.w = crop->width; rect.h = crop->height; } else { rect.w = self->video_width; rect.h = self->video_height; } ret = gst_d3d11_window_render (self->window, texture, &rect); if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) { GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND, ("Output window was closed"), (NULL)); ret = GST_FLOW_ERROR; } return ret; } /* VideoOverlay interface */ static void gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay, guintptr window_id) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id); self->window_id = window_id; } static void gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x, gint y, gint width, gint height) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); GST_DEBUG_OBJECT (self, "render rect x: %d, y: %d, width: %d, height %d", x, y, width, height); GST_OBJECT_LOCK (self); if (self->window) { gst_d3d11_window_set_render_rectangle (self->window, x, y, width, height); } else { self->render_rect.x = x; self->render_rect.y = y; self->render_rect.w = width; self->render_rect.h = height; self->pending_render_rect = TRUE; } GST_OBJECT_UNLOCK (self); } static void gst_d3d11_video_sink_expose (GstVideoOverlay * overlay) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay); if (self->window && self->window->swap_chain) { GstVideoRectangle rect = { 0, }; rect.w = GST_VIDEO_SINK_WIDTH (self); rect.h = GST_VIDEO_SINK_HEIGHT (self); gst_d3d11_window_render (self->window, NULL, &rect); } } static void gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface) { iface->set_window_handle = gst_d3d11_video_sink_set_window_handle; iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle; iface->expose = gst_d3d11_video_sink_expose; } /* Navigation interface */ static void gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation, GstStructure * structure) { GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation); gboolean handled = FALSE; GstEvent *event = NULL; GstVideoRectangle src = { 0, }; GstVideoRectangle dst = { 0, }; GstVideoRectangle result; gdouble x, y, xscale = 1.0, yscale = 1.0; if (!self->window) { gst_structure_free (structure); return; } if (self->force_aspect_ratio) { /* We get the frame position using the calculated geometry from _setcaps that respect pixel aspect ratios */ src.w = GST_VIDEO_SINK_WIDTH (self); src.h = GST_VIDEO_SINK_HEIGHT (self); dst.w = self->render_rect.w; dst.h = self->render_rect.h; gst_video_sink_center_rect (src, dst, &result, TRUE); result.x += self->render_rect.x; result.y += self->render_rect.y; } else { memcpy (&result, &self->render_rect, sizeof (GstVideoRectangle)); } xscale = (gdouble) GST_VIDEO_INFO_WIDTH (&self->info) / result.w; yscale = (gdouble) GST_VIDEO_INFO_HEIGHT (&self->info) / result.h; /* Converting pointer coordinates to the non scaled geometry */ if (gst_structure_get_double (structure, "pointer_x", &x)) { x = MIN (x, result.x + result.w); x = MAX (x - result.x, 0); gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, (gdouble) x * xscale, NULL); } if (gst_structure_get_double (structure, "pointer_y", &y)) { y = MIN (y, result.y + result.h); y = MAX (y - result.y, 0); gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE, (gdouble) y * yscale, NULL); } event = gst_event_new_navigation (structure); if (event) { gst_event_ref (event); handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event); if (!handled) gst_element_post_message (GST_ELEMENT_CAST (self), gst_navigation_message_new_event (GST_OBJECT_CAST (self), event)); gst_event_unref (event); } } static void gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface) { iface->send_event = gst_d3d11_video_sink_navigation_send_event; }