d3d12_sources = [ 'gstd3d12av1dec.cpp', 'gstd3d12basefilter.cpp', 'gstd3d12bufferpool.cpp', 'gstd3d12decoder.cpp', 'gstd3d12device.cpp', 'gstd3d12download.cpp', 'gstd3d12fence.cpp', 'gstd3d12format.cpp', 'gstd3d12h264dec.cpp', 'gstd3d12h265dec.cpp', 'gstd3d12memory.cpp', 'gstd3d12utils.cpp', 'gstd3d12vp9dec.cpp', 'plugin.cpp', ] extra_args = ['-DGST_USE_UNSTABLE_API'] extra_dep = [] d3d12_option = get_option('d3d12') if host_system != 'windows' or d3d12_option.disabled() subdir_done() endif d3d12_lib = cc.find_library('d3d12', required : d3d12_option) dxgi_lib = cc.find_library('dxgi', required : d3d12_option) if not gstdxva_dep.found() or not gstd3d11_dep.found() or not d3d12_lib.found() or not dxgi_lib.found() if d3d12_option.enabled() error('The d3d12 was enabled explicitly, but required GstD3D11 dependencies were not found.') endif subdir_done() endif d3d12_headers = [ 'd3d12.h', 'd3d12video.h', 'dxgi1_6.h', 'wrl.h', ] have_d3d12_headers = true foreach h: d3d12_headers if not cc.has_header(h) have_d3d12_headers = false endif endforeach if not have_d3d12_headers if d3d12_option.enabled() error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.') endif subdir_done() endif if cc.has_header('d3d12sdklayers.h') extra_args += ['-DHAVE_D3D12_SDKLAYERS_H'] endif # MinGW 32bits compiler seems to be complaining about redundant-decls # when ComPtr is in use. Let's just disable the warning if cc.get_id() != 'msvc' extra_mingw_args = cc.get_supported_arguments([ '-Wno-redundant-decls', ]) extra_args += extra_mingw_args endif gstd3d12 = library('gstd3d12', d3d12_sources, c_args : gst_plugins_bad_args + extra_args, cpp_args: gst_plugins_bad_args + extra_args, include_directories : [configinc], dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gstdxva_dep, gstd3d11_dep, d3d12_lib, dxgi_lib], install : true, install_dir : plugins_install_dir, ) plugins += [gstd3d12]