/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstdwriterender_d3d12.h" #include "gstdwrite-renderer.h" #include #include #include #include #include GST_DEBUG_CATEGORY_EXTERN (dwrite_overlay_object_debug); #define GST_CAT_DEFAULT dwrite_overlay_object_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct GstDWriteD3D12RenderPrivate { GstDWriteD3D12RenderPrivate () { fence_data_pool = gst_d3d12_fence_data_pool_new (); } ~GstDWriteD3D12RenderPrivate () { renderer = nullptr; dwrite_factory = nullptr; d2d_factory = nullptr; ClearResource (); gst_clear_object (&fence_data_pool); } void ClearResource () { if (device) { gst_d3d12_device_fence_wait (device, D3D12_COMMAND_LIST_TYPE_DIRECT, fence_val); } gst_clear_object (&ca_pool); cl = nullptr; { GstD3D12Device11on12LockGuard lk (device); d2d_target = nullptr; wrapped_texture = nullptr; layout_resource = nullptr; device11on12 = nullptr; d3d11_context = nullptr; device11 = nullptr; } if (layout_pool) gst_buffer_pool_set_active (layout_pool, FALSE); gst_clear_object (&layout_pool); if (blend_pool) gst_buffer_pool_set_active (blend_pool, FALSE); gst_clear_object (&blend_pool); gst_clear_object (&pre_conv); gst_clear_object (&blend_conv); gst_clear_object (&post_conv); gst_clear_object (&device); prepared = FALSE; fence_val = 0; } GstD3D12Device *device = nullptr; ComPtr d2d_factory; ComPtr dwrite_factory; ComPtr renderer; ComPtr wrapped_texture; ComPtr layout_resource; ComPtr d2d_target; GstBufferPool *layout_pool = nullptr; GstBufferPool *blend_pool = nullptr; GstVideoInfo layout_info; GstVideoInfo blend_info; GstVideoInfo info; gboolean direct_blend = FALSE; gboolean prepared = FALSE; GstD3D12Converter *pre_conv = nullptr; GstD3D12Converter *blend_conv = nullptr; GstD3D12Converter *post_conv = nullptr; guint64 fence_val = 0; ComPtr cl; GstD3D12FenceDataPool *fence_data_pool; GstD3D12CmdAllocPool *ca_pool = nullptr; ComPtr device11on12; ComPtr device11; ComPtr d3d11_context; }; /* *INDENT-ON* */ struct _GstDWriteD3D12Render { GstDWriteRender parent; GstDWriteD3D12RenderPrivate *priv; }; static void gst_dwrite_d3d12_render_finalize (GObject * object); static GstBuffer *gst_dwrite_d3d12_render_draw_layout (GstDWriteRender * render, IDWriteTextLayout * layout, gint x, gint y); static gboolean gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf, gint x, gint y, GstBuffer * output); static gboolean gst_dwrite_d3d12_render_update_device (GstDWriteRender * render, GstBuffer * buffer); static gboolean gst_dwrite_d3d12_render_handle_allocation_query (GstDWriteRender * render, GstElement * elem, GstQuery * query); static gboolean gst_dwrite_d3d12_render_can_inplace (GstDWriteRender * render, GstBuffer * buffer); static gboolean gst_dwrite_d3d12_render_upload (GstDWriteRender * render, const GstVideoInfo * info, GstBuffer * in_buf, GstBuffer * out_buf); static gboolean gst_dwrite_d3d12_render_prepare (GstDWriteD3D12Render * self); #define gst_dwrite_d3d12_render_parent_class parent_class G_DEFINE_FINAL_TYPE (GstDWriteD3D12Render, gst_dwrite_d3d12_render, GST_TYPE_DWRITE_RENDER); static void gst_dwrite_d3d12_render_class_init (GstDWriteD3D12RenderClass * klass) { auto object_class = G_OBJECT_CLASS (klass); auto render_class = GST_DWRITE_RENDER_CLASS (klass); object_class->finalize = gst_dwrite_d3d12_render_finalize; render_class->draw_layout = gst_dwrite_d3d12_render_draw_layout; render_class->blend = gst_dwrite_d3d12_render_blend; render_class->update_device = gst_dwrite_d3d12_render_update_device; render_class->handle_allocation_query = gst_dwrite_d3d12_render_handle_allocation_query; render_class->can_inplace = gst_dwrite_d3d12_render_can_inplace; render_class->upload = gst_dwrite_d3d12_render_upload; } static void gst_dwrite_d3d12_render_init (GstDWriteD3D12Render * self) { self->priv = new GstDWriteD3D12RenderPrivate (); } static void gst_dwrite_d3d12_render_finalize (GObject * object) { auto self = GST_DWRITE_D3D12_RENDER (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } static GstBufferPool * gst_dwrite_d3d12_render_create_pool (GstDWriteD3D12Render * self, const GstVideoInfo * info) { auto priv = self->priv; auto caps = gst_video_info_to_caps (info); if (!caps) { GST_ERROR_OBJECT (self, "Invalid info"); return nullptr; } auto pool = gst_d3d12_buffer_pool_new (priv->device); auto config = gst_buffer_pool_get_config (pool); auto params = gst_d3d12_allocation_params_new (priv->device, info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_HEAP_FLAG_NONE); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); gst_buffer_pool_config_set_params (config, caps, 0, 0, 0); gst_caps_unref (caps); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Couldn't set config"); gst_object_unref (pool); return nullptr; } if (!gst_buffer_pool_set_active (pool, TRUE)) { GST_ERROR_OBJECT (self, "Couldn't set active"); gst_object_unref (pool); return nullptr; } return pool; } static GstBuffer * gst_dwrite_d3d12_render_draw_layout (GstDWriteRender * render, IDWriteTextLayout * layout, gint x, gint y) { auto self = GST_DWRITE_D3D12_RENDER (render); auto priv = self->priv; if (!priv->prepared) { GST_ERROR_OBJECT (self, "Not prepapred"); return nullptr; } auto width = (gint) layout->GetMaxWidth (); auto height = (gint) layout->GetMaxHeight (); if (priv->layout_pool && (priv->layout_info.width != width || priv->layout_info.height != height)) { gst_buffer_pool_set_active (priv->layout_pool, FALSE); gst_clear_object (&priv->layout_pool); GstD3D12Device11on12LockGuard lk (priv->device); priv->d2d_target = nullptr; priv->wrapped_texture = nullptr; priv->layout_resource = nullptr; } if (!priv->layout_pool) { gst_video_info_set_format (&priv->layout_info, GST_VIDEO_FORMAT_BGRA, width, height); priv->layout_pool = gst_dwrite_d3d12_render_create_pool (self, &priv->layout_info); if (!priv->layout_pool) { GST_ERROR_OBJECT (self, "Couldn't create pool"); return nullptr; } } if (!priv->layout_resource) { auto device = gst_d3d12_device_get_device_handle (priv->device); D3D12_HEAP_PROPERTIES heap_prop = { }; heap_prop.Type = D3D12_HEAP_TYPE_DEFAULT; heap_prop.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; heap_prop.CreationNodeMask = 1; heap_prop.VisibleNodeMask = 1; D3D12_RESOURCE_DESC desc = { }; desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.Width = width; desc.Height = height; desc.DepthOrArraySize = 1; desc.MipLevels = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; auto hr = device->CreateCommittedResource (&heap_prop, D3D12_HEAP_FLAG_SHARED, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&priv->layout_resource)); if (!gst_d3d12_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't create layout texture"); return nullptr; } GstD3D12Device11on12LockGuard lk (priv->device); D3D11_RESOURCE_FLAGS flags11 = { }; flags11.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; flags11.MiscFlags = D3D11_RESOURCE_MISC_SHARED; hr = priv->device11on12->CreateWrappedResource (priv-> layout_resource.Get (), &flags11, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, IID_PPV_ARGS (&priv->wrapped_texture)); if (!gst_d3d12_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't create wrappred resource"); priv->layout_resource = nullptr; return nullptr; } ComPtr < IDXGISurface > surface; static const D2D1_RENDER_TARGET_PROPERTIES props = { D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE, D2D1_FEATURE_LEVEL_DEFAULT }; hr = priv->wrapped_texture->QueryInterface (IID_PPV_ARGS (&surface)); if (!gst_d3d12_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't get DXGI surface"); priv->wrapped_texture = nullptr; priv->layout_resource = nullptr; return nullptr; } hr = priv->d2d_factory->CreateDxgiSurfaceRenderTarget (surface.Get (), props, &priv->d2d_target); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Couldn't create d2d render target"); priv->wrapped_texture = nullptr; priv->layout_resource = nullptr; return nullptr; } } GstBuffer *layout_buf = nullptr; gst_buffer_pool_acquire_buffer (priv->layout_pool, &layout_buf, nullptr); if (!layout_buf) { GST_ERROR_OBJECT (self, "Couldn't acquire buffer"); return nullptr; } { GstD3D12Device11on12LockGuard lk (priv->device); ID3D11Resource *wrapped[] = { priv->wrapped_texture.Get () }; priv->device11on12->AcquireWrappedResources (wrapped, 1); priv->d2d_target->BeginDraw (); priv->d2d_target->Clear (D2D1::ColorF (D2D1::ColorF::Black, 0.0)); priv->renderer->Draw (D2D1::Point2F (), D2D1::Rect (0, 0, width, height), layout, priv->d2d_target.Get ()); priv->d2d_target->EndDraw (); priv->device11on12->ReleaseWrappedResources (wrapped, 1); priv->d3d11_context->Flush (); } auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (layout_buf, 0); auto texture = gst_d3d12_memory_get_resource_handle (dmem); GstD3D12CopyTextureRegionArgs args = { }; args.src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; args.src.pResource = priv->layout_resource.Get (); args.dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; args.dst.pResource = texture; GstD3D12FenceData *fence_data; gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data); auto resource_clone = priv->layout_resource; auto wrapped_clone = priv->wrapped_texture; gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (resource_clone.Detach ())); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_COM (wrapped_clone.Detach ())); gst_d3d12_device_copy_texture_region (priv->device, 1, &args, fence_data, 0, nullptr, nullptr, D3D12_COMMAND_LIST_TYPE_DIRECT, &priv->fence_val); gst_d3d12_memory_set_fence (dmem, gst_d3d12_device_get_fence_handle (priv->device, D3D12_COMMAND_LIST_TYPE_DIRECT), priv->fence_val, FALSE); GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); return layout_buf; } static gboolean gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf, gint x, gint y, GstBuffer * output) { auto self = GST_DWRITE_D3D12_RENDER (render); auto priv = self->priv; if (!priv->prepared) { GST_ERROR_OBJECT (self, "Not prepapred"); return FALSE; } GstD3D12Frame out_frame; if (!gst_d3d12_frame_map (&out_frame, &priv->info, output, GST_MAP_WRITE_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) { GST_ERROR_OBJECT (self, "Couldn't map output frame"); return FALSE; } gst_d3d12_frame_unmap (&out_frame); GstD3D12CmdAlloc *gst_ca; if (!gst_d3d12_cmd_alloc_pool_acquire (priv->ca_pool, &gst_ca)) { GST_ERROR_OBJECT (self, "Couldn't acquire command allocator"); return FALSE; } auto ca = gst_d3d12_cmd_alloc_get_handle (gst_ca); auto hr = ca->Reset (); if (!gst_d3d12_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command allocator"); gst_d3d12_cmd_alloc_unref (gst_ca); return FALSE; } if (!priv->cl) { auto device = gst_d3d12_device_get_device_handle (priv->device); hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT, ca, nullptr, IID_PPV_ARGS (&priv->cl)); if (!gst_d3d12_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't create command list"); gst_d3d12_cmd_alloc_unref (gst_ca); return FALSE; } } else { hr = priv->cl->Reset (ca, nullptr); if (!gst_d3d12_result (hr, priv->device)) { GST_ERROR_OBJECT (self, "Couldn't reset command list"); gst_d3d12_cmd_alloc_unref (gst_ca); return FALSE; } } GstD3D12FenceData *fence_data; gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data); gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca)); g_object_set (priv->blend_conv, "src-width", priv->layout_info.width, "src-height", priv->layout_info.height, "dest-x", x, "dest-y", y, "dest-width", priv->layout_info.width, "dest-height", priv->layout_info.height, nullptr); gboolean ret = TRUE; GstBuffer *bgra_buf = nullptr; auto cq = gst_d3d12_device_get_cmd_queue (priv->device, D3D12_COMMAND_LIST_TYPE_DIRECT); auto fence = gst_d3d12_cmd_queue_get_fence_handle (cq); if (priv->direct_blend) { GST_LOG_OBJECT (self, "Direct blend"); ret = gst_d3d12_converter_convert_buffer (priv->blend_conv, layout_buf, output, fence_data, priv->cl.Get (), TRUE); } else { GST_LOG_OBJECT (self, "Need conversion for blending"); gst_buffer_pool_acquire_buffer (priv->blend_pool, &bgra_buf, nullptr); if (!bgra_buf) { GST_ERROR_OBJECT (self, "Couldn't acquire preconv buffer"); ret = FALSE; } if (ret) { ret = gst_d3d12_converter_convert_buffer (priv->pre_conv, output, bgra_buf, fence_data, priv->cl.Get (), TRUE); } if (ret) { auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (bgra_buf, 0); auto resource = gst_d3d12_memory_get_resource_handle (dmem); D3D12_RESOURCE_BARRIER barrier = { }; barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Transition.pResource = resource; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; priv->cl->ResourceBarrier (1, &barrier); ret = gst_d3d12_converter_convert_buffer (priv->blend_conv, layout_buf, bgra_buf, fence_data, priv->cl.Get (), FALSE); } if (ret) { std::vector < D3D12_RESOURCE_BARRIER > barriers; auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (bgra_buf, 0); auto resource = gst_d3d12_memory_get_resource_handle (dmem); D3D12_RESOURCE_BARRIER barrier = { }; barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Transition.pResource = resource; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barriers.push_back (barrier); for (guint i = 0; i < gst_buffer_n_memory (output); i++) { dmem = (GstD3D12Memory *) gst_buffer_peek_memory (output, i); resource = gst_d3d12_memory_get_resource_handle (dmem); barrier.Transition.pResource = resource; barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE; barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET; barriers.push_back (barrier); } priv->cl->ResourceBarrier (barriers.size (), barriers.data ()); ret = gst_d3d12_converter_convert_buffer (priv->post_conv, bgra_buf, output, fence_data, priv->cl.Get (), FALSE); } gst_clear_buffer (&bgra_buf); } hr = priv->cl->Close (); if (ret) ret = gst_d3d12_result (hr, priv->device); if (ret) { ID3D12CommandList *cl[] = { priv->cl.Get () }; hr = gst_d3d12_cmd_queue_execute_command_lists (cq, 1, cl, &priv->fence_val); ret = gst_d3d12_result (hr, priv->device); } if (ret) { gst_d3d12_cmd_queue_set_notify (cq, priv->fence_val, FENCE_NOTIFY_MINI_OBJECT (fence_data)); for (guint i = 0; i < gst_buffer_n_memory (output); i++) { auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (output, i); gst_d3d12_memory_set_fence (dmem, fence, priv->fence_val, FALSE); GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); } } else { gst_d3d12_fence_data_unref (fence_data); } return ret; } static gboolean gst_dwrite_d3d12_render_update_device (GstDWriteRender * render, GstBuffer * buffer) { auto self = GST_DWRITE_D3D12_RENDER (render); auto priv = self->priv; auto mem = gst_buffer_peek_memory (buffer, 0); if (!gst_is_d3d12_memory (mem)) return FALSE; auto dmem = GST_D3D12_MEMORY_CAST (mem); if (!gst_d3d12_device_is_equal (dmem->device, priv->device)) { priv->ClearResource (); priv->device = (GstD3D12Device *) gst_object_ref (dmem->device); gst_dwrite_d3d12_render_prepare (self); return TRUE; } return FALSE; } static gboolean gst_dwrite_d3d12_render_handle_allocation_query (GstDWriteRender * render, GstElement * elem, GstQuery * query) { auto self = GST_DWRITE_D3D12_RENDER (render); auto priv = self->priv; GstCaps *caps = nullptr; gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (elem, "Query without caps"); return FALSE; } GstVideoInfo info; if (!gst_video_info_from_caps (&info, caps)) { GST_ERROR_OBJECT (elem, "Invalid caps %" GST_PTR_FORMAT, caps); return FALSE; } auto features = gst_caps_get_features (caps, 0); if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { GST_DEBUG_OBJECT (elem, "Not a d3d12 caps"); return TRUE; } gboolean update_pool = FALSE; guint min, max, size; GstBufferPool *pool = nullptr; if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = TRUE; } else { min = max = 0; size = info.size; } if (pool) { if (!GST_IS_D3D12_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { auto dpool = GST_D3D12_BUFFER_POOL (pool); if (!gst_d3d12_device_is_equal (dpool->device, priv->device)) gst_clear_object (&pool); } } if (!pool) pool = gst_d3d12_buffer_pool_new (priv->device); auto config = gst_buffer_pool_get_config (pool); auto params = gst_buffer_pool_config_get_d3d12_allocation_params (config); if (!params) { params = gst_d3d12_allocation_params_new (priv->device, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_HEAP_FLAG_SHARED); } else { gst_d3d12_allocation_params_set_resource_flags (params, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS | D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET); gst_d3d12_allocation_params_unset_resource_flags (params, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE); } gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_config_set_params (config, caps, size, min, max); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Couldn't set config"); gst_object_unref (pool); return FALSE; } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return TRUE; } static gboolean gst_dwrite_d3d12_render_can_inplace (GstDWriteRender * render, GstBuffer * buffer) { auto self = GST_DWRITE_D3D12_RENDER (render); auto priv = self->priv; auto mem = gst_buffer_peek_memory (buffer, 0); if (!gst_is_d3d12_memory (mem)) return FALSE; auto dmem = GST_D3D12_MEMORY_CAST (mem); if (!gst_d3d12_device_is_equal (dmem->device, priv->device)) return FALSE; D3D12_RESOURCE_DESC desc; auto resource = gst_d3d12_memory_get_resource_handle (dmem); desc = resource->GetDesc (); if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0 || (desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) { return FALSE; } return TRUE; } static gboolean gst_dwrite_d3d12_render_upload_d3d12 (GstDWriteD3D12Render * self, GstBuffer * dst, GstBuffer * src) { auto priv = self->priv; GST_TRACE_OBJECT (self, "d3d12 copy"); return gst_d3d12_buffer_copy_into (dst, src, &priv->info); } static gboolean gst_dwrite_d3d12_render_upload (GstDWriteRender * render, const GstVideoInfo * info, GstBuffer * in_buf, GstBuffer * out_buf) { auto self = GST_DWRITE_D3D12_RENDER (render); auto priv = self->priv; if (!priv->prepared) { GST_ERROR_OBJECT (self, "Not prepared"); return FALSE; } auto mem = gst_buffer_peek_memory (in_buf, 0); if (gst_is_d3d12_memory (mem) && gst_d3d12_device_is_equal (GST_D3D12_MEMORY_CAST (mem)->device, priv->device)) { return gst_dwrite_d3d12_render_upload_d3d12 (self, out_buf, in_buf); } return GST_DWRITE_RENDER_CLASS (parent_class)->upload (render, info, in_buf, out_buf); } static gboolean is_subsampled_yuv (const GstVideoInfo * info) { if (!GST_VIDEO_INFO_IS_YUV (info)) return FALSE; for (guint i = 0; i < GST_VIDEO_MAX_COMPONENTS; i++) { if (info->finfo->w_sub[i] != 0 || info->finfo->h_sub[i] != 0) return TRUE; } return FALSE; } static GstD3D12Converter * create_converter (GstDWriteD3D12Render * self, const GstVideoInfo * in_info, const GstVideoInfo * out_info, gboolean is_blend) { auto priv = self->priv; D3D12_FILTER filter = D3D12_FILTER_MIN_MAG_MIP_POINT; D3D12_BLEND_DESC blend_desc = { }; blend_desc.AlphaToCoverageEnable = FALSE; blend_desc.IndependentBlendEnable = FALSE; blend_desc.RenderTarget[0].BlendEnable = FALSE; blend_desc.RenderTarget[0].LogicOpEnable = FALSE; blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE; blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_ZERO; blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE; blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO; blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; blend_desc.RenderTarget[0].LogicOp = D3D12_LOGIC_OP_NOOP; blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; if (is_subsampled_yuv (in_info) || is_subsampled_yuv (out_info)) filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT; auto config = gst_structure_new ("convert-config", GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER, GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, filter, nullptr); if (is_blend) { blend_desc.RenderTarget[0].BlendEnable = TRUE; blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA; blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA; blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD; blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE; blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA; blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD; gst_structure_set (config, GST_D3D11_CONVERTER_OPT_SRC_ALPHA_MODE, GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED, nullptr); } auto ret = gst_d3d12_converter_new (priv->device, nullptr, in_info, out_info, &blend_desc, nullptr, config); if (!ret) GST_ERROR_OBJECT (self, "Couldn't create converter"); return ret; } static gboolean gst_dwrite_d3d12_render_prepare (GstDWriteD3D12Render * self) { auto priv = self->priv; GstVideoInfo bgra_info; gst_video_info_set_format (&bgra_info, GST_VIDEO_FORMAT_BGRA, priv->info.width, priv->info.height); if (priv->direct_blend) { priv->blend_conv = create_converter (self, &bgra_info, &priv->blend_info, TRUE); } else { priv->blend_pool = gst_dwrite_d3d12_render_create_pool (self, &priv->blend_info); if (!priv->blend_pool) return FALSE; priv->pre_conv = create_converter (self, &priv->info, &priv->blend_info, FALSE); if (!priv->pre_conv) return FALSE; priv->blend_conv = create_converter (self, &bgra_info, &priv->blend_info, TRUE); if (!priv->blend_conv) return FALSE; priv->post_conv = create_converter (self, &priv->blend_info, &priv->info, FALSE); if (!priv->post_conv) return FALSE; } ComPtr < IUnknown > unknown = gst_d3d12_device_get_11on12_handle (priv->device); if (!unknown) { GST_ERROR_OBJECT (self, "Couldn't get d3d11on12 device"); return FALSE; } unknown.As (&priv->device11on12); priv->device11on12.As (&priv->device11); priv->device11->GetImmediateContext (&priv->d3d11_context); auto device = gst_d3d12_device_get_device_handle (priv->device); priv->ca_pool = gst_d3d12_cmd_alloc_pool_new (device, D3D12_COMMAND_LIST_TYPE_DIRECT); GST_DEBUG_OBJECT (self, "Resource prepared"); priv->prepared = TRUE; return TRUE; } GstDWriteRender * gst_dwrite_d3d12_render_new (GstD3D12Device * device, const GstVideoInfo * info, ID2D1Factory * d2d_factory, IDWriteFactory * dwrite_factory) { auto self = (GstDWriteD3D12Render *) g_object_new (GST_TYPE_DWRITE_D3D12_RENDER, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = (GstD3D12Device *) gst_object_ref (device); priv->info = *info; auto format = GST_VIDEO_INFO_FORMAT (info); switch (format) { case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRx: case GST_VIDEO_FORMAT_RGBx: case GST_VIDEO_FORMAT_VUYA: case GST_VIDEO_FORMAT_RGBA64_LE: case GST_VIDEO_FORMAT_RGB10A2_LE: priv->direct_blend = TRUE; gst_video_info_set_format (&priv->blend_info, format, info->width, info->height); break; default: priv->direct_blend = FALSE; if (GST_VIDEO_INFO_COMP_DEPTH (info, 0) > 8) { gst_video_info_set_format (&priv->blend_info, GST_VIDEO_FORMAT_RGBA64_LE, info->width, info->height); } else { gst_video_info_set_format (&priv->blend_info, GST_VIDEO_FORMAT_BGRA, info->width, info->height); } break; } if (!gst_dwrite_d3d12_render_prepare (self)) { gst_object_unref (self); return nullptr; } priv->d2d_factory = d2d_factory; priv->dwrite_factory = dwrite_factory; IGstDWriteTextRenderer::CreateInstance (dwrite_factory, &priv->renderer); return GST_DWRITE_RENDER (self); }