/* GStreamer * Copyright (C) 2024 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include "gstd3d12memorycopy.h" #include #include #include #include #include #include #include #include /* *INDENT-OFF* */ using namespace Microsoft::WRL; /* *INDENT-ON* */ GST_DEBUG_CATEGORY_STATIC (gst_d3d12_memory_copy_debug); #define GST_CAT_DEFAULT gst_d3d12_memory_copy_debug #define META_TAG_VIDEO meta_tag_video_quark static GQuark meta_tag_video_quark; static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) ";" GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_ALL_FORMATS) ";" GST_VIDEO_CAPS_MAKE (GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS))); static GstStaticPadTemplate src_template = GST_STATIC_PAD_TEMPLATE ("src", GST_PAD_SRC, GST_PAD_ALWAYS, GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_ALL_FORMATS) ";" GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D11_ALL_FORMATS) ";" GST_VIDEO_CAPS_MAKE (GST_D3D12_ALL_FORMATS) "; " GST_VIDEO_CAPS_MAKE_WITH_FEATURES (GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY "," GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, GST_D3D12_ALL_FORMATS))); enum class TransferType { SYSTEM, D3D11_TO_12, D3D12_TO_11, }; enum class MemoryType { SYSTEM, D3D12, D3D11, }; enum class DeviceSearchType { ANY, PROPERTY, LUID, }; enum { PROP_0, PROP_ADAPTER, }; #define DEFAULT_ADAPTER -1 struct _GstD3D12MemoryCopyPrivate { ~_GstD3D12MemoryCopyPrivate () { Reset (true); } void Reset (bool full) { if (fallback_pool12) gst_buffer_pool_set_active (fallback_pool12, FALSE); gst_clear_object (&fallback_pool12); fence12 = nullptr; fence11 = nullptr; fence12_external = nullptr; fence11_external = nullptr; fence12_on_11 = nullptr; fence11_on_11 = nullptr; context11_4 = nullptr; device11_5 = nullptr; in_type = MemoryType::SYSTEM; out_type = MemoryType::SYSTEM; transfer_type = TransferType::SYSTEM; search_type = DeviceSearchType::PROPERTY; fence_val = 0; if (full) { luid = 0; gst_clear_object (&device12); gst_clear_object (&device11); gst_clear_caps (&incaps); gst_clear_caps (&outcaps); } } GstD3D12Device *device12 = nullptr; GstD3D11Device *device11 = nullptr; ComPtr < ID3D12Fence > fence12; ComPtr < ID3D11Fence > fence11; ComPtr < ID3D12Fence > fence12_external; ComPtr < ID3D11Fence > fence11_external; ComPtr < ID3D12Fence > fence12_on_11; ComPtr < ID3D11Fence > fence11_on_11; ComPtr < ID3D11Device5 > device11_5; ComPtr < ID3D11DeviceContext4 > context11_4; GstBufferPool *fallback_pool12 = nullptr; GstCaps *incaps = nullptr; GstCaps *outcaps = nullptr; bool is_uploader = false; gint64 luid = 0; DeviceSearchType search_type = DeviceSearchType::PROPERTY; GstVideoInfo info; TransferType transfer_type = TransferType::SYSTEM; MemoryType in_type = MemoryType::SYSTEM; MemoryType out_type = MemoryType::SYSTEM; UINT64 fence_val = 0; gint adapter = DEFAULT_ADAPTER; std::recursive_mutex lock; }; static void gst_d3d12_memory_copy_finalize (GObject * object); static void gst_d3d12_memory_copy_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_d3d12_memory_copy_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static void gst_d3d12_memory_copy_set_context (GstElement * element, GstContext * context); static gboolean gst_d3d12_memory_copy_start (GstBaseTransform * trans); static gboolean gst_d3d12_memory_copy_stop (GstBaseTransform * trans); static gboolean gst_d3d12_memory_copy_set_caps (GstBaseTransform * trans, GstCaps * incaps, GstCaps * outcaps); static GstCaps *gst_d3d12_memory_copy_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter); static gboolean gst_d3d12_memory_copy_query (GstBaseTransform * trans, GstPadDirection direction, GstQuery * query); static gboolean gst_d3d12_memory_copy_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query); static gboolean gst_d3d12_memory_copy_decide_allocation (GstBaseTransform * trans, GstQuery * query); static gboolean gst_d3d12_memory_copy_transform_meta (GstBaseTransform * trans, GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf); static void gst_d3d12_memory_copy_before_transform (GstBaseTransform * trans, GstBuffer * buffer); static GstFlowReturn gst_d3d12_memory_copy_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf); #define gst_d3d12_memory_copy_parent_class parent_class G_DEFINE_ABSTRACT_TYPE (GstD3D12MemoryCopy, gst_d3d12_memory_copy, GST_TYPE_BASE_TRANSFORM); static void gst_d3d12_memory_copy_class_init (GstD3D12MemoryCopyClass * klass) { auto object_class = G_OBJECT_CLASS (klass); auto element_class = GST_ELEMENT_CLASS (klass); auto trans_class = GST_BASE_TRANSFORM_CLASS (klass); object_class->finalize = gst_d3d12_memory_copy_finalize; object_class->set_property = gst_d3d12_memory_copy_set_property; object_class->get_property = gst_d3d12_memory_copy_get_property; g_object_class_install_property (object_class, PROP_ADAPTER, g_param_spec_int ("adapter", "Adapter", "Adapter index for creating device (-1 for default)", -1, G_MAXINT32, DEFAULT_ADAPTER, (GParamFlags) (G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY | G_PARAM_STATIC_STRINGS))); element_class->set_context = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_set_context); gst_element_class_add_static_pad_template (element_class, &sink_template); gst_element_class_add_static_pad_template (element_class, &src_template); trans_class->passthrough_on_same_caps = TRUE; trans_class->start = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_start); trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_stop); trans_class->query = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_query); trans_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_set_caps); trans_class->transform_caps = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_transform_caps); trans_class->propose_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_propose_allocation); trans_class->decide_allocation = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_decide_allocation); trans_class->transform_meta = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_transform_meta); trans_class->before_transform = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_before_transform); trans_class->transform = GST_DEBUG_FUNCPTR (gst_d3d12_memory_copy_transform); meta_tag_video_quark = g_quark_from_static_string (GST_META_TAG_VIDEO_STR); GST_DEBUG_CATEGORY_INIT (gst_d3d12_memory_copy_debug, "d3d12memorycopy", 0, "d3d12memorycopy"); } static void gst_d3d12_memory_copy_init (GstD3D12MemoryCopy * self) { self->priv = new GstD3D12MemoryCopyPrivate (); } static void gst_d3d12_memory_copy_finalize (GObject * object) { auto self = GST_D3D12_MEMORY_COPY (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } static void gst_d3d12_memory_copy_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_MEMORY_COPY (object); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); switch (prop_id) { case PROP_ADAPTER: priv->adapter = g_value_get_int (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d12_memory_copy_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { auto self = GST_D3D12_MEMORY_COPY (object); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); switch (prop_id) { case PROP_ADAPTER: g_value_set_int (value, priv->adapter); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_d3d12_memory_copy_set_context (GstElement * element, GstContext * context) { auto self = GST_D3D12_MEMORY_COPY (element); auto priv = self->priv; { std::lock_guard < std::recursive_mutex > lk (priv->lock); switch (priv->search_type) { case DeviceSearchType::ANY: gst_d3d12_handle_set_context (element, context, -1, &priv->device12); gst_d3d11_handle_set_context (element, context, -1, &priv->device11); break; case DeviceSearchType::PROPERTY: gst_d3d12_handle_set_context (element, context, priv->adapter, &priv->device12); gst_d3d11_handle_set_context (element, context, priv->adapter, &priv->device11); break; case DeviceSearchType::LUID: gst_d3d12_handle_set_context_for_adapter_luid (element, context, priv->luid, &priv->device12); gst_d3d11_handle_set_context_for_adapter_luid (element, context, priv->luid, &priv->device11); break; } } GST_ELEMENT_CLASS (parent_class)->set_context (element, context); } static gboolean gst_d3d12_memory_copy_start (GstBaseTransform * trans) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); if (!gst_d3d12_ensure_element_data (GST_ELEMENT_CAST (self), priv->adapter, &priv->device12)) { GST_ERROR_OBJECT (self, "Failed to get D3D12 device"); return FALSE; } return TRUE; } static gboolean gst_d3d12_memory_copy_stop (GstBaseTransform * trans) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; std::lock_guard < std::recursive_mutex > lk (priv->lock); priv->Reset (true); return TRUE; } static gboolean gst_d3d12_memory_copy_query (GstBaseTransform * trans, GstPadDirection direction, GstQuery * query) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; if (GST_QUERY_TYPE (query) == GST_QUERY_CONTEXT) { std::lock_guard < std::recursive_mutex > lk (priv->lock); auto elem = GST_ELEMENT (trans); if (gst_d3d12_handle_context_query (elem, query, priv->device12)) return TRUE; if (gst_d3d11_handle_context_query (elem, query, priv->device11)) return TRUE; } return GST_BASE_TRANSFORM_CLASS (parent_class)->query (trans, direction, query); } static gboolean gst_d3d12_memory_copy_setup_resource (GstD3D12MemoryCopy * self) { auto priv = self->priv; priv->transfer_type = TransferType::SYSTEM; if (priv->in_type == priv->out_type) return TRUE; if (priv->in_type != MemoryType::D3D11 && priv->out_type != MemoryType::D3D11) return TRUE; std::lock_guard < std::recursive_mutex > lk (priv->lock); g_object_get (priv->device12, "adapter-luid", &priv->luid, nullptr); if (priv->device11) { gint64 luid11; g_object_get (priv->device11, "adapter-luid", &luid11, nullptr); if (luid11 != priv->luid) gst_clear_object (&priv->device11); } if (!priv->device11) { priv->search_type = DeviceSearchType::LUID; auto elem = GST_ELEMENT (self); auto ret = gst_d3d11_ensure_element_data_for_adapter_luid (elem, priv->luid, &priv->device11); priv->search_type = DeviceSearchType::PROPERTY; if (!ret) { priv->search_type = DeviceSearchType::ANY; auto ret = gst_d3d11_ensure_element_data (elem, -1, &priv->device11); priv->search_type = DeviceSearchType::PROPERTY; if (!ret) { GST_ERROR_OBJECT (self, "Couldn't get any D3D11 device"); return FALSE; } GST_WARNING_OBJECT (self, "Couldn't find matching d3d11 device"); return TRUE; } } gboolean is_hardware = FALSE; g_object_get (priv->device11, "hardware", &is_hardware, nullptr); if (!is_hardware) { GST_INFO_OBJECT (self, "WARP device does not support resource sharing"); return TRUE; } auto device12 = gst_d3d12_device_get_device_handle (priv->device12); auto format = GST_VIDEO_INFO_FORMAT (&priv->info); switch (format) { case GST_VIDEO_FORMAT_RGB16: case GST_VIDEO_FORMAT_RGB15: case GST_VIDEO_FORMAT_BGR16: case GST_VIDEO_FORMAT_BGR15: /* d3d12 will use DXGI format whereas d3d11 uses custom format */ GST_INFO_OBJECT (self, "Different DXGI format"); return TRUE; case GST_VIDEO_FORMAT_RGBA: case GST_VIDEO_FORMAT_BGRA: case GST_VIDEO_FORMAT_RGB10A2_LE: { /* D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 can support this format */ D3D12_FEATURE_DATA_D3D12_OPTIONS4 options4 = { }; auto hr = device12->CheckFeatureSupport (D3D12_FEATURE_D3D12_OPTIONS4, &options4, sizeof (options4)); if (FAILED (hr) || options4.SharedResourceCompatibilityTier < D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1) { GST_INFO_OBJECT (self, "SharedResourceCompatibilityTier < " "D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1"); return TRUE; } break; } default: if (!gst_d3d11_device_d3d12_import_supported (priv->device11)) { GST_INFO_OBJECT (self, "Cross-api resource sharing is not supported"); return TRUE; } break; } GstD3D12Format format12 = { }; gst_d3d12_device_get_format (priv->device12, format, &format12); if ((format12.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) != D3D12_FORMAT_SUPPORT1_RENDER_TARGET) { GST_INFO_OBJECT (self, "Format does not support render target, disable interop"); return TRUE; } GstD3D11Format format11 = { }; gst_d3d11_device_get_format (priv->device11, format, &format11); if (format12.dxgi_format != format11.dxgi_format) { GST_INFO_OBJECT (self, "Different DXGI formats are used, need system copy"); return TRUE; } auto device11 = gst_d3d11_device_get_device_handle (priv->device11); ComPtr < ID3D11Device5 > device11_5; auto hr = device11->QueryInterface (IID_PPV_ARGS (&device11_5)); if (FAILED (hr)) { GST_INFO_OBJECT (self, "Device does not support ID3D11Device5 interface"); return TRUE; } ComPtr < ID3D11DeviceContext4 > context11_4; auto context11 = gst_d3d11_device_get_device_context_handle (priv->device11); hr = context11->QueryInterface (IID_PPV_ARGS (&context11_4)); if (FAILED (hr)) { GST_INFO_OBJECT (self, "Device does not support ID3D11DeviceContext4 interface"); return TRUE; } if (priv->in_type == MemoryType::D3D12) { priv->fallback_pool12 = gst_d3d12_buffer_pool_new (priv->device12); auto config = gst_buffer_pool_get_config (priv->fallback_pool12); /* Default buffer pool allocates resource in shared heap */ auto caps = gst_video_info_to_caps (&priv->info); gst_buffer_pool_config_set_params (config, caps, priv->info.size, 0, 0); gst_caps_unref (caps); if (!gst_buffer_pool_set_config (priv->fallback_pool12, config)) { GST_WARNING_OBJECT (self, "Couldn't set pool config"); gst_clear_object (&priv->fallback_pool12); return TRUE; } if (!gst_buffer_pool_set_active (priv->fallback_pool12, TRUE)) { GST_WARNING_OBJECT (self, "Couldn't active fallback pool"); gst_clear_object (&priv->fallback_pool12); return TRUE; } } /* Creates fence on 11 in order to signal to d3d12 when d3d11 is no longer * using the shared handle */ hr = device11_5->CreateFence (0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS (&priv->fence11_on_11)); if (!gst_d3d11_result (hr, priv->device11)) { GST_WARNING_OBJECT (self, "Couldn't create d3d11 fence"); return TRUE; } HANDLE handle; hr = priv->fence11_on_11->CreateSharedHandle (nullptr, GENERIC_ALL, nullptr, &handle); if (!gst_d3d11_result (hr, priv->device11)) { GST_WARNING_OBJECT (self, "Couldn't create shared fence handle"); return TRUE; } hr = device12->OpenSharedHandle (handle, IID_PPV_ARGS (&priv->fence12_on_11)); CloseHandle (handle); if (!gst_d3d12_result (hr, priv->device12)) { GST_WARNING_OBJECT (self, "Couldn't open shared fence"); return TRUE; } if (priv->in_type == MemoryType::D3D11) priv->transfer_type = TransferType::D3D11_TO_12; else priv->transfer_type = TransferType::D3D12_TO_11; if (priv->transfer_type == TransferType::D3D12_TO_11) { priv->fence12 = gst_d3d12_device_get_fence_handle (priv->device12, D3D12_COMMAND_LIST_TYPE_DIRECT); hr = device12->CreateSharedHandle (priv->fence12.Get (), nullptr, GENERIC_ALL, nullptr, &handle); if (!gst_d3d12_result (hr, priv->device12)) { GST_WARNING_OBJECT (self, "Couldn't create shared fence handle"); priv->transfer_type = TransferType::SYSTEM; return TRUE; } hr = device11_5->OpenSharedFence (handle, IID_PPV_ARGS (&priv->fence11)); CloseHandle (handle); if (!gst_d3d11_result (hr, priv->device11)) { GST_WARNING_OBJECT (self, "Couldn't open shared fence"); priv->transfer_type = TransferType::SYSTEM; return TRUE; } } priv->device11_5 = device11_5; priv->context11_4 = context11_4; return TRUE; } static gboolean gst_d3d12_memory_copy_set_caps (GstBaseTransform * trans, GstCaps * incaps, GstCaps * outcaps) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; if (!priv->device12) { GST_ERROR_OBJECT (self, "No available D3D12 device"); return FALSE; } gst_caps_replace (&priv->incaps, incaps); gst_caps_replace (&priv->outcaps, outcaps); if (!gst_video_info_from_caps (&priv->info, incaps)) { GST_ERROR_OBJECT (self, "Invalid input caps %" GST_PTR_FORMAT, incaps); return FALSE; } priv->Reset (false); auto features = gst_caps_get_features (incaps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { priv->in_type = MemoryType::D3D12; } else if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { priv->in_type = MemoryType::D3D11; } features = gst_caps_get_features (outcaps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { priv->out_type = MemoryType::D3D12; } else if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { priv->out_type = MemoryType::D3D11; } return gst_d3d12_memory_copy_setup_resource (self); } static GstCaps * _set_caps_features (const GstCaps * caps, const gchar * feature_name) { GstCaps *tmp = gst_caps_copy (caps); guint n = gst_caps_get_size (tmp); guint i = 0; for (i = 0; i < n; i++) { gst_caps_set_features (tmp, i, gst_caps_features_from_string (feature_name)); } return tmp; } static GstCaps * gst_d3d12_memory_copy_transform_caps (GstBaseTransform * trans, GstPadDirection direction, GstCaps * caps, GstCaps * filter) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; GstCaps *result, *tmp; GST_DEBUG_OBJECT (self, "Transforming caps %" GST_PTR_FORMAT " in direction %s", caps, (direction == GST_PAD_SINK) ? "sink" : "src"); if (direction == GST_PAD_SINK) { if (priv->is_uploader) { auto caps_12 = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY); tmp = gst_caps_merge (caps_12, gst_caps_ref (caps)); } else { auto caps_11 = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); auto caps_sys = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); tmp = gst_caps_merge (caps_11, caps_sys); tmp = gst_caps_merge (gst_caps_ref (caps), tmp); } } else { if (priv->is_uploader) { auto caps_11 = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY); auto caps_sys = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY); tmp = gst_caps_merge (caps_11, caps_sys); tmp = gst_caps_merge (tmp, gst_caps_ref (caps)); } else { auto caps_12 = _set_caps_features (caps, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY); tmp = gst_caps_merge (caps_12, gst_caps_ref (caps)); } } if (filter) { result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST); gst_caps_unref (tmp); } else { result = tmp; } GST_DEBUG_OBJECT (trans, "returning caps: %" GST_PTR_FORMAT, result); return result; } static gboolean gst_d3d12_memory_copy_propose_allocation (GstBaseTransform * trans, GstQuery * decide_query, GstQuery * query) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; GstVideoInfo info; GstBufferPool *pool; GstCaps *caps; guint size; bool is_d3d12 = false; bool is_d3d11 = false; if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, decide_query, query)) return FALSE; /* passthrough, we're done */ if (!decide_query) return TRUE; gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (self, "Allocation query without caps"); return FALSE; } if (!gst_video_info_from_caps (&info, caps)) { GST_ERROR_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, caps); return FALSE; } if (gst_query_get_n_allocation_pools (query) == 0) { auto features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { GST_DEBUG_OBJECT (self, "upstream support d3d12 memory"); pool = gst_d3d12_buffer_pool_new (priv->device12); is_d3d12 = true; } else if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { if (!priv->device11) { GST_ERROR_OBJECT (self, "D3D11 device is not configured"); return FALSE; } pool = gst_d3d11_buffer_pool_new (priv->device11); is_d3d11 = true; } else { pool = gst_video_buffer_pool_new (); } auto config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); if (is_d3d12) { GstD3D12Format format12; gst_d3d12_device_get_format (priv->device12, GST_VIDEO_INFO_FORMAT (&info), &format12); D3D12_RESOURCE_FLAGS resource_flags = D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; if ((format12.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) == D3D12_FORMAT_SUPPORT1_RENDER_TARGET) { resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; } if ((format12.format_flags & GST_D3D12_FORMAT_FLAG_OUTPUT_UAV) == GST_D3D12_FORMAT_FLAG_OUTPUT_UAV && (format12.support1 & D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW) == D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW) { resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; } D3D12_HEAP_FLAGS heap_flags = D3D12_HEAP_FLAG_NONE; if (priv->transfer_type == TransferType::D3D12_TO_11) heap_flags = D3D12_HEAP_FLAG_SHARED; auto params = gst_d3d12_allocation_params_new (priv->device12, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags, D3D12_HEAP_FLAG_SHARED); gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); } else if (is_d3d11) { GstD3D11Format format11; gst_d3d11_device_get_format (priv->device11, GST_VIDEO_INFO_FORMAT (&info), &format11); DXGI_FORMAT dxgi_format = format11.dxgi_format; if (dxgi_format == DXGI_FORMAT_UNKNOWN) dxgi_format = format11.resource_format[0]; auto device11 = gst_d3d11_device_get_device_handle (priv->device11); UINT support_flags = 0; guint bind_flags = 0; device11->CheckFormatSupport (dxgi_format, &support_flags); if ((support_flags & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) == D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) { bind_flags |= D3D11_BIND_SHADER_RESOURCE; } if ((support_flags & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == D3D11_FORMAT_SUPPORT_RENDER_TARGET) { bind_flags |= D3D11_BIND_RENDER_TARGET; } auto params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!params) { params = gst_d3d11_allocation_params_new (priv->device11, &info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); } gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); } else { gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT); } size = GST_VIDEO_INFO_SIZE (&info); gst_buffer_pool_config_set_params (config, caps, size, 0, 0); if (!gst_buffer_pool_set_config (pool, config)) { GST_ERROR_OBJECT (self, "Bufferpool config failed"); gst_object_unref (pool); return FALSE; } config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); gst_query_add_allocation_pool (query, pool, size, 0, 0); gst_object_unref (pool); } gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr); gst_query_add_allocation_meta (query, GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, nullptr); return TRUE; } static gboolean gst_d3d12_memory_copy_decide_allocation (GstBaseTransform * trans, GstQuery * query) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; GstBufferPool *pool = nullptr; GstVideoInfo info; guint min, max, size; GstCaps *caps = nullptr; bool update_pool = false; bool is_d3d12 = false; bool is_d3d11 = false; gst_query_parse_allocation (query, &caps, nullptr); if (!caps) { GST_WARNING_OBJECT (self, "Allocation query without caps"); return FALSE; } if (!gst_video_info_from_caps (&info, caps)) { GST_ERROR_OBJECT (self, "Invalid caps %" GST_PTR_FORMAT, caps); return FALSE; } if (gst_query_get_n_allocation_pools (query) > 0) { gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); update_pool = true; } else { size = info.size; min = max = 0; } auto features = gst_caps_get_features (caps, 0); if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) { GST_DEBUG_OBJECT (self, "upstream support d3d12 memory"); if (pool) { if (!GST_IS_D3D12_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { auto dpool = GST_D3D12_BUFFER_POOL (pool); if (!gst_d3d12_device_is_equal (dpool->device, priv->device12)) gst_clear_object (&pool); } } if (!pool) pool = gst_d3d12_buffer_pool_new (priv->device12); is_d3d12 = true; } else if (features && gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { if (!priv->device11) { GST_ERROR_OBJECT (self, "D3D11 device is not configured"); return FALSE; } if (pool) { if (!GST_IS_D3D11_BUFFER_POOL (pool)) { gst_clear_object (&pool); } else { auto dpool = GST_D3D11_BUFFER_POOL (pool); if (dpool->device != priv->device11) gst_clear_object (&pool); } } if (!pool) pool = gst_d3d11_buffer_pool_new (priv->device11); is_d3d11 = true; } else if (!pool) { pool = gst_video_buffer_pool_new (); } if (!pool) { pool = gst_video_buffer_pool_new (); } auto config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); gst_buffer_pool_config_set_params (config, caps, size, min, max); if (is_d3d12) { GstD3D12Format format12; gst_d3d12_device_get_format (priv->device12, GST_VIDEO_INFO_FORMAT (&info), &format12); D3D12_RESOURCE_FLAGS resource_flags = D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS; if ((format12.support1 & D3D12_FORMAT_SUPPORT1_RENDER_TARGET) == D3D12_FORMAT_SUPPORT1_RENDER_TARGET) { resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; } auto params = gst_buffer_pool_config_get_d3d12_allocation_params (config); if (params) { gst_d3d12_allocation_params_set_resource_flags (params, resource_flags); if (priv->transfer_type != TransferType::SYSTEM) { gst_d3d12_allocation_params_set_heap_flags (params, D3D12_HEAP_FLAG_SHARED); } } else { params = gst_d3d12_allocation_params_new (priv->device12, &info, GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags, D3D12_HEAP_FLAG_SHARED); } gst_buffer_pool_config_set_d3d12_allocation_params (config, params); gst_d3d12_allocation_params_free (params); } else if (is_d3d11) { GstD3D11Format format11; gst_d3d11_device_get_format (priv->device11, GST_VIDEO_INFO_FORMAT (&info), &format11); DXGI_FORMAT dxgi_format = format11.dxgi_format; if (dxgi_format == DXGI_FORMAT_UNKNOWN) dxgi_format = format11.resource_format[0]; auto device11 = gst_d3d11_device_get_device_handle (priv->device11); UINT support_flags = 0; guint bind_flags = 0; device11->CheckFormatSupport (dxgi_format, &support_flags); if ((support_flags & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) == D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) { bind_flags |= D3D11_BIND_SHADER_RESOURCE; } if ((support_flags & D3D11_FORMAT_SUPPORT_RENDER_TARGET) == D3D11_FORMAT_SUPPORT_RENDER_TARGET) { bind_flags |= D3D11_BIND_RENDER_TARGET; } auto params = gst_buffer_pool_config_get_d3d11_allocation_params (config); if (!params) { params = gst_d3d11_allocation_params_new (priv->device11, &info, GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); } gst_buffer_pool_config_set_d3d11_allocation_params (config, params); gst_d3d11_allocation_params_free (params); } gst_buffer_pool_set_config (pool, config); /* d3d12/d3d11 buffer pool will update buffer size based on allocated texture, * get size from config again */ config = gst_buffer_pool_get_config (pool); gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); gst_structure_free (config); if (update_pool) gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); else gst_query_add_allocation_pool (query, pool, size, min, max); gst_object_unref (pool); return GST_BASE_TRANSFORM_CLASS (parent_class)->decide_allocation (trans, query); } static gboolean gst_d3d12_memory_copy_transform_meta (GstBaseTransform * trans, GstBuffer * outbuf, GstMeta * meta, GstBuffer * inbuf) { const GstMetaInfo *info = meta->info; const gchar *const *tags; tags = gst_meta_api_type_get_tags (info->api); if (!tags || (g_strv_length ((gchar **) tags) == 1 && gst_meta_api_type_has_tag (info->api, META_TAG_VIDEO))) { return TRUE; } return GST_BASE_TRANSFORM_CLASS (parent_class)->transform_meta (trans, outbuf, meta, inbuf); } static void gst_d3d12_memory_copy_before_transform (GstBaseTransform * trans, GstBuffer * buffer) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; bool need_reconfigure = false; if (priv->transfer_type == TransferType::SYSTEM) return; auto mem = gst_buffer_peek_memory (buffer, 0); if (priv->in_type == MemoryType::D3D11) { if (!gst_is_d3d11_memory (mem)) { GST_WARNING_OBJECT (self, "Input memory is not d3d11"); priv->transfer_type = TransferType::SYSTEM; return; } auto dmem = GST_D3D11_MEMORY_CAST (mem); if (dmem->device != priv->device11) { GST_INFO_OBJECT (self, "d3d11 device is updated"); std::lock_guard < std::recursive_mutex > lk (priv->lock); gst_clear_object (&priv->device11); priv->device11 = (GstD3D11Device *) gst_object_ref (dmem->device); gint64 luid11; gint64 luid12; g_object_get (priv->device11, "adapter-luid", &luid11, nullptr); g_object_get (priv->device12, "adapter-luid", &luid12, nullptr); if (luid11 != luid12) { auto prev_device12 = priv->device12; priv->device12 = nullptr; priv->search_type = DeviceSearchType::LUID; priv->luid = luid11; if (!gst_d3d12_ensure_element_data_for_adapter_luid (GST_ELEMENT (self), luid11, &priv->device12)) { GST_WARNING_OBJECT (self, "Couldn't get d3d12 device"); priv->search_type = DeviceSearchType::PROPERTY; priv->transfer_type = TransferType::SYSTEM; priv->device12 = prev_device12; return; } priv->search_type = DeviceSearchType::PROPERTY; gst_clear_object (&prev_device12); need_reconfigure = true; } } } else if (priv->in_type == MemoryType::D3D12) { if (!gst_is_d3d12_memory (mem)) { GST_WARNING_OBJECT (self, "Input memory is not d3d12"); priv->transfer_type = TransferType::SYSTEM; return; } auto dmem = GST_D3D12_MEMORY_CAST (mem); if (!gst_d3d12_device_is_equal (dmem->device, priv->device12)) { GST_INFO_OBJECT (self, "d3d12 device is updated"); std::lock_guard < std::recursive_mutex > lk (priv->lock); gst_clear_object (&priv->device12); priv->device12 = (GstD3D12Device *) gst_object_ref (dmem->device); g_object_get (priv->device12, "adapter-luid", &priv->luid, nullptr); auto prev_device11 = priv->device11; priv->device11 = nullptr; priv->search_type = DeviceSearchType::LUID; if (!gst_d3d11_ensure_element_data_for_adapter_luid (GST_ELEMENT (self), priv->luid, &priv->device11)) { GST_WARNING_OBJECT (self, "Couldn't get d3d11 device"); priv->search_type = DeviceSearchType::PROPERTY; priv->transfer_type = TransferType::SYSTEM; priv->device11 = prev_device11; return; } priv->search_type = DeviceSearchType::PROPERTY; gst_clear_object (&prev_device11); need_reconfigure = true; } } if (need_reconfigure) { GST_DEBUG_OBJECT (self, "Reconfiguring for device update"); gst_d3d12_memory_copy_set_caps (trans, priv->incaps, priv->outcaps); gst_base_transform_reconfigure_src (trans); } } static GstFlowReturn gst_d3d12_memory_copy_system_copy (GstD3D12MemoryCopy * self, GstBuffer * inbuf, GstBuffer * outbuf) { auto priv = self->priv; GstVideoFrame in_frame, out_frame; GstFlowReturn ret = GST_FLOW_OK; if (!gst_video_frame_map (&in_frame, &priv->info, inbuf, GST_MAP_READ)) { GST_ERROR_OBJECT (self, "Couldn't map input frame"); return GST_FLOW_ERROR; } if (!gst_video_frame_map (&out_frame, &priv->info, outbuf, GST_MAP_WRITE)) { GST_ERROR_OBJECT (self, "Couldn't map output frame"); gst_video_frame_unmap (&in_frame); return GST_FLOW_ERROR; } if (!gst_video_frame_copy (&out_frame, &in_frame)) { GST_ERROR_OBJECT (self, "Copy failed"); ret = GST_FLOW_ERROR; } gst_video_frame_unmap (&out_frame); gst_video_frame_unmap (&in_frame); return ret; } static gboolean gst_d3d12_memory_copy_11_to_12 (GstD3D12MemoryCopy * self, GstBuffer * inbuf, GstBuffer * outbuf) { auto priv = self->priv; GstD3D11DeviceLockGuard lk (priv->device11); for (guint i = 0; i < gst_buffer_n_memory (inbuf); i++) { GstMapInfo in_map; auto in_mem = gst_buffer_peek_memory (inbuf, i); auto in_mem11 = GST_D3D11_MEMORY_CAST (in_mem); auto out_mem12 = (GstD3D12Memory *) gst_buffer_peek_memory (outbuf, i); auto out_tex11 = gst_d3d12_memory_get_d3d11_texture (out_mem12, priv->device11_5.Get ()); if (!out_tex11) { GST_ERROR_OBJECT (self, "Couldn't get shared texture11"); return FALSE; } if (!gst_memory_map (in_mem, &in_map, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map input memory"); return FALSE; } auto in_tex11 = (ID3D11Texture2D *) in_map.data; D3D11_TEXTURE2D_DESC in_desc; D3D11_TEXTURE2D_DESC out_desc; in_tex11->GetDesc (&in_desc); out_tex11->GetDesc (&out_desc); if (in_desc.Format != out_desc.Format) { GST_ERROR_OBJECT (self, "Different DXGI format"); gst_memory_unmap (in_mem, &in_map); return FALSE; } auto subresource = gst_d3d11_memory_get_subresource_index (in_mem11); D3D11_BOX src_box = { }; src_box.back = 1; src_box.right = MIN (in_desc.Width, out_desc.Width); src_box.bottom = MIN (in_desc.Height, out_desc.Height); priv->context11_4->CopySubresourceRegion (out_tex11, 0, 0, 0, 0, in_tex11, subresource, &src_box); gst_memory_unmap (in_mem, &in_map); } priv->fence_val++; auto hr = priv->context11_4->Signal (priv->fence11_on_11.Get (), priv->fence_val); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Signal failed"); return FALSE; } gst_d3d12_buffer_set_fence (outbuf, priv->fence12_on_11.Get (), priv->fence_val, FALSE); return TRUE; } static gboolean gst_d3d12_memory_copy_12_to_11 (GstD3D12MemoryCopy * self, GstBuffer * inbuf, GstBuffer * outbuf) { auto priv = self->priv; for (guint i = 0; i < gst_buffer_n_memory (inbuf); i++) { GstMapInfo in_map, out_map; auto in_mem = gst_buffer_peek_memory (inbuf, i); auto in_mem12 = GST_D3D12_MEMORY_CAST (in_mem); auto out_mem = gst_buffer_peek_memory (outbuf, i); if (!gst_memory_map (in_mem, &in_map, GST_MAP_READ_D3D12)) { GST_ERROR_OBJECT (self, "Couldn't map input memory"); return FALSE; } if (!gst_memory_map (out_mem, &out_map, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { GST_ERROR_OBJECT (self, "Couldn't map output memory"); gst_memory_unmap (in_mem, &in_map); return FALSE; } auto in_tex11 = gst_d3d12_memory_get_d3d11_texture (in_mem12, priv->device11_5.Get ()); if (!in_tex11) { GST_ERROR_OBJECT (self, "Couldn't get shared texture11"); gst_memory_unmap (out_mem, &out_map); gst_memory_unmap (in_mem, &in_map); return FALSE; } auto out_tex11 = (ID3D11Texture2D *) out_map.data; D3D11_TEXTURE2D_DESC in_desc; D3D11_TEXTURE2D_DESC out_desc; in_tex11->GetDesc (&in_desc); out_tex11->GetDesc (&out_desc); if (in_desc.Format != out_desc.Format) { GST_ERROR_OBJECT (self, "Different DXGI format"); gst_memory_unmap (out_mem, &out_map); gst_memory_unmap (in_mem, &in_map); return FALSE; } ComPtr < ID3D12Fence > fence12; guint64 fence_val = 0; HRESULT hr; if (gst_d3d12_memory_get_fence (in_mem12, &fence12, &fence_val)) { auto completed = fence12->GetCompletedValue (); if (completed < fence_val) { GST_TRACE_OBJECT (self, "Completed %" G_GUINT64_FORMAT " < WaitValue %" G_GUINT64_FORMAT, completed, fence_val); if (fence12.Get () == priv->fence12.Get ()) { GstD3D11DeviceLockGuard lk (priv->device11); hr = priv->context11_4->Wait (priv->fence11.Get (), fence_val); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Wait failed"); gst_memory_unmap (out_mem, &out_map); gst_memory_unmap (in_mem, &in_map); return FALSE; } } else if (priv->fence12_external == fence12) { GST_LOG_OBJECT (self, "Reuse shared fence"); GstD3D11DeviceLockGuard lk (priv->device11); hr = priv->context11_4->Wait (priv->fence11_external.Get (), fence_val); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Wait failed"); gst_memory_unmap (out_mem, &out_map); gst_memory_unmap (in_mem, &in_map); return FALSE; } } else { ComPtr < ID3D12Fence1 > fence12_1; bool need_sync = true; hr = fence12.As (&fence12_1); if (SUCCEEDED (hr)) { if ((fence12_1->GetCreationFlags () & D3D12_FENCE_FLAG_SHARED) == D3D12_FENCE_FLAG_SHARED) { auto device12 = gst_d3d12_device_get_device_handle (priv->device12); HANDLE handle; hr = device12->CreateSharedHandle (fence12.Get (), nullptr, GENERIC_ALL, nullptr, &handle); if (SUCCEEDED (hr)) { ComPtr < ID3D11Fence > fence11; hr = priv->device11_5->OpenSharedFence (handle, IID_PPV_ARGS (&fence11)); CloseHandle (handle); if (SUCCEEDED (hr)) { GST_DEBUG_OBJECT (self, "Opened new external shared fence"); priv->fence12_external = fence12; priv->fence11_external = fence11; GstD3D11DeviceLockGuard lk (priv->device11); hr = priv->context11_4->Wait (fence11.Get (), fence_val); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Wait failed"); gst_memory_unmap (out_mem, &out_map); gst_memory_unmap (in_mem, &in_map); return FALSE; } need_sync = false; } } } } if (need_sync) gst_d3d12_memory_sync (in_mem12); } } } D3D11_BOX src_box = { }; src_box.back = 1; src_box.right = MIN (in_desc.Width, out_desc.Width); src_box.bottom = MIN (in_desc.Height, out_desc.Height); { GstD3D11DeviceLockGuard lk (priv->device11); priv->context11_4->CopySubresourceRegion (out_tex11, 0, 0, 0, 0, in_tex11, 0, &src_box); priv->fence_val++; hr = priv->context11_4->Signal (priv->fence11_on_11.Get (), priv->fence_val); } gst_memory_unmap (out_mem, &out_map); gst_memory_unmap (in_mem, &in_map); if (FAILED (hr)) { GST_ERROR_OBJECT (self, "Signal failed"); return FALSE; } gst_d3d12_memory_set_fence (in_mem12, priv->fence12_on_11.Get (), priv->fence_val, FALSE); } return TRUE; } static GstBuffer * gst_d3d12_memory_copy_upload (GstD3D12MemoryCopy * self, GstBuffer * buffer) { auto priv = self->priv; if (priv->transfer_type == TransferType::D3D12_TO_11) { bool need_copy = false; for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { auto dmem12 = (GstD3D12Memory *) gst_buffer_peek_memory (buffer, i); auto tex11 = gst_d3d12_memory_get_d3d11_texture (dmem12, priv->device11_5.Get ()); if (!tex11) { need_copy = true; break; } } if (need_copy) { GstBuffer *upload_buf = nullptr; gst_buffer_pool_acquire_buffer (priv->fallback_pool12, &upload_buf, nullptr); if (!upload_buf) { GST_ERROR_OBJECT (self, "Couldn't acquire upload buffer"); priv->transfer_type = TransferType::SYSTEM; return gst_buffer_ref (buffer); } if (!gst_d3d12_buffer_copy_into (upload_buf, buffer, &priv->info)) { GST_ERROR_OBJECT (self, "Couldn't copy to intermediate buffer"); gst_buffer_unref (upload_buf); priv->transfer_type = TransferType::SYSTEM; return gst_buffer_ref (buffer); } return upload_buf; } } return gst_buffer_ref (buffer); } static GstFlowReturn gst_d3d12_memory_copy_transform (GstBaseTransform * trans, GstBuffer * inbuf, GstBuffer * outbuf) { auto self = GST_D3D12_MEMORY_COPY (trans); auto priv = self->priv; if (priv->transfer_type != TransferType::SYSTEM) { if (gst_buffer_n_memory (inbuf) != gst_buffer_n_memory (outbuf)) { GST_WARNING_OBJECT (self, "Different memory layout"); priv->transfer_type = TransferType::SYSTEM; } } GstBuffer *upload_buf = gst_d3d12_memory_copy_upload (self, inbuf); if (!upload_buf) { GST_ERROR_OBJECT (self, "Null upload buffer"); return GST_FLOW_ERROR; } if (priv->transfer_type == TransferType::D3D11_TO_12) { if (gst_d3d12_memory_copy_11_to_12 (self, upload_buf, outbuf)) { GST_LOG_OBJECT (self, "Copy 11-to-12 done"); gst_buffer_unref (upload_buf); return GST_FLOW_OK; } priv->transfer_type = TransferType::SYSTEM; } else if (priv->transfer_type == TransferType::D3D12_TO_11) { if (gst_d3d12_memory_copy_12_to_11 (self, upload_buf, outbuf)) { GST_LOG_OBJECT (self, "Copy 12-to-11 done"); gst_buffer_unref (upload_buf); return GST_FLOW_OK; } priv->transfer_type = TransferType::SYSTEM; } auto ret = gst_d3d12_memory_copy_system_copy (self, upload_buf, outbuf); gst_buffer_unref (upload_buf); return ret; } struct _GstD3D12Upload { GstD3D12MemoryCopy parent; }; G_DEFINE_TYPE (GstD3D12Upload, gst_d3d12_upload, GST_TYPE_D3D12_MEMORY_COPY); static void gst_d3d12_upload_class_init (GstD3D12UploadClass * klass) { auto element_class = GST_ELEMENT_CLASS (klass); gst_element_class_set_static_metadata (element_class, "Direct3D12 Uploader", "Filter/Video", "Uploads system memory into Direct3D12 texture memory", "Seungha Yang "); } static void gst_d3d12_upload_init (GstD3D12Upload * self) { auto memcpy = GST_D3D12_MEMORY_COPY (self); memcpy->priv->is_uploader = true; } struct _GstD3D12Download { GstD3D12MemoryCopy parent; }; G_DEFINE_TYPE (GstD3D12Download, gst_d3d12_download, GST_TYPE_D3D12_MEMORY_COPY); static void gst_d3d12_download_class_init (GstD3D12DownloadClass * klass) { auto element_class = GST_ELEMENT_CLASS (klass); gst_element_class_set_static_metadata (element_class, "Direct3D12 Downloader", "Filter/Video", "Downloads Direct3D12 texture memory into system memory", "Seungha Yang "); } static void gst_d3d12_download_init (GstD3D12Download * self) { auto memcpy = GST_D3D12_MEMORY_COPY (self); memcpy->priv->is_uploader = false; }