/* GStreamer * Copyright (C) <2011> Stefan Kost * Copyright (C) <2015> Luis de Bethencourt * * gstaudiovisualizer.c: base class for audio visualisation elements * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_AUDIO_VISUALIZER_H__ #define __GST_AUDIO_VISUALIZER_H__ #include #include #include #include #include G_BEGIN_DECLS #define GST_TYPE_AUDIO_VISUALIZER (libvisual_gst_audio_visualizer_get_type()) #define GST_AUDIO_VISUALIZER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_AUDIO_VISUALIZER,GstAudioVisualizer)) #define GST_AUDIO_VISUALIZER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_AUDIO_VISUALIZER,GstAudioVisualizerClass)) #define GST_AUDIO_VISUALIZER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj),GST_TYPE_AUDIO_VISUALIZER,GstAudioVisualizerClass)) #define GST_IS_SYNAESTHESIA(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_AUDIO_VISUALIZER)) #define GST_IS_SYNAESTHESIA_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_AUDIO_VISUALIZER)) typedef struct _GstAudioVisualizer GstAudioVisualizer; typedef struct _GstAudioVisualizerClass GstAudioVisualizerClass; typedef struct _GstAudioVisualizerPrivate GstAudioVisualizerPrivate; typedef void (*GstAudioVisualizerShaderFunc)(GstAudioVisualizer *scope, const GstVideoFrame *s, GstVideoFrame *d); /** * GstAudioVisualizerShader: * @GST_AUDIO_VISUALIZER_SHADER_NONE: no shading * @GST_AUDIO_VISUALIZER_SHADER_FADE: plain fading * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP: fade and move up * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN: fade and move down * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT: fade and move left * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT: fade and move right * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT: fade and move horizontally out * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN: fade and move horizontally in * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT: fade and move vertically out * @GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN: fade and move vertically in * * Different types of supported background shading functions. */ typedef enum { GST_AUDIO_VISUALIZER_SHADER_NONE, GST_AUDIO_VISUALIZER_SHADER_FADE, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT, GST_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN } GstAudioVisualizerShader; struct _GstAudioVisualizer { GstElement parent; guint req_spf; /* min samples per frame wanted by the subclass */ /* video state */ GstVideoInfo vinfo; /* audio state */ GstAudioInfo ainfo; /* */ GstAudioVisualizerPrivate *priv; }; struct _GstAudioVisualizerClass { GstElementClass parent_class; /* virtual function, called whenever the format changes */ gboolean (*setup) (GstAudioVisualizer * scope); /* virtual function for rendering a frame */ gboolean (*render) (GstAudioVisualizer * scope, GstBuffer * audio, GstVideoFrame * video); gboolean (*decide_allocation) (GstAudioVisualizer * scope, GstQuery *query); }; GType libvisual_gst_audio_visualizer_get_type (void); G_END_DECLS #endif /* __GST_AUDIO_VISUALIZER_H__ */