/* * GStreamer * Copyright (C) 2012 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #if HAVE_CONFIG_H # include "config.h" #endif #include #include #include "gl.h" #include "gstglwindow.h" /* FIXME make this work with windowless contexts */ #if GST_GL_HAVE_WINDOW_X11 #include "x11/gstglwindow_x11.h" #endif #if GST_GL_HAVE_WINDOW_WIN32 #include "win32/gstglwindow_win32.h" #endif #if GST_GL_HAVE_WINDOW_COCOA #include "cocoa/gstglwindow_cocoa.h" #endif #if GST_GL_HAVE_WINDOW_WAYLAND #include "wayland/gstglwindow_wayland_egl.h" #endif #if GST_GL_HAVE_WINDOW_ANDROID #include "android/gstglwindow_android_egl.h" #endif #if GST_GL_HAVE_WINDOW_DISPMANX #include "dispmanx/gstglwindow_dispmanx_egl.h" #endif #define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL) #define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3) #define USING_GLES(display) (display->gl_api & GST_GL_API_GLES) #define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2) #define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3) #define GST_CAT_DEFAULT gst_gl_window_debug GST_DEBUG_CATEGORY (GST_CAT_DEFAULT); #define gst_gl_window_parent_class parent_class G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT); #define GST_GL_WINDOW_GET_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate)) static void gst_gl_window_default_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data); struct _GstGLWindowPrivate { GstGLDisplay *display; GThread *gl_thread; gboolean alive; guintptr external_gl_context; GstGLAPI gl_api; GError **error; }; static void gst_gl_window_finalize (GObject * object); GQuark gst_gl_window_error_quark (void) { return g_quark_from_static_string ("gst-gl-window-error-quark"); } static void gst_gl_window_init (GstGLWindow * window) { window->priv = GST_GL_WINDOW_GET_PRIVATE (window); g_mutex_init (&window->lock); window->need_lock = TRUE; window->is_drawing = FALSE; g_weak_ref_init (&window->context_ref, NULL); } static void gst_gl_window_class_init (GstGLWindowClass * klass) { g_type_class_add_private (klass, sizeof (GstGLWindowPrivate)); klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message); G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize; } GstGLWindow * gst_gl_window_new (GstGLDisplay * display) { GstGLWindow *window = NULL; const gchar *user_choice; static volatile gsize _init = 0; if (g_once_init_enter (&_init)) { GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0, "glwindow element"); g_once_init_leave (&_init, 1); } user_choice = g_getenv ("GST_GL_WINDOW"); GST_INFO ("creating a window, user choice:%s", user_choice); #if GST_GL_HAVE_WINDOW_COCOA if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) window = GST_GL_WINDOW (gst_gl_window_cocoa_new ()); #endif #if GST_GL_HAVE_WINDOW_X11 if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11"))) window = GST_GL_WINDOW (gst_gl_window_x11_new ()); #endif #if GST_GL_HAVE_WINDOW_WIN32 if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32"))) window = GST_GL_WINDOW (gst_gl_window_win32_new ()); #endif #if GST_GL_HAVE_WINDOW_WAYLAND if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland"))) window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new ()); #endif #if GST_GL_HAVE_WINDOW_DISPMANX if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx"))) window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new ()); #endif #if GST_GL_HAVE_WINDOW_ANDROID if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android"))) window = GST_GL_WINDOW (gst_gl_window_android_egl_new ()); #endif if (!window) { /* subclass returned a NULL window */ GST_WARNING ("Could not create window. user specified %s", user_choice ? user_choice : "(null)"); return NULL; } window->priv->display = display; return window; } static void gst_gl_window_finalize (GObject * object) { GstGLWindow *window = GST_GL_WINDOW (object); g_weak_ref_clear (&window->context_ref); g_mutex_clear (&window->lock); G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object); } void gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); g_return_if_fail (handle != 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->set_window_handle != NULL); GST_GL_WINDOW_LOCK (window); window_class->set_window_handle (window, handle); GST_GL_WINDOW_UNLOCK (window); } void gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->draw_unlocked != NULL); window_class->draw_unlocked (window, width, height); } void gst_gl_window_draw (GstGLWindow * window, guint width, guint height) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->draw != NULL); GST_GL_WINDOW_LOCK (window); /* avoid to overload the drawer */ if (window->is_drawing) { GST_GL_WINDOW_UNLOCK (window); return; } window_class->draw (window, width, height); GST_GL_WINDOW_UNLOCK (window); } void gst_gl_window_run (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->run != NULL); GST_GL_WINDOW_LOCK (window); window->priv->alive = TRUE; window_class->run (window); GST_GL_WINDOW_UNLOCK (window); } void gst_gl_window_quit (GstGLWindow * window) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->quit != NULL); GST_GL_WINDOW_LOCK (window); window->priv->alive = FALSE; window_class->quit (window); GST_INFO ("quit sent to gl window loop"); GST_GL_WINDOW_UNLOCK (window); GST_INFO ("quit received from gl window"); } typedef struct _GstGLSyncMessage { GMutex lock; GCond cond; gboolean fired; GstGLWindowCB callback; gpointer data; } GstGLSyncMessage; static void _run_message_sync (GstGLSyncMessage * message) { g_mutex_lock (&message->lock); if (message->callback) message->callback (message->data); message->fired = TRUE; g_cond_signal (&message->cond); g_mutex_unlock (&message->lock); } void gst_gl_window_default_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLSyncMessage message; message.callback = callback; message.data = data; message.fired = FALSE; g_mutex_init (&message.lock); g_cond_init (&message.cond); gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync, &message, NULL); g_mutex_lock (&message.lock); /* block until opengl calls have been executed in the gl thread */ while (!message.fired) g_cond_wait (&message.cond, &message.lock); g_mutex_unlock (&message.lock); g_mutex_clear (&message.lock); g_cond_clear (&message.cond); } void gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback, gpointer data) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); g_return_if_fail (callback != NULL); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->send_message != NULL); GST_GL_WINDOW_LOCK (window); window_class->send_message (window, callback, data); GST_GL_WINDOW_UNLOCK (window); } void gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy) { GstGLWindowClass *window_class; g_return_if_fail (GST_GL_IS_WINDOW (window)); g_return_if_fail (callback != NULL); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_if_fail (window_class->send_message_async != NULL); window_class->send_message_async (window, callback, data, destroy); } /** * gst_gl_window_set_need_lock: * * window: a #GstGLWindow * need_lock: whether the @window needs to lock for concurrent access * * This API is intended only for subclasses of #GstGLWindow in order to ensure * correct interaction with the underlying window system. */ void gst_gl_window_set_need_lock (GstGLWindow * window, gboolean need_lock) { g_return_if_fail (GST_GL_IS_WINDOW (window)); window->need_lock = need_lock; } void gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_GL_IS_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->draw_notify) window->draw_notify (window->draw_data); window->draw = callback; window->draw_data = data; window->draw_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } void gst_gl_window_set_resize_callback (GstGLWindow * window, GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_GL_IS_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->resize_notify) window->resize_notify (window->resize_data); window->resize = callback; window->resize_data = data; window->resize_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } void gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback, gpointer data, GDestroyNotify destroy_notify) { g_return_if_fail (GST_GL_IS_WINDOW (window)); GST_GL_WINDOW_LOCK (window); if (window->close_notify) window->close_notify (window->close_data); window->close = callback; window->close_data = data; window->close_notify = destroy_notify; GST_GL_WINDOW_UNLOCK (window); } gboolean gst_gl_window_is_running (GstGLWindow * window) { return window->priv->alive; } guintptr gst_gl_window_get_display (GstGLWindow * window) { guintptr ret; GstGLWindowClass *window_class; g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_val_if_fail (window_class->get_display != NULL, 0); GST_GL_WINDOW_LOCK (window); ret = window_class->get_display (window); GST_GL_WINDOW_UNLOCK (window); return ret; } guintptr gst_gl_window_get_window_handle (GstGLWindow * window) { guintptr ret; GstGLWindowClass *window_class; g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0); window_class = GST_GL_WINDOW_GET_CLASS (window); g_return_val_if_fail (window_class->get_window_handle != NULL, 0); GST_GL_WINDOW_LOCK (window); ret = window_class->get_window_handle (window); GST_GL_WINDOW_UNLOCK (window); return ret; } GstGLContext * gst_gl_window_get_context (GstGLWindow * window) { g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL); return (GstGLContext *) g_weak_ref_get (&window->context_ref); }