/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef BUILDING_HLSL cbuffer VsConstBuffer : register(b0) { matrix Transform; }; struct VS_INPUT { float4 Position : POSITION; float2 Texture : TEXCOORD; }; struct VS_OUTPUT { float4 Position : SV_POSITION; float2 Texture : TEXCOORD; }; VS_OUTPUT VSMain_converter (VS_INPUT input) { VS_OUTPUT output; output.Position = mul (Transform, input.Position); output.Texture = input.Texture; return output; } #else static const char g_VSMain_converter_str[] = "cbuffer VsConstBuffer : register(b0)\n" "{\n" " matrix Transform;\n" "};\n" "\n" "struct VS_INPUT\n" "{\n" " float4 Position : POSITION;\n" " float2 Texture : TEXCOORD;\n" "};\n" "\n" "struct VS_OUTPUT\n" "{\n" " float4 Position : SV_POSITION;\n" " float2 Texture : TEXCOORD;\n" "};\n" "\n" "VS_OUTPUT VSMain_converter (VS_INPUT input)\n" "{\n" " VS_OUTPUT output;\n" "\n" " output.Position = mul (Transform, input.Position);\n" " output.Texture = input.Texture;\n" "\n" " return output;\n" "}\n"; #endif